Human–city interaction

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Human–city interaction is the intersection between human-computer interaction and urban computing. The area involves data-driven methods such as analysis tools, prediction methods to present the solutions to urban design problems. Practitioners, Designers, software engineers in this area employ large sets of user-centric data to design urban environments with high levels of interactivity.Fischer, Patrick & Hornecker, Eva. (2012). Urban HCI: Spatial aspects in the design of shared encounters for media Façades. Conference on Human Factors in Computing Systems - Proceedings. 307–316. 10.1145/2207676.2207719. This discipline mainly focuses on the user perspective and devises various interaction design between the citizen (user) and various urban entities. Common examples in the discipline include the interactivity between human and buildings,Hamed S. Alavi, Elizabeth F. Churchill, Mikael Wiberg, Denis Lalanne, Peter Dalsgaard, Ava Fatah gen Schieck, and Yvonne Rogers. 2019. Introduction to Human-Building Interaction (HBI): Interfacing HCI with Architecture and Urban Design. ACM Trans. Comput.-Hum. Interact. 26, 2, Article 6 (April 2019), 10 pages. DOI:https://doi.org/10.1145/3309714 Interaction between Human and IoT devices,Turunen, Markku & Sonntag, Daniel & Engelbrecht, Klaus-Peter & Olsson, Thomas & Schnelle-Walka, Dirk & Lucero, Andrés. (2015). Interaction and Humans in Internet of Things. 9299. 10.1007/978-3-319-22723-8_80. participatory and collective urban design,Hofmann, Mathias & Münster, Sander & Noennig, Jörg. (2018). Building blocks for a massive digital participation system in urban planning. and so on. The discipline attracts growing interests from people of various background such as designers, urban planners, computer scientists, and even architecture. Although the design canvas between human and city is board, Lee et al. proposed a framework considering the multi-disciplinary interests (Urban, Computers and Human) together,{{cite arXiv |last1=Lee |first1=Lik-Hang |last2=Braud |first2=Tristan |last3=Hosio |first3=Simo |last4=Hui |first4=Pan |title=Towards Augmented Reality-driven Human-City Interaction: Current Research and Future Challenges|year=2020 |class=cs.SI | eprint=2007.09207 }} in which the emerging technologies such as extended reality (XR) can serve as a platform for such co-design purposes.Ronald T. Azuma. 1997. A survey of augmented reality. Presence: Teleoper. Virtual Environ. 6, 4 (August 1997), 355–385. DOI:https://doi.org/10.1162/pres.1997.6.4.355

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