HardBall!
{{Short description|1985 video game}}
{{Infobox video game
| title = HardBall!
| image = Hardball! Cover.jpg
| caption =
| developer = Accolade
| publisher = Accolade
| designer = Bob Whitehead
| composer = Ed Bogas
| artist = Mimi Doggett
| series =
| released = 1985: C64
1987: Atari 8-bit
June 1991: Genesis{{cite magazine|url=https://archive.org/details/game-pro-issue-24-july-1991/page/36/mode/1up|title=Special Feature: Baseball Blowout|magazine=GamePro|issue=24|publisher=IDG|date=July 1991|pages=36–37}}{{Cite magazine |date=June 1991 |title=HardBall! - MegaDrive Review |url=http://www.meanmachinesmag.co.uk/pdf/hardballmd.pdf |magazine=Mean Machines |issue=9 |pages=60-62 |url-status=dead |archive-url=https://web.archive.org/web/20140403015803/http://www.meanmachinesmag.co.uk/pdf/hardballmd.pdf |archive-date=2014-04-03}}
| genre = Sports
| modes = Single-player, multiplayer
| platforms = Commodore 64, Apple II, Atari 8-bit, Amstrad CPC, ZX Spectrum, Mac, Atari ST, Amiga, Apple IIGS, MSX2, MS-DOS, Genesis
}}
HardBall! is a baseball video game published by Accolade. Initially released for the Commodore 64 in 1985, it was ported to other computers over the next several years. A Sega Genesis cartridge was published in 1991. HardBall! was followed by HardBall II, HardBall III, HardBall IV, HardBall 5, and HardBall 6.
Gameplay
Play is controlled with a joystick or arrow keys and an action button. One of the four cardinal directions is used to choose the pitch, and again to aim it towards low, high, inside (towards batter), or outside (away from batter). The same directions are used to aim the swing when batting. When fielding after a hit, the defensive player closest to the ball will flash to show it is the one currently under control. The four directions are then used to throw to one of the four bases.
HardBall! was one of the first baseball video games to incorporate the perspective from the pitcher's mound, similar to MLB broadcasts. There are also managerial options available. The player has a selection of pitchers to choose from. Each team member has his own statistics that affect his performance, and can be rearranged as desired. Prior to HardBall!'s release, there were managerial baseball games available, such as MicroLeague Baseball but HardBall! was the first to integrate that aspect with the arcade control of the game action itself.
Reception
{{Video game reviews
| rev1 = MegaTech
| rev1Score = 75% (GEN){{Cite journal |date=December 1991 |title=Game Index |url=https://archive.org/details/UneditedUK_marktrade/MegaTech_01/page/n77/mode/2up |journal=MegaTech |issue=1 |pages=78}}
}}
HardBall! was a commercial blockbuster. The Commodore 64 version topped the UK sales chart in early 1986.{{cite magazine |title=Charts|magazine=Popular Computing Weekly |date=13 March 1986 |volume=5|number=11|page=35 |url=https://spectrumcomputing.co.uk/page.php?issue_id=2899&page=35 |publisher=Sunshine Publications}} It went on to become Accolade's best-selling Commodore game as of late 1987,{{cite news | url=https://archive.org/stream/1987-12-computegazette/Compute_Gazette_Issue_54_1987_Dec#page/n17/mode/2up | title=The Commodore Games That Live On And On | work=Compute's Gazette | date=December 1987 | accessdate=24 January 2015 | author=Ferrell, Keith | pages=18–22}} and by 1989 had surpassed 500,000 units sold.{{cite journal | author=Worley, Joyce | title=Mega Hits: The Best of the Best | journal=Video Games & Computer Entertainment | date=December 1989 | pages=130–132, 137, 138 }}{{cite web|first=Larry|last=Blasko|url=https://www.newspapers.com/clip/86781112/|title=Computers|newspaper=Courier-Post|date=December 14, 1989|accessdate=August 16, 2021|via=Newspapers.com}}
Info rated HardBall! four-plus stars out of five, stating that it "is easily the best baseball simulation we have seen to date for the 64/128" and praising its graphics.{{Cite magazine |last=Dunnington |first=Benn | last2=Brown | first2=Mark R. |date=December 1985 – January 1986 |url=https://archive.org/stream/info-magazine-09/Info_Issue_09_1985_Dec-Jan_1986#page/n5/mode/2up | title=C-64/128 Gallery |magazine=Info |pages=4–5, 88–93 |access-date=2019-03-19}} "Graphics is HardBall's strength. Realism isn't", Antic said of the Atari 8-bit version. Citing unrealistic computer play, and a bug allowing for more than three outs, as examples of "questionable at best" gameplay, the magazine concluded "HardBall comes across as more like an ambitious arcade game than a full-fledged computer simulation".{{Cite magazine |last=Pearlman |first=Gregg |date=November 1986 |title=HardBall |url=https://archive.org/details/1986-11-anticmagazine/page/47/mode/1up?view=theater |magazine=Antic |page=47}} ANALOG Computing praised the Atari 8-bit version's gameplay, graphic, and animation, only criticizing the computer opponent's low difficulty level. The magazine concluded that the game "is in a league of its own, above all other Atari sports games—simulations included".{{cite news | url=https://archive.org/stream/analog-computing-magazine-49/Analog_Computing_49_1986-12_8_Bit_Gift_Guide#page/n27/mode/2up | title=HardBall! | work=ANALOG Computing | date=December 1986 | accessdate=7 July 2014 | author=Millard, Robert | pages=26}}
In an overview of statistics-oriented baseball games, Computer Gaming World stated that HardBall! "would probably be disappointing to anyone other than an avid arcade fan".{{cite magazine | title=Bezbol Been Berry, Berry Good To Me! | magazine=Computer Gaming World | issue=36 | date=April 1987 | url= http://www.cgwmuseum.org/galleries/issues/cgw_36.pdf | accessdate=23 April 2016 | last=Wilson | first=Johnny | pages=42–43}} Compute!'s Apple Applications stated that the Apple II and Macintosh versions had "almost everything you could want from a baseball simulation", with good support for playing as manager, player, or statistician and "exceptionally clear and precise graphics". The magazine concluded that "HardBall!{{'}}s realism is outstanding—at a level unmatched by other baseball software to date".{{cite news | url=https://archive.org/stream/COMPUTEs_Apple_Applications_Vol._5_No._2_Issue_6_1987-12_COMPUTE_Publications_US#page/n107/mode/2up | title=Hardball | work=Compute!'s Apple Applications | date=December 1987 | accessdate=18 August 2014 | author=Florance, David | pages=106}} The game was reviewed in 1988 in Dragon #132 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 5 out of 5 stars.{{cite journal|title=The Role of Computers|last1=Lesser|last2=Lesser|last3=Lesser|first1=Hartley|first2=Patricia|first3=Kirk|journal=Dragon|issue=132|date=April 1988|pages=80–85}} MegaTech gave the Genesis version a score of 75% writing: "A decent baseball game which doesn’t have enough novel or interesting features to make it appeal to anyone other than real fans of the sport."{{Cite journal |date=December 1991 |title=Game Index |url=https://archive.org/details/UneditedUK_marktrade/MegaTech_01/page/n77/mode/2up |journal=MegaTech |issue=1 |pages=78}}
Entertainment Weekly picked the game as the #11 greatest game available in 1991, saying: "With its oversaturated colors, ultrarealistic sound effects (when the umpire shouts 'Play ball!' it sounds as if he’s in the room), and detailed managerial options, HardBall! is the closest you may ever get to playing in a real major-league ballpark."{{cite web|url=https://ew.com/article/1991/11/22/video-games-guide/|title=Video Games Guide|website=EW.com}}
References
{{reflist}}
External links
- {{lemon64 game|id=1148|name=HardBall!}}
- {{atarimania|id=2395}}
- {{atarimania|id=9519}}
- {{WoS game|id=0002236}}
- {{IAg|a2gs_Hardball_1987_Accolade}} (Apple IIGS)
{{HardBall series}}
{{DEFAULTSORT:HardBall 01}}
Category:Atari 8-bit computer games
Category:Multiplayer and single-player video games
Category:Video games developed in the United States