Fantasy Earth: Basic Rules

{{Short description|Tabletop fantasy role-playing game}}

{{Infobox RPG

|title=Fantasy Earth: Basic Rules

|subtitle=

|publisher=Zody Games

|date={{Start date and age|1994|br=yes}}

|image=Cover_art_of_Fantasy_Earth_1977.jpg

|caption=

|system=

|genre=Fantasy

|designer=Michael Zody

|web=

|isbn=

}}

Fantasy Earth: Basic Rules is a role-playing game published in 1994 by Zody Games.

Description

Fantasy Earth: Basic Rules is a 120-page perfect-bound book that describes the Fantasy Earth role-playing game. It is a generic system — there is no world or universe setting, leaving gamemasters free to create their own world.

In 1996, Zody Games published a streamlined version of the rules, called The Essential Fantasy Earth.{{cite journal|last=Swan|first=Rick|authorlink=Rick Swan| date=July 1996 |title=Roleplaying Reviews|journal=Dragon|publisher=TSR, Inc.|issue=231|pages=111}}

=Character generation=

Players assign 10-sided die rolls to 26 attributes such as Strength and Appearance. Over 120 skills are derived from the attributes.{{Cite web|url=https://index.rpg.net/display-entry.phtml?mainid=9617|title=Fantasy Earth: Basic Rules - RPGnet RPG Game Index|website=index.rpg.net}} The player then chooses a class: Warrior, Sorcerer, Cleric, Shaman or Burglar. The only race available is human.

=Skill resolution=

To resolve a skill, the gamemaster sets a success level for the task, which the player must then equal or exceed with a die roll added to the character's relevant skill level.

=Combat=

The combat system uses maneuvers and hit locations to allocate damage that can range from superficial to extreme.

Reception

In the April 1996 edition of Dragon (Issue #228), Rick Swan wondered why any publisher would create a new generic fantasy role-playing game, given the preponderance of Advanced Dungeons & Dragons, but then admitted that "Michael Zody forged ahead anyway, with surprisingly credible results." Swan found the combat system "number-heavy but manageable." He concluded, "I don’t imagine many folks will be abandoning their AD&D Player's Handbook for Fantasy Earth. But if you’re a supporter of the small press, or if you’re looking for a set of ready-made rules to graft onto a homemade setting, you could do worse than this."{{cite journal|last=Swan|first=Rick|authorlink=Rick Swan| date=April 1996 |title=Roleplaying Reviews|journal=Dragon|publisher=TSR, Inc.|issue=228|pages=65}}

Reviews

  • The Familiar (Issue 2, February 1995)

See also

References