F1 Challenge

{{Refimprove|date=December 2012}}

{{For|the EA series game|F1 Challenge '99-'02}}

{{Short description|1995 video game}}

{{Infobox video game

|title = F1 Challenge

|image = F1 challenge gamebox.jpg

|caption = Cover art

|developer = Bell Corporation

|publisher = Sega
{{vgrelease|NA|Virgin Interactive Entertainment}}

|composer =

|released ={{Video game release|JP|November 2, 1995|EU|February 1996|NA|September 9, 1996}}

|genre = Sim racing

|modes = Single-player

|platforms = Sega Saturn

}}

{{nihongo|F1 Challenge|F-1 ライブ インフォメーション|F-1 Live Information}} is an officially licensed Formula One game developed by Bell Corporation and produced by Sega for the Sega Saturn. The game contains only three of the many Formula One circuitsHockenheim, Monte Carlo, and Suzuka – while having another three based on the fictional Neo City, containing three different configurations.{{cite magazine|title=F-1 Live Information |magazine=Electronic Gaming Monthly|issue=80|publisher=Sendai Publishing|date=March 1996|pages=110–111}}

While containing a full license (granted by FOCA, not the FIA) of the 1995 Formula One racing season with 12 teams and 24 drivers (not including Simtek, who withdrew midway through the season), the game only allows the player to play as five drivers: Michael Schumacher (Benetton), Damon Hill (Williams), Jean Alesi (Ferrari), Ukyo Katayama (Tyrrell), and Mika Häkkinen (McLaren). The other teams and drivers are in the game and the cars are correctly modeled but are unselectable.

Gameplay

The game is very similar to other titles produced by Sega. Its form is that of an arcade-style simulator that carries a variety of courses that range from easy to hard with a small selection of cars to choose from. This format has been followed by Sega games in the past, with such titles as Virtua Racing (1992), Daytona USA (1994), and Sega Touring Car Championship (1996). Unlike other racing titles released by Sega, F1 Challenge does not rely on powersliding and drifting, and instead attempts to be very simulator-oriented.

The game supports the Sega Arcade Racer steering wheel peripheral in addition to the standard Saturn controller.

Reception

Rad Automatic of Sega Saturn Magazine gave the game an 80%, calling it "ideal for race connoisseurs with a perfection complex", but inferior to Sega Rally Championship and Daytona USA as far as the average gamer is concerned.{{cite magazine|last=Automatic |first=Rad |title=Review: F1 Live Information|magazine=Sega Saturn Magazine|issue=3 |publisher=Emap International Limited|date=January 1996|pages=80–81}} GamePro{{'}}s The Axe Grinder agreed that it was "More a hardcore racing game than a 'pop' arcade title", and that despite the above-average graphics the game feels bland and unexciting. He also criticized the weak A.I., generic rock soundtrack, and lack of sound effects.{{cite magazine|title=F1 Challenge |magazine=GamePro|issue=95|publisher=IDG|date=August 1996|page=78}} A reviewer for Next Generation praised the selection of real-life teams and tracks, but like Rad Automatic he felt it compared unfavorably to Sega Rally Championship and Daytona USA. He scored it three out of five stars.{{cite magazine |title=Every Sega Saturn Game Played, Reviewed, and Rated|magazine=Next Generation|issue=25 |publisher=Imagine Media|date=January 1997|page=63}}

Next Generation gave the four stars out of five for the Saturn version and called it a "truly exceptional" racing game.{{cite magazine|title=Finals|magazine=Next Generation|issue=14|publisher=Imagine Media|date=February 1996|page=158}}

References

{{Reflist}}