GD-ROM

{{short description|Proprietary optical disc format used in the Dreamcast and other Sega systems}}

{{Infobox storage medium

| name = GD-ROM

| logo = File:GD-ROM logo.png

| logo_size =

| image = Gdrom.jpg

| caption = The underside of a GD-ROM disc

| type = Optical disc

| encoding =

| capacity = 1 GB

| blocksize =

| read =

| write =

| standard =

| owner = Yamaha

| use = {{Unbulleted list

| Dreamcast

| Sega Chihiro

| Sega NAOMI

| Triforce

}}

| dimensions =

| weight =

| extended from =

| extended to =

}}

{{Optical disc authoring}}

The GD-ROM (gigabyte disc read-only memory) is a proprietary optical disc format developed as a collaboration between Sega and Yamaha for the Dreamcast and other Sega systems.{{cite journal |last1=Hagiwara |first1=Shiro |last2=Oliver |first2=Ian |date=November–December 1999 |title=Sega Dreamcast: Creating a Unified Entertainment World |journal=IEEE Micro |volume=19 |pages=29–35 |doi=10.1109/40.809375 |number=6}}

Specification

A double-density format based on the CD-ROM{{cite news |last1=Kent |first1=Steven |title=Here comes Sega's Dreamcast |url=https://www.zdnet.com/article/here-comes-segas-dreamcast/ |access-date=July 5, 2024 |work=ZDNet |date=November 23, 1998 |language=en}} that could hold up to {{val|1|ul=GB}}, it consists of a single-density track near the disc's center surrounded by a double-density track comprising much of the disc's capacity. The GD-ROM was created in response to developers exceeding the typical {{val|650|ul=MB}} storage capacity of the CD-ROM; while DVD-ROM would have addressed this limitation, implementing its then-new technology would have made console production cost prohibitive. Along with the format's general novelty, the extra capacity also had the theoretical benefit of curbing video game piracy,{{cite news |last1=Ohbuchi |first1=Yutaka |title=New Look at Dreamcast |url=https://www.gamespot.com/articles/new-look-at-dreamcast/1100-2464977/ |access-date=July 5, 2024 |work=GameSpot |date=September 30, 1998}}{{cite news |last1=Robinson |first1=John |title=Sega unleashes a 128-bit monster on the gaming world |url=http://www.cnn.com/TECH/computing/9909/09/dreamcast/ |access-date=July 5, 2024 |work=CNN |date=September 9, 1999}} a major concern of CD-based consoles that was validated by its rampancy on the PlayStation.{{cite book |last1=Scullion |first1=Chris |title=The Dreamcast Encyclopedia: Every Game Released for the Sega Dreamcast |date=30 November 2023 |publisher=White Owl |isbn=978-1-5267-7224-4 |page=12 |chapter-url=https://books.google.com/books?id=vFXHEAAAQBAJ&pg=PA12 |access-date=July 4, 2024 |language=en |chapter=The Games |via=Google Books}}{{cite book |last1=Diver |first1=Mike |title=THE CON50LE: 50 Years of Home Video Gaming |date=April 18, 2024 |publisher=White Owl |isbn=978-1-3990-4050-1 |page=120 |chapter-url=https://books.google.com/books?id=byrqEAAAQBAJ&pg=PA120 |access-date=July 4, 2024 |language=en |chapter=Dreamcast |via=Google Books}}

Dreamcast console

The Dreamcast was considered by the video game industry as one of the most secure consoles on the market with its use of the GD-ROM,{{cite magazine |title=Sega Crushes Dreamcast Pirates |url=https://www.wired.com/2000/07/sega-crushes-dreamcast-pirates/ |access-date=June 15, 2024 |magazine=Wired |date=July 20, 2000}} but this was nullified by a flaw in the Dreamcast's support for the MIL-CD format, a Mixed Mode CD first released on June 25, 1999, that incorporates interactive visual data similarly to CD+G.{{cite book |last1=Kohler |first1=Chris |chapter=Retro-Hack the Dreamcast |chapter-url=https://www.oreilly.com/library/view/retro-gaming-hacks/0596009178/ch04s20.html |title=Retro Gaming Hacks |date=October 2005 |publisher=O'Reilly Media |isbn=9780596009175 |language=en}}{{cite news |title=First MIL CDs released in Japan |url=https://www.ign.com/articles/1999/06/29/first-mil-cds-released-in-japan |access-date=June 15, 2024 |work=IGN |date=June 28, 1999 |language=en}}{{efn|The MIL-CD is only compatible with Japanese Dreamcast consoles due to regional lockout.{{cite web |last1=Gantayat |first1=Anoop |title=Soundtrack Review: Kitahe - Pure Songs and Pictures |url=https://www.ign.com/articles/2000/06/08/soundtrack-review-kitahe-pure-songs-and-pictures |website=IGN |access-date=June 17, 2024 |language=en |date=June 7, 2000}}}}{{efn|Unlike other mixed mode CDs, MIL-CD was capable of muting its data section from playback on typical CD players, preventing potential damage to connected speakers. Some GD-ROM titles include such a warning as an audio track.{{cite magazine |title=Hands On: Dreamcast |last=Johnston |first=Chris |date=February 1999 |magazine=Electronic Gaming Monthly |publisher=Ziff Davis |issue=115 |page=26}}}} A hacker group self-named Utopia released their exploit in June 2000, having discovered that they could replace the visual data with Dreamcast code, enabling games burned onto CD-Rs to run on the console without any modding;{{cite news |last=Borland |first=John |date=June 30, 2000 |title=Hackers break Dreamcast safeguards, distribute games online |url=http://news.cnet.com/2100-1023-242686.html |archive-url=https://web.archive.org/web/20141029093337/http://news.cnet.com/2100-1023-242686.html |archive-date=October 29, 2014 |access-date=October 28, 2014 |work=CNET}} boot discs were initially used to facilitate this effort, but hackers subsequently discovered the ability to have burned games self-boot without the need for a boot disc.{{Harvnb|Carless|2004|page=217}} While copying Dreamcast games onto a CD-ROM sometimes required the removal of certain game features, this did not affect their playability; such games were typically distributed on file sharing networks such as Internet Relay Chat.{{cite news |title=Sega Shuts Down Computer Game Pirates |url=https://abcnews.go.com/Technology/story?id=119647 |access-date=July 4, 2024 |work=ABC News |date=July 21, 2000 |language=en}} Sega initially responded by aggressively pursuing cease and desist orders against online marketplaces selling pirated games, announcing the effort a month after the exploit's release; the company eventually released a new revision of the Dreamcast hardware that removed MIL-CD support towards the end of 2000, closing the loophole.{{Harvnb|Carless|2004|page=199}}{{cite news |last1=Gantayat |first1=Anoop |title=Sega Kills MIL CD Format |url=https://www.ign.com/articles/2001/01/17/sega-kills-mil-cd-format |access-date=June 10, 2024 |work=IGN |date=January 16, 2001 |language=en}}{{cite news |last1=Zackheim |first1=Ben |title=The Dreamcast never dies |url=https://www.engadget.com/2005-01-27-the-dreamcast-never-dies.html |access-date=June 13, 2024 |work=Engadget |date=January 27, 2005}} Games released around that time also began to incorporate a more robust copy protection system to thwart illegitimate use.{{cite news |last1=Bramwell |first1=Tom |title=Sega Fights Piracy |url=https://www.eurogamer.net/article-29995 |access-date=June 15, 2024 |work=Eurogamer |date=January 18, 2001 |language=en}}

Before the Dreamcast was released, Sega "confirmed that Dreamcast owners will one day be able to upgrade the GD-ROM drive to DVD" as part of its general expansion system to keep it competitive against more powerful contemporaries.{{cite magazine |url=https://retrocdn.net/images/2/26/EGM_US_122.pdf |title=Dreamcast Expandability |magazine=Electronic Gaming Monthly |publisher=Ziff Davis |volume=122 |date=September 1999 |page=204}} In June 1999, The Nihon Keizai Shimbun reported on the development of a DVD distribution system by Sega alongside Hitachi, Nippon Columbia, and an additional partner; one known planned use for it involved encrypted multi-title releases that were to be accessed via downloadable product keys.{{cite news |title=Sega to Co-Develop DVD Technology for Use with Dreamcast? |url=https://www.ign.com/articles/1999/06/09/sega-to-co-develop-dvd-technology-for-use-with-dreamcast |access-date=June 11, 2024 |work=IGN |date=June 8, 1999 |language=en}} Despite displaying a Dreamcast DVD display unit at E3 2000,{{Cite web|last=Justice|first=Brandon|url=https://www.ign.com/articles/2000/05/12/e3-2000-first-look-a-dreamcast-dvd-player?amp=1|title=E3 2000: First Look – Dreamcast DVD Player|work=IGN|date=May 12, 2000}} the plans for a DVD add-on or fully separate unit never materialized during the short production run of the Dreamcast, rendering it the only sixth generation console to not adopt the format.

Arcade systems

GD-ROM was also made available as an upgrade for the Dreamcast's arcade cousin, Sega NAOMI and the later Sega NAOMI 2, providing alternate media to its cartridge-based software.{{cite news |last1=Gantayat |first1=Anoop |title=JAMMA 2000: Naomi 2 Revealed |url=https://www.ign.com/articles/2000/09/21/jamma-2000-naomi-2-revealed |access-date=June 12, 2024 |work=IGN |date=September 20, 2000 |language=en}}{{cite news |title=SEGA Arcade Continues Its Dominance |url=https://www.ign.com/articles/2001/02/10/sega-arcade-continues-its-dominance |access-date=June 12, 2024 |work=IGN |date=February 9, 2001 |language=en}} It is also used as an option on both the Sega Chihiro and Triforce, respectively based on the Xbox and GameCube consoles.{{cite news |last1=Gantayat |first1=Anoop |title=JAMMA 2002: First Look at Chihiro |url=https://www.ign.com/articles/2002/09/19/jamma-2002-first-look-at-chihiro |access-date=June 12, 2024 |work=IGN |date=September 19, 2002 |language=en}}{{cite news |last1=Gantayat |first1=Anoop |title=AOU2002: First Triforce Game Footage |url=https://www.ign.com/articles/2002/02/21/aou2002-first-triforce-game-footage |access-date=June 12, 2024 |work=IGN |date=February 21, 2002 |language=en}}

The GD-ROM drive in the Dreamcast reads data in constant angular velocity (CAV) mode at up to 12× speed.

File:Triforce hardware (2).png

See also

Notes

{{notelist}}

References

{{reflist}}

Bibliography

{{cite book |last1=Carless |first1=Simon |author-link=Simon Carless |title=Gaming Hacks |date=2004 |publisher=O'Reilly Media |isbn=978-0-596-00714-0 |url=https://books.google.com/books?id=zrqz84QUuSEC |language=en |via=Google Books}}