Golden Axe: The Duel

{{short description|1995 video game}}

{{Infobox video game

| title = Golden Axe: The Duel

| image = Golden Axe The Duel (leaflet).png

| developer = Sega AM1{{cite magazine|title=Preview: Die Hard Arcade|magazine=Sega Saturn Magazine|issue=16 |publisher=Emap International Limited|date=February 1997|page=24}}

| publisher = Sega

| designer =

| composer = Kazuhiko Nagai

| series = Golden Axe

| released = Arcade
{{vgrelease|JP|February, 1995}}Saturn
{{vgrelease|JP|September 29, 1995}}{{vgrelease|EU|December 1995}}{{vgrelease|NA|June 27, 1996}}

| genre = Fighting

| modes = Up to 2 players simultaneously

| platforms = Arcade, Saturn

| arcade system = ST-V

}}

{{nihongo|Golden Axe: The Duel|ゴールデンアックス・ザ・デュエル}} is a fantasy-themed fighting game produced by Sega based on their Golden Axe series. It was originally released as a coin-operated arcade game in 1995 and later ported to the Sega Saturn. It is the third coin-operated installment in the series, following the original Golden Axe and Golden Axe: The Revenge of Death Adder.{{cite web |url =http://www.arcade-museum.com/game_detail.php?game_id=7967 |title =Golden Axe: The Duel |publisher =The International Arcade Museum |accessdate =18 Dec 2013}}

Plot

Eighty years after the evil Death Adder was slain by Gillius Thunderhead, the magical Golden Axe is rediscovered, its powers having grown over time. Numerous warriors now fight to obtain the powerful axe. These include Kain Blade, a wandering swordsman; Milan Flare, a princess and descendant of Tyris Flare; Gillius Rockhead, great grandson of Gillius Thunderhead; Zoma, a power-hungry sorcerer; Doc, a healer; Keel, a bloodthirsty elf; Jamm, a girl raised by beasts; Panchos, a bomb-maker and inventor; Green, a giant human-plant hybrid; and Death Adder, revealed to have survived his supposed demise.

Development

The game was unveiled at the 1995 Amusement Operators' Union (AOU) show in Tokyo.{{cite journal|title=AOU: Coin-Op Houses Unveil '95 Line-Up |journal=Next Generation|issue=6|publisher=Imagine Media|date=June 1995|pages=22–24}}

Reception

{{Video game reviews

| EGM = 6.125/10 (SAT)

| rev1 = Maximum

| rev1Score = {{rating|3|5}} (SAT)

| NGen = {{rating|3|5}} (SAT)

| rev3 = Sega Saturn Magazine

| rev3Score = 85% (SAT)

}}

Golden Axe: The Duel received middling reviews from critics. Reviewing the Saturn version, Maximum judged the game to be decent in both playability and graphics, but highly criticized the lack of originality, and complained that the potion-dropping imp mechanic makes executing super moves overly convoluted. They summarized the game as "a clear example of competent programmers coding up a lacking concept".{{cite journal|title=Maximum Reviews: Golden Axe: The Duel|journal=Maximum: The Video Game Magazine|issue=2 |publisher=Emap International Limited|date=November 1995|page=146}} Tom Guise of Sega Saturn Magazine praised the "arcade exact" conversion, the potion-dropping imp mechanic, the impressive graphics, and the music, but felt that the game was "outclassed" by the imminent ports of Virtua Fighter 2 and X-Men: Children of the Atom.{{cite journal|last=Guise |first=Tom |title=Review: Golden Axe: The Duel|journal=Sega Saturn Magazine|issue=2|publisher=Emap International Limited|date=December 1995|pages=80–81}} The four reviewers of Electronic Gaming Monthly also praised the potion-dropping imp mechanic, but felt that the game simply did not stand out from previous 2D fighters, and in particular its visuals were overly similar to Samurai Shodown.{{cite magazine|title=Review Crew: Golden Axe: The Duel|magazine=Electronic Gaming Monthly|issue=84|publisher=Ziff Davis|date=July 1996|page=26}} GamePro said it was "a lame fighting game at its best", citing the dull moves, absence of combos, and the difficulty in getting the moves to work.{{cite magazine|author=Scary Larry|title=ProReview Saturn: Golden Axe: The Duel |magazine=GamePro |issue=94 |publisher=IDG|date=July 1996|page=74}} A reviewer for Next Generation called it "solid, if uninspired". He elaborated the animation, graphics, control interface, and special moves hold up to the best fighting games released during the 16-bit era, which simultaneously places it as both a generation out-of-date and a recommended title for fans of old 2D fighting games.{{cite magazine|title=Golden Axe: The Duel |magazine=Next Generation|issue=20|publisher=Imagine Media |date=August 1996|page=92}}

References

{{Reflist}}