Eye of the Beholder III: Assault on Myth Drannor

{{Short description|1993 video game}}

{{More citations needed|date=May 2016}}

{{Infobox video game

|title=Eye of the Beholder III:
Assault on Myth Drannor

|image=Eye of the Beholder III cover.png

|caption=DOS cover art

|developer=Strategic Simulations

|publisher=Strategic Simulations
Ving Co. (FM Towns, PC-98)

|designer=

|producer=Nicholas Beliaeff

|programmer=John Miles

|composer=Mason Fisher

|series=

|engine=

|released=1993 (DOS)
1994 (PC-98)
1995 (FM Towns)

|genre=Role-playing

|modes=Single-player

|platforms=DOS, FM Towns, PC-98

}}

Eye of the Beholder III: Assault on Myth Drannor is a 1993 role-playing video game and the sequel of Eye of the Beholder as well as Eye of the Beholder II: The Legend of Darkmoon.

Plot

The player characters begin the game by telling the patron in a local tavern about how they defeated Dran Draggore and saved the town. A mysterious man then enters the tavern to ask them to rescue the ruined city of Myth Drannor from the Lich named Acwellan who rules the city. The man tells the characters that the Lich has an ancient artifact called the Codex that is needed to save Myth Drannor, and then he teleports them to just outside Myth Drannor after they agree to the quest.

The explorable areas of the game include the forest surrounding the city, the mausoleum, and also the city ruins which include a mage guild as well as a temple.

Gameplay

The game employs an updated engine from the previous game, oft-unique NPC selection and tweaks to the gameplay including an 'All Attack' feature and the ability for characters to wield polearms while in the second rank.

Development

Eye of the Beholder III: Assault on Myth Drannor was not developed by Westwood, the developer of Eye of the Beholder and The Legend of Darkmoon, but rather in-house by the publisher SSI. Westwood had been acquired by Virgin Interactive in 1992 and they created the Lands of Lore series instead.

The game uses the AESOP engine which later used in Dungeon Hack. Both games share the same enemy sprites, graphics, and sound effects.

Reception

SSI sold 50,664 copies of Eye of the Beholder III.{{Cite web |url=http://www.filfre.net/2017/03/opening-the-gold-box-part-5-all-that-glitters-is-not-gold/ |title=Opening the Gold Box, Part 5: All That Glitters is Not Gold |last=Maher |first=Jimmy |date=2017-03-31 |website=The Digital Antiquarian}} The Eye of the Beholder series overall, including the game's two predecessors, reached combined global sales above 350,000 units by 1996.{{cite web | archive-url=https://web.archive.org/web/19961119114425/http://www.ssionline.com/cgi-bin/omixlink?709815180+insider/corporate/corporate.html | url=http://www.ssionline.com/cgi-bin/omixlink?709815180+insider/corporate/corporate.html | title=SSI Corporate Background | publisher=Strategic Simulations, Inc. | archive-date=November 19, 1996 | url-status=dead}} GameSpy commented that "Eye of the Beholder III was a classic example of a company churning out a quick sequel to a good game and simply not giving it the love and care it really deserves".{{cite web | last = Rausch | first = Allen | date = 17 August 2004 | url = http://pc.gamespy.com/articles/539/539722p1.html | title = A History of D&D Video Games - Part III | publisher = Game Spy | access-date = 17 November 2012}} Computer Gaming World{{'}}s Scorpia wrote that since the game "is the closeout of the EOB series, one would expect it to be on the spectacular side. Unfortunately, for several reasons, that isn't the case". She said that the graphics were inferior to the previous games', "aurally, the game is a nightmare", and that the "big fight at the end is a letdown". Scorpia concluded that "Assault on Myth Drannor is a disappointment ... What started as a series with great promise has, alas, ended on a mediocre note".{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=109 | title=Eye of the Beholder III: Hit or Myth-Demeanor? | magazine=Computer Gaming World | date=August 1993 | access-date=12 July 2014 | author=Scorpia | pages=66}} She later called the game "dreary" with a "letdown" of an ending, and "only for the hard-core EOB player".{{cite news | url=http://www.cgwmuseum.org/galleries/index.php?year=1993&pub=2&id=111 | title=Scorpia's Magic Scroll Of Games | magazine=Computer Gaming World | date=October 1993 | access-date=25 March 2016 | author=Scorpia | pages=34–50}}

James Trunzo reviewed Eye of the Beholder III in White Wolf #37 (July/Aug., 1993) and stated that "New weapons, new monsters, new locales and even new weapons make Eye III better than its predecessors. If this series would get around to including an auto-mapper, we'd be in business."{{Cite magazine |last=Trunzo |first=James |date=July–August 1993|title=The Silicon Dungeon |magazine= White Wolf Magazine |number=37 |page=64 |url=https://imgur.com/a/vYdlufI}}

Reviews

References

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