Food Fight (video game)

{{Short description|1983 video game}}

{{Infobox video game

| collapsible =

| state =

| italic title =

| title = Food Fight

| image = Food fight flyer.png

| caption = Arcade flyer

| developer = General Computer Corporation

| publisher = Atari, Inc.

| platforms = Arcade, Atari 7800, Atari 8-bit

| released = Arcade
{{vgrelease|NA|March 1983|EU|1983}}Atari 8-bit, 7800
1986

| genre = Action

| modes = 1-2 players alternating turns

| director =

| producer =

| designer = Keith Sawyer
Jonathan Hurd

| programmer =

| artist =

| writer =

| composer = Patty Goodson

| arcade system = Atari 68000

}}

Food Fight (also styled as Charley Chuck's Food Fight){{cite web|url=http://www.arcade-museum.com/game_detail.php?game_id=7837|title=Food Fight - Videogame by Atari|work=Killer List of Videogames|accessdate=2010-12-06|archive-date=2010-01-02|archive-url=https://web.archive.org/web/20100102232548/http://arcade-museum.com/game_detail.php?game_id=7837|url-status=live}} is an arcade video game developed by General Computer Corporation and released by Atari, Inc. in March 1983.{{cite web|title=Atari Production Numbers Memo|url=http://www.atarigames.com/index.php?option=com_content&view=article&id=47:atari-production-numbers-memo&catid=5:atari-inter-office-memos&Itemid=5|publisher=Atari, Inc.|archivedate=20 January 2013|date=4 January 2010|archiveurl=https://web.archive.org/web/20130120084806/http://www.atarigames.com/index.php?option=com_content&view=article&id=47%3Aatari-production-numbers-memo&catid=5%3Aatari-inter-office-memos&Itemid=5|url-status=dead}} The player guides Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him. 1,951 arcade cabinets were sold.

Food Fight was released for the Atari 7800 console in 1986,{{cite web|url=http://www.gamefaqs.com/atari7800/585397-food-fight|title=Food Fight for Atari 7800|website=GameFAQs|accessdate=2010-12-06|archive-date=2011-08-07|archive-url=https://web.archive.org/web/20110807084838/http://www.gamefaqs.com/atari7800/585397-food-fight|url-status=live}} and also the same year as a cartridge for Atari 8-bit computers styled for the then new Atari XEGS. A port for the Atari 2600 was canceled.{{cite web|url=http://www.gamefaqs.com/atari2600/584741-food-fight|title=Food Fight for Atari 2600|website=GameFAQs|accessdate=2010-12-06|archive-date=2011-08-07|archive-url=https://web.archive.org/web/20110807105854/http://www.gamefaqs.com/atari2600/584741-food-fight|url-status=live}}

Gameplay

Image:FoodFightPlay.png

In Food Fight, the player controls a boy named Charley Chuck. The object of the game is to eat an ice cream cone located on the opposite side of an open playfield. The ice cream is slowly melting, and it must be consumed before it melts completely. Controls consist of an analog-position joystick and a button.

Standing between Charley and the ice cream are four chefs: Oscar, Angelo, Jacques, and Zorba.{{cite web|url=http://www.arcade-history.com/?n=food-fight&page=detail&id=867|title=Food Fight Video Game|work=ArcadeHistory.com|accessdate=2010-12-06|archive-date=2011-05-06|archive-url=https://web.archive.org/web/20110506072645/http://www.arcade-history.com/?n=food-fight&page=detail&id=867|url-status=live}} They are identified by the shape of their toques: big and round for Oscar, small and rectangular for Angelo, tall and slender for Jacques, and flat and limp for Zorba. The chefs appear from holes in the floor of the level and chase after Charley. The holes serve as respawn points should a chef meet with an accident during the round.

Scattered throughout the screen are piles of food, such as pies, peas, tomatoes, and bananas. Both the player and the chefs can grab food from the piles to throw at each other. The player can grab a piece of food by running over a pile, then throw it by aiming the joystick in a chosen direction and pressing the button. The supplies of most foods are limited, but watermelon is unlimited in supply. Whenever a chef is hit by food thrown by the player or another chef, he is knocked off the screen. The player loses a life if Charley touches a chef, is hit by a chef's thrown food, falls into an open hole, or fails to eat the ice cream before it completely melts.

The player scores points for hitting chefs with thrown food and for luring them into open holes. Eating the cone ends the level, and the player scores bonus points for every unused piece of food (except watermelon) left on the screen. The point value of the cone increases until level 50, then remains unchanged for the rest of the game. If Charley is holding a piece of food when he eats the cone, it will carry over to the next level.

Sometimes if the player has at least one close call with a chef and flying food during a level, the game plays back an instant replay of the entire level while music plays.{{cite web|last1=Stulir|first1=Mike|title=Interview with Jonathan Hurd|url=http://www.classicarcademuseum.org/game-of-the-month/food-fight.htm|website=American Classic Arcade Museum|access-date=2013-03-05|archive-url=https://web.archive.org/web/20130501030009/http://www.classicarcademuseum.org/game-of-the-month/food-fight.htm|archive-date=2013-05-01|url-status=dead}}

Development

Food Fight was developed by General Computer Corporation (GCC), the company that designed the custom chips of the Atari 7800 and produced Midway's Ms. Pac-Man. Like Ms. Pac-Man, GCC's connection to Atari was born out of accusations of copyright infringement. The company had produced a kit to speed up Atari's Missile Command arcade machines, but with General Computer claiming the copyright for the modified game. Fearing for its intellectual property rights, Atari sued GCC for $15 million.{{cite web|url=http://www.gamasutra.com/view/feature/3766/atari_the_golden_years__a_.php?page=16|title=Atari: The Golden Years - A History, 1978-1981|author=Steve Fulton|website=Gamasutra|date=2008-08-21|access-date=2010-12-06|archive-date=2010-11-10|archive-url=https://web.archive.org/web/20101110090006/http://www.gamasutra.com/view/feature/3766/atari_the_golden_years__a_.php?page=16|url-status=dead}} The case was settled out of court, with Atari contracting GCC to produce video games for them, including Food Fight and Quantum.

In an interview Jonathan Hurd said everyone at GCC contributed to the development. The initials of the people who were most heavily involved in creating Food Fight are in the high score table.

=Bugs=

According to Hurd, the arcade version contains a serious bug: the game is reset if the cone is eaten at the last possible moment in a level that is chosen for an instant replay.

In rare cases in the Atari 7800 port, Charley can be hit by food or a chef during the instant replay. The game displays "ALMOST MADE IT" and restores the life that was just lost.{{cite web|title=Food Fight forums|url=http://www.giantbomb.com/food-fight/3030-16876/forums/i-am-overcome-with-shame-473017/|website=Giant Bomb|date=23 December 2010 |access-date=2016-06-10|archive-date=2018-09-20|archive-url=https://web.archive.org/web/20180920161013/https://www.giantbomb.com/food-fight/3030-16876/forums/i-am-overcome-with-shame-473017/|url-status=live}}

Legacy

Food Fight clones Foodwar and Mudpies for the TRS-80 Color Computer were released in 1983.{{cite web |last1= Boyle |first1= L. Curtis |title= Tandy (TRS-80) Color Computer Games - Arcade Clones Index |url= http://www.lcurtisboyle.com/nitros9/clones.html |access-date= 2016-07-21 |archive-date= 2016-08-13 |archive-url= https://web.archive.org/web/20160813005945/http://www.lcurtisboyle.com/nitros9/clones.html |url-status= live}} Mudpies was later published for the Atari ST in 1985.{{cite web |title=Mudpies |url=http://www.atarimania.com/game-atari-st-mudpies_21666.html |website=Atari Mania |access-date=2021-05-10 |archive-date=2021-05-10 |archive-url=https://web.archive.org/web/20210510153434/http://www.atarimania.com/game-atari-st-mudpies_21666.html |url-status=live}}

The arcade version of Food Fight was included in the Game Pack 012 compilation for the Xbox 360 and Windows, through Microsoft's now defunct Game Room service.{{cite web |url=http://marketplace.xbox.com/en-US/Product/Game-Pack-012/00000000-0000-4002-8000-c0004d530901 |title=Game Pack 012 |access-date=December 18, 2019 |archive-url=https://web.archive.org/web/20101207053306/http://marketplace.xbox.com/en-US/Product/Game-Pack-012/00000000-0000-4002-8000-c0004d530901 |archive-date=December 7, 2010 |url-status=bot: unknown}}

A modern reimagining of Food Fight as a third-person shooter was released for the 2021 Atari VCS as an Early Access game in December 2023.{{Cite web |date=2023-12-15 |title=Food Fight: Culinary Combat releases on Early Access today… on Atari VCS |url=https://www.destructoid.com/food-fight-culinary-combat-releases-on-early-access-today-on-atari-vcs/ |access-date=2024-02-09 |website=Destructoid |language=en-US}}

World records

The world record high score for Food Fight using the game's default settings is 107,778,200 points, set by Justin Emory on July 4, 2021.{{cite web|date=July 4, 2021|title=Arcade - Food Fight - Points [Marathon] - 107,778,200 - Justin Emory|url=https://www.twingalaxies.com/showthread.php/233571-Arcade-Food-Fight-Points-Marathon-107-778-200-Justin-Emory|url-status=live|website=Twin Galaxies|accessdate=2021-07-05|archive-date=2021-07-09|archive-url=https://web.archive.org/web/20210709183531/https://www.twingalaxies.com/showthread.php/233571-Arcade-Food-Fight-Points-Marathon-107-778-200-Justin-Emory}} Under tournament settings, the world record is 1,424,400 points, set by Justin Emory in April 2018.{{cite web |url=https://www.twingalaxies.com/game/food-fight/arcade |title=Food Fight (Tournament) |website=Twin Galaxies |accessdate=2018-04-13 |archive-date=2018-04-14 |archive-url=https://web.archive.org/web/20180414010329/https://www.twingalaxies.com/game/food-fight/arcade |url-status=live}}

References

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