Grey Ghost Press

{{Short description|American publisher of tabletop roleplaying games}}

{{Infobox company

| name = Grey Ghost Games

| logo = GreyGhostGamesLogo.jpg

| foundation = 1995

| location = Randolph, Massachusetts,
United States

| key_people = Ann Dupuis, President

| industry = Games

| revenue = Unknown

| num_employees = 2 (Estimate)

| homepage = [http://www.fudgerpg.com/ FudgeRPG.com]

| footnotes = Source Dun & Bradstreet{{cite web|url=http://www.manta.com/c/mm7lk92/grey-ghost-press-inc |title=www.manta.com|publisher=Dun and Bradstreet|accessdate=2010-12-19}}

}}{{More citations needed|date=July 2025}}

Grey Ghost Press was founded in 1994 by Ann Dupuis after spending time working on the Fudge RPG system by Steffan O'Sullivan.{{Cite web|url=http://www.fudgerpg.com/about/about-ggg/grey-ghost.html|title = About Grey Ghost}} She initially created the company as Wild Mule Games in 1994, incorporated her company the following year as Ghostdancer Press, and then renamed it Grey Ghost Press.{{Cite book|author=Shannon Appelcline|title=Designers & Dragons|publisher=Mongoose Publishing|year=2011| isbn= 978-1-907702-58-7|pages=319–320}}

The company soon became the owner of the copyright to Fudge and began officially publishing the system with their first release Fudge 1995 Edition. Later they re-released the system as Fudge 1995 Expanded Edition.

The company also published other games based on the Fudge rules, such as Gatecrasher and Terra Incognita.

In 2000, Grey Ghost received the rights to publish an RPG based on Katherine Kurtz's fantasy world Deryni and the Eleven Kingdoms.

The Deryni Adventure Game was nominated for the "Role-Playing Game of the Year" at the 2006 Origins Game Fair Awards.{{Cite web|url=http://www.derynirealms.com/|title=The Deryni Adventure Game|website=www.derynirealms.com}}

Fudge RPG

{{main|Fudge (role-playing game system)}}

The Freeform Universal Donated Game Engine was created in 1992 by Steffan O'Sullivan on the rec.games.design newsgroup. Its design focuses more on the story and the player instead of dice throws.

References

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