Interior Night
{{short description|Video game developer}}
{{Use British English|date=July 2018}}
{{Use dmy dates|date=November 2018}}
{{Infobox company
| name = Interior Night Limited
| logo = Interior Night logo.png
| type = Private company limited by shares
| industry = Video games
| founded = {{Start date and age|df=yes|2017|11|08}}
| founder = Caroline Marchal
| hq_location_city = London
| hq_location_country = England
| key_people = {{Unbulleted list}}
| num_employees = {{Increase}} 40
| num_employees_year = 2020
| website = {{URL|https://www.interiornight.com/|interiornight.com}}
}}
Interior Night is an independent video game developer based in London. The company focuses on interactive storytelling. It was founded by creative director Caroline Marchal, formerly of Quantic Dream, in November 2017. Their debut game, As Dusk Falls, was released on 19 July 2022 for Windows, Xbox One and Xbox Series X/S and 7 March 2024 for PlayStation 4 and PlayStation 5.{{Cite web |last=Peters |first=Jay |date=2023-12-08 |title=As Dusk Falls is coming to PlayStation. |url=https://www.theverge.com/2023/12/7/23992797/as-dusk-falls-is-coming-to-playstation |access-date=2023-12-08 |website=The Verge |language=en}}
History
The company was opened by creative director Caroline Marchal on 8 November 2017, who previously worked as a lead game designer on Quantic Dream's Heavy Rain and Beyond: Two Souls, to produce "rich narrative games and experiences" for "people who love shows like Breaking Bad or Fargo but who do not necessarily game".{{Cite web|url=https://www.gamesindustry.biz/articles/2017-11-07-ex-quantic-dream-dev-opens-new-narrative-studio-in-london|title=Ex-Quantic Dream dev opens new narrative studio in London|website=GamesIndustry.biz|access-date=2 August 2020|archive-date=12 November 2017|archive-url=https://web.archive.org/web/20171112004143/https://www.gamesindustry.biz/articles/2017-11-07-ex-quantic-dream-dev-opens-new-narrative-studio-in-london|url-status=live}}{{Cite web|url=https://www.gamesindustry.biz/articles/2017-12-06-smaller-studios-will-define-the-future-of-video-game-storytelling|title="Smaller studios will define the future of video game storytelling"|website=GamesIndustry.biz|access-date=2 August 2020|archive-date=11 June 2022|archive-url=https://web.archive.org/web/20220611015236/https://www.gamesindustry.biz/articles/2017-12-06-smaller-studios-will-define-the-future-of-video-game-storytelling|url-status=live}}{{Cite web|url=https://www.gamasutra.com/view/news/309223/Former_Quantic_Dream_and_Sony_designer_opens_new_London_studio.php|title=Former Quantic Dream and Sony designer opens new London studio|first=Chris|last=Kerr|website=www.gamasutra.com|date=8 November 2017|access-date=2 August 2020|archive-date=9 November 2020|archive-url=https://web.archive.org/web/20201109031556/https://www.gamasutra.com/view/news/309223/Former_Quantic_Dream_and_Sony_designer_opens_new_London_studio.php|url-status=live}} Marchal told PCGamesN that the studio is "aiming at the TV audience – people who watch Netflix or HBO. We're hoping to bring that quality to gaming, with complex characters and accessible yet deep gameplay."{{Cite web|url=https://www.pcgamesn.com/interior-night-interview-caroline-marchal|title="I like endings where everyone dies" – the dark new studio from ex Quantic Dream devs|website=PCGamesN|access-date=2 August 2020|archive-date=27 May 2020|archive-url=https://web.archive.org/web/20200527161435/https://www.pcgamesn.com/interior-night-interview-caroline-marchal|url-status=live}}
A month later, the company hired three senior staff members: Ronald De Feijter as technical director, Steve Kniebihly as cinematic director, and Charu Desodt as production director.{{Cite web|url=https://www.mcvuk.com/development-news/interior-night-staffs-up-with-three-senior-hires/|title=Interior Night staffs up with three senior hires|website=MCV|date=13 December 2017|access-date=2 August 2020|archive-date=7 May 2021|archive-url=https://web.archive.org/web/20210507034557/https://www.mcvuk.com/development-news/interior-night-staffs-up-with-three-senior-hires/|url-status=live}} They signed a publishing deal on 29 January 2018 with Sega for an untitled interactive game;{{Cite web|url=https://www.pushsquare.com/news/2018/01/sega_to_publish_brand_new_narrative_driven_ip_from_ex-quantic_dream_devs|title=SEGA to Publish 'Brand New Narrative Driven IP' From Ex-Quantic Dream Devs|first=Push|last=Square|date=29 January 2018|website=Push Square|access-date=2 August 2020|archive-date=1 December 2021|archive-url=https://web.archive.org/web/20211201154708/https://www.pushsquare.com/news/2018/01/sega_to_publish_brand_new_narrative_driven_ip_from_ex-quantic_dream_devs|url-status=live}} the deal was canceled in July 2019, yet the development of the game proceeded.{{Cite web|url=https://www.usgamer.net/articles/sega-parts-ways-with-narrative-game-studio-interior-night|title=Sega Parts Ways With Narrative Game Studio Interior Night|first=Eric Van|last=Allen|date=19 July 2019|access-date=2 August 2020|archive-date=25 October 2020|archive-url=https://web.archive.org/web/20201025130523/https://www.usgamer.net/articles/sega-parts-ways-with-narrative-game-studio-interior-night|url-status=live}}{{Cite web|url=https://www.gamasutra.com/view/news/347004/Sega_ends_publishing_partnership_with_narrative_studio_Interior_Night.php|title=Sega ends publishing partnership with narrative studio Interior Night|first=Chris|last=Kerr|website=www.gamasutra.com|date=19 July 2019|access-date=2 August 2020|archive-date=21 October 2019|archive-url=https://web.archive.org/web/20191021040108/https://www.gamasutra.com/view/news/347004/Sega_ends_publishing_partnership_with_narrative_studio_Interior_Night.php|url-status=live}} The company had 20 employees by July 2018.{{Cite web|url=https://gamedaily.biz/article/144/true-innovations-and-really-ballsy-stuff-happen-in-the-indie-world|title='True Innovations and Really Ballsy Stuff Happen in the Indie World'|website=GameDaily.biz|access-date=2 August 2020|archive-date=6 August 2020|archive-url=https://web.archive.org/web/20200806195217/https://gamedaily.biz/article/144/true-innovations-and-really-ballsy-stuff-happen-in-the-indie-world|url-status=live}} Their debut game As Dusk Falls was announced at the Xbox Games Showcase on 23 July 2020.{{Cite web|url=https://www.gamespot.com/articles/xbox-series-x-showcase-event-every-game-shown-from/1100-6479333/|title=Xbox Series X Showcase Event: Every Game Shown, From Halo To Fable|access-date=2 August 2020|archive-date=7 August 2022|archive-url=https://web.archive.org/web/20220807113007/https://www.gamespot.com/articles/xbox-series-x-showcase-event-every-game-shown-from/1100-6479333/|url-status=live}} The game is a multi-generational story about "two families whose trajectories collide in the Arizona desert in 1999."{{Cite web|url=https://news.xbox.com/en-us/2020/07/23/power-of-interactive-storytelling-as-dusk-falls/|title=The Power of Interactive Storytelling: Introducing As Dusk Falls|date=23 July 2020|access-date=2 August 2020|archive-date=30 April 2022|archive-url=https://web.archive.org/web/20220430015819/https://news.xbox.com/en-us/2020/07/23/power-of-interactive-storytelling-as-dusk-falls/|url-status=live}} It was released on 19 July 2022 on Xbox Series X/S, Xbox One and Microsoft Windows.{{cite web | url=https://www.ign.com/articles/as-dusk-falls-release-date-revealed | title=As Dusk Falls Release Date Revealed | date=12 June 2022 | access-date=12 June 2022 | archive-date=14 June 2022 | archive-url=https://web.archive.org/web/20220614204932/https://www.ign.com/articles/as-dusk-falls-release-date-revealed | url-status=live }}{{Cite web|url=https://www.xbox.com/en-US/games/as-dusk-falls|title=As Dusk Falls | Xbox|website=Xbox.com|access-date=2 August 2020|archive-date=29 July 2022|archive-url=https://web.archive.org/web/20220729015326/https://www.xbox.com/en-US/games/as-dusk-falls|url-status=live}} The number of employees was reported as 40 in July 2020.{{Cite web|url=https://www.gamesradar.com/as-dusk-falls-is-an-evocative-experimental-drama-that-could-represent-the-next-generation-of-narrative-games/|title=As Dusk Falls is an evocative, experimental drama that could represent the next generation of narrative games|first=Josh West 23|last=July 2020|website=gamesradar|date=23 July 2020|access-date=2 August 2020|archive-date=26 July 2020|archive-url=https://web.archive.org/web/20200726142055/https://www.gamesradar.com/as-dusk-falls-is-an-evocative-experimental-drama-that-could-represent-the-next-generation-of-narrative-games/|url-status=live}}{{cite web|url=https://www.youtube.com/watch?v=0UMk8224cOk|title=As Dusk Falls - Behind the Scenes {{!}} Xbox Games Showcase|website=www.youtube.com|access-date=2020-08-20|archive-date=14 October 2020|archive-url=https://web.archive.org/web/20201014115515/https://www.youtube.com/watch?v=0UMk8224cOk|url-status=live}}
Games developed
class="wikitable sortable" |
Year
! Title ! Platform(s) |
---|
2022
| Microsoft Windows, Xbox One, Xbox Series X/S, PlayStation 4, PlayStation 5 |
References
{{reflist}}
External links
- {{Official website|https://www.interiornight.com/}}
{{Portal bar|Companies|United Kingdom|Video games}}
Category:British companies established in 2017
Category:Privately held companies based in London
Category:Video game companies established in 2017
Category:Video game companies of the United Kingdom