Incentive compatibility

{{Short description|Concept in game theory}}

{{more citations needed|date=June 2019}}

In game theory and economics, a mechanism is called incentive-compatible (IC){{rp|415}} if every participant can achieve their own best outcome by reporting their true preferences.{{Cite Algorithmic Game Theory 2007}}{{rp|225}}{{Cite web|title=Incentive compatibility {{!}} game theory|url=https://www.britannica.com/topic/incentive-compatibility|website=Encyclopedia Britannica|language=en|access-date=2020-05-25}} For example, there is incentive compatibility if high-risk clients are better off in identifying themselves as high-risk to insurance firms, who only sell discounted insurance to high-risk clients. Likewise, they would be worse off if they pretend to be low-risk. Low-risk clients who pretend to be high-risk would also be worse off.{{Cite web |last=James Jr |first=Harvey S. |date=2014 |title=Incentive compatibility |url=https://www.britannica.com/topic/incentive-compatibility |website=Britannica}} The concept is attributed to the Russian-born American economist Leonid Hurwicz.

Typology

There are several different degrees of incentive-compatibility:{{Cite journal|last=Jackson|first=Matthew|date=December 8, 2003|title=Mechanism Theory|url=https://web.stanford.edu/~jacksonm/mechtheo.pdf|journal=Optimization and Operations Research}}

  • The stronger degree is dominant-strategy incentive-compatibility (DSIC).{{rp|415}} It means that truth-telling is a weakly-dominant strategy, i.e. you fare best or at least not worse by being truthful, regardless of what the others do. In a DSIC mechanism, strategic considerations cannot help any agent achieve better outcomes than the truth; such mechanisms are called strategyproof,{{rp|244,752}} truthful, or straightforward.
  • A weaker degree is Bayesian-Nash incentive-compatibility (BNIC).{{rp|416}} It means there is a Bayesian Nash equilibrium in which all participants reveal their true preferences. In other words, if all other players act truthfully, then it is best to be truthful.{{rp|234}}

Every DSIC mechanism is also BNIC, but a BNIC mechanism may exist even if no DSIC mechanism exists.

Typical examples of DSIC mechanisms are second-price auctions and a simple majority vote between two choices. Typical examples of non-DSIC mechanisms are ranked voting with three or more alternatives (by the Gibbard–Satterthwaite theorem) or first-price auctions.

In randomized mechanisms

A randomized mechanism is a probability-distribution on deterministic mechanisms. There are two ways to define incentive-compatibility of randomized mechanisms:{{rp|231–232}}

  • The stronger definition is: a randomized mechanism is universally-incentive-compatible if every mechanism selected with positive probability is incentive-compatible (i.e. if truth-telling gives the agent an optimal value regardless of the coin-tosses of the mechanism).
  • The weaker definition is: a randomized mechanism is incentive-compatible-in-expectation if the game induced by expectation is incentive-compatible (i.e. if truth-telling gives the agent an optimal expected value).

Revelation principles

{{Main|Revelation principle}}

The revelation principle comes in two variants corresponding to the two flavors of incentive-compatibility:

  • The dominant-strategy revelation-principle says that every social-choice function that can be implemented in dominant-strategies can be implemented by a DSIC mechanism.
  • The Bayesian–Nash revelation-principle says that every social-choice function that can be implemented in Bayesian–Nash equilibrium (Bayesian game, i.e. game of incomplete information) can be implemented by a BNIC mechanism.

See also

References

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{{Game theory}}

{{DEFAULTSORT:Incentive Compatibility}}

Category:Mechanism design