Edge-On

{{Short description|Tabletop role-playing game supplement}}

{{italic title}}

{{Infobox book

| name = Edge-On

| image = File:Cover_of_Edge-On_1985.png

| image_size =

| border =

| alt = Cover image of book

| caption = Cover art by Janet Aulisio-Dannheiser, 1990

| author = Terry Amthor

| genre = Role-playing game

| publisher = Iron Crown Enterprises

| release_date = 1990

| media_type = book

| pages =

}}

Edge-On is an adventure published by Iron Crown Enterprises (ICE) in 1990 for the near-future science fiction role-playing game Cyberspace.

Description

Edge-On includes four unrelated scenarios for Cyberspace. They provide only a framework, requiring gamemasters to provide added detail for optimal play.{{cite magazine |last= Wieck|first= Stephan|author-link=Stephan Wieck|date= June–July 1990|title= Capsule Reviews: Iron Crown Enterprises; Edge-On|magazine= White Wolf |issue= 21|page= 69}}

  1. "Network 69 takes the fall": The player-characters are hired by media firm Channel 32 to steal data on future programs from rival Channel 69.{{cite web|url =http://www.legrog.org/jeux/cyberspace/edge-on-en | date=2009-05-08 |title=Edge-On|website=Guide du Rôliste Galactique| access-date=2020-12-02 |language=fr}}
  2. "Ward, I'm Worried": The player-characters are hired by a mega-corporation to find a missing scientist, bringing them in contact with the Fusers gang in the slums of San Francisco, and the Fusers' cybernetic leader.
  3. "Safety Violation": The player-characters are hired by Okira Corporation to sabotage an oil rig owned by rival New Edison. After they start the explosives' timers, an earthquake cuts off their line of escape.
  4. "Unscheduled Layover": During a courier mission, the player-characters' shuttle crashes in the Amazon rainforest, and they discover an ancient Mayan city transformed into a secret base.

Reviewer Stephan Wieck spoke positively about scenarios No. 1 and 3, stating that "Safety Violation" had the best plot. He felt scenarios No. 2 and 4 may have been insufficiently developed.{{cite magazine |last= Wieck|first= Stephan|author-link=Stephan Wieck|date= June–July 1990|title= Capsule Reviews: Iron Crown Enterprises; Edge-On|magazine= White Wolf |issue= 21|page= 70}}

The book also includes guidelines showing how to link the scenarios to one another.

Publication history

ICE first published Cyberspace in 1989. The game's first supplement, Edge-On, subtitled Cyberventure Mission File #1, was published the following year, a 48-page softcover book written by Terry Amthor, with interior art by Kevin Barrett, Angela Bostick, Dell Harris, Rick Lowry, and Chuck Muchowa, and cover art by Janet Aulisio-Dannheiser.{{cite book|last=Schick |first=Lawrence|title=Heroic Worlds: A History and Guide to Role-Playing Games|publisher=Prometheus Books |year=1991|isbn=0-87975-653-5 |pages=288–289}}

Reception

Stephan Wieck reviewed the product in the June–July 1990 issue of White Wolf.{{cite magazine |last= Wieck|first= Stephan|author-link=Stephan Wieck|date= June–July 1990|title= Capsule Reviews: Iron Crown Enterprises; Edge-On|magazine= White Wolf |issue= 21|pages= 69–70 |url=https://imgur.com/a/qbxV1ER}} He rated it at 3 of 5 points, stating that there was "some good stuff" but "requires additional work".

Reviews

  • Games Review June 1990 (Vol. 2, Issue 9, p. 60)

References