Iron Tank
{{Short description|1988 video game}}
{{Infobox VG
|title = Iron Tank: The Invasion of Normandy
Great Tank
|image = File:Iron tank cover nes.jpg
|caption = Box cover of Iron Tank: The Invasion of Normandy
|developer = SNK
|publisher = SNK
|released = {{vgrelease|NA|July 1988|JP|July 29, 1988|AUS|1988}}[http://www.gamefaqs.com/nes/587360-iron-tank-the-invasion-of-normandy/data Iron Tank: The Invasion of Normandy] at GameFAQs
|genre = Shooting
|modes = Single-player
|platforms = NES
}}
Iron Tank: The Invasion of Normandy, known as {{nihongo|Great Tank|グレートタンク|Gurēto Tanku}} in Japan, is a 1988 top-view action shooting game produced by SNK for the Nintendo Entertainment System.
Summary
This video game is based on SNK{{'}}s 1985 arcade game TNK III (which was released as TANK in Japan). Set in World War II during the invasion of Normandy, the player takes control of a commando named Paul and codenamed SNAKE (Colonel Ralf in the Japanese version, who also appeared in Ikari Warriors), as he mans the titular Iron Tank to infiltrate the Nazi German stronghold. Within {{usurped|1=[https://archive.today/20130713045804/http://www.nes-wiki.org/wiki/PAL-A PAL-A]}} regions, it was only released in Australia.{{usurped|1=[https://archive.today/20130717075930/http://www.nes-wiki.org/wiki/Iron_Tank_-_The_Invasion_of_Normandy_PAL_A%23Other Article title]}}
History
Iron Tank is considered by some{{Who|date=April 2023}} to be a spiritual successor to SNK's earlier game Guerilla War due to many similarities in gameplay, graphics and overall layout.
Gameplay
The game opens with the titular tank landing on a beach, then advancing forward while fighting various enemies that include soldiers, officers, tanks of various types and fixed guns. In addition the player will have the opportunity to rescue captured soldiers (some of which give the player intel) and will have to negotiate various other obstacles and enemies such as armored trains, submarines, gunboats, land mines, airplane strafing runs, electric fences and gigantic rocket strikes. Great Tank, the original Japanese version of the game features historically accurate Nazi imagery for the game's villains, including depictions of the Swastika on the German flags shown on the game's scenery.{{cite web | url=https://tcrf.net/Iron_Tank | title=Iron Tank - the Cutting Room Floor}} In Iron Tank, all Nazi symbolism was removed from the game, the Swastika was removed from the flags, and the color of the flags themselves are changed from red (the Nazi flag) to green or blue (depending on which level is being played in the game).{{cite web | url=https://tcrf.net/Iron_Tank | title=Iron Tank - the Cutting Room Floor}} The reason for this is because of the policies of Nintendo of America at the time which forbade any use of Nazi symbols, even for the Nazi villains in a World War II game and games that already had the symbolism needed to have it removed for Nintendo to approve its release in North America.http://www.atarimania.com/mags/hi_res/atari-st-format-issue-059_60.jpg {{Bare URL image|date=August 2024}}{{cite web | url=https://www.shacknews.com/article/117322/terraform-the-making-of-doom-64 | title=Terraform: The Making of Doom 64 | date=3 April 2020}} The changes for the North American release were retained for Australia.{{cite web | url=https://tcrf.net/Iron_Tank | title=Iron Tank - the Cutting Room Floor}} In all versions of the game, one of the developers, Yukio Kaneda, placed a message hidden in the game's files. Kaneda, under the pseudonym "KNT" wrote a message in Japanese where he used profanity. The message was written in the Roman alphabet in block capitals instead of standard Japanese writing systems due to technical limitations with the NES software.{{cite web | url=https://tcrf.net/Iron_Tank | title=Iron Tank - the Cutting Room Floor}}
Controls
The tank is controlled by a standard NES controller: directional buttons control the tank's movement, "A" fires the tank's machine-gun, "B" fires the main gun, "Start" pauses the game on the main screen, and "Select" opens the in-game menu. The turret can point in the standard 8 directions and is rotated by simultaneously pressing "A" and the desired direction. The turret will maintain its direction on the screen regardless of the tank's movements or facing and using this is part of the game's strategy.
Power-ups
While advancing through the game, the player will also come across power-up icons – red squares with a white letter in them. Some of the benefits from these include:
- E - restores a portion of the tank's health meter.
- R - fully restores the tank's health meter and adds left-over points to the tank's "Reserve" option (accessed via the in-game menu).
- V, F, B, & L - add a portion of energy to each of their respective option meters. Each of these will also add one point to the tank's health or (if full) its "Refuel" option meter.
- ? - a superweapon that destroys everything on the screen when selected and is very rare.
- In addition to the above, running over soldiers with the tank will add one point to the tank's health meter while running over officers will add one health point and a point to the "V" option meter.
Level path
Like most NES action shooters, Iron Tank is divided into multiple levels, with bosses at the end of each, but the gameplay is continuous; there are no breaks between levels as the defeat of one boss directly leads to the start of the next level. One unique aspect that separates it from other action shooters is the ability of the player choose different paths to the final level by driving down the path of his choice. Some paths have fewer but more difficult levels, resulting in a shorter game if the player can successfully negotiate them while others are the reverse. The paths break and converge at specific points in the game's progress, allowing the player to mix and match level paths as the game progresses.
Level bosses
The level bosses are various different, powerful weapons that include giant tanks, railway artillery, fortresses and grounded aircraft. Most have some degree of movement either in two directions—such as the railway gun, or freely around the screen like any of the several giant tanks. All of them have predictable movement and firing patterns and exploiting this is necessary to defeat them.