Gran Turismo (1997 video game)

{{Short description|1997 sim racing video game}}

{{Use mdy dates|date=July 2023}}{{Infobox video game

| title = Gran Turismo

| image = Gran Turismo - Cover - JP.jpg

| caption = Japanese cover art featuring a Nissan Skyline GT-R (left) and a Toyota Supra (right)

| developer = Polys Entertainment{{efn|At the time a group within Sony Computer Entertainment Japan. Later called Polyphony Digital for North American releases and sequels. With assistance from Cyberhead.}}

| publisher = Sony Computer Entertainment

| producer = Kazunori Yamauchi
Shuhei Yoshida

| designer = Kazunori Yamauchi
Takeshi Yokouchi
Hirotaka Komiyama

| programmer = Seiichi Ikiou

| artist = Masaaki Goto

| composer = Masahiro Andoh (JP)
Isamu Ohira (JP)
Jason Page (EU/US)

| series = Gran Turismo

| platforms = PlayStation

| released = {{Video game release|JP|December 23, 1997{{cite web|url=http://www.polyphony.co.jp/english/list.html |title="Gran Turismo" Series Software Title List |date=June 2008 |access-date=2008-12-03 |publisher=Polyphony Digital |url-status=dead |archive-url=https://web.archive.org/web/20070206025009/http://www.polyphony.co.jp/english/list.html |archive-date=2007-02-06 }}{{cite press release |url=http://www.sie.com/en/corporate/release/2008/080509.html |title=Gran Turismo Series Shipment Exceeds 50 Million Units Worldwide |date=2008-05-09 |access-date=2008-05-29 |publisher=Sony Interactive Entertainment |archive-date=2017-12-29 |archive-url=https://web.archive.org/web/20171229112254/http://www.sie.com/en/corporate/release/2008/080509.html |url-status=live }}|EU|May 8, 1998|NA|May 12, 1998{{Cite web |date=May 12, 1998 |title=Sony Ships Worlds Greatest Racing Game |url=http://www.psxnation.com/news/051298b.html |url-status=dead |archive-url=https://web.archive.org/web/20010225233415/http://www.psxnation.com/news/051298b.html |archive-date=February 25, 2001 |access-date=November 26, 2023 |website=PSX Nation}}}}

| modes = Single-player, multiplayer

| genre = Sim racing{{cite web|url=https://www.ign.com/articles/2015/04/03/the-top-10-most-influential-racing-games-ever?page=2|title=The Top 10 Most Influential Racing Games Ever|website=IGN|date=3 April 2015|access-date=19 October 2020|archive-date=3 June 2019|archive-url=https://web.archive.org/web/20190603054912/https://www.ign.com/articles/2015/04/03/the-top-10-most-influential-racing-games-ever?page=2|url-status=live}}[http://www.gamespot.com/articles/the-greatest-games-of-all-time-gran-turismo/1100-6148640/ The Greatest Games of All Time: Gran Turismo] {{Webarchive|url=https://web.archive.org/web/20170905094908/http://www.gamespot.com/articles/the-greatest-games-of-all-time-gran-turismo/1100-6148640/ |date=2017-09-05 }}, GameSpot

| director = Kazunori Yamauchi

}}

{{nihongo foot|Gran Turismo|グランツーリスモ|Guran Tsūrisumo|lead=yes|group=lower-alpha}}{{efn|"Gran Turismo" is Italian for "grand touring"}} is a 1997 sim racing video game developed and published by Sony Computer Entertainment for the PlayStation. It was directed by Kazunori Yamauchi and produced by Shuhei Yoshida. It is the first game in the Gran Turismo series.

After five years of development time, Gran Turismo was well-received both commercially and critically, shipping a total of 10.85 million copies worldwide{{cite web|url=http://www.polyphony.co.jp/english/list.html |title=Gran Turismo Series Software Title List |date=2013 |access-date=2013-01-30 |publisher=polyphony.co.jp |url-status=dead |archive-url=https://web.archive.org/web/20070206025009/http://www.polyphony.co.jp/english/list.html |archive-date=2007-02-06 }} (making it the best-selling PlayStation game), and scoring an average of 95% in GameRankings' aggregate, making it the highest rated racing video game at the time of the site's closure in 2019.{{cite web|url=https://www.gamerankings.com/browse.html?site=&cat=47&year=0&numrev=1&sort=0&letter=&search=|title=Reviews and News Articles |website=GameRankings |archive-url=https://web.archive.org/web/20191205215549/https://www.gamerankings.com/browse.html?site=&cat=47&year=0&numrev=1&sort=0&letter=&search= |archive-date=December 5, 2019}} Many publications have deemed it one of the greatest video games of all time. The game has started a series, and has spawned over 10 spin-offs and sequels.

Gameplay

Image:Gran Turismo Screenshot.jpg GPX on Trial Mountain Circuit]]

Gran Turismo is a racing game. The player must maneuver a car to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: Arcade Mode and Simulation Mode (Gran Turismo Mode in PAL and Japanese versions). In the arcade mode, the player can freely choose the courses and vehicles they wish to use. Winning races unlocks additional cars and courses.

However, simulation mode requires the player to earn different levels of driver's licenses in order to participate in events,{{cite magazine |title=Gran Turismo: The Ultimate Racing Game |magazine=Electronic Gaming Monthly|issue=105 |publisher=Ziff Davis |date=April 1998|page=48}} and earn credits (money), trophies and prize cars by winning race championships. Winning one particular championship also unlocks a video and a few additional demonstration tracks. Credits can be used to purchase additional vehicles, and for parts and tuning.

Gran Turismo features 140 cars and 11 race tracks (as well as their reversed versions). Two Honda NSX cars from 1992 were included in the Japanese version, but were removed from the North American and European versions. There is also a 1967 Chevrolet Corvette and a 1998 Mazda Roadster exclusive to the Arcade mode.

Development

The game took five years to complete{{cite web |last=Vaughn |first=Mark |url=http://www.autoweek.com/article/20090603/CARNEWS/906039991 |title=Six questions for the creator of Gran Turismo |publisher=AutoWeek Magazine |date=June 3, 2009 |access-date=2009-07-02 |archive-url=https://web.archive.org/web/20090712044911/http://www.autoweek.com/article/20090603/CARNEWS/906039991 |archive-date=July 12, 2009 |url-status=dead }} with a development budget of $5 million.{{cite web|url=https://www.newspapers.com/article/the-daily-telegraph/133215359/|archiveurl=https://web.archive.org/web/20231010164052/https://www.newspapers.com/article/the-daily-telegraph/133215359/|title=Sounds familiar?|newspaper=The Daily Telegraph|page=77|archivedate=October 10, 2023|date=August 7, 1999|accessdate=October 10, 2023|via=Newspapers.com}} The development personnel were largely the same team which was behind the earlier PlayStation racers Motor Toon Grand Prix and Motor Toon Grand Prix 2, and Gran Turismo uses parts of the Motor Toon game engine, such as the physics model.{{cite magazine |title=NG Alphas: Gran Turismo |magazine=Next Generation |issue=36 |publisher=Imagine Media |date=December 1997|pages=110–111}} Kazunori Yamauchi said that the development of Gran Turismo started in the second half of 1992. Yamauchi added that at different times only seven to fifteen people were assisting him.{{cite web |last=Takahashi |first=Dean |title=Gran Turismo's Creator Takes a Fifth Stab at a Perfect Racing Game |url=https://venturebeat.com/2010/01/14/gran-turismos-creator-takes-a-fifth-stab-at-a-perfect-racing-game/ |date=2010-01-14 |access-date=2011-01-27 |website=GamesBeat |archive-date=2016-03-03 |archive-url=https://web.archive.org/web/20160303220649/http://venturebeat.com/2010/01/14/gran-turismos-creator-takes-a-fifth-stab-at-a-perfect-racing-game/ |url-status=live }} Since Motor Toon Grand Prix 2 was still in development when work on Gran Turismo started, several people only joined the development team after the completion of Motor Toon Grand Prix 2 freed them up to work on Gran Turismo. Shuhei Yoshida, at the time head of Japan Studio, was the producer of the game.{{Cite web |last=Ashcraft |first=Brian |date=2013-11-04 |title=How Sony's Hometown Studio Rose From the Ashes In Time for the PS4 |url=https://kotaku.com/how-sonys-most-creative-studio-rose-from-the-ashes-1458030068 |website=Kotaku}}

When asked how difficult it was to create Gran Turismo, Yamauchi remarked: "It took five years. In those five years, we could not see the end. I would wake up at work, go to sleep at work. It was getting cold, so I knew it must be winter. I estimate I was home only four days a year." While the team used standard PlayStation libraries in part, to get the game to run at optimal speed they had to use assembly code, and even then, they found the limitations of the PlayStation's CPU would not allow them to meet their initial goal of having 12 cars in each race. Sound design was one aspect that Yamauchi believed was compromised due to a lack of time. Although Kazunori considered the game's artificial intelligence to be superior to its competitors, he remained unsatisfied with its development.{{cite journal |publisher=Future Publishing |title=Prescreen: Gran Turismo 2 |journal=Edge |issue=68 |date=February 1999 |pages=48–49}}

Gran Turismo was the first game designed to fully support the PlayStation's DualShock controller.{{cite magazine |title=GT Gran Turismo: Sony's New 'Driving Simulator' |magazine=Electronic Gaming Monthly |issue=102|publisher=Ziff Davis|date=January 1998 |page=92}}

When Gran Turismo was released in Japan, Polys Entertainment was still a development group within Sony Computer Entertainment's internal development team. The studio was reestablished as Polyphony Digital in April 1998, before the Western release of the game.{{cite web|url=http://www.polyphony.co.jp/english/index.html|title=Corporate Profile|work=polyphony.co.jp|access-date=15 January 2012|url-status=dead|archive-url=https://web.archive.org/web/20120227035536/http://www.polyphony.co.jp//english/index.html|archive-date=27 February 2012}} Yamauchi estimated that Gran Turismo utilized around 75% of the PlayStation's maximum performance.{{cite journal |publisher=Future Publishing |title=Prescreen: Gran Turismo 2 |journal=Edge |issue=68 |date=February 1999 |page=46}}

Reception

=Commercial=

Gran Turismo was a commercial hit. In May 1998, Sony awarded Gran Turismo a "Double Platinum Prize" for sales above 2 million units in Japan alone.{{cite web | archive-url=https://web.archive.org/web/20000308092853/http://headline.gamespot.com/news/98_05/18_sony/index.html | url=http://headline.gamespot.com/news/98_05/18_sony/index.html | title=Sony Awards Top PlayStation Games | author=Johnston, Chris | date=May 18, 1998 | work=GameSpot | archive-date=March 8, 2000 | url-status=dead }} In its first month on the Japanese market, it sold over 1 million copies, making it the best-selling video game of the 1997 holiday shopping season in Japan. According to Weekly Famitsu, it sold an additional 1.34 million units during the first half of 1998, which made it Japan's second-best selling game for that period.{{cite web | archive-url=https://web.archive.org/web/20000302201923/http://headline.gamespot.com/news/98_08/20_densha/index.html | url=http://headline.gamespot.com/news/98_08/20_densha/index.html | title=First Half '98 Top Ten Japanese Games | author=Ohbuchi, Yutaka | date=August 20, 1998 | work=GameSpot | archive-date=March 2, 2000 | url-status=dead }} Overall in 1998, it ranked third in the best-selling video games of that year in the country, only behind Pokémon and Resident Evil 2.{{Cite web |date=2020-01-11 |title=1998 年 テレビゲームソフト 年間売上 Top 100 |url=http://supernova-novx.my.coocan.jp/t1997tsd.html |access-date=2024-09-06 |archive-url=https://web.archive.org/web/20200111052449/http://supernova-novx.my.coocan.jp/t1997tsd.html |archive-date=January 11, 2020 }}

In the United States, it was the best-selling PlayStation game of 1998 with 1,431,483 sales and {{US$|58,568,520|long=no|1998}} revenue.{{cite news |date=April 22, 1999 |title=High Scores: Top Titles in the Game Industry |url=http://www.feedmag.com/vgs/data.html |work=Feed Magazine |url-status=dead |archive-url=https://web.archive.org/web/19990508194727/http://www.feedmag.com/vgs/data.html |archive-date=May 8, 1999}}{{cite book |title=The Veronis, Suhler & Associates Communications Industry Forecast |date=1999 |publisher=Veronis, Suhler & Associates |page=247 |url=https://books.google.com/books?id=hrbjAAAAMAAJ |quote=While Nintendo 64 titles dominated the top-10 best-seller list in 1997, PlayStation software rebounded in 1998, occupying six of the top-10 spots. Nevertheless, the leader in sales, Legend of Zelda: Ocarina of Time, is the continuation of a popular fantasy series manufactured by Nintendo. The second leading game, Gran Turismo, is a car-racing game produced by Sony for its PlayStation platform. |access-date=2021-10-24 |archive-date=2023-02-02 |archive-url=https://web.archive.org/web/20230202024333/https://books.google.com/books?id=hrbjAAAAMAAJ |url-status=live }} It was again the best-selling PlayStation game of 1999 in the United States, where it sold {{nowrap|1.3 million}} units and grossed an estimated {{US$|{{#expr:1300000*27 round -6}}|long=no|year=1999|round=-6}} that year,{{cite news |title=Nintendo Dominates Videogame Sales: A small crop of N64 games followed the pace set by Game Boy titles |url=http://ign64.ign.com/articles/073/073963p1.html |access-date=25 October 2021 |work=IGN |date=January 13, 2000 |url-status=dead |archive-url=https://web.archive.org/web/20020812205849/http://ign64.ign.com/articles/073/073963p1.html |archive-date=2002-08-12}}{{cite news |title=Games Industry Sales Top $7.4 Billion in 1999 |url=http://www.3dlinks.com/spectrum/issues/spectrum-feb-07-00.cfm |access-date=25 October 2021 |work=Spectrum: Interactive Media & Online Developer News |publisher=PC Data |date=7 February 2000 |archive-date=15 September 2000 |archive-url=https://web.archive.org/web/20000915085402/http://www.3dlinks.com/spectrum/issues/spectrum-feb-07-00.cfm |url-status=live }} adding up to {{formatnum:{{#expr:1431483+1300000}}|}} sales and about {{US$|{{#expr:58568520+3500000 round -6}}|long=no|1998|round=-6}} revenue in the United States by 1999.

It was also a high-seller in Australia, selling over 100,000 units in the first two months{{cite web |last=Hawley |first=Jonathan |date=September 13, 1998 |title=Video killed the racing driver |url=https://www.newspapers.com/clip/98890966/the-age/ |url-status=live |archive-url=https://web.archive.org/web/20220402035719/https://www.newspapers.com/clip/98890966/the-age/ |archive-date=April 2, 2022 |accessdate=April 2, 2022 |page=116 |via=Newspapers.com |newspaper=The Age}} and with sales exceeding 130,000 by October 1998.{{cite journal |date=October 1998 |title=10 million PAL PlayStations |journal=Official PlayStation Magazine (Australia) |issue=15 |page=14}} It received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) in August 1998,{{cite press release | archive-url=https://web.archive.org/web/20000713050154/http://www.vud.de/infopres/cebit98.htm | url=http://www.vud.de:80/infopres/cebit98.htm | title=Uhr TCM Hannover – ein glänzender Event auf der CebitHome | date=August 26, 1998 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=July 13, 2000 | language=de | url-status=dead | access-date=January 1, 2020 }} for sales of at least 100,000 units across Germany, Austria and Switzerland.{{cite magazine | archive-url=https://web.archive.org/web/20180718145345/https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html | url=https://www.gamepro.de/artikel/vud-gold-awards-2003,1290773.html | title=VUD-Gold-Awards 2003 | author=Horn, Andre | date=January 14, 2004 | magazine=GamePro Germany | archive-date=July 18, 2018 | language=de | url-status=live }} It sold 270,000 units in the German market from January through September 1998, which made it the region's best-selling console game of the period across all systems.{{cite web | archive-url=https://web.archive.org/web/20181206015705/https://www.focus.de/finanzen/news/unterhaltung-die-spassmaschine_aid_174129.html | url=https://www.focus.de/finanzen/news/unterhaltung-die-spassmaschine_aid_174129.html | title=Die Spaßmaschine | date=November 23, 1998 |author1=Müller, Eva |author2=Canibol, Hans-Peter | issue=48 | work=Focus | archive-date=December 6, 2018 | language=de | url-status=live }} The VUD raised it to "Platinum" status, indicating 200,000 sales, by November.{{cite press release | archive-url=https://web.archive.org/web/20000610165302/http://www.vud.de/infopres/PM-271198.htm | url=http://www.vud.de:80/infopres/PM-271198.htm | title=Neues aus der Verbandsgeschäftstelle | location=Paderborn | date=November 27, 1998 | publisher=Verband der Unterhaltungssoftware Deutschland | archive-date=June 10, 2000 | language=de | url-status=dead | access-date=January 1, 2020 }} At the 1999 Milia festival in Cannes, it took home a "Platinum" prize for revenues above {{€|66 million}} or {{US$|{{To USD|66|EUR|round=yes}},000,000|long=no|1998|round=-7}} in the European Union during 1998. This made it Europe's second-highest-grossing game of the year, behind Tomb Raider III.{{cite web | archive-url=https://web.archive.org/web/19990830171428/http://www.gamespot.com/milia/0212/ecc/index.html | url=http://www.gamespot.com:80/milia/0212/ecc/index.html | title=Milia News; ECCSELL Awards Name Winners | author=Staff | work=GameSpot | date=February 12, 1999 | archive-date=August 30, 1999 | url-status=dead | access-date=January 1, 2020 }} It was again Europe's second highest-grossing game of 1999 with {{€|94.444 million}} or {{US$|{{To USD|94444|EUR|year=1999|round=yes}},000|long=no|1999|round=-6}} grossed that year,{{cite news |title=Le Milia 2000 Annonce Les Gagnants Des Prix ECCSELL, Organisés Par Le Sell en Partenariat Avec Gfk Et Chart-Track |trans-title=Milia 2000 Announces Winners of ECCSELL Awards, Organized by Le Sell in Partnership With Gfk and Chart-Track |url=http://www.fhcom.net/actualites/97 |access-date=25 October 2021 |work=FHCOM |publisher=Reed Midam |date=15 February 2000 |lang=fr |archive-date=25 October 2021 |archive-url=https://web.archive.org/web/20211025160147/http://www.fhcom.net/actualites/97 |url-status=live }} adding up to over {{€|{{#expr:66+94.444}} million}} or {{US$|{{#expr:75000000+100658000}}|long=no|1998|round=-6}} grossed in Europe by 1999, and over {{US$|{{#expr:62000000+175658000 round -6}}|long=no|1998|round=-6}} across Europe and the United States by 1999.

By March 1999, Gran Turismo had sold over six million units worldwide,{{cite news |title=Results For The Fiscal Year Ended March 31, 1999 |url=https://www.sony.com/en/SonyInfo/IR/library/presen/er/98_Q4_e.pdf#page=4 |access-date=24 October 2021 |publisher=Sony |date=April 28, 1999 |page=4 |archive-date=October 24, 2021 |archive-url=https://web.archive.org/web/20211024023912/https://www.sony.com/en/SonyInfo/IR/library/presen/er/98_Q4_e.pdf#page=4 |url-status=live }} of which two million were derived from the United States.{{cite web | archive-url=https://web.archive.org/web/20000229105859/http://headline.gamespot.com/news/99_07/12_vg_turismo/index.html | url=http://headline.gamespot.com/news/99_07/12_vg_turismo/index.html | title=Turismo Races Past Two Million | author=Staff | work=GameSpot | date=July 12, 1999 | archive-date=February 29, 2000 | url-status=dead }} By February 2000, it had sold {{nowrap|7 million}} units worldwide, for which it was awarded the Guinness World Record for Best-Selling Driving Simulator.{{cite book |chapter=Computer Games: Best-Selling Driving Simulator |title=Guinness World Records 2001 |date=2000 |publisher=Guinness |isbn=978-0-85112-102-4 |page=120 |chapter-url=https://archive.org/details/guinnessworldrec00enfi/page/120}} By December 2000, it had sold more than {{nowrap|10 million}} copies worldwide, including {{nowrap|3.7 million}} units in the United States.{{cite news |title=Gran Turismo™ 3 A-spec Delivers the Most Technologically Advanced Racing Experience Exclusively on Playstation®2 |url=https://www.sony.com/en_us/SCA/company-news/press-releases/sony-computer-entertainment-america-inc/2000/gran-turismo-3-aspec-delivers-the-most-technologically-advanced-racing-experience-exclusively-on-playstation2.html |access-date=15 November 2021 |work=Sony.com |publisher=Sony Computer Entertainment America |date=December 22, 2000 |archive-date=15 November 2021 |archive-url=https://web.archive.org/web/20211115111715/https://www.sony.com/en_us/SCA/company-news/press-releases/sony-computer-entertainment-america-inc/2000/gran-turismo-3-aspec-delivers-the-most-technologically-advanced-racing-experience-exclusively-on-playstation2.html |url-status=live }} As of April 2008, the game has shipped 2.55 million copies in Japan, 10,000 in Southeast Asia, 4.3 million in Europe, and 3.99 million in North America, for a total of 10.85 million copies. It remains the best-selling video game for the PlayStation and the fifth highest-selling game in the Gran Turismo franchise, behind Gran Turismo 4, Gran Turismo 5, Gran Turismo Sport and Gran Turismo 3: A-Spec respectively.{{Cite web|url=http://www.polyphony.co.jp/products/|title=製品情報 {{!}} Polyphony Digital - ポリフォニー・デジタル|date=2018-04-27|archive-url=https://web.archive.org/web/20180427232918/http://www.polyphony.co.jp/products/|access-date=2020-01-22|archive-date=2018-04-27}}

=Critical=

{{Video game reviews

| MC = 96/100{{cite web |url=https://www.metacritic.com/game/gran-turismo/critic-reviews/?platform=playstation |title=Gran Turismo for PlayStation Reviews |website=Metacritic |publisher=CBS Interactive |access-date=November 6, 2013 |archive-date=September 3, 2020 |archive-url=https://web.archive.org/web/20200903025708/https://www.metacritic.com/game/playstation/gran-turismo |url-status=live }}

| Allgame = {{Rating|5|5}}{{cite web|url=http://www.allgame.com/game.php?id=2130&tab=review |title=Gran Turismo - Review |last=Broesder |first=Chris |website=AllGame |access-date=2014-11-22|archive-url=https://web.archive.org/web/20141114121058/http://www.allgame.com/game.php?id=2130&tab=review|archive-date=2014-11-14}}

| CVG = 9/10{{cite magazine|url=http://www.computerandvideogames.com/article.php?id=8210 |title=PlayStation Review: Gran Turismo |author=Alex C |magazine=Computer and Video Games |year=1998 |access-date=2014-03-11 |archive-url=https://web.archive.org/web/20070610120144/http://www.computerandvideogames.com/article.php?id=8210 |archive-date=2007-06-10 |url-status=dead}}

| Edge = 10/10{{cite magazine|url=http://www.edge-online.com/review/gran-turismo-review/ |title=Gran Turismo review |author=Edge Staff |magazine=Edge |issue=55 |date=February 1998 |access-date=2015-03-08 |archive-url=https://web.archive.org/web/20140221205352/http://www.edge-online.com/review/gran-turismo-review/ |archive-date=2014-02-21 |url-status=dead}}

| EGM = 9.25/10{{cite magazine |last1=Davison |first1=John |last2=Ricciardi |first2=John |last3=Hager |first3=Dean |last4=Kujawa |first4=Kraig |date=July 1998 |title=Review Crew: Gran Turismo |magazine=Electronic Gaming Monthly |publisher=Ziff Davis |issue=108 |page=138}}

| GameRev = A{{cite web|url=http://www.gamerevolution.com/oldsite/games/sony/sports/gran_turismo.htm |title=Gran Turismo Review (PS) |author=Baldric |publisher=Game Revolution |date=May 1998 |access-date=2014-03-11 |archive-url=https://web.archive.org/web/20080514113603/http://www.gamerevolution.com/oldsite/games/sony/sports/gran_turismo.htm |archive-date=2008-05-14 |url-status=dead}}

| GSpot = 8.6/10{{cite web |url=http://www.gamespot.com/reviews/gran-turismo-review/1900-2547786/ |title=Gran Turismo Review |last=Broady |first=Vincent |website=GameSpot |date=1998-01-15 |access-date=2013-11-06 |archive-date=2013-11-06 |archive-url=https://archive.today/20131106204424/http://www.gamespot.com/reviews/gran-turismo-review/1900-2547786/ |url-status=live }}

| Hyper = 92%{{cite magazine |title=R.I.P. PlayStation: The best of 1995-2001 |magazine=Hyper |date=28 February 2001 |issue=90 (April 2001) |pages=44–51 |url=https://archive.org/details/hyper-090/page/44/mode/2up}}

| IGN = 9.5/10{{cite web |url=http://www.ign.com/articles/1998/08/23/gran-turismo-3 |title=Gran Turismo |last=Boor |first=Jay |website=IGN |date=1998-08-23 |access-date=2013-11-06 |archive-date=2017-10-14 |archive-url=https://web.archive.org/web/20171014134420/http://www.ign.com/articles/1998/08/23/gran-turismo-3 |url-status=live }}

| NGen = {{rating|5|5}}

| OPMUK = 10/10{{cite journal |title=Play Test: Gran Turismo |journal=Official UK PlayStation Magazine |date=1999 |issue=Platinum Special |pages=24–31 |url=https://archive.org/details/Official_UK_Playstation_Magazine_1999_Future_Publishing_GB_platinum_special/page/n23/mode/2up}}

| OPM = {{Rating|5|5}}{{cite magazine |author= |date=June 1998 |title=Gran Turismo |magazine=Official U.S. PlayStation Magazine |volume=1 |issue=9 |pages=78–80}}

| rev1 = Entertainment Weekly

| rev1Score = A−{{cite magazine |url=https://ew.com/article/1998/06/19/x-files-gametekken-3gran-turismomulan-animated-storybook/ |title=Gran Turismo |last=Walk |first=Gary Eng |magazine=Entertainment Weekly |issue=437 |date=1998-06-19 |access-date=2014-03-11 |archive-date=2014-03-11 |archive-url=https://web.archive.org/web/20140311075635/http://www.ew.com/ew/article/0,,283631,00.html |url-status=live }}

| award1Pub = Spotlight Awards (1999)

| award1 = Best Simulation

| award2Pub = Official UK PlayStation Magazine

| award2 = Perfect 10

| award3Pub = Academy of Interactive Arts & Sciences

| award3 = Console Racing Game of the Year

| award4Pub = MobyGames

| award4 = Game of the Year

}}

Gran Turismo received widespread acclaim, with praise for its graphics, sophisticated and believable physics, tight controls, and number of cars; GamePro commented it has "more cars than a mall parking lot."{{cite magazine|author=Air Hendrix |title=PlayStation ProReview: Gran Turismo|magazine=GamePro|issue=118|publisher=IDG|date=July 1998|page=64}} It was classified as "universal acclaim" by review aggregator website Metacritic.

A number of critics gave particular praise to the replay mode, lauding the usage of multiple camera views and likening the quality to live action video. The ability to upgrade and customize cars in a variety of ways was also widely applauded, with some noting this allows the player to build a car that fits their own particular playstyle and compensates for their own weaknesses. Dean Hager of Electronic Gaming Monthly (EGM) and Vince Broady of GameSpot both particularly noted Gran Turismo{{'}}s successful blend of arcade-style and simulation racing, with Broady commenting, "Some players enjoy the raw excitement and unfettered control of an action-oriented contest, while others go gaga over the realistic physics and heavy-duty customization features of a sim-style game. Rare indeed, almost nonexistent, is a racer that has a legitimate appeal to both camps, a game that blends the elements of action and sim in such a subtle manner that something altogether new is the result."

Next Generation stated that "as it stands in the Japanese version, everything about Gran Turismo is a class act, and it raises the bar for racing games on almost every possible level. Our highest possible recommendation."{{cite magazine|title=Tour de Force|magazine=Next Generation|issue=40|publisher=Imagine Media|date=April 1998|page=97}} Reviewing the U.S. release, John Ricciardi and Kraig Kujawa of EGM criticized that it retained the Japanese names and likenesses for many of the cars instead of using the American versions, but were just as enthusiastic about the game as a whole, commenting, "Get used to this quote, 'cause you're gonna hear it a lot: Gran Turismo is the best racing game of all time." Hager and GamePro were less certain of this claim, opining that Gran Turismo contemporary Need for Speed III was at least a viable competitor. IGN described it as the best racing game to date, and especially praised how the game's physics cause cars to react to the environment and the driving in a realistic manner.

The one significant criticism voiced against Gran Turismo was that the licensing procedure is excessively drawn-out and difficult. Broady particularly criticized that passing a licensing exam can be more difficult than winning the race which that license unlocks.

Gran Turismo won "Console Racing Game of the Year" at the 2nd Annual Interactive Achievement Awards (now known as the D.I.C.E. Awards),{{cite web |title=Second Interactive Achievement Awards - Console |url=http://www.interactive.org:80/iaa/finalists_console.html |website=Interactive.org |publisher=Academy of Interactive Arts & Sciences |access-date=5 May 2023 |archive-url=https://web.archive.org/web/19991011020746/http://www.interactive.org:80/iaa/finalists_console.html |archive-date=October 11, 1999}} won "Best Simulation" of 1999 at the Spotlight Awards,{{cite web |url=http://www.gamechoiceawards.com/archive/spotlight_1999.html |title=Game Developers Choice Awards |publisher=Gamechoiceawards.com |access-date=2013-11-06 |archive-date=2013-12-12 |archive-url=https://web.archive.org/web/20131212114420/http://www.gamechoiceawards.com/archive/spotlight_1999.html |url-status=live }} won "Best Driving Game" and "Best Graphics" of 1999 according to the staff of PlayStation Official Magazine, and was voted the sixth best game of all time by the magazine's readers in the same issue.Official UK PlayStation Magazine issue 50, page 38, Future Publishing, October 1999. At the 1999 edition of the Milia D’Or Awards in Cannes, Gran Turismo won in the "Racing Game" category.{{cite web |url=https://www.independent.co.uk/arts-entertainment/network-an-off-year-for-offline-1071058.html |title=Network: An off year for 'offline' |last=Rodger |first=Jennifer |website=The Independent |date=February 15, 1999 |access-date=December 6, 2023}} In 2000, readers of Computer and Video Games voted it the eighth best video game of all time.Computer and Video Games issue 218. Game Informer ranked it the 21st best video game ever made in 2001. The staff felt that the racing genre had not offered as "complete [a] package" as Gran Turismo.{{cite magazine |title=Game Informer's Top 100 Games of All Time (Circa Issue 100) |url=https://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |magazine=Game Informer |last=Cork |first=Jeff |date=2009-11-16 |access-date=2013-12-10 |archive-date=2016-02-19 |archive-url=https://web.archive.org/web/20160219152324/http://www.gameinformer.com/b/features/archive/2009/11/16/game-informer-s-top-100-games-of-all-time-circa-issue-100.aspx |url-status=live }} In 2017, Gran Turismo was declared the best driving game ever by Top Gear.{{cite web|url=https://www.topgear.com/car-news/gaming/these-are-the-top-50-best-ever-driving-games-10-1|title=The top 50 best ever driving games: 10-1|date=23 December 2016|website=Top Gear|access-date=11 March 2019|archive-date=27 September 2019|archive-url=https://web.archive.org/web/20190927102001/https://www.topgear.com/car-news/gaming/these-are-the-top-50-best-ever-driving-games-10-1|url-status=live}}

In 1999, Next Generation listed Gran Turismo as number 15 on their "Top 50 Games of All Time", commenting that, "Gran Turismo features cars that handle better than any other racing game ever made".{{cite magazine|title=Top 50 Games of All Time |magazine=Next Generation|issue=50 |publisher=Imagine Media |date=February 1999|page=79}} In 2006, Gran Turismo was inducted into GameSpot{{'}}s list of the greatest games of all time.{{cite web|url=http://www.gamespot.com/features/6148640/index.html|title=The Greatest Games of All Time: Gran Turismo|website=GameSpot|archive-url=https://web.archive.org/web/20071009124134/http://www.gamespot.com/features/6148640/index.html | archive-date=October 9, 2007}} In 2015, IGN listed Gran Turismo as the second most influential racing game of all time (after Pole Position), calling it "the grandfather of all modern console racing sims."

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