FableVision
{{Infobox company
| name = FableVision
| logo =
| industry = Educational media
Educational software
| founded = 1996
| founders = {{unbulleted list|Peter H. Reynolds|Paul Reynolds|Gary Goldberger|John Lechner}}
| divisions = FableVision Studios
FableVision Learning
The Reynolds Center for Teaching, Learning and Creativity
| website = https://fablevision.com/
}}
Founded in 1996 by Peter H. Reynolds, FableVision is a Boston based media organization created to help all learners reach their full potential. Originally founded as an animation studio creating "Stories that matter, stories that move"{{Cite web |last=Suguayani |title=FableVision - Fablevision Learning |url=https://learningcurveformula.blogspot.com/2018/04/fablevision-fablevision-learning.html |access-date=2022-10-20 |website=learning curve formula}}, FableVision now consists of three entities - FableVision Studios, FableVision Learning, and The Reynolds Center for Teaching, Learning and Creativity. All three are mission-aligned around using storytelling, media, and technology to inspire learners: FableVision Studios as the creative production arm, FableVision Learning as the classroom and educator resource publisher, and The Reynolds Center for Teaching, Learning, and Creativity as the nonprofit innovation hub.{{cite web|title=EdTech Digest profile on Paul and Peter H. Reynolds|date=8 August 2011 |url=https://edtechdigest.wordpress.com/2011/08/08/interview-the-fabulous-peter-and-paul-reynolds/}}
FableVision Studios
FableVision Studios creates animation, games, apps, videos, original properties, podcasts, and more to help move the world to a better place. The company has earned a reputation for its creative design and development of digital media that engages and inspires.
Our signature blend of positive messaging, storytelling, and interactive technologies is sought after by best-inclass organizations. This includes leading publishers, broadcasters, educational and nonprofit organizations, museums, and health care organizations, such as PBS KIDS, Smithsonian Institution, Disney+, NBC Universal, Sesame Workshop, Boys & Girls Clubs of America, Pinna, the Jim Henson Company, and National Geographic Society.
audiyo-yo
audiyo-yo is a production division of FableVision Studios dedicated exclusively to creating entertaining, engaging, and inspiring audio content for children and families. With extensive experience in the development and production of kids’ podcasts, audiyo-yo makes audio-first original programming that reaches kids where they are and activates their imaginations. audiyo-yo also collaborates with partners who are looking to develop IP in the audio space. [https://kidscreen.com/2022/01/18/fablevision-tunes-into-audio-with-new-division/ FableVision tunes into audio with new division]. Kidscreen. 18 January 2022.
moonladder
FableVision Studios’ moonladder group is dedicated exclusively to growing and developing meaningful television and film content for all ages. The group focuses on creating, showrunning, and co-producing animated and live-action broadcast properties. moonladder oversees development and production of FableVision’s original animated and live-action broadcast properties.[https://kidscreen.com/2023/02/06/rachel-marcus-joins-fablevisions-rebranded-film-and-tv-unit/ Rachel Marcus joins FableVision's rebranded film and TV unit]. Kidscreen. 6 February 2023.
FableVision Learning
FableVision Learning is a K-12 educational media publisher providing creative learning tools, resources, and support for the classroom. FableVision Learning has a front-line relationship with over 42,000 teachers across the U.S. and around the world and makes educational software and curriculum to promote “creativity, communication, collaboration, critical thinking and compassion.”
FableVision Learning's products include software (BrainCogs, Essay Express, Stationery Studio), online curriculum (Get A Clue), books (Ish, The Dot, So Few of Me), animated films (Stories That Matter, Stories That Move, The Dot, Ish), and curriculum tools (The North Star Classroom Resource Guide, North Star Musical Journey, and Off the Path Math With Tobbs).
The Reynolds Center for Teaching, Learning and Creativity
The Reynolds Center for Teaching, Learning and Creativity is a 501(c)(3) non-profit organization that encourages creativity and innovation in teaching and learning. They work with like-minded partners to develop & evaluate new media, tools, initiatives that foster and scale authentic, engaged learning. Reynolds TLC also offers workshops, retreats, and professional development programs.{{cite web|title=About Reynolds Center for Teaching, Learning & Creativity |website=Idealist |url=http://www.idealist.org/view/nonprofit/CJX97dcBmTnp/ }}
Awards
class="wikitable" | |
Project | Award |
---|---|
Nunaka: My Village (Chugachmiut) | 2024 Anthem Awards, Silver Award in Education, Art & Culture - Education or Literacy Platform Product, Innovation, or Service
2024 EdTech Awards, Gold Award - Best New Product or Service 2023 International Serious Play Award, Professional Digital Entries (Preschool Education), Gold 2023 GEE! Learning Game Award, Formal Learning (Elementary) |
Give As We Grow (Phillips Foundation) | 2024 Anthem Awards, Bronze Award in Responsible Technology - Education or Literacy Platform Product, Innovation, or Service
2024 G4C Awards: Best in Learning Finalist |
Heroes of Zero (Power of Zero) | 2024 Anthem Awards, Bronze Award in Responsible Technology - Film, Video, Television or Show |
GASHA GO! World (Georgia Public Broadcasting) | 2024 International Serious Play Award, Gold
2024 GEE! Award Winner (Informal Learning) 2024 EdTech Awards, Finalist - Best New Product or Service |
Start It Up! (Georgia Public Broadcasting, Georgia Council on Economic Education) | 2024 EdTech Awards, Finalist - Professional Development Learning Solution
2024 Platinum Award of Excellent from The National Association of Economic Educators Awards and Professional Recognition Committee 2023 Public Media Award, Division 1, Innovation in Education Winner |
Forest Quest (Project Learning Tree Canada) | 2024 EdTech Awards, Finalist - Higher Education Solution |
My S.T.E.M. Adventure (Bridge Multimedia, STEMIE) | 2024 EdTech Awards, Finalist - STEM Solution |
MathBee (Stride Learning K12 Games) | 2024 Stevie Awards, Bronze, K-12 |
The Plastic Pipeline (The Wilson Center) | 2024 G4C Awards: Best in Environmental Impact Winner |
Cyber Fashion Challenge (WNET, Bridge Multimedia) | 2024 Anthem Awards, Silver Award in Sustainability, Environment & Climate - Education or Literacy Program or Platform, and Bronze in Responsible Technology - Best Use of Technology
2023 International Serious Play Award, Professional Digital Entries (K-12 Education), Silver 2023 Public Media Award, Digital Media (Content) Finalist 2023 EdTech Digest Cool Tool Award Finalist |
Frederick Douglass and Harriet Tubman Documentaries, Website, and Interactives (Maryland Public Television) | 2023 Public Media Award, Overall Excellence – Excellence in Community Engagement Winner |
Claw Control (Georgia Public Broadcasting Education) | 2023 EdTech Digest Cool Tool Award Finalist |
Boston vs Bullies Academy for Internet Champions (The Sports Museum) | 2023 EdTech Digest Cool Tool Award Finalist |
Echo Explorers (WNET, Bridge Multimedia) | 2022 Kidscreen Best Learning App - Branded, Kids Digital Finalist
2021 Serious Play Award, K-12 Education, STEM-Elementary Category, Bronze 2021 Cynopsis Award, Best Online/Video Game for Kids |
Civics! An American Musical (Library of Congress, Maryland Public Television, Maryland Humanities, Tuft’s Circle) | 2022 American Library Association’s Notable Children’s Digital Media |
Cyberchase Fractions Quest (WNET, New York Public Media, Educational Development Center’s Center for Children and Technology) | 2021 Serious Play Award, K-12 Education, STEM-Elementary Category, Silver
2021 The EdTech Awards, Cool Tool Finalist |
Galaxia (National Health Promotion Associates) | 2020 The EdTech Awards, Cool Tool Finalist |
Keenville (Georgia Department of Education, Georgia Center for Assessment) | 2020 KAPi Award, Noteworthy School Product |
Project Here Games (The Office of the Attorney General of Massachusetts, Health Resources in Action, The GE Foundation) | 2019 Parents’ Choice Awards, Gold |
The Water Princess (Weston Wood, Penguin Random House) | 2019 Parents’ Choice Awards, Gold |
The Paper Girls Show (Global Tinker) | 2018 Kidscreen Awards, Best Original Digital Kids Web Series |
What is Naloxone? (Educational Development Center) | 2018 Omni Awards, Silver |
Georgia Race Through Time (Georgia Public Broadcasting) | 2017 Parents’ Choice Awards, Approved |
Storybooth (Created Entertainment) | 2017 Webby Awards
2017 Shorty Awards, Winner for Best in Kids and Lifestyle Apps, 2017 Shorty Awards, Audience Honor for Best in Kids and Lifestyle Apps 2017 Shorty Awards, Gold Distinction for Best Use of Short Form Video, Audience Honor |
The Klumz (Make a Wish Foundation of Metro New York and Western New York) | 2017 Telly Awards, Bronze for Video / Shows / Segments in General-Animation |
Don’t Mix Us Up (Lanky Co, Aardman Animation) | 2017 Kidscreen Awards, Finalist in Best Web/App Series Category |
iReady Diagnostic & Instruction (Curriculum Associates) | 2016 SIIA CODiE Awards, Best Student Assessment Solution Category |
Zoombinis (Terc) | 2016 Association of American Publishers (AAP) REVERE Award, Beyond the Classroom, Play Category
2016 Parents' Choice Awards, Silver Honor 2016 Kidscreen Awards, Finalist in Best Learning App — Tablet Category |
Ripped Apart: A Civil War Mystery (Smithsonian Institution National Museum of American History) | 2016 AAM MUSE Awards, Bronze Award in Games and Augmented Reality Category
2015 American Association of School Librarians, Best Apps for Teaching & Learning 2015 |
Bob the Builder Website (Mattel) | 2016 Webby Awards, Official Honoree in Web: Youth category |
ParkPals: Kindness Rules (Committee for Children) | 2016 Parents' Choice Awards, Recommended |
After the Storm (Read to Lead) | 2018 EdTech Digest Awards
2015 Tech & Learning Magazine Awards of Excellence, New Products Award 2015 International Serious Play Awards, Bronze Award 2015 EdTech Digest Cool Tool Awards, Finalist, Academic Gaming Solution |
Good Thinking!: The Science of Teaching Science (Smithsonian Science Education Center) | 2015 Animation Block Party Summerfest |
Renegade Buggies (National Center for Families Learning) | 2015 Association of American Publishers (AAP) REVERE Award, Beyond the Classroom, Play Category
2015 Excellence In Financial Literacy Education (EIFLE) Award, Instructional Game of the Year |
Quandary (Learning Games Network) | 2014 Japan Prize, Finalist in the Creative Frontier Category
2013 Davey Award, Silver Award for Interactive Multimedia — Education Category 2013 Parents’ Choice Award, Gold 2013 Games for Change Game of the Year 2012 Meaningful Play Award Most Meaningful Game |
Loot Pursuit: Pompeii (Dig-It! Games) | 2014 National Parenting Publication Awards, Silver Award |
Mayan Mysteries (Dig-It! Games) | 2013 Parents’ Choice Award, Recommended |
Dinosaur Train Website (PBS Kids, Jim Henson Company) | 2013 iKids Award Best Preschool Website
2013 Kidscreen Award Best Companion Website 2012 Parents’ Choice Award, Silver Honor 2010 Prix Jeunesse International Interactivity Prize |
Ranger Rick Tree House Appzine (National Wildlife Federation) | 2013 Association of Educational Publishers Innovation Gold Award, Best Educational Innovation of the Year |
Bite Club (Commonwealth) | 2012 Eddy Award |
Sid the Science Kid Website (Jim Henson Company, KCET, Los Angeles for PBS Kids) | 2012 Parents’ Choice Award, Silver Honor |
FarmBlitz (Commonwealth) | 2011 EIFLE Award |
Children’s Hospital Caduceus (Children’s Hospital Trust) | 2011 Games for Change Direct Impact Nominee |