Get Dexter

{{Short description|1986 video game}}

{{Infobox video game

| title = Get Dexter

| image = getdexter.jpg

| caption = Amstrad CPC cover art

| developer =

| publisher = ERE Informatique
PSS

| programmer = Remi Herbulot

| designer =

| series =

| engine =

| released = 1986: Amstrad CPC
1987: Atari ST

| genre = Adventure

| modes = Single-player

| platforms = Amstrad CPC, Atari ST

}}

Get Dexter (known as Crafton & Xunk in its country of origin, France)Get Dexter inlay, backpage, PSS/ERE is a graphic adventure game, originally released for the Amstrad CPC in 1986.{{cite web | last = | first = | authorlink = | title = CPC version at Moby Games | publisher = Moby Games | date = | url = http://www.mobygames.com/game/cpc/get-dexter | format = | doi = | accessdate = 2008-05-15}} It was programmed by Remi Herbulot, with graphics by Michel Rho, and was published in France by ERE Informatique and by PSS in Britain. An Atari ST version was released in 1987.{{cite web | last = | first = | authorlink = | title = Atari ST version at Moby Games | publisher = Moby Games | date = | url = http://www.mobygames.com/game/atari-st/get-dexter | format = | doi = | accessdate = 2008-05-15}} The game is played out in isometric area with a futuristic sci-fi plot with puzzle solving.

A sequel, Get Dexter 2, was released in 1988.

Plot

In 2912 a war rages on Earth and is escalating out of control. If the Central Galactic Control Computer on Earth is destroyed then all life on the planets will perish with it. The council of Sages give Dexter, an android expert in dangerous missions, and Scooter his trusty Podocephalus, the mission to infiltrate the computer centre and copy the memory in order that Galactic life can continue.

Reception

{{Video game reviews

| award1Pub = Amstrad Action

| award1 = MastergameGame review, Amstrad Action magazine, Future Publishing, issue 8, May 1986

}}

References

{{Reflist}}