Full Tilt! Pinball#Space Cadet

{{Short description|1995 video game}}{{Redirect|3D Pinball|the Sierra Entertainment game|3-D Ultra Pinball (video game)}}{{Infobox video game

| title = Full Tilt! Pinball

| image = Full Tilt! Pinball coverart.png

| caption =

| developer = Cinematronics, LLC

| publisher = Maxis

| composer = Matt Ridgeway

| series =

| engine =

| released = {{start date|1995|11|16}}{{Cite web |title=U.S. Copyright Office Public Records System |url=https://publicrecords.copyright.gov/detailed-record/15273383 |access-date=2024-06-24 |website=publicrecords.copyright.gov}}{{Cite web |title=Status Search SN 74721669 |url=https://tsdr.uspto.gov/#caseNumber=74721669&caseSearchType=US_APPLICATION&caseType=DEFAULT&searchType=statusSearch |access-date=2024-06-24 |website=United States Patent and Trademark Office}}

| genre = Arcade game, pinball

| modes = Single-player, hotseat multiplayer

| platforms = Microsoft Windows (v1 and v1.1), MacOS (v1.1 only)

}}

Full Tilt! Pinball, known as Pinball 95 in Europe, is a 1995 pinball video game developed by Cinematronics and published by Maxis.{{Cite book|last=Vermeer|first=Gerrit|url=http://worldcat.org/oclc/68568510|title=The architecture co-laboratory : GameSetandMatch II : on computer games, advanced geometries, and digital technologies|publisher=Episode Publishers|year=2006|isbn=90-5973-036-4|editor-last=Oosterhuis|editor-first=Kas|pages=94|chapter=Games: Designing Cities and Civilizations|oclc=68568510|editor-last2=Feireiss|editor-first2=Lukas|access-date=2021-07-28|archive-date=2021-07-28|archive-url=https://web.archive.org/web/20210728232239/https://www.worldcat.org/title/architecture-co-laboratory-gamesetandmatch-ii-on-computer-games-advanced-geometries-and-digital-technologies/oclc/68568510|url-status=live}}{{Cite web|last=Morrison|first=Marc|date=19 February 2019|title=The 8 Ball: Top 8 Video Pinball Games – Sonic Spinball, Space Cadet Pinball, More|url=http://411mania.com/games/top-8-video-pinball-games-sonic-spinball/|access-date=2021-07-28|website=411Mania|language=en-US|archive-date=2021-07-28|archive-url=https://web.archive.org/web/20210728232240/https://411mania.com/games/top-8-video-pinball-games-sonic-spinball/|url-status=dead}} It features pre-rendered 3D graphics and three tables: Space Cadet, Skulduggery, and Dragon's Keep. A sequel called Full Tilt! Pinball 2 was released in 1996.

A limited version of the game with just the Space Cadet table was licensed to Microsoft for inclusion in Microsoft Plus! and later bundled in multiple versions of the Windows operating system with the name 3D Pinball for Windows – Space Cadet.

Tables

{{ref improve|section|date=March 2022}}

On each table, side display show the player score, ball number, player number, various other information, and a table-specific image.

=''Space Cadet''=

The Space Cadet table features the player as a member of a space fleet that completes missions to increase rank.{{Cite news|last=Shannon|first=L. R.|date=4 February 1997|title=Far From Quiet on the Computer Game Front|language=en-US|work=The New York Times|url=https://www.nytimes.com/1997/02/04/science/far-from-quiet-on-the-computer-game-front.html|access-date=2021-07-28|archive-url=https://web.archive.org/web/20150527052237/http://www.nytimes.com/1997/02/04/science/far-from-quiet-on-the-computer-game-front.html|archive-date=27 May 2015|issn=0362-4331}} Players can attain nine different ranks (listed from lowest to highest): Cadet, Ensign, Lieutenant, Captain, LT Commander, Commander, Commodore, Admiral, and Fleet Admiral. Players accept a mission by hitting "mission targets" which select which mission they will take, and by going up the "launch ramp". Each mission has a set number of things for players to do, such as hitting the "attack bumpers" (which are a set of four bumpers at the top of the table) eight times (this is the "target practice" mission). Some missions involve a number of steps which must be completed in sequence. Missions end either by being completed, or by being aborted due to running out of "fuel", as indicated by the lights in the passage that passes under the launch ramp. The "fuel" lights go out one by one at a time interval, and can be re-lit by having the ball go over them, or all at once by going up the launch ramp again. Upon completing a mission, some of the blue lights in a circle in the middle of the table turn on. When all of the lights in the blue circle turn on, the player's rank increases, and a light in the orange circle turns on.

=''Skulduggery''=

File:Skulduggery.png

The Skulduggery table features a treasure hunt where the player must find pirate Peg Leg's loot. The player can accomplish that two ways: either by piecing together a treasure map or by activating and completing a series of mini-games on the table called modes. Modes are like missions and quests of the other two tables. They are all pirate themed mini-games, such as ship battle, tavern fight, escape Bermuda Triangle, mutiny, and sword fight.

=''Dragon's Keep''=

The Dragon's Keep table features a fantasy environment where players must accomplish various quests, leading to the slaying of a dragon. The quests include Dragon Hoard (steal the hoard), Fire Lizard Attack (defeat the fire-lizard), Rescue Maiden (rescue the damsel in distress), Dragon Pass (find the path to dragon's lair), Wizard's Fury, and Slay Dragon. The player can acquire awards such as spells, weapons, and armors. While weapons simply add points to the score, armors and spells temporarily turn on various gates, magnets, and chutes on the table to change the gameplay.

Elements from each of the three tables were elected for representation by Maxis in the illustration for the box art by Marc Ericksen, creating a montage below a hurtling Pinball.

''3D Pinball for Windows – Space Cadet''

{{Infobox video game

| title = 3D Pinball for Windows – Space Cadet

| image = Space Cadet Pinball, Visual Comparison of Full Tilt and Windows XP versions.png

| caption = Space Cadet table: Windows XP version on top of Full Tilt! version

| developer = Microsoft and Cinematronics, LLC

| publisher = Microsoft and Maxis

| designer =

| programmer =

| series =

| engine =

| released = August 24, 1995

| genre = Arcade game, pinball

| modes = Single-player or multiplayer (up to four)

| platforms = Original: Windows 95Windows XP; Reverse-engineered: Microsoft Windows, Mac OS, Android, Wii, Wii U, LG webOS, Linux, Browser

}}

A version of the Space Cadet table, known as 3D Pinball for Windows – Space Cadet or simply Pinball, was bundled with Microsoft Windows. It was originally packaged with Microsoft Plus! 95 and later included in Windows NT 4.0, Windows 2000, Windows Me, and Windows XP.{{Cite web|last=Bowden|first=Zac|date=15 June 2020|title=Windows features we loved and miss from earlier OS versions|url=https://www.windowscentral.com/look-back-some-best-features-older-versions-windows|url-status=live|access-date=2021-07-28|website=Windows Central|archive-date=2021-03-30|archive-url=https://web.archive.org/web/20210330005549/https://www.windowscentral.com/look-back-some-best-features-older-versions-windows}} Windows XP was the last client release of Windows to include this game.{{cite web |url=https://devblogs.microsoft.com/oldnewthing/20121218-00/?p=5803 |title=Why was Pinball removed from Windows Vista? |work=The Old New Thing |publisher=Microsoft |date=December 18, 2012 |access-date=March 17, 2021 |first=Raymond |last=Chen |author-link=Microsoft Developer Network#Blogs |url-status=live |archive-date=February 17, 2021 |archive-url=https://web.archive.org/web/20210217063523/https://devblogs.microsoft.com/oldnewthing/20121218-00/?p=5803}}

The look and feel of Full Tilt! Pinball and 3D Pinball are similar, with a few exceptions: The latter contains only the Space Cadet table and only supports 640×480-pixel resolution, while the former supports three different resolutions up to 1024×768 pixels. The image on the side is a two-dimensional image as opposed to pre-rendered 3D. The words Maxis and Cinematronics have been changed from the yellow to a dark red, making them harder to see. It sports a splash screen that merely says 3D Pinball and shows a small pinball graphic with faded edges. Music is not enabled by default in 3D Pinball. It has only one soundtrack.

There are only a few minor differences between the gameplay of the two versions. The completion of a mission in the Maxis version results in a replay—actually a ball save, rather than a special—being awarded. In addition, hitting a wormhole that has the same color light locks the ball, which if done repeatedly activates the multi-ball round. This is not the case in 3D Pinball: completing a mission merely awards bonus points and hitting a wormhole in the above circumstances awards a replay. Also, the three yellow lights above the bumpers (both in the launch ramp and in the upper table zone) act differently: in 3D Pinball these are turned off if the ball passes on them while they are on. This is not the case in the original game, where they just remain activated.

The Windows 98 installation CD has instructions on installing Pinball which are partly wrong; Microsoft later issued an updated support article.{{cite web |url=http://support.microsoft.com/kb/188204 |title=How to Install 3D Pinball Using Windows 98 CD-ROM |date=January 23, 2007 |website=Support |publisher=Microsoft |access-date=January 20, 2017 |url-status=dead |archive-url=https://web.archive.org/web/20070221122200/http://support.microsoft.com/kb/188204 |archive-date=February 21, 2007}}

=Discontinuation=

According to Microsoft employee Raymond Chen, 3D Pinball for Windows – Space Cadet was first removed from later releases of Windows due to a collision detection bug during early development of 64-bit versions of Windows.{{cite web | url=https://devblogs.microsoft.com/oldnewthing/20220106-00/?p=106122 | title=Filling in some gaps in the story of Space Cadet Pinball on 64-bit Windows | date=6 January 2022}}{{cite web | url=https://docs.microsoft.com/en-us/previous-versions/technet-magazine/cc718978(v=msdn.10) | title=Raymond Chen discusses running Windows Server 64-bit on Alpha AXP | date=8 September 2016}} Microsoft was unable to resolve the issue in time for the release of Windows XP 64-Bit Edition for the Itanium architecture in 2001,{{Cite web|url=https://www.youtube.com/watch?v=3EPTfOTC4Jw|title = The REAL Story on Why Space Cadet Pinball Was Removed (Ft. Windows on Itanium)|website = YouTube| date=3 September 2021 }} and it was assumed for some time to be the reason for the game's absence from Windows Vista and subsequent versions.

However, the 2005 release of Windows XP Professional x64 Edition includes an official 64-bit build of Pinball, which was found to have only minor graphical glitches.{{cite web | url=https://www.youtube.com/watch?v=Nzsh6MM1xVk | title=Installing the Pre-Release Copy of Windows XP Professional x64! - YouTube | website=YouTube| date=7 July 2021 }} A YouTube investigation revealed working versions of 64-bit Pinball are also found on the CD-ROM for the 2003 update of Windows XP 64-Bit Edition and even in some early Windows Vista builds (then known as "Longhorn") for both IA-64 and x64. Chen clarified in a follow-up post that the 64-Bit Edition of Windows XP was developed on the Alpha AXP, as Itanium hardware did not exist at the time, and it was on this hardware that the collision bug was present. He theorized that the C runtime team or the compiler team fixed the issue at some point and Pinball was added back to the product.

The final versions of Windows to include the game were the first released builds after the reset of the Longhorn project to start over with a fresh codebase, now for x86 and x64 only. These builds are also the final ones to feature the other original Windows games from earlier versions, as opposed to the completely redesigned ones by Oberon Games that were publicly introduced in build 5219.{{cite web |author=Paul Thurrott |url=http://winsupersite.com/product-review/microsoft-windows-vista-build-5219-community-technical-preview-1-review |title=Microsoft Windows Vista Build 5219 (Community Technical Preview 1) Review | Product Review content from Paul Thurrott's SuperSite for Windows |website=Supersite for Windows |publisher=Penton |date=2010-10-06 |access-date=2013-06-29 |archive-url=https://web.archive.org/web/20131004234639/http://winsupersite.com/product-review/microsoft-windows-vista-build-5219-community-technical-preview-1-review |archive-date=2013-10-04 |url-status=dead}} This has led to speculation that, like the classic versions of the other games, Pinball was ultimately removed from Windows due to its visual style being considered outdated.

In late 2018, Raymond Chen stated that there were multiple attempts to revive the game as a Microsoft Garage project. They were apparently successful in repackaging the x86 version, but as Microsoft contacted the legal department to review the original license contract, it was found that newer versions of the game were only permitted to be released pre-packaged with subsequent Windows operating systems and Microsoft Plus! packs. The license also forbade the release of the source code.{{cite web |url=https://devblogs.microsoft.com/oldnewthing/20181221-00/?p=100535 |title=On the attempts to resurrect Space Cadet Pinball |work=The Old New Thing |publisher=Microsoft |date=December 21, 2018 |access-date=March 17, 2021 |first=Raymond |last=Chen |archive-date=December 23, 2020 |archive-url=https://web.archive.org/web/20201223062052/https://devblogs.microsoft.com/oldnewthing/20181221-00/?p=100535 |url-status=live}}

= Reverse Engineering and Porting =

In 2020, developer Muzychenko Andrey started decompiling and reverse-engineering the Space Cadet-only version of the version of the game included with Windows, unofficially porting it to C++ on top of Simple DirectMedia Layer. This allowed the game to be played natively on multiple platforms including on Mac OS, Linux, and newer versions of Windows, in addition to browsers, Android, LG webOS, Wii, Wii U, 3DS, and PlayStation Vita, among others.{{Cite web |last=Davenport |first=Corbin |date=2022-07-01 |title=You Can Now Play 3D Pinball From Windows on Nearly Anything |url=https://www.howtogeek.com/815285/you-can-now-play-3d-pinball-from-windows-on-nearly-anything/ |access-date=2024-09-14 |website=How-To Geek |language=en}}{{Citation |last=Andrey |first=Muzychenko |title=k4zmu2a/SpaceCadetPinball |date=2024-09-14 |url=https://github.com/k4zmu2a/SpaceCadetPinball |access-date=2024-09-14}}

Development

Cinematronics was established as a dedicated Windows developer studio during a period when video games were predominantly developed for MS-DOS. In 1994, the company began development of a port of Doom. David Stafford proposed the game, with the violence toned down and renamed to Gluem, to Microsoft's Alex St. John for inclusion in the upcoming Windows 95 operating system. However, Windows 95 head David Cole was not impressed with the concept and remarked, "Can't we just get a game of pinball or something like that?". St. John relayed the suggestion to Stafford, who the following day presented a brief of a game titled Pinball Wizard to Microsoft, who expressed interest in seeing the game. Since it was merely a concept, the team had to create a preliminary table design within a few days which they then faxed it to Microsoft, who approved it.{{Cite web |last=Jones |first=Kate Davis |date=2015-11-08 |title=How Space Cadet pinball won the Windows desktop |url=http://kernelmag.dailydot.com/issue-sections/headline-story/14948/space-cadet-pinball-windows-history/ |url-status=dead |archive-url=https://web.archive.org/web/20160304093254/http://kernelmag.dailydot.com/issue-sections/headline-story/14948/space-cadet-pinball-windows-history/ |archive-date=2016-03-04 |website=The Kernel}}{{cite magazine |last= Al Bustani|first= Hareth|date= 2020-01-31|title= The Making Of Full Tilt! Pinball |magazine= Retro Gamer|page=74-77}}

Windows 95 was targeting a release in early 1995, giving the team about nine months to produce a finished product, which pressured development. In December, the launch was delayed to August 1995, giving additional time to polish the game. Six months into development, the deal with Microsoft was formalised. In May 1995, Cinematronics secured a deal with Maxis for Full Tilt! Pinball with an additional two tables.

Product manager Kevin Gliner was responsible for the game's rules, scoring, and layout. He visited penny arcades to study the design of tables and their components, and looked into the history of pinball to understand how the tables had evolved.{{Cite web |date=2021-10-15 |title=SpaceCadetPinball – Decompilation of 3D Pinball for Windows |url=https://news.ycombinator.com/item?id=28873334 |access-date=2024-06-24 |website=Hacker News}} A fully 3D game was considered, but for simplicity it was ultimately decided to make a 2D top-down game with pre-rendered 3D graphics.

Initial programming was done in Delphi, which was later translated to C/C++ when the licensing deal with Microsoft was certain. The game also included portions of x86 assembly language.{{Cite web |last= |first= |title=Danny Thorpe - Products |url=http://homepages.borland.com/dthorpe/products.html |url-status=dead |archive-url=https://web.archive.org/web/20090123121659/http://homepages.borland.com/dthorpe/products.html |archive-date=2009-01-23 |access-date=}}{{Cite web |last=Thorpe |first=Danny |title=Why was Pinball removed from Windows Vista? |url=https://blogs.msdn.microsoft.com/oldnewthing/20121218-00/?p=5803#comment-1026693 |url-status=dead |archive-url=https://web.archive.org/web/20170725053835/https://blogs.msdn.microsoft.com/oldnewthing/20121218-00/?p=5803#comment-1026693 |archive-date=2017-07-25}} The physics engine was built by Mike Sandige, designed to be almost entirely data-driven. A scripting system was implemented to allow Sandige and Gliner to fine-tune the physics and materials of components. Particular attention was paid to the flippers, making them as realistic as possible while not being overly demanding on the hardware, and ensuring the ball would never pass through.{{Cite web |date=2021-10-15 |title=SpaceCadetPinball – Decompilation of 3D Pinball for Windows |url=https://news.ycombinator.com/item?id=28868808 |website=Hacker News |access-date=2024-06-24}}

Following the release of 3D Pinball for Windows, Gliner received feedback from a designer of physical pinball tables, recommending adjustments such as the rollover light toggle and the flipper angle. These enhancements were incorporated into the Full Tilt! release.

On Microsoft's end, executive Jim Allchin wanted to showcase the new graphics and sound APIs in the next release of Windows NT, so it was decided to include 3D Pinball in Windows NT 4.0, despite NT being oriented towards businesses at the time. Microsoft engineer Dave Plummer was responsible for converting existing x86 portions, such as the sound engine, to C/C++, to make the game compatible with the Alpha, MIPS and PowerPC versions of NT 4.0.{{cite web |url=https://www.youtube.com/watch?v=ThxdvEajK8g |title=Windows 11 Pinball: by the original Microsoft programmer of the XP Game port |publisher=YouTube |author=Dave Plummer |date=2021-09-11 |access-date=2024-06-24}}

Later on, Raymond Chen implemented a frame-rate cap to reduce the CPU usage of the game, which he would later describe as his proudest Windows XP feature.{{Cite web|last=Chen|first=Raymond|date=1 December 2005|title=What one Windows XP feature am I most proud of?|url=https://devblogs.microsoft.com/oldnewthing/20051201-09/?p=33133|url-status=live|access-date=29 July 2021|website=The Old New Thing|archive-date=6 May 2021|archive-url=https://web.archive.org/web/20210506161428/https://devblogs.microsoft.com/oldnewthing/20051201-09/?p=33133}}

Sequel

Full Tilt! Pinball 2 is the sequel to Full Tilt! Pinball. It was released on October 31, 1996,{{Cite web |title=U.S. Copyright Office Public Records System |url=https://publicrecords.copyright.gov/detailed-record/15365091 |access-date=2024-06-24 |website=publicrecords.copyright.gov}}{{Cite web|last=Classification|first=Australian|date=2019-08-30|title=FULL TILT PINBALL 2|url=https://www.classification.gov.au/titles/full-tilt-pinball-2|access-date=2021-07-28|website=www.classification.gov.au|language=en|archive-date=2021-07-28|archive-url=https://web.archive.org/web/20210728232254/https://www.classification.gov.au/titles/full-tilt-pinball-2|url-status=live}} with the introduction of three new tables: Mad Scientist, Alien Daze and Captain Hero.

Reception

Reviewing the Windows version, a reviewer for Next Generation said that while the Space Cadet table is fairly good, the other two tables suffer from cluttered graphics and weak ball physics. He gave it two out of five stars.{{cite magazine|title=Full Tilt Pinball|magazine=Next Generation|issue=15 |publisher=Imagine Media|date=March 1996|page=88}} Todd Vaughn of PC Gamer gave it a score of 86%, praising the graphics and sound effects but criticising the lack of tables.{{cite magazine|title=Full Tilt Pinball|magazine=PC Gamer|issue=22 |publisher=Imagine Media|date=March 1996|page=108}}

3D Pinball Space Cadet was cited to be among the computer games popularly played by school children in the Philippines in the 2000s, alongside Solitaire and Minesweeper.{{cite news|last=Franco|first=Kimani|title='3D Pinball Space Cadet' – The flippin' story of the most recognizable game demo on Windows|url=https://philstarlife.com/geeky/858102-3d-pinball-space-cadet-the-flippin-story-of-the-most-recognizable-game-demo-on-windows|access-date=March 18, 2024|work=PhilSTAR Life|publisher=Philstar Global Corp.|date=October 28, 2021}} Tutorials showing how to install it on modern versions of Microsoft Windows have been published.{{cite web |last1=Chalk |first1=Andy |title=Here's how to bring Space Cadet 3D Pinball back to Windows |url=https://www.pcgamer.com/heres-how-to-bring-space-cadet-3d-pinball-back-to-windows/ |website=PC Gamer |access-date=7 November 2021 |language=en |date=14 March 2018}}

See also

References

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