Galac-Tac

{{Short description|Play-by-mail space exploration game}}

{{Italic title}}

{{Infobox game

| name = Galac-Tac

| subtitle =

| image = Title_image_for_Galac-tac,_a_play-by-mail_game_in_1984_with_additional_sub-description.jpg

| image_size =

| image_alt =

| caption = Title image from 1984 issue of Paper Mayhem magazine.

| width =

| label_width =

| other_names =

| AKA =

| manufacturer =

| designer =

| publisher = Phoenix Publications, Delta Games, Talisman Games

| date = {{Start date and age|df=39|1982}}

| genre = Science fiction, play-by-mail

| language = English

| system =

| players = Typically 10–15

| setup_time =

| playing_time = Varies, around 85–95 turns

| random_chance =

| materials = Instructions, orders, turn results

| media_type = Play-by-mail or web

| website = {{url|www.talisman-games.com/about_games#galactac}}

| footnotes =

}}

Galac-Tac is a closed-end, science fiction, play-by-mail (PBM) wargame, first published by Phoenix Publications in 1982. By 1990, the publisher had changed its name to Delta Games, and then later to Talisman Games. In 2010, Talisman Games changed ownership and transitioned Galac-Tac to a web-based game. It is still available for play by postal mail or email for those with web access challenges. The game has been updated as well as reviewed multiple times in its 40 years of active play. Various reviews in the 1980s and 1990s provided both positive and negative comments as well as potential areas for the game to improve. The game has been featured numerous times in the modern PBM magazine, Suspense & Decision.

During gameplay, players begin in one of hundreds of star systems in a 100 × 100 grid map with money and some basic ships, expanding to other star systems in search of resources. Players can establish colonies to enable further expansion. Military conflict is a significant factor in the game with great leeway in the design of fleets and the ability to design individual ships. Diplomacy, espionage, and technology research and development are also important parts of gameplay. The goal is to be the last player remaining or have the strongest position at game's end. Games last about 85 to 95 turns.

Play-by-mail history

Some games have long been played by mail between two players, such as chess and Go.McLain 1993 PBM play of Diplomacy—a multiplayer game—began in 1963.Babcock 2013. p. 16. The emergence of the professional PBM industry occurred less than a decade later. Rick Loomis, "generally recognized as the founder of the PBM industry",The Editors 1985. p. 35. accomplished this by launching Flying Buffalo Inc. and his first PBM game, Nuclear Destruction, in 1970. Professional game moderation started in 1971 at Flying Buffalo.Townsend 1988. p. 20.{{efn|Flying Buffalo later added games such as Battleplan and Heroic Fantasy along with Starweb and others. By the late 1980s these games were all computer moderated.}} Chris Harvey started commercial PBM play afterward in the United Kingdom with a company called ICBM through an agreement with Loomis and Flying Buffalo.Harvey 2003. p. 26; Palmer 2003. p. 4. ICBM, followed by KJC games and Mitregames, led the UK PBM industry.Palmer 2003. p. 4. For approximately five years, Flying Buffalo was the single dominant company in the US PBM industry until Schubel & Son entered the field in about 1976 with the human-moderated The Tribes of Crane. Superior Simulations was the next significant PBM company to enter the US market. They did so in 1978 with the game Empyrean Challenge which one observer stated was "the most complex game system on Earth".{{efn|According to reviewer Jim Townsend, some turn results could be 1,000 pages in length and due to the occasional extended turn results there was a significant investment in time to understand what happened on a turn as well as to fill out future turn orders. He said a player without a spreadsheet was "nearly doomed from the outset".}}

The early 1980s saw additional growth for PBM. The player base grew and game moderators were plentiful.Harvey 1984. p. 21; The Space Gamer 1980. p. 13. The most popular games in 1980 were Starweb and Tribes of Crane.Popolizio, Leblanc, and Popolizio 1990. p. 8. The PBM industry in 1980 comprised two large companies and some small ones. In 1981, some PBM players launched another company, Adventures by Mail, with the "immensely popular" Beyond the Stellar Empire.{{efn|This section draws from portions of the History section of the Wikipedia Play-by-mail game article.}} It was within this environment that Phoenix Publications launched Galac-Tac.

Game development

Galac-Tac began in 1982 as a closed-end PBM game published by Phoenix Publications in Dallas, TX.Dias 1984. p. 3. The game was computer-moderated, but the gamemasters would handle "special situations".Paper Mayhem 1984. p. 18. The original game program was "in APL on an IBM PC with a 10MB drive, 5.25 Floppy and 512K of RAM. It took 26 hours to run a single game turn for 15 players".Capps 2023. p. 5. Game processing improved over time, with a later turn on a 386 processor taking only five minutes.

In December 1983, as the game reached sixteen universes, the company had to close gameplay for reprogramming to allow faster processing as the original computer could only handle about seven universes.The Space Gamer 1984. p. 51. By 1990, the publisher name had changed to Delta Games.Milliken 1990. p. 18. In the early postal mail version of the game, turnaround times for turns was two to three weeks.Church 2014. p. 8. In 1990, Delta Games released an updated version. In 2010, husband and wife team Davin Church and Genny White (as well as their associate Doug Neman) as the new Talisman Games game owners began transitioning Galac-Tac to the web using a subscription business model.White 2014. p. 3. They also created the Galac-Tac Assistant (GTAC), which is still available as of November 2021. As of November 2021, the game can also be played by postal mail or email for those with no or limited web access, such as military, those in prison, or other cases.Talisman Games 2021.

Gameplay

In the 21st-century version of the play-by-web game, players view the original position report and subsequent turn reports on the web where they also enter orders. Players begin the game in one of hundreds of star systems within a 100 × 100 grid map with some money—called Production Inventory (PI)—and basic ships.Church 2014. p. 9.{{efn|In the early version of the game, as of 1984, the galaxy was "roughly equal" to "100 by 60 light-years ... [with] 120 to 240 star systems, of which from 8 to 20 ... will be rival home systems also striving for expansion".}} Players expand into other star systems in search of "raw material", or Production Value (PV) which can be sold on return. Colonies with Production Centers also enable conversion of raw materials to PI. Players can use scout ships for exploring, cargo ships for transporting PV, and warships for protecting claims and battling other players. Players are allowed 30 actions per turn. As of 1992, turns were written on an "action sheet" for the PBM version of the game. In the 21st century version of the game, entries are web-based and up to 50 actions are allowed per turn.Talisman Games 2021. pp. 1, 42.

{{Quote box

| quote = "The earliest recorded kill of an empire in Galac-Tac was on turn six."

| source = — Jon Capps, Delta Games Gamemaster. Paper Mayhem, March–April 1990.{{efn|Capps stated this within an explanation of a new version release for Galac-Tac. He further noted that "I was the one destroyed and it was in a test game with several friends. Since the new system went into effect, we have not had a kill within the first year (16 turns)."}}

| width = 27%

| align = right| style = padding:8px;

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Combat is consequential in Galac-Tac, and "[i]n the end, your military might and strategy will determine if you win or lose".Church 2014. p. 10. Players have great leeway in the organization and programming of fleets, but fleets act autonomously during battles using only general directions from the player. Investing in technology research and development and conducting espionage are also important parts of gameplay. Diplomacy is also available in the game and "Timely negotiations should never be ruled out." Losing a Home World essentially ends a player's game. The purpose of the game is to eliminate all other players or be the strongest player at game's end. As of 2021, games last about 85–95 turns.Talisman Games 2021. p. 1.

Reception

Danial Dias reviewed the game in the May–June 1984 issue of Paper Mayhem magazine, stating that Galac-Tac is "a very good game," while pointing out the value for a player's money and good customer service.Dias 1984. p. 5. Chris Milliken reviewed Galac-Tac in the March–April 1990 issue of Paper Mayhem magazine. He noted downsides that the game could become monotonous, combat reports could be dull, and defensive capabilities outweighed offensive, while concluding that "I have found Delta Games to be exemplary in their service and Galac-Tac to be [a] fundamentally good game."Milliken 1990. p. 22. The Delta Games Gamemaster, Jon Capps, responded to the review in the same issue, agreeing with the combat report comment, and identifying that Delta Games had released a new version of the game. Phil Krauskopf reviewed the game in the January–February 1992 issue of Paper Mayhem, noting a point of attraction was the ability for ship design.Krauskopf 1992. p. 18. He concluded that Galac-Tac was "quite an enjoyable game" stating that he did not experience the monotony noted by the previous reviewer. He also received positive feedback from other players on the game. Krauskopf thought that providing star systems with integral defenses would be an improvement and Delta Games suggested this was in the works based on player interest. Eric Carver reviewed Galac-Tac in the August 2014 to September 2015 issue of Suspense & Decision magazine. He concluded that the game had "excellent game design and execution", was "simple to learn but complex to master", and was "easy to include and involve friends" or family among other comments.Carver 2015. pp. 45–46.

See also

Notes

{{notelist}}

References

{{Reflist}}

Bibliography

{{refbegin|30em|indent=y}}

  • {{cite magazine|last= Babcock|first= Chris|date= December 2013|title= Diplomacy|url= http://playbymail.net/SuspenseAndDecision/Issue2.pdf|magazine= Suspense and Decision|number= 2|pages= 16|access-date= March 20, 2020|ref= Bab13}}
  • {{cite magazine |last= Capps|first= John |date= May–June 2023|title= Editorial|magazine= Suspense and Decision| number= 25|pages= 4–5|ref=Cap23}}
  • {{cite magazine|last= Carver|first= Eric|url= https://playbymail.net/SuspenseAndDecision/Issue-10-Suspense&Decision-PBM-Magazine.pdf|title= A Panda's Perspective: Galac-Tac Review|date= September 2015|magazine= Suspense & Decision|number= 10|publisher= playbymail.net|pages= 44–46|access-date= April 28, 2020|ref= Car14}}
  • {{cite magazine|last= Church|first= Davin|url= http://playbymail.net/SuspenseAndDecision/Issue-10-Suspense&Decision-PBM-Magazine.pdf|title= Commands to Conquer: Understanding Combat in Galac-Tac|date= August 2014|magazine= Suspense & Decision|issue= 10|publisher= playbymail.net|pages= 51–53|access-date= April 28, 2020|ref= Chu14c}}
  • {{cite magazine|last=Church|first=Davin|url=https://playbymail.net/SuspenseAndDecision/Issue-7-Suspense&Decision-PBM-Magazine.pdf|title=Introduction to Galac-Tac|date=May 2014|magazine=Suspense & Decision|number=7|publisher=Suspense-and-Decision.net|pages=8–11|access-date=11 November 2021|ref=Chu14}}
  • {{cite magazine|last=Church|first=Davin|url=https://playbymail.net/SuspenseAndDecision/Issue-8-Suspense&Decision-PBM-Magazine.pdf|title=Designing Ships in Galac-Tac|date=June 2014|magazine=Suspense & Decision|number=8|publisher=Suspense-and-Decision.net|pages=49–55|access-date=11 November 2021|ref=Chu14b}}
  • {{cite magazine|last=Church|first=Davin|url=https://playbymail.net/SuspenseAndDecision/Issue-11-Suspense&Decision-PBM-Magazine.pdf|title=Galac-Tac: Quick-Start Guide|date=October 2015|magazine=Suspense & Decision|number=11|publisher=Suspense-and-Decision.net|pages=88–90|access-date=11 November 2021|ref=Chu15}}
  • {{cite magazine|last= Church|first= Davin|url= https://suspense-and-decision.com/Issue-14-Suspense%26Decision-PBM-Magazine.pdf|title= Galac-Tac: Turn Processing Sequence|date= January 2017|magazine= Suspense & Decision|number= 14|publisher= playbymail.net|pages= 18–21|access-date= May 1, 2020|ref= Chu17|archive-date= January 16, 2020|archive-url= https://web.archive.org/web/20200116001126/https://suspense-and-decision.com/Issue-14-Suspense%26Decision-PBM-Magazine.pdf|url-status= dead}}
  • {{cite magazine|last= Church|first= Davin|url= https://suspense-and-decision.com/Issue-15-Suspense%26Decision-PBM-Magazine.pdf|title= Galac-Tac: The GTac Assistant|date= February 2017|magazine= Suspense & Decision|number= 15|publisher= playbymail.net|pages= 32–36|access-date= 11 November 2021|ref= Chu17b|archive-date= 30 October 2020|archive-url= https://web.archive.org/web/20201030021658/https://suspense-and-decision.com/Issue-15-Suspense%26Decision-PBM-Magazine.pdf|url-status= dead}}
  • {{cite magazine|last=Church|first=Davin|url=http://suspense-and-decision.com/Issue-19-Suspense&Decision-PBM-Magazine.pdf|title="Lightning" Galac-Tac: A Retrospective|date=September 2019|magazine=Suspense & Decision|number=19|publisher=playbymail.net|page=13|access-date=April 4, 2020|ref=Chu19}}
  • {{cite web|url= http://www.talisman-games.com/galactac/charges|title= Extra Charges For Galac-Tac Paper Mail Services|author= |date= 2021|publisher= Talisman Games|access-date= 14 November 2021|ref= Tal21}}
  • {{cite magazine |last= Dias|first= Daniel A. |title=Featured Review: Galac-Tac|magazine=Paper Mayhem|date= May–June 1984|number= 6|pages= 3–5|ref=Dia84}}
  • {{cite magazine |author= |title=General Announcements & News Releases|magazine=Paper Mayhem|date= March–April 1984|number= 5|page= 1|ref=Pap84f}}
  • {{Cite magazine |last= ((Editors))|date=July–August 1985 |title= Rick Loomis on Play-By-Mail [Editor Intro] |magazine= The Space Gamer |number= 75|page= 35 |ref= Edi85}}
  • {{Cite magazine |last= ((Editors))|date=March–April 1984 |title= PBM Update: Phoenix Publications|magazine= The Space Gamer |number= 68|page= 51 |ref= Edi84r}}
  • {{cite magazine |author= |title=Gameline News and Updates|magazine=Paper Mayhem|date= May–June 1984|number= 6|pages= 18–20|ref=Pap84}}
  • {{Cite magazine |last= Harvey |first= Chris |date= Spring 1984 |title= The Future of PBM|magazine= Flagship |number= 2|page= 21|ref= Har84}}
  • {{cite magazine |last= Harvey |first= Chris |title= My Life in Games |date= April–May 2003 |magazine= Flagship |number= 102 |page= 26 |url= http://www.flagshipmagazine.co.uk/downloads/issue102.pdf |access-date= October 15, 2021 |ref= Har03 }}
  • {{cite web|last= McLain|first= Bob|url= http://www.sjgames.com/pyramid/sample.html?id=363|title= Play By Mail: The Infancy of Cyberspace|date= August 1, 1993|work= Pyramid|number= 2|publisher= sjgames.com|access-date= May 5, 2020|ref= Mcl93}}
  • {{cite magazine |last= Milliken|first= Chris|title= A Review of Galac-Tac|magazine=Paper Mayhem|date= March–April 1990|number= 41|pages= 18–22|ref=Mil90}}
  • {{cite magazine |last= Krauskpof |first= Phil|title= Galac-Tac|magazine=Paper Mayhem|date= January–February 1992|number= 52|pages= 18–21|ref=Kra92}}
  • {{cite magazine |last1= Popolizio|first1= Mike |last2= LeBlanc|first2= Liz |last3= Popolizio|first3= Marti |date= January–February 1990|title= Revamping a Classic! The Redesign of BSE|magazine= Paper Mayhem| number= 40|pages= 8–10|ref=Pop90}}
  • {{cite magazine|last=White|first=Genny|url=https://playbymail.net/SuspenseAndDecision/Issue-5-Suspense&Decision.pdf|title=Galac-Tac Encounters of the PBM Kind: Galac-tac Returns|date=March 2014|magazine=Suspense & Decision|issue=5|publisher=Suspense-and-Decision.net|pages=3–5|access-date=11 November 2021|ref=Whi14}}
  • {{Cite magazine|last= Palmer|first= Nicky|authorlink= Nick Palmer|date= January 2003|title= Flagship 100: A Founder's Memories|magazine= Flagship|url= http://www.flagshipmagazine.co.uk/downloads/issue100.pdf|access-date= October 15, 2021|number= 100|page= 4|ref= Pal03}}
  • {{cite magazine |date= November 1980|title= TSG Surveys: Play-By-Mail Game Companies|magazine= The Space Gamer| number= 33|page= 13|ref=TSG80}}
  • {{Cite web|author= Talisman Games|url= http://www.talisman-games.com/galactac/Galac-Tac%20Rulebook.pdf?|title= Galac-Tac Rule Book|publisher= Talisman Games|access-date= November 25, 2021|ref= Tal21d}}
  • {{cite magazine |date= November 1980|title= TSG Surveys: Play-By-Mail Game Companies|magazine= The Space Gamer| number= 33|page= 13|ref=TSG80}}
  • {{cite magazine |last= Townsend|first= Jim|date= 1988|title= The PBM Corner|magazine= White Wolf Magazine| number= 11|page= 20|ref=Tow88}}
  • {{cite magazine|last=White|first=Genny|url=https://playbymail.net/SuspenseAndDecision/Issue-9-Suspense&Decision-PBM-Magazine.pdf|title=Galac-Tac Startup: Building Your Nest, or Nurturing Your Roc Eggs|date=July 2014|magazine=Suspense & Decision|number=8|publisher=Suspense-and-Decision.net|pages=8–10|access-date=11 November 2021|ref=Whi14b}}

{{refend}}

Further reading

  • {{cite magazine |last= Neman|first= Douglas|url= http://playbymail.net/SuspenseAndDecision/Issue-10-Suspense&Decision-PBM-Magazine.pdf|title= Ridin' Out the Storm: A Galac-Tac Chronicle – Episode 1 |date= August 2014 |magazine=Suspense & Decision |issue=10 |publisher=playbymail.net|pages= 25–26|access-date= 12 November 2021|ref=Nem14}}
  • {{cite magazine |last= Neman|first= Douglas|url= https://playbymail.net/SuspenseAndDecision/Issue-11-Suspense&Decision-PBM-Magazine.pdf|title= Ridin' Out the Storm: A Galac-Tac Chronicle – Episode 2 |date= October 2015 |magazine=Suspense & Decision |issue=11 |publisher=playbymail.net|pages= 25–26|access-date= 12 November 2021|ref=Nem14a}}
  • {{cite magazine|last= Neman|first= Douglas|url= https://suspense-and-decision.com/Issue-14-Suspense%26Decision-PBM-Magazine.pdf|title= Ridin' Out the Storm: A Galac-Tac Chronicle – Episode 3|date= January 2017|magazine= Suspense & Decision|issue= 14|publisher= playbymail.net|pages= 28–29|access-date= 12 November 2021|ref= Nem14b|archive-date= 12 November 2021|archive-url= https://web.archive.org/web/20211112020212/https://suspense-and-decision.com/Issue-14-Suspense%26Decision-PBM-Magazine.pdf|url-status= dead}}
  • {{cite magazine|last= Neman|first= Douglas|url= https://suspense-and-decision.com/Issue-15-Suspense%26Decision-PBM-Magazine.pdf|title= Ridin' Out the Storm: A Galac-Tac Chronicle – Episode 4|date= February 2017|magazine= Suspense & Decision|issue= 15|publisher= playbymail.net|pages= 22–24|access-date= 12 November 2021|ref= Nem14c|archive-date= 30 October 2020|archive-url= https://web.archive.org/web/20201030021658/https://suspense-and-decision.com/Issue-15-Suspense%26Decision-PBM-Magazine.pdf|url-status= dead}}
  • {{cite magazine |last= Neman|first= Douglas|url= https://suspense-and-decision.com/Issue-16-Suspense&Decision-PBM-Magazine.pdf|title= Ridin' Out the Storm: A Galac-Tac Chronicle – Episode 5 |date= March 2017 |magazine=Suspense & Decision |issue=16 |publisher=playbymail.net|pages= 39–41|access-date= 12 November 2021|ref=Nem14d}}
  • {{cite magazine |last= Neman|first= Douglas|url= https://suspense-and-decision.com/Issue-17-Suspense&Decision-PBM-Magazine.pdf|title= Ridin' Out the Storm: A Galac-Tac Chronicle – Episode 6 |date= September 2017 |magazine=Suspense & Decision |issue=17 |publisher=playbymail.net|pages= 30–31|access-date= 12 November 2021|ref=Nem14e}}
  • {{cite magazine |last= Neman|first= Douglas|url= https://suspense-and-decision.com/Issue-18-Suspense&Decision-PBM-Magazine.pdf|title= Ridin' Out the Storm: A Galac-Tac Chronicle – Episode 7 |date= August 2019 |magazine=Suspense & Decision |issue=18 |publisher=playbymail.net|pages= 24–26|access-date= 12 November 2021|ref=Nem14f}}
  • {{cite magazine |last= Neman|first= Douglas|url= https://suspense-and-decision.com/Issue-19-Suspense&Decision-PBM-Magazine.pdf|title= Ridin' Out the Storm: A Galac-Tac Chronicle – Episode 8 |date= September 2019 |magazine=Suspense & Decision |issue=19 |publisher=playbymail.net|pages= 21–23|access-date= 12 November 2021|ref=Nem14g}}