It's a Crime (play-by-mail game)
{{short description|Crime-based play-by-mail game}}
{{Italic title}}
{{use mdy dates|date=April 2020}}
{{Infobox game
| name = It's a Crime
| image = File:It's_a_Crime_lede_photo_of_gunman.jpg
| image_size = 150px
| designer =
| publisher = Adventures By Mail
KJC Games (current)
| date = {{Start date and age|1985}}
| genre = {{ubl|Strategy game}}
| players = 110
| setup_time =
| playing_time = Varies
| random_chance =
| skills =
| website = https://www.kjcgames.com/index.php
}}
It's a Crime (also known as It's a Crime!) is a play-by-mail (PBM) game initially published by Adventures By Mail in September 1985. On publication, it was an introductory PBM game that took place in New York City in the 1990s where players attempted to raise a gang leader to the position of Godfather.Hainly July/August 1988. p. 6. During its initial decade, gameplay was technically simple at the outset, but added additional possible turn orders if players progressed to higher levels such as "mob boss". The coordination and diplomacy among players added additional complexity to the game. The game won the Origins Award in 1986 for the Best New Play-By-Mail Game of 1986 and a second Origins Award for Best Play-by-Mail Game of 1989.
In the 21st century, the game is run by the UK-based KJC Games which also offers a play-by-email option.{{cite web|url=http://www.kjcgames.com/crime/index.php?page=0&recommender=_none|title=It's a Crime|publisher=KJC Games|accessdate= 2020-03-24|archiveurl=|archivedate=}} The contemporary version is computer moderated and allows more than 100 players per game. It is largely similar to the original version, taking place in 21st century New York City, and requiring players to progress from small-time gang leader to Godfather to achieve victory.
Development
It's a Crime was published in September 1985 by Adventures by Mail.{{cite magazine |author= |title= It's a Crime [Rulebook]|edition=1st|page= Inside front cover|publisher= Adventures by Mail|date= 1986}} It was designed, written, and programmed by Jack Everitt, Robert Cook, and Michael Popolizio.
When initially published, the game was an introductory-level PBM. At the outset, there were only twelve possible orders a player could issue. There were another "5 or 6 for gangs and 10 for mob bosses", which made the game technically simple. For each turn, some simple math was required, as players could issue orders that would allocate up to 100 percent of their gang and its resources. However, the diplomacy factor added significant complexity to the game. According to reviewer John F. Jainley in 1988, the game required great flexibility, and to do well, players needed to "be willing to change plans turn by turn. The game situation, players' strengths, and even the players' goals themselves, [were] constantly changing."
In 1988, the editors of The Games Machine asserted that It's a Crime was "the most popular PBM game in the world, with over 10,000 players".Editors 1988. p. 107. In the February 1989 issue of GM, the editors stated that it was the "most successful" game in Europe—possibly globally.{{Cite magazine |author= ((Editors))|date= February 1989 |title= GM News: It's a Crime – Changes|magazine= GM|volume=1|number= 6|page= 8}} KJC Games was also updating the game to a version called Gang vs. Gang, lessening the importance of mob bosses. By 1990, Adventures by Mail reported that over 50,000 players had played It's a Crime with the company claiming that it was "by far the most-played game in Play-By-Mail".{{cite magazine |author= |title= Adventures By Mail, Inc.|magazine= The Journal of the PBM Gamer |edition=4th|page= 9|publisher= Paper Mayhem|date= 1990}} in 1993, Adventures By Mail, Inc. reported "60,000 people" had played the game since publication.{{cite magazine |author= |title= Adventures By Mail, Inc. |magazine= The Journal of the PBM Gamer |edition=7th|page= 9 |publisher= Paper Mayhem|date= 1993}}
Gameplay
File:Image_of_a_text-based_1986_order_sheet_for_the_play-by-mail_game_It's_a_Crime.jpg.]]
During the initial decade following publication, at the game's outset, players played a gang leader who led "a group of misguided youths"—one of 500 gangs in New York City. Players chose their own gang names, which included colorful varieties such as "Death Leopards", "Killer Penguins", "Molly Maguires", and "Zaphod Beeblebrox".Hainly July/August 1988. p. 8Hainly September/October 1988. p. 8.
According to Hainley, success as a gang leader could lead to the next level—mob boss status. Hainley described his activities leading to mob boss status in a game of It's a Crime in Paper Mayhem, a magazine for play-by-mail gamers. For example, taking blocks of new turf was helpful in bringing in new " 'cruits." Having a large total gang size with associated arsenal was also consequential, composed of pros, punks, and 'cruits, all with different quality ratings.Hainly July/August 1988. pp. 6, 10. He also needed to monitor the morale of his gang members as low morale caused desertions. He could raise the morale of his gang by throwing parties for them.Hainly July/August 1988. pp. 6–7. Raising money was done through various methods including selling drugs, as well as conducting firebombing, muggings, and robberies.Hainly July/August 1988. p. 9. And combinations of various orders enabled him to raise his notoriety level as a gang leader. In week 21, the most successful players were chosen as mob boss and sent separate paperwork.Hainly July/August 1988. p. 10.
At a certain point in games, gangs were chosen to form crime families, transitioning the game to the "boss level".Hainly September/October 1988. p. 7. At this level, gameplay changed and objectives were different, with gangs involved in tasks for their mob bosses or warring on behalf of them. Players in the role of mob bosses had to try to entice additional gangs into their ranks. One way to do this was to explain to them how their family would win because only the "Mob Boss" players received the additional boss rules in the mail.
The final goal was Godfather. To achieve that status, a mob boss needed to quickly garner "approximately 20 loyal gangs". Hainley's 1988 game example illustrated that activities in this stage of the game involved a significant amount of diplomacy to try to establish alliances, as well as "hits" on opposing crime families.Hainly September/October 1988. pp. 8, 10. Hainley's activities also showed that a certain amount of backstabbing occurred in this phase as well, during attempts at alliance-making. Once achieved, retaining the title of Godfather for three turns led to victory. This allowed a player to play the next game free which was "the equivalent of 60-70 turn credits". It also led to supporting gangs winning free credits.
The 21st century game is computer moderated and allows a play-by-email option. Gameplay is similar to the originally published version. Players lead one of 110 gangs in New York to build gang numbers, territory, wealth, and notoriety.{{cite web |url= http://www.kjcgames.com/crime/index.php?page=2&rule_page=1#HOWDOIPLAY|title= It's a Crime (Rule Page)|author= KJC Games|date= |publisher= KJC Games|accessdate= April 27, 2020}} At the outset, players have a one-block territory with a tiny gang of the same pro's, punks, and 'cruits" from the early years of the game.{{cite web |url= http://www.kjcgames.com/crime/index.php?page=0&recommender=_none|title= It's a Crime|author= KJC Games|date= |publisher= KJC Games|accessdate= April 27, 2020}} The player's stated task is "to become the meanest, biggest, toughest gang in the city". The purpose of the game is still to become Godfather. In the contemporary version, attaining this status leads to victory.
Reception and legacy
Reviewer John F. Hainley stated in 1988 that It's a Crime was "a challenging and interesting game, but it may not be suited to everyone's taste's".Hainly September/October 1988. p. 10. He noted that although it appeared to be one of the least expensive PBM games available (at $1.50 per single turn in 1988), the phone coordination and diplomacy required meant that the "phone bills really went through the ceiling" during his experience in Game #12.
Stewart Wieck reviewed It's a Crime in White Wolf #10 (1988), rating it a 7 out of 10 and stated that "Despite [some gripes], I do suggest you try It's a Crime. Afterall, the first two turns are free."{{Cite magazine |last=Wieck|first=Stewart|authorlink=Stewart Wieck |date=1988 |title= The PBM Reviews |magazine= White Wolf Magazine |number=10 |page= 56-57 |url=https://imgur.com/a/2fCYTiS}}
It's a Crime entered the play-by-mail field strongly, but settled to below-average player reviews in subsequent years. It won the Origins Award for Best Play-by-Mail Game of 1986.The Game Manufacturer's Association 1986. In 1987, it won the HG Wells Award and the CRASH Magazine Readers Award for Best PBM Game. In the November/December 1988 issue of Paper Mayhem, the game tied for #8 in the list of Best PBM Games of 1988.Paper Mayhem 1988. p. 2. The game won a second Origins Award as well—for Best Play-by-Mail Game of 1989.The Game Manufacturer's Association 1989. In Paper Mayhem's July/August 1990 issue, in reader-generated ratings for playability, design, and product understanding, It's a Crime placed #61 out of 68 PBM games.Paper Mayhem 1990. p. 64. In the September/October 1992 issue, it placed #80 of 84 games,Paper Mayhem 1992. p. 53. and in the November/December 1994 issue it placed #71 of 72 games.Paper Mayhem 1994. p. 45. The game did not appear on the Paper Mayhem ratings list in the January/February 1995 issue.Paper Mayhem 1995. p. 44–45.
Reviews
- [https://archive.org/details/The_Games_Machine_Issue_006/page/8/mode/2up Review] in The Games Machine
See also
- Family Wars. Play-by-mail game.
- List of play-by-mail games
References
{{reflist}}
Bibliography
- {{cite magazine |author= ((Editors))|title= Mr. Postman, Where's My Game? About KJC Games|url=https://archive.org/details/The_Games_Machine_Issue_006/page/9/mode/1up|magazine= The Games Machine| issue = 6|date=May 1988|pages= 107|access-date=December 1, 2022|ref=Edi88}}
- {{Cite magazine |first= John F. |last= Hainly|date=July–August 1988 |title= From Street Punk to Godfather Part 1: The Making of A Mob Boss or "My Son, The Criminal"|magazine= Paper Mayhem |number= 31|pages= 6–10 |ref=Haa88 }}
- {{Cite magazine |first= John F. |last= Hainly|date=September–October 1988 |title= From Street Punk to Godfather Part 2: The Struggle for Godfather or "Making Offers You Can't Refuse"|magazine= Paper Mayhem |number= 32|pages= 7–10 |ref=Hai88 }}
- {{Cite magazine |author=((Paper Mayhem editors))|date=November–December 1988 |title= Best PBM Game of 1988|magazine= Paper Mayhem |number= 33|page= 2 |ref=Maa88 }}
- {{cite web |url= http://www.kjcgames.com/crime/index.php?page=0&recommender=_none|title= It's a Crime|author= KJC Games|date= |publisher= KJC Games|accessdate= April 27, 2020}}
- {{Cite magazine |author=((Paper Mayhem editors))|date=July–August 1990 |title= PBM Game Ratings: As of 5-26-90|magazine= Paper Mayhem |number=43|page= 64 |ref=May90 }}
- {{Cite magazine |author=((Paper Mayhem editors))|date= September–October 1992 |title= PBM Game Ratings: As of 07-20-92|magazine= Paper Mayhem |number=56|page= 52 |ref=May92 }}
- {{Cite magazine |author=((Paper Mayhem editors))|date= November–December 1994 |title= PBM Game Ratings: As of 9/12/94|magazine= Paper Mayhem |number=69|pages= 44–45 |ref=May94 }}
- {{Cite magazine |author=((Paper Mayhem editors))|date= January–February 1995 |title= PBM Game Ratings: As of 11/18/94|magazine= Paper Mayhem |number=70|pages= 44–45 |ref=May94a }}
- {{Cite magazine |author=Paul|date= January 1989 |title= It's a Crime: PBM Playtest|magazine= GM |volume=1|number=5|pages= 23 |ref= Pau89 }}
- {{cite magazine |last= Quigley |first= Michael A. |title= My Kind of Town - It's a Crime! |date= July–August 1990|magazine= American Gamer |number= 1|pages= 9–11}}
- {{cite web| url = http://www.gama.org/OriginsAwards/OriginsAwardsWinnersThe1980s/The1986OriginsAwards/tabid/3229/Default.aspx| title = The 1986 Origins Awards - Presented at Origins 1987 | publisher = The Game Manufacturers Association| archive-url = https://web.archive.org/web/20121216052410/http://www.gama.org/OriginsAwards/OriginsAwardsWinnersThe1980s/The1986OriginsAwards/tabid/3229/Default.aspx | accessdate = 2012-12-16| archive-date = 2012-12-16 |ref=Gam86}}
- {{cite web|url=http://www.originsgamefair.com/awards/1989|title=Origins Award Winners | year = 1989 |publisher=Academy of Adventure Gaming Arts & Design | accessdate= 2007-10-29 | archiveurl= https://web.archive.org/web/20071105015044/http://www.originsgamefair.com/awards/1989 |archivedate=2007-11-05|ref=Gam89}}
- {{Cite magazine |last= Webster|first= Tom |date= May–June 1987 |title= It's a Crime: A Review Part I|magazine= Paper Mayhem |number= 24|page= 34}}
- {{cite magazine |last= Webster|first= Tom|title= It's a Crime: A Review Part II|magazine=Paper Mayhem|date= July–August 1987|issue= 25|page= 37}}
{{Play-by-mail games}}
Category:American role-playing games
Category:Origins Award winners
Category:Role-playing games introduced in the 1980s
Category:Role-playing games introduced in 1985