GLScene
{{Infobox software
| name = GLScene
| logo =
| screenshot = 250px
| caption = The GLScene interface
| collapsible =
| author =
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| released =
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| latest release version = 2.4{{cite web | url=https://sourceforge.net/projects/glscene/files/GLScene/GLScene%20v.2.4/ | title=GLScene - Browse /GLScene/GLScene v.2.4 at SourceForge.net }}
| latest release date = {{Start date and age|2024|04|01}}
| latest preview version =
| latest preview date =
| programming language = Pascal
| operating system = Linux and Microsoft Windows
| platform = Intel x86 - 32-bit
| size =
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| license = Mozilla Public Licence 1.1
| website = {{URL|glscene.sourceforge.net}}
| repo = {{URL|https://sourceforge.net/projects/glscene/files/}}
{{URL|https://github.com/GLScene/GLScene}}
}}
GLScene is a free OpenGL-based library for Delphi, C++ and Free Pascal. It provides visual components and objects allowing description and rendering of 3D scenes.
Development of the original library was started in 1999 by Mike Lischke{{Cite web |url=http://www.lischke-online.de/GLScene.php |title=OpenGL library GLScene |access-date=2006-06-25 |archive-url=https://web.archive.org/web/20060617215850/http://lischke-online.de/GLScene.php |archive-date=2006-06-17 |url-status=dead }} and at version 0.5 the library was made Open Source and placed in the care of project administrator Eric Grange.
GLScene allows programmers to create OpenGL 3D objects at design-time using the interface shown. A wide range of objects and additional VCL controls are provided to help the programmer to build powerful 3D Delphi applications.
GLScene is supported by its user-base and comes with a number of demonstration applications and examples. Beginning with version 1.2 it also supports the C++Builder and Lazarus IDE for Free Pascal.
References
{{reflist}}
External links
- [http://www.glscene.org GLScene homepage]
{{Video game engines}}
{{DEFAULTSORT:Glscene}}