Future Problem Solving Program International

{{short description|Non-profit educational program}}

{{More citations needed|date=September 2024}}

{{Infobox organization

| image = Future Problem Solving Program International logo.png

| alt = An abstract figure of a human head overlaid with a zipper which opens to reveal a globe.

| abbreviation = FPSPI

| established = 1974

| founder = Ellis Paul Torrance

| type = Educational program

| status = 501(c)(3)

| headquarters = Melbourne, Florida

| website = {{Official website|https://fpspi.org|fpspi.org}}

}}

Future Problem Solving Program International (FPSPI), originally known as Future Problem Solving Program (FPSP), and often abbreviated to FPS, is a non-profit educational program that organizes academic competitions in which students apply critical thinking and problem-solving skills to hypothetical future situations. The program looks at current technological, geopolitical, and societal trends and projects those trends 20–30 years into the future in order to train students to develop solutions to the challenges they may face as adults. FPSPI was founded by creativity researcher Ellis Paul Torrance in 1974.{{cite web|url=https://www.fpspi.org/what-is-fpspi/|title=What is FPSPI?|access-date=2019-02-23}} Today, thousands of students from over 14 countries participate in the program each year.{{Cite web |title=Find an Affiliate |url=https://www.fpspi.org/slider/find-an-affiliate/ |language=en-US}} Most FPSPI components are open to students who are in the equivalent of the U.S. grade level range of 4 through 12.

Structure

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FPSPI consists of state and nationwide organizations called affiliates. Each affiliate is responsible for conducting the competitions which take place in its own geographic area. Students begin preparing for competition at the start of each school year. Depending on the affiliate and the type of competition, there may be regional, state, or national levels of competition that take place during the year. Only the winners of any given competition qualify to proceed to the next level. The highest level of competition takes place at the annual International Conference (IC), which is held in May or June, at the end of the United States school year. The IC is held at the campus of a public university in the United States (the country with the largest number of competitors), with a new location being chosen every two years.

Pedagogy

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FPSPI was originally founded to train students to use a specific six-step problem-solving process:

  1. Identify challenges that exist in a given situation.
  2. Pick a high-impact "Underlying Problem" to focus on, formulated as an attainable goal that addresses the problem.
  3. Brainstorm solutions to the Underlying Problem.
  4. Develop criteria that measure solutions' positive impact on people affected by the Underlying Problem.
  5. Evaluate and rank the solutions using the criteria.
  6. Develop an elaborated Action Plan based on the highest-ranking solution.

The original Future Problem Solving competition—now known as Global Issues Problem Solving (GIPS)—evaluates students' competency in using this problem-solving process in the context of a fictional future situation. Students in the GIPS competition are grouped into grade level ranges and may compete as individuals or as teams of four. Prior to each competition event, FPSPI announces the competition topic (such as "Artificial Intelligence" or "Oceans") and provides a list of suggested readings. Students spend 1–2 months researching the topic with an eye to potential future challenges and solutions. At the beginning of the competition, students are given a Future Scene (FS), a one- to two-page document that describes the hypothetical future situation having to do with the pre-announced topic. Competitors then proceed according to the six-step process. Students are graded on their correct application of the process and on their use of cited research and creative originality.

FPSPI later developed additional programs that make use of the six-step problem-solving process, or that otherwise train students in creative critical thinking. In the Community Problem Solving (CmPS) competition, students are evaluated on how well they apply the process to present-day problems in their own community. The Action-based Problem Solving (AbPS) program adapts the process for classroom use. In the Scenario Writing competition, students write a short story, set at least 20 years in the future, based on one of the GIPS competition topics. The Scenario Performance component is similar but is geared toward students who prefer telling stories through oral communication. Finally, students can also compete in the Presentation of Action Plan competition. After completing the six-step process in two hours, students then immediately begin work on a second competition called "Presentation of Action Plan" in which they illustrate their final solution by preparing and performing a skit.

Topic History

Each year, FPSPI releases a list of five study topics, one for each of the five GIPS competitions that occur each academic year.

class="wikitable mw-collapsible"
colspan="6" | List of past and current FPSPI topics{{cite web|url=https://www.fpspi.org/pdf/Topic_History.pdf|title=FPSPI Topic History|format=PDF|access-date=2019-02-23|url-status=live|archive-url=https://web.archive.org/web/20190223185312/https://www.fpspi.org/pdf/Topic_History.pdf|archive-date=2019-02-23}}
Academic Year

! Practice Problem 1

! Practice Problem 2

! Qualifying Problem

! Affiliate Bowl

! International Conference

2024-2025

| Food Security || Rising Sea Levels || Agricultural Industry || Nanotechnology || The Future of History

2023-2024

| Tourism || Urbanization || Antarctica || Autonomous Transportation || Air Quality

2022-2023

| E-Waste || Digital Realities || Robotic Workforce || Throw-Away Society || Currency

2021-2022

| Water Supply || Building Green || Insects || Mining || Antibiotic Resistance

2020–2021

| Youth In Competitive Sports || Wearable Technology || Human Environmental Impact || Personalized Medicine || Neurotechnology

2019–2020

| International Travel || Sleep Patterns || Gamification || Living in Poverty || Terraforming

2018–2019

| Mission to Moon, Mars, and Beyond || Drones || Food Loss & Waste || Coping with Stress || De-Extinction

2017–2018

| Spread of Infectious Disease || Toxic Materials || Philanthrocapitalism || Cloud Storage || Criminal Justice Systems

2016–2017

| Educational Disparities || It's All in the Genes || 3D Printing || Identity Theft || Biosecurity

2015–2016

| Treatment of Animals || Disappearing Languages || Recovering from Natural Disasters || The Global Workplace || Energy of the Future

2014–2015

| The Impact of Social Media || Processed Foods || Propaganda || Enhancing Human Potential || Intellectual Property

2013–2014

| Social Isolation || Desertification || Surveillance Society || Land Transportation || Space

2012–2013

| Culture of Celebrity || Robotic Age || Megacities || Ocean Soup || Global Status of Women

2011–2012

| All in a Day's Work || Coral Reefs || Human Rights || Trade Barriers || Pharmaceuticals

2010–2011

| Healthy Living || Air Transport || Genetic Testing || Water Quality || Emergency Planning

2009–2010

| Sensory Overload || Invasive Species || Orphaned Children || Food Distribution || Green Living

2008–2009

| Olympic Games || Cyber Conflict || Space Junk || Counterfeit Economy || Pandemic

2007–2008

| Body Enhancement || Simulation Technology || Neurotechnology || Debt in Developing Countries || Child Labor

2006–2007

| Fundraising and Charity Giving || Protection of National Treasures || Cultural Prejudice || Caring for Our Elders || Privacy

2005–2006

| Climate Change/Threat || Freedom of Speech || Nutrition || Health Care Access || Redistribution of Wealth

2004–2005

| Entertainment || Terrorism/Security || Agriculture of the 21st Century || Depletion of Oceanic Species || Business Crime

2003–2004

| Smart Clothes || Rage/Bullying || Artificial Intelligence || Media Impact || Immigration

2002–2003

| Sports Medicine || E-Commerce || Nanotechnology || DNA Identification || Worldwide Communications

2001–2002

| Alternative Energy || Educational Options || Organ Donation || Environmental Law || Virtual Corporations

2000–2001

| Tourism || World Population || Water || Habitat || International Relations

1999–2000

| Fads || Financial Security || Amateur Sports || The Internet || Genetic Engineering

1998–1999

| Undersea Living || Computer Error || Life Long Learning || Prison Alternatives || Distribution of Wealth

1997–1998

| Natural Disasters || Freedom || Women in the Workplace || Non-Traditional Families || Medical Ethics

1996–1997

| Homes of the Future || Extraterrestrial Life || Cashless Society || Competition || Increasing Life Span

1995-1996

| Firearms || Mental Health || 21st Century Marketplace || Cybernetics || United Nations

1994-1995

| Cities || Homelessness || Kids and Violence || Prejudice || Privacy

1993-1994

| Robotic || Antarctica || Extinction of Animals || Space Law || Control of Disease

1992-1993

| Stress on Students || Hunger || Oceans || Drugs || Nuclear Waste

1991-1992

| Space Exploration || Legal Epidemic || Sports Ethics || Land Use || Advertising

1990-1991

| High School Dropouts || Ozone Depletion || Transportation || Censorship || Corruption in Government

1989-1990

| Shrinking Tropical Rainforests || The Arms Race || Poverty || Medical Advances || Crime

1988-1989

| Energy Sources || Youth and the Law || Nutrition || Employment || Terrorism

1987-1988

| Space Travel || The Elderly || Acid Rain || Immigration || Birth Defects

1986-1987

| Garbage || Changing Family Structures || Water || Illiteracy || The Impact of Media

1985-1986

| Endangered Species || Feeding the World || Artificial Intelligence || American Legal System || Organ Transplants

1984-1985

| Drunk Driving || Nuclear War || Education || The Greenhouse Effect || Industrialization of Space

1983-1984

| Electronic Games || Prisons || Lasers || Nuclear Waste || Genetic Engineering

1982-1983

| Ocean Communities || Robotics || Pet Overpopulation || Computers || Nuclear War

1981-1982

| Child Abuse || Extranormal Mental Powers || Drug Use || Endangered Wildlife || Space Colonization

1980-1981

| Solar Energy || Transportation || Home Computers || Hunger & Malnutrition || Increased Longevity

1979-1980

| Transportation || Space Travel || Ocean Farming || Hypnosis & Psychic Energy || Alternative Energy Sources

Notable alumni

  • Allison Schroeder,{{cite web|url=https://www.geekgirlmeetup.co.uk/blog/2017/2/27/geekgirl-meets-hidden-figures-screenwriter-allison-schroeder|title=GeekGirl Meets Hidden Figures Screenwriter, Allison Schroeder|access-date=2019-02-23|url-status=live|archive-url=https://web.archive.org/web/20171229033446/http://www.geekgirlmeetup.co.uk/blog/2017/2/27/geekgirl-meets-hidden-figures-screenwriter-allison-schroeder|archive-date=2017-12-29|quote=I’ve been writing since a young age. I used to compete in Future Problem Solving Scenario Writing, a competition where you project a world problem into the future as a science fiction short story. I won first place internationally for my scenario on toxic waste in seventh grade [in 1993], so that was probably the beginning [of what led me to become a screenwriter].}} Academy Award-nominated screenwriter
  • Meganne Christianhttps://www.linkedin.com/in/megannechristian/?originalSubdomain=uk {{Bare URL inline|date=August 2024}} Astronaut and researcher
  • Jack Petocz,{{Cite web |last=Ryan |first=Shaun |title=Flagler middle-schoolers helping fight delinquency |url=https://www.news-journalonline.com/story/news/local/flagler/2018/03/11/flagler-middle-schoolers-helping-fight-delinquency/13004883007/ |access-date=2024-07-23 |website=Daytona Beach News-Journal Online |language=en-US}} LGBTQ+ Activist

References

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