Gaikai
{{Short description|Company which provides technology for the streaming of high-end video games}}{{Use mdy dates|date=April 2025}}
{{Infobox dot-com company
| name = Gaikai
| logo = GaikaiLogo.png
| locations =
| founder = David Perry, Rui Pereira, Andrew Gault
| industry =
| products =
| services = Cloud gaming, game streaming technology, gaming on demand, remote play, video game and software advertising and distribution service
| parent = Sony Interactive Entertainment (2012–2017)
| genre =
| type = Subsidiary
| foundation = {{Start date and age|2008|11}}
| location_city = Aliso Viejo, California
| location_country = U.S.
| area_served =
| key_people = David Perry, Robert Stevenson, Mark Anderson, Rui Pereira, Ueli Gallizzi, Ryan Breed, Colin DuPre
| num_employees =
| subsid =
| url = {{webarchive |url=https://web.archive.org/web/20170705222440/https://gaikai.com/
|title=gaikai.com }}
}}
{{nihongo|Gaikai|外海||lit. "open sea", i.e. an expansive outdoor space}} was an American company which provides technology for the streaming of high-end video games.{{cite web|url=http://www.gaikai.com/qa|title=Q&A|access-date=2013-12-26|archive-url=https://web.archive.org/web/20131124072116/http://www.gaikai.com/qa|archive-date=2013-11-24|url-status=dead}} Its technology has multiple applications, including in-home streaming over a local wired or wireless network (as in Remote Play between the PlayStation 4 and PlayStation Vita), as well as cloud-based gaming where video games are rendered on remote servers and delivered to end users via internet streaming (such as the PlayStation Now game streaming service.{{cite web | url=http://www.polygon.com/2014/1/7/5284504/sony-playstation-now-gaikai-based-streaming-service-ps-ps2-ps3 | title=PlayStation Now game-streaming service coming summer 2014 | publisher=Polygon | date=January 7, 2014 | access-date=January 7, 2014 | author=Sarkar, Samit}})
Founded and registered in Netherlands in 2008 as "Gaikai B.V.",{{cite web|url=http://www.gaikai.com/about-us/|title=About Us / Contact|publisher=Gaikai B.V.|accessdate=2009-03-28|lang=en|archiveurl=https://web.archive.org/web/20090328065434/http://www.gaikai.com/about-us/|archivedate=2009-03-28}} it was acquired by Sony Interactive Entertainment in 2012. As a startup, before its acquisition by Sony, the company announced many partners using the technology from 2010 through 2012 including game publishers, web portals, retailers and consumer electronics manufacturers.{{cite web|url=http://www.gaikai.com/history|title=History|access-date=2013-12-26}} On July 2, 2012, Sony announced that a formal agreement had been reached to acquire the company for US$380 million with plans of establishing their own new cloud-based gaming service, as well as integrating streaming technology built by Gaikai into PlayStation products,{{cite news|url=https://www.forbes.com/sites/tomiogeron/2012/07/02/sony-to-acquire-cloud-gaming-startup-gaikai-for-380-million/|title=Sony To Acquire Cloud Gaming Startup Gaikai For $380 Million|access-date=2012-07-02 | work=Forbes|first=Tomio|last=Geron}} resulting in PlayStation Now{{cite web | url=https://www.theverge.com/2014/1/7/5284294/sony-announces-playstation-now-cloud-gaming | title=Sony announces PlayStation Now, its cloud gaming service for TVs, consoles, and phones | publisher=The Verge | date=January 7, 2014 | access-date=January 7, 2014 | author=Hollister, Sean}} and Remote Play.{{cite web | url=http://www.joystiq.com/2013/02/20/ps4-vita-remote-play-gaikai/ | title=PS4 features PS Vita remote play powered by Gaikai | publisher=Joystiq| date=February 20, 2013 | access-date=January 7, 2014 | author=Mitchell, Richard}}
History
Gaikai was initially (pre-Sony acquisition) funded by Intel Capital, Limelight Networks, Rustic Canyon Partners, Benchmark Capital, TriplePoint Capital, NEA and Qualcomm.{{cite web|url=http://paidcontent.org/article/419-gaikai-raises-10-million-for-pc-games-in-the-browser/|title=Gaikai Raises $10 Million For PC Games In The Browser|date=2010-05-04|access-date=2011-04-07|archive-date=2011-07-23|archive-url=https://web.archive.org/web/20110723000540/http://paidcontent.org/article/419-gaikai-raises-10-million-for-pc-games-in-the-browser/|url-status=dead}}{{cite web|url=https://techcrunch.com/2011/07/20/cloud-based-game-streaming-service-gaikai-raises-30m-from-qualcomm-nea-and-others/|title=Cloud-Based Game Streaming Service Gaikai Raises $30M From Qualcomm, NEA And Others|date=2011-07-20|access-date=2011-07-29}} Its streaming service was embedded on game-related websites and microsites, social media site such as Facebook,{{cite web|url=http://www.vg247.com/2011/06/24/gaikai-to-add-10-million-monthly-active-users-by-fall-2011/|title=Gaikai to add 10 million monthly active users by fall 2011|date=2011-06-24|access-date=2011-07-05}} and within specific products (such as smart mobile devices or digital TVs),{{cite web|url=http://www.vg247.com/2011/06/10/perry-promises-gaikai-on-tvs-by-2012/|title=Perry promises Gaikai on TVs by 2012|date=2011-06-10|access-date=2011-07-05}} as determined by the publisher.{{cite web|url=http://www.joystiq.com/2010/03/11/gaikai-will-be-fee-free-utilize-300-data-centers-in-the-us/|title=Gaikai will be fee-free, utilize 300 data centers in the US|author=Nelson, Randy| access-date=2010-03-30 |publisher=Joystiq.com|date=2010-03-11 }} Users did not need to navigate to an online registration portal or download any software to access the games.{{cite web|url=http://www.gaikai.com/faq#general|title=Gaikai FAQ|access-date=2011-07-05|archive-url=https://web.archive.org/web/20110702001829/http://www.gaikai.com/faq#general|archive-date=2011-07-02|url-status=dead}} Gaikai recommended an Internet connection of 5 Mbit/s or faster, and a 3 Mbit/s connection met the minimum system requirements.{{cite web|url=http://www.gaikai.com/faq|access-date=2011-11-20|title=Gaikai FAQ|archive-url=https://web.archive.org/web/20110702001829/http://www.gaikai.com/faq|archive-date=2011-07-02|url-status=dead}} Gaikai's proprietary technology ran inside web browsers, in part, by using previously installed plug-ins such as Java or Adobe Flash, or alternately without using any plug-ins, as demonstrated at Google I/O 2012, where Gaikai showed a version of the service using the Google Native Client (NaCl).{{cite web|url=https://www.theverge.com/2012/6/30/3127602/gaikai-google-nacl-native-client|access-date=2012-07-02|title=Gaikai ported to Chrome Native Client, which is a bigger deal than it sounds}} A demo video early on in the service, at GDC San Francisco 2010, showed Call of Duty 4: Modern Warfare, World of Warcraft, EVE Online, Spore, Mario Kart 64 and Adobe Photoshop all running in Adobe Flash player.{{cite web|url=http://www.gamespot.com/mac/strategy/spore/news.html?sid=6212832|title=David Perry Demos Gaikai Game Streaming|author=Sinclair, Brendan|date=2009-07-01|access-date=2010-03-29}} In May 2010, Gaikai demonstrated World of Warcraft running on the iPad using its game streaming technology.{{cite web|url=http://www.destructoid.com/world-of-warcraft-running-on-an-ipad--172689.phtml|title=World of Warcraft running on an iPad?|author=Zimmerman, Conrad|date=2010-05-03|access-date=2011-05-11}} Gaikai's technology officially came out of a public Beta test and launched internationally on February 27, 2011, with Dead Space 2, The Sims 3, Spore, and Mass Effect 2.{{cite web|url=http://www.dperry.com/archives/news/dp_blog/gaikai_is_live/|title=DPerry.com: Gaikai is Live!|author=Perry, David|date=2011-02-27|access-date=2011-03-07}}
=Services=
Gaikai operated two business models for its cloud gaming services before the acquisition: Ad Network and Open Platform.{{cite web|url=http://www.gaikai.com|access-date=2010-06-18|title=Gaikai Open Cloud Gaming Platform}}
In the Ad Network model, at the end of the demo the customer was given the option to purchase the game or product from a local retailer, online store or direct-to-drive download service.{{cite web|url=http://www.vg247.com/2010/03/16/onlive-subscription-service-will-draw-customers-to-gaikai-says-perry/|title=OnLive Subscription Service will Draw Customers to Gaikai, Says Perry|access-date=2010-03-29|author=Nunnely, Stephany}} The Ad Network included the Gaikai Affiliate Network{{cite web|url=http://www.gaikai.com/affiliates|title=Gaikai Affiliate Network|access-date=2011-07-05|archive-url=https://web.archive.org/web/20110628173218/http://www.gaikai.com/affiliates|archive-date=2011-06-28|url-status=dead}} which launched on June 2, 2011{{cite web|url=https://finance.yahoo.com/news/Gaikai-Affiliate-Network-bw-3070147868.html?x=0&.v=1|title=Gaikai Affiliate Network Launches with 'The Escapist'|date=2011-06-02|access-date=2011-07-05}} reaching over 10 million monthly active users by late 2011. Websites which joined the network were able to stream high-end PC games as embedded advertising, and in exchange received a share of the marketing revenue generated from games streamed to consumers, who played the demos free of charge.{{Cite news|url=https://www.reuters.com/article/2011/06/02/idUS199218+02-Jun-2011+BW20110602/|archive-url=https://web.archive.org/web/20121007010828/http://www.reuters.com/article/2011/06/02/idUS199218+02-Jun-2011+BW20110602|url-status=dead|archive-date=2012-10-07|title=Gaikai Affiliate Network Launches with 'The Escapist'|date=2011-06-02|access-date=2011-07-05|work=Reuters}} Gaikai-enabled games had been integrated into YouTube,{{Cite news|url=http://kotaku.com/5851944/right-now-you-can-play-a-console+quality-video-game-from--youtube|title=Right Now You Can Play a Console-Quality Video Game from … YouTube?|author=Good,Owen|date=2011-10-20|access-date=2012-01-16|work=Kotaku}} EA's Origin,{{Cite news|url=https://www.pcmag.com/article2/0,2817,2395771,00.asp|title=Origin|author=Greenwald,Will|date=2011-11-03|access-date=2012-01-16|work=PC Magazine}} and Ubisoft's UBIShop in late 2011. In April 2012, Gaikai launched its service embedded inside Facebook,{{Cite news|url=https://www.forbes.com/sites/johngaudiosi/2012/04/11/david-perry-brings-gaikai-cloud-gaming-to-facebook/|title=David Perry Brings Gaikai Cloud Gaming To Facebook|author=Gaudiosi, John|date=2012-04-11|access-date=2012-06-18|work=Forbes}} allowing games to be streamed directly in the Facebook canvas.{{Cite news|url=http://apps.facebook.com/gaikai-games/|access-date=2012-06-18|title=Real Games on Gaikai on Facebook | Facebook|archive-url=https://web.archive.org/web/20120509060504/https://apps.facebook.com/gaikai-games/|archive-date=2012-05-09|url-status=dead}}
Meanwhile, the Open Platform model allowed streaming full games to PCs, digital TVs, tablets and smart mobile devices.{{cite web|url=http://www.gaikai.com/open-platform|access-date=2010-06-18|title=Gaikai: Open Platform|archive-url=https://web.archive.org/web/20120607180911/http://www.gaikai.com/open-platform|archive-date=2012-06-07|url-status=dead}} The first mobile partnership came in May 2012, streaming games to the Wikipad tablet.{{Cite news|url=http://mmoatk.com/mmorpg-news/gaikai-announces-wikipad-game-streaming/|title=Gaikai announces Wikipad game streaming|date=2012-05-02|access-date=2012-06-18}} In June 2012, Samsung announced a cloud gaming service powered by Gaikai to stream AAA games to its high end LED Smart TVs.{{Cite news|url=http://www.samsung.com/us/news/newsRead.do?news_seq=20182|title=SAMSUNG Set to Become a Major Force in the Video Game Industry|date=2012-06-05|access-date=2012-06-18}}
Acquisition by Sony Interactive Entertainment
On July 2, 2012, shortly after rumors on the Internet started to appear, Sony Interactive Entertainment announced that it had reached an agreement to acquire the cloud-based service for US$380 million.{{Cite web|url=http://www.sacbee.com/2012/07/01/4604219/sony-computer-entertainment-to.html|archive-url=https://web.archive.org/web/20120703201844/http://www.sacbee.com/2012/07/01/4604219/sony-computer-entertainment-to.html|url-status=dead|archive-date=2012-07-03|title=Sony Computer Entertainment to Acquire Gaikai Inc., a Leading Interactive Cloud Gaming Company - PR Newswire - The Sacramento Bee|date=2012-07-03|website=Sacbee|access-date=2018-12-15}} Gaikai launched their revamped website in October 2012, teasing top PlayStation branded titles including God of War, Infamous and LittleBigPlanet among other titles.{{cite web|url=http://www.xtremeps3.com/2012/10/11/gaikais-new-website-teases-playstation-titles/|title=Gaikai's New Website Teases PlayStation Titles|date=2012-10-11|access-date=2012-10-11}}
At some point this company became fully integrated into Sony Interactive Entertainment.
=Products=
==Remote Play==
On February 20, 2013, Gaikai was announced to be developing the next generation of Remote Play, streaming games from the PlayStation 4 to the PlayStation Vita.{{cite news |title=Gaikai Used for PS4 Remote Play On Vita |author=RadioPS |publisher=RadioPS |url=http://www.radioplaystation.com/blog/gaikai-used-for-ps4-remote-play-on-vita/ |date=2013-08-21 |access-date=2013-10-01 |archive-date=2013-08-30 |archive-url=https://web.archive.org/web/20130830074952/http://www.radioplaystation.com/blog/gaikai-used-for-ps4-remote-play-on-vita/ |url-status=dead }} Remote Play between the PS Vita and PS4 launched with the PS4 in November 2013.{{cite news |title=How To Play PlayStation 4 Games On Your Vita |author=PocketGamer |publisher=PocketGamer |url=http://www.pocketgamer.co.uk/feature.asp?t=how_to&c=55605 |date=2013-11-29 |access-date=2013-12-30}}
==Share Play==
In late 2014, Share Play was launched, allowing users to play with a friend as if you were in the same room. This system enables users to play as they were watching the same screen remotely, and even virtually handing the controller to their friends.
==PlayStation Now==
At the January 2014 Consumer Electronics Show, Sony announced the PlayStation Now (PS Now) game streaming service, powered by technology from Gaikai. The service was initially discussed in February 2013, when it was revealed that PlayStation, PlayStation 2, and PlayStation 3 titles would be made available for Sony's upcoming PlayStation 4 console via a new cloud gaming service.{{cite news | title=PlayStation 4 will stream PS1, PS2, PS3 games | url=http://www.joystiq.com/2013/02/20/playstation-4-will-stream-ps1-ps2-ps3-games/ }}{{cite news |title=PlayStation 4 Won't Play PlayStation 3 Games, Coming This Holiday |author=Spencer |publisher=Siliconera |url=http://www.siliconera.com/2013/02/20/playstation-4-wont-play-playstation-3-games-coming-this-holiday/ |date=2013-02-20 |access-date=2013-02-20}} At E3 2013, Sony had announced that the new game streaming service would launch in 2014.{{cite web|url=http://www.polygon.com/2013/6/10/4417530/gaikai-ps4-2014|title=Gaikai cloud service coming to PS4 in 2014|website=Polygon |date=2013-06-10|access-date=2013-12-30}} At CES it was revealed that in addition to PlayStation platforms (PS4 and PS3 systems, followed by PS Vita), PlayStation Now would come to most 2014 US models of Sony's BRAVIA TV.{{cite web|url=http://blog.us.playstation.com/2014/01/07/playstation-now-streaming-game-service-coming-this-summer/|title=PlayStation Now Streaming Game Service Coming this Summer|date=2014-01-07|access-date=2014-01-07}}
Announced partnerships
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- June 17, 2010: Electronic Arts{{cite web|url=http://www.gamasutra.com/view/news/29007/E3_Gaikai_EA_Partner_For_Streaming_PC_Games.php|title=E3: Gaikai, EA Partner For Streaming PC Games|author=Caoili,Eric|date=2010-06-17|access-date=2011-05-11}}
- July 20, 2010: Intel{{cite web|url=http://www.intel.com/pressroom/capital/pdfs/Intel_Gaikai_release.pdf|title=Intel Capital and Limelight Networks Make Strategic Investments Into Gaikai|date=2010-07-20|access-date=2011-05-11}}
- July 20, 2010: Limelight Networks
- March 8, 2011: Video Games Blogger{{cite web|url=http://www.videogamesblogger.com/play-gaikai-games|title=Play Gaikai Games|author=Ferry|date=2011-03-08|access-date=2012-07-02}}
- April 5, 2011: Bigfoot Networks{{cite web|url=https://venturebeat.com/2011/04/05/bigfoot-networks-allies-with-gaikai-to-deliver-super-fast-game-streaming/|title=Bigfoot Networks allies with Gaikai to deliver super-fast game streaming|author=Takahashi,Dean|date=2011-04-05|access-date=2011-05-10}}
- June 2, 2011: The Escapist{{cite web|url=http://www.gamasutra.com/view/pressreleases/73074/Gaikai_Affiliate_Network_Launches_with_lsquoTheEscapistrsquo.php|title= Gaikai Affiliate Network Launches with 'The Escapist'|date=2011-06-02|access-date=2011-07-05}}
- June 8, 2011: [http://www.gamer4eva.com/ Gamer4Eva]
- June 8, 2011: Eurogamer{{cite web|url=http://www.eurogamer.net/articles/2011-06-08-eurogamer-partners-with-gaikai|title=Play games on Eurogamer using Gaikai|author=Purchese,Robert|website=Eurogamer |date=2011-06-08|access-date=2011-07-05}}
- June 21, 2011: Walmart{{cite web|url=https://venturebeat.com/2011/06/21/gaikai-scores-a-whopper-of-a-game-distribution-deal-with-walmart-com-exclusive/|title=Gaikai scores a whopper of a game distribution deal with Walmart.com|author=Takahashi,Dean|date=2011-06-21|access-date=2011-07-05}}
- July 5, 2011: Capcom{{Cite news|url=http://content.usatoday.com/communities/gamehunters/post/2011/07/capcom-teams-up-with-cloud-video-game-company-gaikai/1?loc=interstitialskip|title=Capcom teams up with cloud video game company Gaikai|author=Snider,Mike|date=2011-07-05|access-date=2011-07-05|work=USA Today}}
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- August 22, 2011: CD Projekt{{Cite news|url=http://www.edge-online.com/news/gaikai-signs-cd-projekt-streaming-deal|title=Gaikai signs CD Projekt streaming deal|author=Ivan,Tom|date=2011-08-22|access-date=2012-01-16|work=EDGE}}
- October 11, 2011: Level 3 Communications{{Cite news|url=http://www.prnewswire.co.uk/cgi/release?id=335881|title=Level 3 Powers Gaikai's State-of-the-Art, Cloud-Based Streaming Video Game Experiences|date=2011-10-11|access-date=2012-01-16}}
- October 20, 2011: YouTube{{Cite news|url=https://venturebeat.com/2012/01/04/gaikai-gathers-momentum-for-streaming-game-demos-with-best-buy-and-others-exclusive/|title=Gaikai thriving with streaming game demo deals from Best Buy and others (exclusive)|author=Takahashi,Dean|date=2012-01-04|access-date=2012-01-16|work=VentureBeat}}
- January 4, 2012: Best Buy
- January 4, 2012: Ubisoft
- January 10, 2012: LG Electronics{{Cite news|url=https://www.engadget.com/2012/01/10/gaikai-partners-with-lg-to-power-smart-tv-gaming-service|title=Gaikai partners with LG to power Smart TV gaming service|author=Buckley, Sean|date=2012-01-10|access-date=2012-01-16|work=Engadget}}
- January 12, 2012: Green Man Gaming{{Cite news|url=http://www.mcvuk.com/news/read/green-man-gaming-partners-with-gaikai/089690|title=Green Man Gaming partners with Gaikai|author=Dring, Christopher|date=2012-01-12|access-date=2012-01-16|work=MCV|archive-url=https://web.archive.org/web/20120115020034/http://www.mcvuk.com/news/read/green-man-gaming-partners-with-gaikai/089690|archive-date=2012-01-15|url-status=dead}}
- March 2, 2012: GAME{{Cite news|url=http://www.gamesindustry.biz/articles/2012-03-02-game-signs-with-gaikai-for-streaming-game-demos|title=GAME signs with Gaikai for streaming game demos|author=Martin, Matt|date=2012-03-02|access-date=2012-06-18}}
- March 8, 2012: Warner Bros.{{Cite news|url=http://www.slashgear.com/gaikai-begins-streaming-mmorpgs-from-the-cloud-09217730/|title=LOTR Online and D&D Online going cloud streaming|author=Burns, Chris|date=2012-03-09|access-date=2012-06-18}}
- April 30, 2012: Gamesload{{Cite news|url=http://www.gaikai.com/press/article/instant-fun-at-no-cost-gamesload-launches-germany-s-first-free-cloud-gaming-offering|title=Instant Fun at No Cost: Gamesload Launches Germany's First Free Cloud Gaming Offering|date=2012-04-30|access-date=2012-06-18|url-status=dead|archive-url=https://web.archive.org/web/20120621133705/http://www.gaikai.com/press/article/instant-fun-at-no-cost-gamesload-launches-germany-s-first-free-cloud-gaming-offering|archive-date=2012-06-21}}
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- May 2, 2012: WikiPad{{Cite news|url=http://www.gamesindustry.biz/articles/2012-05-02-gaikai-partners-with-cloud-gaming-tablet|title=Gaikai partners with Wikipad tablet|author=Weber, Rachel|date=2012-02-05|access-date=2012-06-18}}
- May 15, 2012: Nvidia{{Cite news|url=https://venturebeat.com/2012/05/15/nvidia-tailors-its-graphics-chip-for-cloud-based-gaming/|title=Nvidia poised to change gaming with cloud graphics chips|author=Takahashi, Dean|date=2012-05-15|access-date=2012-06-18}}
- May 15, 2012: Meteor Entertainment{{Cite news|url=http://www.gamesindustry.biz/articles/2012-05-15-nvidia-gaikai-partner-with-meteor-to-broaden-hawken-launch|title=Nvidia, Gaikai partner with Meteor to broaden Hawken launch|author=Gaudiosi, John|date=2012-05-15|access-date=2012-06-18}}
- May 22, 2012: Autodesk{{Cite news|url=http://www.develop-online.net/news/40883/Gaikai-signs-Autodesk-for-multiplatform-interface|title=Gaikai signs Autodesk for multiplatform interface|author=Tipps, Seth|date=2012-05-22|access-date=2012-06-18}}
- June 4, 2012: En Masse Entertainment{{Cite news|url=http://massively.joystiq.com/2012/06/04/tera-offers-instant-streaming-demo-courtesy-of-gaikai/|title=TERA offers instant streaming demo courtesy of Gaikai|author=Olivetti, Justin|date=2012-06-04|access-date=2012-06-18|archive-url=https://web.archive.org/web/20120808115211/http://massively.joystiq.com/2012/06/04/tera-offers-instant-streaming-demo-courtesy-of-gaikai/|archive-date=2012-08-08|url-status=dead}}
- June 5, 2012: Samsung{{Cite news|url=http://www.samsung.com/us/news/newsRead.do?news_seq=20182|title=SAMSUNG Set to Become a Major Force in the Video Game Industry|author=Samsung U.S. News Center|date=2012-06-05|access-date=2012-06-18}}
- June 6, 2012: Machinima, Inc.←{{Cite news|url=http://gamepolitics.com/2012/06/06/gaikai-inks-deal-machinima|title=Gaikai Inks Deal with Machinima|date=2012-06-05|access-date=2012-06-18}}
- July 2, 2012: Sony{{Cite news|url=http://www.joystiq.com/2012/07/02/sony-buys-streaming-game-service-gaikai-for-380-million-to-est|title=Sony buying streaming game service Gaikai for $380 million|date=2012-07-02|access-date=2013-06-04}}
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See also
- List of cloud gaming providers{{Broken anchor|date=2024-07-20|bot=User:Cewbot/log/20201008/configuration|target_link=Cloud gaming#Cloud gaming providers|reason= The anchor (Cloud gaming providers) has been deleted.}}
References
{{Reflist|2}}
External links
- {{twitter|gaikai_inc|Gaikai}}
- {{YouTube|u=Gaikai|Gaikai}}
{{Sony Interactive Entertainment}}
{{Video game streaming services}}
{{Software digital distribution platforms}}
{{DEFAULTSORT:Gaikai}}
Category:American companies established in 2008
Category:Video game companies established in 2008
Category:Cloud gaming companies
Category:First-party video game developers
Category:Sony Interactive Entertainment
Category:Video game companies of the United States
Category:2012 mergers and acquisitions