Hades (video game)

{{short description|2020 video game}}

{{Infobox video game

| title = Hades

| image = Hades cover art.jpg

| developer = Supergiant Games{{efn|iOS version ported by Secret 6}}

| publisher = Supergiant Games{{efn|The PlayStation and Xbox versions were published on physical media by Private Division. iOS port published by Netflix.}}

| producer =

| designer = {{Unbulleted list|Amir Rao|Gavin Simon|Greg Kasavin|Eduardo Gorinstein|Alice Lai}}

| programmer = {{Unbulleted list|Gavin Simon|Andrew Wang|Dexter Friedman|Alice Lai|Nikola Sobajic}}

| artist = Jen Zee

| writer = Greg Kasavin

| composer = Darren Korb

| platforms = {{Unbulleted list|macOS|Nintendo Switch|Microsoft Windows|PlayStation 4|PlayStation 5|Xbox One|Xbox Series X/S|iOS}}

| released = {{Unbulleted list|macOS, Switch, Windows|September 17, 2020|PS4, PS5, Xbox One, Series X/S|August 13, 2021|iOS|March 19, 2024}}

| genre = Roguelike, action role-playing

| modes = Single-player

}}

Hades is a 2020 roguelike action role-playing game developed and published by Supergiant Games. It was released for macOS, Nintendo Switch, and Windows following an early access release in December 2018. It was later released for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S in August 2021, and

was released for iOS in March 2024 through Netflix Games.

Players control Zagreus, the son of Hades, as he attempts to escape from the Underworld to reach Mount Olympus, at times aided by boons the other Olympians bestow on him. Each run contains a random series of rooms populated with enemies and rewards. The game features a hack and slash combat system; the player uses a combination of a main weapon attack, a special attack, a dash ability, and a magic ability to defeat enemies while avoiding damage to progress as far as possible. While Zagreus will often die, the player can use the treasure gained during runs to improve certain attributes or unlock new weapons and abilities to improve the chance of escaping on subsequent runs.

Hades was developed following Supergiant's Pyre, in which they wanted to explore procedural narrative storytelling. However, due to the nature of the gameplay, they found that players did not play through it multiple times to explore this. The roguelike structure of Hades allowed them to tell these branching stories to the player over the course of multiple playthroughs.

Hades has been cited among the greatest video games of all time, with critics praising its narrative, gameplay, art style, music, and voice acting. It sold more than a million copies{{Cite news |author1=Rachel Watts |date=2020-09-21 |title=Mythological roguelike Hades has sold more than 1 million copies |url=https://www.pcgamer.com/mythological-roguelike-hades-has-sold-more-than-1-million-copies/ |access-date=2024-01-26 |work=PC Gamer |language=en}} and was named game of the year by several award ceremonies and media publications. A sequel, Hades II, was released in early access in 2024.

Gameplay

File:Hades_video_game_screenshot.jpg

The player controls Zagreus, the prince of the Underworld, who seeks to escape the realm to get away from his unloving father, Hades, and reach his mother Persephone in the mortal world. Along his quest, the other Olympians support him, granting him gifts called Boons to help him fight the beings that guard the exit to the Underworld. He is also aided by notorious residents of the Underworld, such as Sisyphus, Eurydice, and Patroclus. The game world is divided between four main dungeons; Tartarus, Asphodel, Elysium, and the Temple of Styx, each representing one of the regions of the Underworld, with each new region being unlocked upon clearing the previous.

The game is presented in an isometric view, with the player controlling Zagreus. The player starts a run by fighting through several rooms drawn from a pool of pre-determined layouts, with the order they appear in and the enemies that appear being randomized. The game features a hack and slash combat system.{{cite news |last1=Cassidy |first1=Ruth |title=How Supergiant Games made the hack'n'slash accessible with Hades |url=https://www.rockpapershotgun.com/2020/06/24/how-supergiant-games-made-the-hacknslash-accessible-with-hades/ |website=Rock, Paper, Shotgun |publisher=Gamer Network |access-date=11 December 2020 |date=24 June 2020 |archive-date=18 January 2021 |archive-url=https://web.archive.org/web/20210118234325/https://www.rockpapershotgun.com/2020/06/24/how-supergiant-games-made-the-hacknslash-accessible-with-hades/ |url-status=live}} The player has a primary attack and a secondary "special" attack depending on their pre-determined weapon of choice, a magic "cast" that can be used from a distance, a dash that provides momentary intangibility and mobility, allows the player to phase through thin enough walls and gaps, and can deal damage when combined with an attack or Boon, and a summon attack that can call upon the power of one of the Gods. Throughout a run, the Olympians will provide Boons, each of which provides a choice of three persistent boosts and effects for that run that the player can select from. The Boons are themed based on the Olympian; for example, Zeus's Boons provide lightning damage effects and Poseidon's provide push-back wave effects.

The player moves through rooms to gradually ascend through the Underworld; after clearing a room, the player is given the room's rewards, allowing them to grow stronger or recover lost health points. However, if Zagreus' health points drop to zero while he has no "death defiance" tokens left, he is defeated and taken by the river Styx back to the House of Hades, which effectively acts as the game's overworld between attempts. Hades features a combination of roguelike and dungeon-crawler elements, where obols and certain types of upgrades are lost upon death and must be collected anew each time, while other types of currency can be used at the House to purchase permanent upgrades that affect future attempts. After clearing a certain number of rooms in a region, the player must fight the bosses of the region to advance to the next; at least one of the three Furies in Tartarus, the skeletonized Lernaean Hydra in Asphodel, Theseus and Asterius in Elysium, and Hades at the gates of the Underworld.

Between runs, Zagreus can explore the House of Hades before setting out on a new escape attempt. Here, the player can use items recovered from runs to impact the meta-game. The player can unlock and upgrade abilities for Zagreus, order construction of new Underworld features that can appear in future runs, or obtain or upgrade new weapons. They can also have Zagreus interact with the various characters of the Underworld and improve his standing with them, which provide narrative elements to the game and can also provide quests with additional rewards.{{cite web | url = https://www.polygon.com/2018/12/7/18131003/hades-supergiant-games-impressions | title = Hades blends God of War with Binding of Isaac in marvelous ways | first = Rush | last = Frustick | date = December 7, 2018 | access-date = December 7, 2018 | work = Polygon | archive-date = November 8, 2020 | archive-url = https://web.archive.org/web/20201108192459/https://www.polygon.com/2018/12/7/18131003/hades-supergiant-games-impressions | url-status = live}}{{cite web | url = https://kotaku.com/i-am-going-to-play-a-ton-of-hades-1830948807 | title = I Am Going To Play A Ton Of Hades | first = Heather | last = Alexandria | date = December 7, 2018 | access-date = December 10, 2018 | work = Kotaku | archive-date = February 26, 2021 | archive-url = https://web.archive.org/web/20210226122745/https://kotaku.com/i-am-going-to-play-a-ton-of-hades-1830948807 | url-status = live}}{{cite web | url = https://www.pcgamer.com/hades-is-already-a-killer-combat-game-in-early-access/ | title = Hades is already a killer combat game in early access | first = Tom | last = Senior | date = December 10, 2018 | access-date = December 10, 2018 | work = PC Gamer | archive-date = November 23, 2020 | archive-url = https://web.archive.org/web/20201123225548/https://www.pcgamer.com/hades-is-already-a-killer-combat-game-in-early-access/ | url-status = live}} The player can also romance some non-player characters (NPCs) as the plot progresses.

After defeating Hades at least once, the player can manually customize and increase the difficulty of the gameplay by using the Pact of Punishment, allowing them to add extra challenges or modify aspects of the game. For example, the Pact can increase the attack power, health or the number of enemies on runs, and change parts of gameplay by changing boss fights, such as allowing Theseus to use a machine-gun-mounted chariot or adding an extra phase to Hades' boss fight. By continuously increasing difficulty, the player can continue to receive rare rewards after runs, unlock special decorative items back at the House, and progress certain NPC subplots.

Alternatively, the player can activate a setting called God Mode, which makes the player character stronger after each failed run through the Underworld. This allows players who struggle with the game to progress more easily and experience the full story of the game.

Plot

Zagreus (Darren Korb), the son and Firstborn of Hades (Logan Cunningham), seeks to escape his father's realm in the Underworld. He is aided in his quest by his adoptive mother Nyx (Jamie Landrum), the Gods of Olympus to whom he has reached out, and other inhabitants of the Underworld. Hades claims that escape is impossible and hinders Zagreus by unleashing the Underworld's monsters on him. When Zagreus is slain, he is revived at the House of Hades, a palace where he and other Chthonic gods reside, which he leaves to attempt another escape.

It is eventually revealed that Zagreus wishes to escape the Underworld to find Persephone (Laila Berzins), his biological mother, whom he never knew due to being told that he was the child of Nyx. Hades refuses to allow her name to be spoken in his House, and it is said that those who disobey this order will be punished. Nyx decides to help Zagreus find the truth about his birth mother by putting him in contact with his relatives on Olympus. After reaching the exit to the Underworld and defeating Hades, Zagreus finds Persephone at a cottage in Greece. After they reunite, Zagreus discovers that since he, like Hades, is bound to the Underworld, he will quickly die after reaching the surface. Despite this, he promises to keep escaping the Underworld to spend time with Persephone and learn the truth about her absence.

Over the course of these visits, it is revealed that Zeus (Peter Canavese) "gave" Persephone to Hades as a reward for ruling over the Underworld, with the other Olympians believing that she simply disappeared. The two had a loving marriage until Zagreus was stillborn due to the Fates having decreed that Hades would never have an heir. Persephone ran away in grief but refused to return to her birthplace on Olympus, which she disliked due to the Olympians' constant bickering. Nyx eventually resurrected Zagreus after making a deal with the Fates. Persephone refuses to return to the Underworld because she fears retribution towards Hades if the Olympians discover the truth about her disappearance. Zagreus eventually convinces her to return after reminding her of the bonds of family, and Charon (Logan Cunningham) ferries them to the House of Hades. Persephone resumes her duties as Queen of the Underworld and Hades, now with renewed respect for his son, requests that Zagreus continue his escape attempts to identify further security vulnerabilities in the Underworld.

In an epilogue, Persephone tells Zagreus of her idea of reconciling with the Olympians by inviting them to a feast in the House. At the feast, they claim that Hades and Persephone eloped and had Zagreus, while saying that due to her having eaten Underworld pomegranate seeds, she can only leave the Underworld a few months out of the year. The Olympians accept this explanation, though it is implied they know the truth and wish to move on. With everyone reconciled, Zagreus' duties to escape his home continue.

Development

Following the release of their previous game, Pyre, Supergiant Games was interested in opening up their development process, intending to use player feedback to improve both gameplay and narrative elements. The studio thus opted for an early access approach in developing Hades, after establishing the game's foundation.{{cite web | url = http://www.gamasutra.com/view/news/333495/Supergiants_fourth_outing_Hades_introduces_a_more_mature_organized_dev_process.php | title = Supergiant's fourth outing Hades introduces a more mature, organized dev process | first = Bryant | last = Francis | date = January 17, 2019 | access-date = January 17, 2019 | work = Gamasutra | archive-date = April 15, 2021 | archive-url = https://web.archive.org/web/20210415110158/https://gamasutra.com/view/news/333495/Supergiants_fourth_outing_Hades_introduces_a_more_mature_organized_dev_process.php | url-status = dead }} As Supergiant was still a small team of about 20 employees, they knew they could only support early access across one platform, with the intent to then port to other platforms near the completion of the game. Supergiant had spoken to Epic Games and learned of their intent to launch their own Epic Games Store, and felt the experimental platform was an appropriate match with Hades. Supergiant's decision was made in part due to Epic's focus on content creators, as Supergiant had developed Hades in mind to be a game favorable to streamers, which would be benefited through the Epic Games Store. Supergiant anticipated that Hades would take about three years to complete, comparable to the development time of their previous titles.

In terms of the game's narrative and approach, the Supergiant team had discussed what type of game they wanted to make next, and settled on a concept that would be easy to pick up and play, which could be played in very short periods, and had opportunities for expanding on after release, driving them towards a roguelike game, which have generally best utilized the early access approach. The roguelike approach also fit well with their past gameplay design goals, where they aimed to continue to add in new tricks or tools for the player that would make them reconsider how they have been playing the game to that point. Pyre had been an attempt to create a branching open-ended narrative, but once the game was released, Supergiant recognized that most players would only play through the game once and thus lose out on the branching narrative perspective. With Hades established as a roguelike, the team felt the branching narrative approach would be much more appropriate since the genre calls for players to repeatedly play through the game.{{cite news | url = https://www.rockpapershotgun.com/2020/02/12/how-hades-plays-with-greek-myths/ | title = How Hades plays with Greek myths | first = Alex | last = Wiltshire | date = February 12, 2020 | access-date = February 12, 2020 | work = Rock Paper Shotgun | archive-date = January 16, 2021 | archive-url = https://web.archive.org/web/20210116000722/https://www.rockpapershotgun.com/2020/02/12/how-hades-plays-with-greek-myths/ | url-status = live }}

For the setting, Supergiant considered revisiting the worlds from their previous games but felt a wholly new setting would be better. Supergiant's creative director Greg Kasavin came onto the idea of Greek mythology, a topic he had been interested in since his youth. Originally, it was planned to name the game Minos, with the hero Theseus as the player-character seeking an exit from the ever-shifting mazes of Minos. The mazes readily supported the roguelike facets but Supergiant found it difficult to incorporate the branching narrative factors. They also found that Theseus was too generic of a character to fit their narrative.{{cite web | url = https://www.theverge.com/2021/3/5/22315749/hades-theseus-worst-character-zagreus-supergiant | title = Hades almost starred its worst character | first = Megan | last = Farokhmanesh | date = March 5, 2021 | access-date = March 7, 2021 | work = The Verge | archive-date = November 29, 2022 | archive-url = https://web.archive.org/web/20221129142106/https://www.theverge.com/2021/3/5/22315749/hades-theseus-worst-character-zagreus-supergiant | url-status = live }}

During a work break, Kasavin researched more into Greek myths and found that Hades was underrepresented in these stories, as the Olympians feared him. This discovery led Kasavin towards having the game centered on Zagreus attempting to escape from Hades and the Underworld as a more interesting narrative approach. Kasavin compared the gods as "a big dysfunctional family that we can see ourselves in", and that by having Zagreus repeatedly try and fail to escape from Hades, it would provide both the type of slapstick comedy that he felt captured the relationships in this "family", as well as the player experience typically associated with roguelikes where one moment the player may feel invincible only to be quickly defeated and brought back to the start the next moment. The change from Theseus to Zagreus had minimal impact on the game content they had developed to that point, and helped in establishing the gameplay connection to the narrative; Theseus remained in the game but his role became that of a boss character, transforming him to a boastful villain along with a tag-team partner of Asterius the minotaur. The Greek God narrative also informs the benefits that the player obtains as they progress through the game, representing the different powers of the gods, and various gameplay elements such as Trials of the Gods, emphasizing the fickle relationship the gods had with each other. These bits of dialog are advanced with each run through the game, thus making each attempt to escape meaningful compared to traditional roguelikes, which Supergiant felt would help draw more players into the game.{{cite web | url = https://www.vice.com/en/article/889zqa/how-hades-made-a-genre-known-for-being-impossibly-hard-accessible | title = How 'Hades' Made a Genre Known For Being Impossibly Hard Accessible | first = Patrick | last = Klepek | date = October 5, 2020 | access-date = October 5, 2020 | work = Vice | archive-date = May 22, 2021 | archive-url = https://web.archive.org/web/20210522213122/https://www.vice.com/en/article/889zqa/how-hades-made-a-genre-known-for-being-impossibly-hard-accessible | url-status = live }}

In contrast to Bastion and Transistor, which were more linear games and thus had more control over how the player progressed, Hades presented the challenge of writing dialog for the multitude of routes the player could progress in the game. Kasavin and his writers drafted out about ten hours' worth of dialog between Zagreus and the non-player characters based on a large number of potential chained events that could happen to the player. For example, while in a run, the player may encounter Eurydice, and on return to the main hub after failing the run, meet Eurydice's husband Orpheus, who, because of that prior meeting, asks the player to deliver a message to Eurydice the next time they encounter her. These dialog events also tied into improvements at the hub once the player saw through the chain of events.

Supergiant remained committed to honoring the Greek mythology throughout the game. The game's art, primarily by in-house artist Jen Zee, show all of the Olympians as attractive with tasteful homage to the "heroic nudity" of ancient Greek art, according to Kasavin.{{cite web | url = https://kotaku.com/why-everyones-horny-for-hades-1845245468 | title = Why Everyone's Horny For Hades | first = Ash | last = Parrish | date = October 1, 2020 | access-date = March 7, 2021 | work = Kotaku | archive-date = March 16, 2023 | archive-url = https://web.archive.org/web/20230316181944/https://kotaku.com/why-everyones-horny-for-hades-1845245468 | url-status = live }} The game also explores the diverse sexuality that was present in the Greek myths; Zagreus is bisexual and in certain routes polyamorous, while one side narrative explores the gay relationship between Achilles and Patroclus.{{cite magazine | url = https://www.wired.com/story/hades-ancient-greek-masculinity-classics-representation/ | title = What Hades Can Teach Us About Ancient Greek Masculinity | first = Autumn | last = Wright | date = January 16, 2021 | access-date = March 7, 2021 | magazine = Wired | archive-date = December 4, 2022 | archive-url = https://web.archive.org/web/20221204124301/https://www.wired.com/story/hades-ancient-greek-masculinity-classics-representation/ | url-status = live }}

During the development process of Hades, Supergiant decided to rewrite their custom game engine to provide better game performance and better cross platform support. Their original engine, which was written in C# and used the Microsoft XNA framework, had been used by the studio for all of their games since Bastion. While making Hades, due to the technical limitations and difficulties of hardware porting and other performance aspects, Supergiant decided to rewrite their engine using C++ based on the framework The Forge to benefit from the increased performance that native code provides.{{cite web |title=The Forge |url=https://github.com/ConfettiFX/The-Forge#supergiant-games-hades |website=GitHub |access-date=12 August 2022 |archive-date=2 August 2022 |archive-url=https://web.archive.org/web/20220802081546/https://github.com/ConfettiFX/The-Forge#supergiant-games-hades |url-status=live }}

Release

Hades was announced at The Game Awards 2018 on December 6, 2018, and confirmed as one of the first third-party titles to be offered on the newly-announced Epic Games Store.{{cite web|url=https://www.theverge.com/2018/12/6/18129873/hades-supergiant-games-trailer-release-date-now|title=Hades is a new game from the makers of Pyre and Transistor, and it's out now in early access|last=Byford|first=Sam|date=December 6, 2018|work=The Verge|access-date=December 10, 2018|archive-date=February 10, 2021|archive-url=https://web.archive.org/web/20210210062407/https://www.theverge.com/2018/12/6/18129873/hades-supergiant-games-trailer-release-date-now|url-status=live}} According to Geoff Keighley, the host and organizer of the Game Awards show, Supergiant's Amir Rao and Greg Kasavin approached him at the 2018 D.I.C.E. Summit in February about Hades and their intention to release it as an early access title on the same day of the Game Awards.{{cite web|url=https://kotaku.com/how-the-game-awards-big-announcements-came-together-1831079796|title=How The Game Awards' Big Announcements Came Together|last=Schreier|first=Jason|date=December 13, 2018|work=Kotaku|access-date=December 13, 2018|archive-date=April 2, 2019|archive-url=https://web.archive.org/web/20190402145231/https://kotaku.com/how-the-game-awards-big-announcements-came-together-1831079796|url-status=live}} Hades was a timed-exclusive on the Epic Games Store, later releasing for Steam on December 10, 2019.{{cite web | url = https://www.pcgamesn.com/hades/release-date-steam | title = The first Epic Games store exclusive, Hades, hits Steam in December | first = Dustin | last = Bailey | date = August 22, 2019 | access-date = August 22, 2019 | work = PCGamesN | archive-date = August 22, 2019 | archive-url = https://web.archive.org/web/20190822205414/https://www.pcgamesn.com/hades/release-date-steam | url-status = live }} Supergiant officially released the game out of early access on September 17, 2020, coinciding with the release on the Nintendo Switch platform.{{cite web | url = https://kotaku.com/hades-is-out-of-early-access-now-and-we-love-it-1845088035 | title = Hades Is Out Of Early Access Now, And We Love It | first = Nathan | last = Grayson | date = September 17, 2020 | access-date = December 16, 2020 | work = Kotaku | archive-date = May 14, 2021 | archive-url = https://web.archive.org/web/20210514145437/https://kotaku.com/hades-is-out-of-early-access-now-and-we-love-it-1845088035 | url-status = live }} Though cross-save between the Windows and Switch version had been planned at that point, Supergiant had to put this off until a patch that was released in December 2020, with cross-saving enabled through the Epic Games Store account platform.{{cite web | url = https://www.gamespot.com/articles/hades-cross-saves-update-is-now-available-on-nintendo-switch/1100-6485610/ | title = Hades Cross-Saves Update Is Now Available On Nintendo Switch | first = Aron | last = Garst | date = December 16, 2020 | access-date = December 16, 2020 | work = GameSpot | archive-date = December 18, 2020 | archive-url = https://web.archive.org/web/20201218172435/https://www.gamespot.com/articles/hades-cross-saves-update-is-now-available-on-nintendo-switch/1100-6485610/ | url-status = live }}{{Cite web |last=Kaser |first=Rachel |date=2024-03-05 |title=Hades launches on mobile via Netflix on March 19 |url=https://venturebeat.com/games/hades-launches-on-mobile-via-netflix-on-march-19/ |access-date=2024-03-08 |website=VentureBeat |language=en-US}}

A physical Nintendo Switch release of Hades was released on March 19, 2021.{{Cite web|title=Hades deserves a physical edition and it's getting one on Nintendo Switch|url=https://www.destructoid.com/stories/hades-deserves-a-physical-edition-and-it-s-getting-one-on-nintendo-switch-620081.phtml|access-date=2021-02-17|website=Destructoid|language=english|archive-date=2021-02-17|archive-url=https://web.archive.org/web/20210217232115/https://www.destructoid.com/stories/hades-deserves-a-physical-edition-and-it-s-getting-one-on-nintendo-switch-620081.phtml|url-status=live}} Ports for PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S were released on August 13, 2021.{{cite web | url = https://www.vg247.com/2021/06/13/hades-finally-arrives-xbox-playstation-august/ | title = Hades finally arrives on Xbox and PlayStation in August | first = Dom | last = Peppiatt | date = June 13, 2021 | accessdate = June 13, 2021 | work = VG247 | archive-date = June 13, 2021 | archive-url = https://web.archive.org/web/20210613183322/https://www.vg247.com/2021/06/13/hades-finally-arrives-xbox-playstation-august/ | url-status = live }} An iOS port was released on March 19, 2024 through Netflix Games.{{Cite web |date=November 12, 2023 |title=HADES: Coming to iOS via Netflix Games! |url=https://www.supergiantgames.com/blog/hades-coming-to-ios-via-netflix-games/ |access-date=2023-11-12 |website=www.supergiantgames.com}}

Reception

{{Video game reviews

| MC = NS: 93/100{{cite web | url = https://www.metacritic.com/game/hades/critic-reviews/?platform=nintendo-switch | title = Hades for Switch Reviews | publisher = Metacritic | access-date = November 19, 2020 | url-status = live |archive-url= https://web.archive.org/web/20220809021032/https://www.metacritic.com/game/switch/hades |archive-date= August 9, 2022}}
PC: 93/100{{cite web | url = https://www.metacritic.com/game/hades/critic-reviews/?platform=pc | title = Hades for PC Reviews | publisher = Metacritic | access-date = December 19, 2020 | url-status = live |archive-url= https://web.archive.org/web/20220318050501/https://www.metacritic.com/game/pc/hades |archive-date = March 18, 2022 }}
PS5: 93/100{{cite web | url = https://www.metacritic.com/game/hades/critic-reviews/?platform=playstation-5 | title = Hades for PlayStation 5 Reviews | publisher = Metacritic | access-date = August 27, 2021 | url-status = live |archive-url= https://web.archive.org/web/20220809021023/https://www.metacritic.com/game/playstation-5/hades |archive-date = August 9, 2022}}
XSX: 93/100{{cite web | url = https://www.metacritic.com/game/hades/critic-reviews/?platform=xbox-series-x | title = Hades for Xbox Series X Reviews | publisher = Metacritic | access-date = August 27, 2021 | url-status = live |archive-url= https://web.archive.org/web/20220809020812/https://www.metacritic.com/game/xbox-series-x/hades |archive-date= August 9, 2022 }}

| Destruct = 9/10{{cite web | url = https://www.destructoid.com/stories/review-hades-603497.phtml | title = Review: Hades | first= Jordon | last = Devore | date = September 20, 2020 | access-date = September 20, 2020 | work = Destructoid |archive-url= https://web.archive.org/web/20220416142519/https://www.destructoid.com/reviews/review-hades/ |archive-date= April 16, 2022 }}

| Edge = 9/10

| Fam = 38/40

| GI = 8.5/10{{cite magazine | url = https://www.gameinformer.com/review/hades/hades-review-the-highs-and-lows-of-repetition | title = Hades Review – The Highs And Lows Of Repetition | first = Matt | last = Miller | date= September 17, 2020 | access-date = September 17, 2020 | magazine = Game Informer | url-status = live |archive-url= https://web.archive.org/web/20220318204329/https://www.gameinformer.com/review/hades/hades-review-the-highs-and-lows-of-repetition |archive-date= March 18, 2022}}

| GSpot = 9/10{{cite web | url = https://www.gamespot.com/reviews/hades-review-however-long-it-takes/1900-6417568/| title = Hades Review – However Long It Takes | first= Suriel | last= Vazquez | date = September 18, 2020 | access-date = September 20, 2020 | work = GameSpot |archive-url= https://web.archive.org/web/20220531092949/https://www.gamespot.com/reviews/hades-review-the-long-hard-road-out-of-hell/1900-6417568/ |archive-date = May 31, 2022}}

| IGN = 9/10{{cite web | url = https://www.ign.com/articles/hades-review | title = Hades Review | first = Nick | last = Lemon | date = September 17, 2020 | access-date = September 20, 2020 | work = IGN |archive-url= https://web.archive.org/web/20220614163730/https://www.ign.com/articles/hades-review |archive-date= June 14, 2022 }}

| JXV = 18/20{{Cite web |last=Gregoire |first=Aubin |date=September 23, 2020 |title=Test Hades : Tout droit au Panthéon du Rogue-Lite ! |trans-title=Hades Test: Straight to the Rogue-Lite Pantheon! |url=https://www.jeuxvideo.com/test/1292489/hades-tout-droit-au-pantheon-du-rogue-lite.htm |archive-url=https://web.archive.org/web/20220531141820/https://www.jeuxvideo.com/test/1292489/hades-tout-droit-au-pantheon-du-rogue-lite.htm |archive-date=May 31, 2022 |access-date=June 1, 2021 |website=Jeuxvideo.com |language=fr}}

| NLife = {{Rating|10|10}}{{cite web | url = https://www.nintendolife.com/reviews/switch-eshop/hades | title = Hades Review (Switch eShop) | first = PJ| last = O'Reilly| date = September 20, 2020 | access-date = February 17, 2021 | work = Nintendo Life |archive-url= https://web.archive.org/web/20220820201551/https://www.nintendolife.com/reviews/switch-eshop/hades |archive-date= August 20, 2022 }}

| NWR = 10/10{{cite web | url = https://www.nintendoworldreport.com/review/55013/hades-switch-review | title = Hades (Switch) Review | first = Joe| last = DeVader| date = September 24, 2020 | access-date = February 17, 2021 | work = Nintendo World Report |archive-url= https://web.archive.org/web/20220531173648/https://www.nintendoworldreport.com/review/55013/hades-switch-review |archive-date= May 31, 2022 }}

| PCGUS = 90/100{{cite web | url = https://www.pcgamer.com/hades-review/ | title = Hades Review | first = Jody | last = MacGregor | date = September 18, 2020 | access-date = September 20, 2020 | work = PC Gamer |archive-url= https://web.archive.org/web/20220531054618/https://www.pcgamer.com/hades-review/ |archive-date= May 31, 2022 }}

| TG = {{Rating|5|5}}{{cite web | url = https://www.theguardian.com/games/2020/oct/01/hades-review-a-sexy-scintillating-sojourn-in-the-greek-underworld | title = Hades review: a sexy, scintillating sojourn in the Greek underworld | first = Keza| last = MacDonald| date = October 1, 2020 | access-date = February 17, 2021 | work = The Guardian |archive-url= https://web.archive.org/web/20220626175517/https://www.theguardian.com/games/2020/oct/01/hades-review-a-sexy-scintillating-sojourn-in-the-greek-underworld |archive-date= June 26, 2022 |url-status= live}}

| EuroG = Essential{{cite web |last1=Donlan |first1=Christian |title=Hades review - Of myth and mayhem |url=https://www.eurogamer.net/articles/2020-09-17-hades-review-of-myth-and-mayhem |website=Eurogamer |date=21 December 2020 |access-date=3 October 2021 |archive-url= https://web.archive.org/web/20220531054615/https://www.eurogamer.net/hades-review-of-myth-and-mayhem |archive-date= May 31, 2022 |url-status= live}}

}}

Hades received "universal acclaim", according to review aggregator Metacritic. Critics praised Hades for its story, characters, gameplay and soundtrack.{{Cite web |last=Gilliam |first=Ryan |date=2020-09-24 |title=Hades is a near-flawless romp through hell after two years of early access |url=https://www.polygon.com/reviews/2020/9/24/21453043/hades-review-switch-windows-early-access-supergiant-roguelite-impressions |access-date=2020-11-08 |website=Polygon |language=en |archive-date=2021-05-22 |archive-url=https://web.archive.org/web/20210522213122/https://www.polygon.com/reviews/2020/9/24/21453043/hades-review-switch-windows-early-access-supergiant-roguelite-impressions |url-status=live }}{{Cite news |last=Castello |first=Jay |date=2020-09-17 |title=Hades review |language=en-US |website=Rock, Paper, Shotgun |url=https://www.rockpapershotgun.com/2020/09/17/hades-review/ |access-date=2020-11-08 |archive-date=2021-01-26 |archive-url=https://web.archive.org/web/20210126104732/https://www.rockpapershotgun.com/2020/09/17/hades-review/ |url-status=live }} IGN praised the characters, writing that they each "[felt] like an authentic reinterpretation of a classic Greek myth...they're all a joy to behold."{{Cite web|last=Limon|first=Nick|date=17 September 2020|title=Hades Review|url=https://www.ign.com/articles/hades-review|url-status=live|access-date=8 March 2021|website=IGN|archive-date=14 June 2022|archive-url=https://web.archive.org/web/20220614163730/https://www.ign.com/articles/hades-review}} The Guardian liked art director Jen Zee's work on the game, particularly her portraits of the characters, calling them "wonderfully drawn" and "with appropriate godlike profiles." Jordan Devore of Destructoid enjoyed the story, feeling the dialogue made use of its non-linear nature "without coming across as artificial".{{Cite web |last=Devore |first=Jordan |date=2020-09-20 |title=Review: Hades |url=https://www.destructoid.com/reviews/review-hades/ |url-status=live |archive-url=https://web.archive.org/web/20210723022241/https://www.destructoid.com/reviews/review-hades/ |archive-date=2021-07-23 |access-date=2021-06-18 |website=Destructoid |language=en-CA}} Game Informer{{'}}s Matt Miller felt that "the combat is fast-paced and challenging" and there was variety in the enemies Zagreus would face, although Miller thought that the combat could rely on button mashing at certain points.{{Cite magazine |last=Miller |first=Matt |date=2021-08-10 |title=Hades Review – The Highs And Lows Of Repetition |url=https://www.gameinformer.com/review/hades/hades-review-the-highs-and-lows-of-repetition |url-status=live |archive-url=https://web.archive.org/web/20220318204329/https://www.gameinformer.com/review/hades/hades-review-the-highs-and-lows-of-repetition |archive-date=2022-03-18 |access-date=2021-06-18 |magazine=Game Informer |language=en}} Suriel Vazquez, writing for GameSpot felt that the worldbuilding complimented "a robust postgame that... offers even more reasons to play an already entrancing mix of RPG and action combat".{{Cite web |last=Vazquez |first=Suriel |date=2021-08-11 |title=Hades Review – The Long, Hard Road Out of Hell |url=https://www.gamespot.com/reviews/hades-review-the-long-hard-road-out-of-hell/1900-6417568/ |url-status=live |archive-url=https://web.archive.org/web/20201112230826/https://www.gamespot.com/reviews/hades-review-the-long-hard-road-out-of-hell/1900-6417568/ |archive-date=2020-11-12 |access-date=2021-06-18 |website=GameSpot |language=en-US}}

During its nearly two-year long early access period, Hades sold 700,000 copies. Within three days of its official release, it sold an additional 300,000 copies for a sales total of over one million.{{cite web |last=Gurwin |first=Gabe |date=September 20, 2020 |title=Hades Has Sold 1 Million Copies, Nearly One-Third Sold In Last Few Days |url=https://www.gamespot.com/articles/hades-has-sold-1-million-copies-nearly-one-third-sold-in-last-few-days/1100-6482388/?ftag=CAD-01-10abi2f |access-date=September 20, 2020 |work=GameSpot |archive-date=November 28, 2020 |archive-url=https://web.archive.org/web/20201128153906/https://www.gamespot.com/articles/hades-has-sold-1-million-copies-nearly-one-third-sold-in-last-few-days/1100-6482388/?ftag=CAD-01-10abi2f |url-status=live }} Hades has been described by several outlets as one of the greatest games of all time.{{Cite web |last1=West |first1=Josh |last2=Donnelly |first2=Joe |last3=Weber |first3=Rachel |last4=Wald |first4=Heather |date=2021-11-23 |title=The 50 best games of all time |url=https://www.gamesradar.com/best-games-of-all-time/ |access-date=2023-12-23 |website=GamesRadar+ |language=en}}{{Cite web |author= |date=2021-12-31 |title=The Top 100 Video Games of All Time |url=https://www.ign.com/articles/the-best-100-video-games-of-all-time |access-date=2023-12-23 |website=IGN |language=en}}{{Cite web |last=Sinha |first=Ravi |date=2022-04-11 |title=Top 30 Video Games of All Time |url=https://gamingbolt.com/top-30-video-games-of-all-time |access-date=2023-12-23 |website=GamingBolt |language=en-US}}{{Cite web |date=2022-09-10 |title=The 100 best video games of all time, ranked |url=https://ftw.usatoday.com/lists/best-video-games |access-date=2023-12-23 |website=For The Win |language=en-US}}{{Cite web |last=Young |first=Georgina |date=2023-01-27 |title=The best 100 games of all time, ranked |url=https://videogames.si.com/guides/best-games |access-date=2023-12-23 |website=Video Games on Sports Illustrated |language=en}}{{Cite web |last=Colantonio |first=Giovanni |last2=Franzese |first2=Tomas |last3=Hill |first3=Sam |date=2023-05-05 |title=The 50 best video games of all time |url=https://www.digitaltrends.com/gaming/50-best-games-of-all-time/ |access-date=2023-12-23 |website=Digital Trends |language=en}}{{Cite web |last=White |first=Sam |last2=Leedham |first2=Robert |date=2023-05-10 |title=The 100 greatest video games of all time, ranked by experts |url=https://www.gq-magazine.co.uk/article/best-video-games-all-time |access-date=2023-12-23 |website=British GQ |language=en-GB}}

=Speedrunning community=

Hades has attracted a large speedrunning community due to the roguelike nature of the game and high replayability.{{Cite web |last=Notis |first=Ari |date=2020-10-13 |title=How Hades Speedrunners Clear The Game In Under Eight Minutes |url=https://kotaku.com/how-hades-speedrunners-clear-the-game-in-under-eight-mi-1845352749 |access-date=2023-08-04 |website=Kotaku |language=en}} In August 2023, a speedrun of the game received attention from the media and developers for successfully beating the game on maximum difficulty, which was previously thought to be impossible.{{Cite web |last=Bardhan |first=Ashley |date=2023-08-04 |title=Hades' 'Impossible' Setting Just Got Beaten For The First Time |url=https://kotaku.com/hades-impossible-run-haelian-64-heat-angel1c-youtube-1850708543 |access-date=2023-08-04 |website=Kotaku |language=en}}{{Cite web |last=Cryer |first=Hirun |date=2023-08-03 |title=Days after it's deemed impossible, Hades god beats unmodded 64 Heat run "arguably unachievable in thousands of hours" |url=https://www.gamesradar.com/days-after-its-deemed-impossible-hades-god-beats-unmodded-64-heat-run-arguably-unachievable-in-thousands-of-hours/ |access-date=2023-08-04 |website=GamesRadar+ |language=en}}{{Cite web |last=Allsop |first=Ken |date=2023-08-03 |title=A Hades player just beat one of gaming's most 'impossible' challenges |url=https://www.pcgamesn.com/hades/64-heat-run-angel1c |access-date=2023-08-04 |website=PCGamesN |language=en-US}}

=Awards=

Hades won several awards and honors. At the 10th Annual New York Game Awards, it won in the Game of the Year, Best Music, Best Writing, and Best Acting categories.{{Cite web |last=Stockdale |first=Henry |date=2021-01-27 |title=Hades Takes Game Of The Year At 10th Annual New York Game Awards |url=https://www.nintendolife.com/news/2021/01/hades_takes_game_of_the_year_at_10th_annual_new_york_game_awards |url-status=live |archive-url=https://web.archive.org/web/20210127110058/https://www.nintendolife.com/news/2021/01/hades_takes_game_of_the_year_at_10th_annual_new_york_game_awards |archive-date=2021-01-27 |access-date=2021-02-15 |website=Nintendo Life |language=en-GB}} Several publications considered it one of the best video games of 2020, including Polygon,{{Cite web|last=Myers|first=Maddy|date=2020-12-14|title=Why Hades is Polygon's game of the year|url=https://www.polygon.com/22167819/hades-game-of-the-year-2020|access-date=2020-12-15|website=Polygon|language=en|archive-date=2021-05-13|archive-url=https://web.archive.org/web/20210513194351/https://www.polygon.com/22167819/hades-game-of-the-year-2020|url-status=live}} Giant Bomb,{{Cite AV media |url=https://www.giantbomb.com/shows/game-of-the-year-2020-day-five/2970-20912 |title=Giant Bombcast Game of the Year 2020: Day Five |date=2021-01-22 |language=en |access-date=2021-01-23 |archive-url=https://web.archive.org/web/20210124143025/https://www.giantbomb.com/shows/game-of-the-year-2020-day-five/2970-20912 |archive-date=2021-01-24 |url-status=live |via=Giant Bomb}} IGN,{{Cite web |date=21 December 2020 |title=IGN's Game of the Year 2020 |url=https://www.ign.com/articles/game-of-the-year-2020 |url-status=live |archive-url=https://web.archive.org/web/20201227203833/https://www.ign.com/articles/game-of-the-year-2020 |archive-date=2020-12-27 |access-date=2020-12-22 |website=IGN |language=en}} USGamer,{{cite web | url = https://www.usgamer.net/articles/usg-game-of-the-year-2020-hades-rebuilding-home | title = USG Game of the Year 2020: Hades Isn't Just About Escaping Home, But Rebuilding It | first = Eric | last = Van Allen | date = December 23, 2020 | access-date = December 23, 2020 | work = USGamer | archive-date = April 29, 2021 | archive-url = https://web.archive.org/web/20210429110028/https://www.usgamer.net/articles/usg-game-of-the-year-2020-hades-rebuilding-home | url-status = dead }} Destructoid,{{cite web | url = https://www.destructoid.com/stories/destructoid-s-award-for-overall-best-game-of-2020-goes-to--614228.phtml | title = Destructoid's award for Overall Best Game of 2020 goes to... | first = Chris | last = Carter | date = December 23, 2020 | access-date = December 23, 2020 | work = Destructoid | archive-date = April 15, 2021 | archive-url = https://web.archive.org/web/20210415195401/https://www.destructoid.com/stories/destructoid-s-award-for-overall-best-game-of-2020-goes-to--614228.phtml | url-status = live }} Time,{{Cite magazine |last=Austin |first=Patrick Lucas |last2=Dockterman |first2=Eliana |last3=Clark |first3=Peter Allen |last4=Fitzpatrick |first4=Alex |date=2020-11-20 |title=The 10 Best Video Games of 2020 |url=https://time.com/5912417/best-video-games-2020/ |url-status=live |archive-url=https://web.archive.org/web/20201120144443/https://time.com/5912417/best-video-games-2020/ |archive-date=2020-11-20 |access-date=2020-12-03 |magazine=Time}} The Washington Post,{{Cite news |last=Park |first=Gene |display-authors=etal |date=2020-12-07 |title=The best video games of 2020 |url=https://www.washingtonpost.com/video-games/reviews/best-video-games-2020/?arc404=true |url-status=live |archive-url=https://web.archive.org/web/20210205175204/https://www.washingtonpost.com/video-games/reviews/best-video-games-2020/?arc404=true |archive-date=2021-02-05 |access-date=2020-12-11 |newspaper=The Washington Post}} Slant Magazine,{{Cite web |last=Clark |first=Justin |display-authors=etal |date=7 December 2020 |title=The 25 Best Video Games of 2020 |url=https://www.slantmagazine.com/features/the-25-best-video-games-of-2020/ |url-status=live |archive-url=https://web.archive.org/web/20210219072156/https://www.slantmagazine.com/features/the-25-best-video-games-of-2020/ |archive-date=2021-02-19 |access-date=2020-12-11 |website=Slant}} and Entertainment Weekly.{{Cite web |last=Romano |first=NIck |last2=Lewis |first2=Evan |date=2020-12-18 |title=The best videogames of 2020 |url=https://ew.com/gaming/best-videogames-of-2020/ |url-status=live |archive-url=https://web.archive.org/web/20201218131104/https://ew.com/gaming/best-videogames-of-2020/ |archive-date=2020-12-18 |access-date=2020-12-28 |website=EW.com |language=EN}} It won Game of the Year at the 17th British Academy Games Awards, the 24th Annual D.I.C.E. Awards, the inaugural Gayming Awards,{{Cite web |last=Wen |first=Alan |date=2021-01-26 |title=Gayming Awards announce winners of inaugural 2021 event |url=https://www.nme.com/news/gaming-news/gayming-awards-2021-winners-2888516 |url-status=live |archive-url=https://web.archive.org/web/20210419231043/https://www.nme.com/news/gaming-news/gayming-awards-2021-winners-2888516 |archive-date=2021-04-19 |access-date=2021-04-05 |website=NME}} the 21st Game Developers Choice Awards, and the inaugural Global Industry Game Awards.{{Cite web|title=IGDA Announces First Global Industry Game Awards Winners|url=https://igda.org/news-archive/igda-announces-first-global-industry-game-awards-winners/|date=2021-08-30|website=IGDA|language=en-US|access-date=2021-09-05|archive-date=2021-09-01|archive-url=https://web.archive.org/web/20210901160605/https://igda.org/news-archive/igda-announces-first-global-industry-game-awards-winners/|url-status=live}} Hades also was the first game to be awarded a Hugo Award as part of a special video games category introduced for the 2021 Hugo Awards.

In a review of Hades in Black Gate, John ONeill said of its Hugo Award win, "I hope the WSFS decides to continue this category. Video games have become a solid reservoir for powerful storytelling, and 16 years after Roger Ebert infamously said that they will never be art, the craftsmen behind the industry have proven him wrong. But if they do not and Hades remains the only Hugo-winning video game, it will wear the laurel well."https://www.blackgate.com/2021/12/30/five-reasons-why-hades-deserves-that-hugo/

class="wikitable sortable"

!Year

!Award

!Category

!Result

!{{Abbr|Ref.|Reference}}

rowspan="16" style="text-align:center;" |2020

| rowspan="6" |Golden Joystick Awards

|Ultimate Game of the Year

| {{Nominated}}

| rowspan="6" style="text-align:center;" |{{Cite web |last=Tyrer |first=Ben |date=24 November 2020 |title=Every winner at the Golden Joystick Awards 2020 |url=https://www.gamesradar.com/every-winner-at-the-golden-joystick-awards-2020/ |archive-url=https://web.archive.org/web/20220318194338/https://www.gamesradar.com/every-winner-at-the-golden-joystick-awards-2020/ |archive-date=March 18, 2022 |access-date=2021-02-03 |website=GamesRadar+ |language=en}}

PC Game of the Year

| {{Nominated}}

Best Storytelling

| {{Nominated}}

Best Visual Design

| {{Nominated}}

Best Indie Game

| {{Won}}

Critic's Choice

| {{Won}}

rowspan="9" |The Game Awards 2020

|Game of the Year

| {{Nominated}}

| rowspan="9" style="text-align:center;" |{{Cite web|last=Stedman|first=Alex|date=2020-12-10|title=The Game Awards 2020: Complete Winners List|url=https://variety.com/2020/digital/news/the-game-awards-winners-list-2020-1234850547/|access-date=2020-12-12|website=Variety|language=en-US |archive-url= https://web.archive.org/web/20220407022138/https://variety.com/2020/digital/news/the-game-awards-winners-list-2020-1234850547/ |archive-date= April 7, 2022}}

Best Game Direction

| {{Nominated}}

Best Narrative

| {{Nominated}}

Best Art Direction

| {{Nominated}}

Best Score and Music

| {{nominated}}

Best Performance for Logan Cunningham

| {{nominated}}

Best Indie

| {{Won}}

Best Action

| {{Won}}

Player's Voice

| {{nominated}}

The Steam Awards

|Game of the Year

|{{Nom}}

|style="text-align:center;" |{{Cite web |last=Devore |first=Jordan |date=2021-01-04 |title=The 2020 Steam Awards ended up with some unexpected winners |url=https://www.destructoid.com/the-2020-steam-awards-ended-up-with-some-unexpected-winners/ |url-status=live |archive-url=https://web.archive.org/web/20240102003125/https://www.destructoid.com/the-2020-steam-awards-ended-up-with-some-unexpected-winners/ |archive-date=2024-01-02 |access-date=2024-01-02 |website=Destructoid |language=en-US}}

rowspan="26" style="text-align:center;" |2021

| rowspan="8" | 17th British Academy Games Awards

| Best Game

| {{won}}

| rowspan="8" style="text-align:center;" | {{cite web | url = https://www.eurogamer.net/articles/2021-03-02-the-last-of-us-part-2-receives-record-number-of-bafta-nominations | title = The Last of Us Part 2 receives record number of BAFTA nominations | first = Tom | last= Phillips | date = 2 March 2021 | access-date = 2 March 2021 | work = Eurogamer |archive-url= https://web.archive.org/web/20210302115939/https://www.eurogamer.net/articles/2021-03-02-the-last-of-us-part-2-receives-record-number-of-bafta-nominations |archive-date= March 2, 2021 }}{{cite web | url = https://deadline.com/2021/03/bafta-games-awards-2021-hades-takes-home-top-prize-complete-winners-list-1234721128/ | title = BAFTA Games Awards: Supergiant Games' 'Hades' Takes Home Top Prize – Complete Winners List | first = Alexandra | last = Del Rosario | date = 25 March 2021 | access-date = 25 March 2021 | work = Deadline Hollywood | url-status = live |archive-url= https://web.archive.org/web/20211026105422/https://deadline.com/2021/03/bafta-games-awards-2021-hades-takes-home-top-prize-complete-winners-list-1234721128/ |archive-date= October 26, 2021 }}

Artistic Achievement

| {{won}}

Audio Achievement

| {{nom}}

Game Design

| {{won}}

Music

| {{nom}}

Narrative

| {{won}}

Original Property

| {{nom}}

Performer in a Supporting Role for Logan Cunningham

| {{won}}

32nd GLAAD Media Awards

|Outstanding Video Game

|{{nom}}

| style="text-align:center;" |{{Cite web |date=28 January 2021 |title=The Nominees for the 32nd Annual GLAAD Media Awards |url=https://www.glaad.org/mediaawards/32/nominees |archive-url=https://web.archive.org/web/20210130005439/https://www.glaad.org/mediaawards/32/nominees |archive-date=January 30, 2021 |website=GLAAD}}

rowspan="8" |24th Annual D.I.C.E. Awards

|Game of the Year

|{{won}}

| rowspan="8" style="text-align:center;" |{{Cite web |last=Nunneley-Jackson |first=Stephany |date=2021-01-26 |title=2021 DICE Awards: Ghost of Tsushima and The Last of Us: Part 2 lead with the most nominations |url=https://www.vg247.com/2021/01/26/2021-dice-awards/ |archive-url=https://web.archive.org/web/20210127014425/https://www.vg247.com/2021/01/26/2021-dice-awards/ |archive-date=January 27, 2021 |access-date=2021-02-03 |website=VG247}}{{cite web | url = https://www.gamesindustry.biz/articles/2021-04-21-hades-wins-game-of-the-year-at-dice-awards-2021 | title = Hades wins Game of the Year at DICE Awards 2021 | first = Jeffrey | last = Rousseau | date = April 22, 2021 | access-date = April 22, 2021 | work = GamesIndustry.biz |archive-url = https://web.archive.org/web/20210422185226/https://www.gamesindustry.biz/articles/2021-04-21-hades-wins-game-of-the-year-at-dice-awards-2021 |archive-date= April 22, 2021}}

Action Game of the Year

|{{won}}

Outstanding Achievement for an Independent Game

|{{won}}

Outstanding Achievement in Art Direction

|{{nom}}

Outstanding Achievement in Character (Zagreus)

|{{nom}}

Outstanding Achievement in Game Design

|{{won}}

Outstanding Achievement in Game Direction

|{{won}}

Outstanding Achievement in Story

|{{nom}}

Nebula Award

|Best Game Writing

|{{won}}

|style="text-align:center;" |{{Cite web |date=2021-06-05 |title=SFWA Announces 56th Annual Nebula Award Winners |url=https://www.sfwa.org/2021/06/05/sfwa-announces-56th-annual-nebula-award-winners/ |archive-url=https://web.archive.org/web/20210607224941/https://www.sfwa.org/2021/06/05/sfwa-announces-56th-annual-nebula-award-winners/ |archive-date=2021-06-07 |access-date=2021-06-07 |website=SFWA}}{{cite web | url = https://www.gamasutra.com/view/news/382788/Hades_wins_the_Nebula_Award_for_Best_Game_Writing.php | title = Hades wins the Nebula Award for Best Game Writing | first = Chris | last = Kerr | date = June 7, 2021 | accessdate = June 7, 2021 | work = Gamasutra |archive-url= https://web.archive.org/web/20210823175323/https://www.gamasutra.com/view/news/382788/Hades_wins_the_Nebula_Award_for_Best_Game_Writing.php |archive-date= August 23, 2021 }}

Hugo Award

|Best Video Game (Special Award)

|{{won}}

|style="text-align:center;" |{{cite web |last=Bonifacic |first=Igor |date=April 14, 2021 |title=2021 Hugo Award game finalists include 'Hades' and 'Animal Crossing' |url=https://www.engadget.com/2021-hugo-award-game-finalists-210602810.html |archive-url=https://web.archive.org/web/20210415000305/https://www.engadget.com/2021-hugo-award-game-finalists-210602810.html |archive-date=April 15, 2021 |accessdate=April 14, 2021 |work=Engadget}}{{cite web | url = https://www.pcgamer.com/hades-is-the-first-videogame-to-win-a-hugo-award/ | title = Hades is the first videogame to win a Hugo Award | first = Jody | last =MacGregor | date = December 18, 2021 | accessdate = December 18, 2021 | work = PCGamer |archive-url= https://web.archive.org/web/20220313090308/https://www.pcgamer.com/hades-is-the-first-videogame-to-win-a-hugo-award/ |archive-date= March 13, 2022 }}

rowspan="6" | 21st Game Developers Choice Awards

|Game of the Year

|{{won}}

|rowspan="6" style="text-align:center;" | {{cite web | url = https://www.hollywoodreporter.com/news/general-news/hades-game-developers-choice-awards-winners-list-1234983585/ | title = 2021 Game Developers Choice Award Winners | first = Trilby | last = Beresford | date = July 21, 2021 |access-date=July 21, 2021 |work =The Hollywood Reporter |archive-url= https://web.archive.org/web/20220416142218/https://www.hollywoodreporter.com/news/general-news/hades-game-developers-choice-awards-winners-list-1234983585/ |archive-date= April 16, 2022 }}

Best Audio

|{{won}}

Best Design

|{{won}}

Innovation Award

|{{nom}}

Best Narrative

|{{nom}}

Best Visual Art

|{{nom}}

SXSW Gaming Awards

|Video Game of the Year

|{{Won}}

|style="text-align:center;" |{{Cite web |last=Roberts |first=Jordan |date=2021-03-20 |title=2021 Gaming Awards Winners Announced |url=https://www.sxsw.com/news/2021/2021-gaming-awards-winners-across-12-categories-announced/ |url-status=live |archive-url=https://web.archive.org/web/20240102003514/https://www.sxsw.com/news/2021/2021-gaming-awards-winners-across-12-categories-announced/ |archive-date=2024-01-02 |access-date=2024-01-02 |website=SXSW |language=en-US}}{{Cite web |last=Ankers-Range |first=Adele |date=2021-03-20 |title=SXSW Gaming Awards 2021 Winners Announced: Hades Awarded Video Game of the Year |url=https://www.ign.com/articles/sxsw-gaming-awards-2021-winners-announced-hades-video-game-of-year-award |url-status=live |archive-url=https://web.archive.org/web/20240102004435/https://www.ign.com/articles/sxsw-gaming-awards-2021-winners-announced-hades-video-game-of-year-award |archive-date=2024-01-02 |access-date=2024-01-02 |website=IGN |language=en}}

{{Clear}}

Sequel

{{Main article|Hades II}}

A sequel, Hades II, was announced at The Game Awards 2022,{{cite web | url = https://www.videogameschronicle.com/news/hades-2-announced-at-the-game-awards/ | title = Hades 2 announced at The Game Awards | first = Jordan | last = Middler | date = December 8, 2022 | accessdate = December 8, 2022 | work = Video Games Chronicle | archive-date = December 9, 2022 | archive-url = https://web.archive.org/web/20221209012940/https://www.videogameschronicle.com/news/hades-2-announced-at-the-game-awards/ | url-status = live }} and launched in early access for Windows in May 2024.{{cite web |last=Peters |first=Jay |date=14 September 2023 |title=Hades II will launch in early access in 2024 |url=https://www.theverge.com/2023/9/14/23873654/hades-ii-early-access-launch-q2-2024 |website=The Verge}} Its protagonist is Melinoë, the Princess of the Underworld and sister of Zagreus, who seeks to defeat Chronos, the Titan of Time, with help from Hecate, the goddess of witchcraft, and other Olympian gods and figures.{{Cite magazine |last=Miller |first=Matt |date=2022-12-08 |title=Supergiant Games Announces Hades 2 |url=https://www.gameinformer.com/the-game-awards-2022/2022/12/08/supergiant-games-announces-hades-ii |access-date=2022-12-09 |magazine=Game Informer |publisher=GameSpot |language=en |archive-date=2022-12-09 |archive-url=https://web.archive.org/web/20221209015535/https://www.gameinformer.com/the-game-awards-2022/2022/12/08/supergiant-games-announces-hades-2 |url-status=live }} Besides similar melee combat moves from the first game, Melinoë has access to spells that consume mana, and can collect ingredients while traversing the Underworld to craft boons and other gear at special rooms.{{Cite web |last=Wood |first=Austin |date=2024-04-17 |title=Hades 2 gets a huge gameplay stream out of nowhere: devs reveal new features, characters, Boons, and more in the roguelike sequel ahead of its technical test |url=https://www.gamesradar.com/hades-2-gets-a-huge-gameplay-stream-out-of-nowhere-devs-reveal-new-features-characters-boons-and-more-in-the-roguelike-sequel-ahead-of-its-technical-test/ |access-date=2024-05-07 |website=GamesRadar+ |language=en}}

Notes

{{notelist}}

References

{{Reflist}}