EverQuest Role-Playing Game

{{Short description|Tabletop role-playing game}}

{{Citations missing|date=October 2007}}

{{italic title}}

{{Infobox RPG

|title = EverQuest Role-Playing Game

|image = EverquestRPGCover.jpg

|caption = Cover of EverQuest Role-Playing Game Player's Handbook.

|designer = Owen K.C. Stephens and others

|publisher = Sword and Sorcery Studios

|date = August 19, 2002 (1st edition)

|genre = Fantasy

|system = d20 System variant

|footnotes =

}}

EverQuest Role-Playing Game is a role-playing game based on the EverQuest fantasy massively multiplayer online role-playing game (MMORPG). The game was published by White Wolf under its Sword and Sorcery Studios imprint. EverQuest Role-Playing Game shares many things with the MMORPG, such as setting, available races and classes, monsters, spells, and items.

History

EverQuest Role-Playing Game was first published in summer 2002 under Wizards of the Coast's Open Gaming License using a system nearly identical to the d20 System, but was not d20 System branded because it included self-contained rules for character creation and advancement.{{Fact|date=October 2007}}

In early 2005, a major revision in the form of the EverQuest II Player's Guide was released, which deviated even further from the d20 System.{{Fact|date=October 2007}} A notable example is its approach to classes. There are only four character classes, called "Archetypes", available to starting characters. Each archetype has several more advanced classes, called "Classes" and "Subclasses", associated with it; these work much like prestige classes in standard d20 System games. Characters can freely mix the four basic archetypes, but may only take the more advanced classes associated with one of the archetypes.{{Fact|date=October 2007}}

The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword and Sorcery Studio's website did give basic spells for low-level characters. Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only.{{Fact|date=October 2007}}

Freelancers and customer service representatives have stated that future EverQuest RPG releases, if any, will have statistics for both the EverQuest and EverQuest II games, rather than being exclusively for one or the other.{{Fact|date=October 2007}} As of 2011 no further products in either line have been released, and all mention of the EverQuest property have been removed from the White Wolf website.

Volumes

class="wikitable sortable"
TitleRelease date{{cite web |url=https://everquestshow.com/2019/09/19/everquest-the-pen-and-paper-role-playing-game |title=Everquest - The Pen and Paper Role-Playing Game |website=The EverQuest Show |access-date=October 12, 2020 |date=September 19, 2019}}Game
EverQuest Role-Playing Game Player's Handbook{{dts|2002-08-19}}EverQuest
Monsters of Norrath{{dts|2002-11-05}}EverQuest
EverQuest Game Master's Guide{{dts|2003-02-17}}EverQuest
Realms of Norrath: Freeport{{dts|2003-04-14}}EverQuest
Befallen{{dts|2003-04-28}}EverQuest
Realms of Norrath: Everfrost Peaks{{dts|2003-06}}EverQuest
Al'Kabor's Arcana{{dts|2003-09-01}}EverQuest
Temple of Solusek Ro{{dts|2003-09-22}}EverQuest
Luclin{{dts|2002-12-01}}EverQuest
Monsters of Luclin{{dts|2004-01-19}}EverQuest
Solusek's Eye{{dts|2004-02}}EverQuest
Realms of Norrath: Forests of Faydark{{dts|2004-02-02}}EverQuest
Realms of Norrath: Dagnor's Cauldron{{dts|2004-05-24}}EverQuest
Plane of Hate{{dts|2004-08}}EverQuest
Heroes of Norrath{{dts|2004-11-01}}EverQuest
EverQuest II Player's Guide{{dts|2005-02-28}}EverQuest II
EverQuest II Spell Guide{{dts|2006-03-01}}EverQuest II

References

{{reflist|30em}}