Fastest 1

{{Short description|1991 video game}}

{{Use mdy dates|date=April 2025}}

{{Infobox video game

|title = Fastest 1

|image = File:Fastest1BoxArt.jpg

|caption = Box art of Fastest 1

|developer = Human Entertainment

|publisher = Human Entertainment{{cite web | url = http://www.allgame.com/cg/agg.dll?p=agg&sql=1:15968 | archive-url = https://archive.today/20120717030138/http://www.allgame.com/cg/agg.dll?p=agg&sql=1:15968 | url-status = dead | archive-date = July 17, 2012 | title = Publisher information | publisher = allgame | access-date = October 19, 2008}}

|designer = Yuichi Kobayashi
Masato Masuda{{cite web | url = http://sesesega.blog90.fc2.com/page-52.html | title = Game designer information | publisher = FC2 | access-date = June 27, 2012 | language=ja}}

|released = {{vgrelease|JP|June 28, 1991{{cite web |title=Software List (Software Licensee Release) |url=https://www.sega.jp/history/hard/megadrive/software_l.html |website=Sega Hard Encyclopedia |publisher=Sega Corporation |access-date=May 15, 2023 |language=ja}}}}

|genre = Formula One racing simulation

|modes = Single-player, two-player, zero-player (world championship, time trial, battle)

|platforms = Sega Mega Drive

}}

{{nihongo|Fastest 1|ファステスト・ワン}}{{cite web | url = http://review-site.net/md/hu.html | title = Japanese title and media information | publisher = Review Site | access-date = December 9, 2008 | archive-date = June 13, 2010 | archive-url = https://web.archive.org/web/20100613000002/http://review-site.net/md/hu.html | url-status = dead}} is a Sega Mega Drive racing game video game released in 1991 exclusively in Japan. During the release of this video game, other Formula One video games like Super Monaco GP had caused a general increase of demand for Formula One video games. While most of those games were poor simulations of the races, Fastest One proved to be the most realistic of the era.{{cite web | url = http://ajisuke.fc2web.com/f1.htm | title = Basic overview of Fastest 1 | publisher = FC2Web | access-date = June 27, 2012 | language=ja}}

The game was based on Formula One racing and featured team and driver names similar to the real life namesakes. A choice of up to 18 playable vehicles could be used in every mode provided. Six vehicles in the game used Ford engines, displaying American ingenuity during the 1990 Formula One season.{{cite web | url = http://www.igcd.net/game.php?id=19842020&PHPSESSID=260f455c50c1f0ab0ce2c1bf9265062b&width=1280 | title = List of cars in Fastest 1 | publisher = Internet Games Car Database | access-date = November 13, 2012}} The language of the game was English.

Most of the Formula One drivers who participated in the 1990 Formula One season were represented, with slightly altered names (e.g., Satoru Nakajima made an appearance as "S. Inakajima").{{cite web | url = http://www.mobygames.com/game/genesis/fastest-1 | title = Basic game overview | publisher = MobyGames | access-date = May 18, 2010 | url-status = dead | archive-url = https://web.archive.org/web/20110208042510/http://www.mobygames.com/game/genesis/fastest-1 | archive-date = February 8, 2011}}

Gameplay

File:Fastest1FreePracticeScreenShot.jpg

A player could participate in as many seasons as desired the championship mode. The player started out the first season with a "D" level (least desirable) team. Only by winning races did the player get promoted to the more desirable teams of the "C", "B", and "A" levels. A player could modify the steering, gear box, tires, wings, and color of their chosen racing vehicle.

Fastest 1 emphasized simulated Formula One action over arcade-style gameplay. The cornering was harsher that most games released at that time and the player had to shift from neutral, even in cars with automatic transmission, in order for the vehicle to start moving. All modes of the game can accommodated only a single player (except for battle mode which could have up to two players play against up to two computer opponents). In order to race, the player had to attend free practice followed by qualifying in the eight positions (although the player was given two chances to do so). If the player failed to qualify for the race, the player had to instead watch the race as a spectator.

A player could also watch four computer opponents face off in the battle mode of the game. There was a battery save for all progress that is made during the game. Generic billboards appeared as obstacles that the player must avoid.

Reception

{{Video game reviews

|rev1 = MegaTech

|rev1Score = 29%MegaTech rating, EMAP, issue 6, page 77, June 1992

}}

{{clear}}

References

{{Reflist}}