Incentive Software

{{Short description|British video game developer}}

{{Redirect-distinguish|Ian Andrew|Ian Andrews}}

{{Use dmy dates|date=April 2022}}

{{Infobox company

| name = Incentive Software Ltd.

| logo = Incentive Software.png

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| successor = Superscape

| foundation = 1983

| founder = Ian Andrew

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| location_city = Reading, Berkshire

| location_country = United Kingdom

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| industry = Video games

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Incentive Software Ltd. was a British video game developer and publisher founded by Ian Andrew in 1983.Incentive Software's first game Splat was released in 1983, and reviewed in Crash Magazine Issue 1, 1984, page 89-90. Programmers included Sean Ellis, Stephen Northcott and Ian's brother Chris Andrew.

Later games were based on the company's Freescape rendering engine. Developed in-house, Freescape is considered to be one of the first proprietary 3D engines to be used in video games, although the engine was not used commercially outside of Incentive's own titles.{{cite web

| url=http://uk.retro.ign.com/articles/922/922505p1.html

| title=Exploring the Freescape

| publisher=IGN

| date=2008-10-22

| access-date=2009-07-04}} The project was originally thought to be so ambitious that according to Ian Andrew, the company struggled to recruit programmers for the project, with many believing that it could not be achieved.

According to Paul Gregory (graphics artist for Major Developments, Incentive's in-house design team),Retro Gamer 22, Incentive article, page 26 Freescape was developed by Chris Andrew starting in September 1986 on an Amstrad CPC, as it was the most suitable development system with 128K memory and had adequate power to run 3D environments. Due to the engine's success, it was later ported to all the dominant systems of the era: ZX Spectrum, IBM PC, Commodore 64, Amiga, and Atari ST. Freescape development ended in 1992 with the release 3D Construction Kit II.

The company was renamed Dimension International as it moved into the VR field in 1995 with its next-generation Superscape VRT engine,{{Cite web|url=http://www.infomaniacs.com/VR/VR-Virtually-Here.htm|title=Virtual Reality (1995 Archive) - "VR - Virtually Here" - by Linda Von Schweber & Erick Von Schweber - Infomaniacs|website=www.infomaniacs.com}}{{Cite web|url=https://www.cgw.com/Publications/CGW/2000/Volume-23-Issue-1-January-2000-/A-Star-Studded-Site.aspx|title=A Star-Studded Site | Computer Graphics World|website=www.cgw.com}}{{Cite web|url=https://books.google.com/books?id=79i1lfAqumUC&dq=Superscape+VRT+3.6+for+DOS&pg=PA171|title=PC Mag|date=March 14, 1995|publisher=Ziff Davis, Inc.|via=Google Books}} then later changed name again to Superscape.{{cite web| url = http://www.hotel-online.com/News/PressReleases1999_1st/Mar99_WestinTokyo.html| title = The Westin Tokyo's Web Site Traffic Increases by 45% With Interactive 3D From Superscape(R) / March 1999}}

List of titles

The following games were published and/or developed by Incentive Software:

class="wikitable" style="text-align: center; table-layout: fixed;"

!rowspan=1|Year

!rowspan=1|Title

!rowspan=1|Platform

rowspan="3" | 1983Splat!Amstrad CPC, Commodore 64, ZX Spectrum
Mountains of KetPart 1 of The Ket TrilogyZX Spectrum
1984BBC/Electron, ZX Spectrum
rowspan="5" | 1984Millionaire{{Cite web|url=https://books.google.com/books?id=27ZAAAAAIBAJ&dq=%22Incentive+Software%22&pg=PA17&article_id=6234,4772607|title=The Glasgow Herald|publisher=The Glasgow Herald|via=Google Books}}Amstrad CPC, BBC/Electron, ZX Spectrum
Temple of VranPart 2 of The Ket TrilogyZX Spectrum
The Final MissionPart 3 of The Ket TrilogyZX Spectrum
ConfuzionAmstrad CPC, BBC/Electron, Commodore 64, ZX Spectrum
Back TrackDragon 32
rowspan="2" | 1985Moon CrestaAmstrad CPC, BBC, Commodore 64, Dragon 32, ZX Spectrum
Eddie Steady Go!Dragon 32
rowspan="5" | 1986The Graphic Adventure Creator{{Cite book|url=https://books.google.com/books?id=ecuoBQAAQBAJ&dq=%22Incentive+Software%22+-wikipedia&pg=PA88|title=Ready: A Commodore 64 Retrospective|first=Roberto|last=Dillon|date=December 3, 2014|publisher=Springer|isbn=9789812873415|via=Google Books}}Amstrad CPC, BBC, Commodore 64, ZX Spectrum
The Ket Trilogyports of Mountains of Ket, Temple of Vran and The Final MissionAmstrad CPC, BBC/Electron, Commodore 64, Dragon 32,
Winter WonderlandAmstrad CPC, BBC, Commodore 64, ZX Spectrum
Dragon's ToothBBC
The Legend of the Apache GoldAmstrad CPC, Commodore 64, ZX Spectrum
rowspan="3" | 1987The Adventure Creatortext-only version of The Graphic Adventure CreatorElectron
DrillerReleased as Space Station Oblivion in the United StatesAmiga, Amstrad CPC, Atari ST, Commodore 64, IBM PC, ZX Spectrum
Karyssia: Queen of DiamondsZX Spectrum
rowspan="3" | 1988The ST Adventure Creator16-bit version of The Graphic Adventure CreatorAtari ST
Dark SideAmiga, Amstrad CPC, Atari ST, Commodore 64, IBM PC, ZX Spectrum
Total EclipseAmiga, Amstrad CPC, Atari ST, Commodore 64, IBM PC, ZX Spectrum
rowspan="3" | 1990Castle MasterAmiga,This version has some differences in maps and enigmas compared to the 8 bit versions Amstrad CPC, Atari ST, Commodore 64, IBM PC, ZX Spectrum
Castle Master II: The CryptAmiga, Amstrad CPC, Atari ST, Commodore 64, IBM PC, ZX Spectrum
Total Eclipse II: The Sphinx JinxAmstrad CPC, Commodore 64, ZX Spectrum
19913D Construction KitReleased as Virtual Reality Studio in the United States{{Cite book|url=https://books.google.com/books?id=V3DgDwAAQBAJ&dq=%22Incentive+Software%22+-wikipedia&pg=PA65|title=Playful Participatory Practices: Theoretical and Methodological Reflections|first1=Pablo|last1=Abend|first2=Benjamin|last2=Beil|first3=Vanessa|last3=Ossa|date=April 28, 2020|publisher=Springer Nature|isbn=9783658286194|via=Google Books}}Amiga, Amstrad CPC, Atari ST, Commodore 64, IBM PC, ZX Spectrum
19923D Construction Kit IIReleased as Virtual Reality Studio II in the United StatesAmiga, Atari ST, IBM PC

References

{{Reflist}}