Glyn Anderson
{{Short description|American video game designer}}
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Glyn Anderson has designed, programmed, and managed the production of video games starting with the Intellivision console. A musician as well as a programmer, he wrote the cross-platform sound and music driver used on many Activision games between 1989 and 1992, including Ghostbusters II[https://www.youtube.com/watch?v=BGWynJYhx1k YouTube Ghostbusters Music] and Lexi-Cross.[http://www.mobygames.com/game/dos/lexi-cross/credits Lexi-Cross credits at MobyGames][http://www.mirsoft.info/gmb/musician_info.php?id_ele=MzU5MQ== Anderson Music-related credits at Mirsoft]
Career
Anderson started making games in 1980 as a programmer at APh Technological Consulting, the company that created the Intellivision for Mattel. He then worked at Activision creating Atari 8-bit and Commodore 64 versions of Megamania,Megamania Manual[www.atarihq.com/5200/manuals/megamani.html] Ghostbusters, and Hacker II: The Doomsday Papers.
Anderson's current{{When|date=March 2021}} company, Game Production Services, creates Location-based Immersive Virtual Experience (LIVE) training simulations, such as the Infantry Immersive Trainer and Joint Fires & Effects Trainer System (JFETS),{{cite web |url=http://www.1id.army.mil/Documents/75thFiresDocuments/080502163833.pdf |title=Archived copy |accessdate=2009-10-01 |url-status=dead |archiveurl=https://web.archive.org/web/20110722055339/http://www.1id.army.mil/Documents/75thFiresDocuments/080502163833.pdf |archivedate=2011-07-22 }}, pp10-11 "Joint Fires Effects Training System: Realistic All-Year Training for Today’s Military at a Fraction of the Cost, Challenges" Diamond Cutter, Vol. 1, Issue 6, March 2008; U.S. Army 75th Fires Brigade, Ft. Sill, OK. primarily for the U.S. military.
Games
class="wikitable" |
Year
! Title ! Company |
---|
rowspan="2" |2003 |
Terminator 3
| rowspan="2" |Infogrames |
rowspan="2" | 2002
|Stuntman |
Magi-Nation
|Interactive Imagination |
rowspan="3" | 1999
| Redline | rowspan="2" | Accolade |
Slave Zero |
Test Drive: Off-Road 3
| rowspan="2" |Infogrames |
rowspan="2" |1998 |
Deadlock II: Shrine Wars |
rowspan="4" |1997
|Mona & Moki 1: Drive Me Wild! | rowspan="4" |Lightspan |
Mona & Moki 2: Drive Me Wilder! |
Secret of Googol 5: Googolfest - Party Isle / Toy Isle |
Timeless Math 4: Lunar Base |
rowspan="2" |1995
|Sega |
Golden Nugget |
rowspan="2" |1994 |
Pirates of the Caribbean |
rowspan="2" |1992
|Leather Goddesses of Phobos 2: | rowspan="2" |Activision |
The Manhole: New and Enhanced |
rowspan="2" |1991
|Interplay |
Trump Castle II |
rowspan="3" |1990 |
F-14 Tomcat
| rowspan="2" |Activision |
Shanghai II: Dragon's Eye |
rowspan="5" |1989 |
Ghostbusters II
| rowspan="10" |Activision |
The Manhole: New and Enhanced |
Rampage |
Stealth ATF |
rowspan="2" |1986 |
Hacker II: The Doomsday Papers |
1985
|Future Ball (complete but unpublished) |
rowspan="2" |1984 |
Web Dimension{{Citation needed|date=March 2021}} |
1983 |
rowspan="2" |1982
|Land Battle | rowspan="2" |APh |
Adventures of Tron |
References
{{Reflist}}
External links
- [http://www.mobygames.com/developer/sheet/view/developerId,704/ Anderson's profile on MobyGames]
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Category:American video game designers