Jammit

{{short description|1994 basketball video game}}

{{Infobox video game

| title = Jammit

| image = Jammit Coverart.png

| caption = Super NES cover art

| developer = GTE ImagiTrek Studios

| publisher = Virgin Interactive Entertainment (Genesis)
GTE Entertainment

| designer =

| released = Genesis
{{vgrelease|NA|May 1994{{cite magazine|url=https://archive.org/details/Electronic_Gaming_Monthly_55/page/n41/mode/1up|title=Review Crew: Jammit|magazine=Electronic Gaming Monthly|issue=55|date=February 1994|page=40|access-date=April 10, 2022}}}}Super NES
{{vgrelease|NA|November 1994{{cite web |url=http://www.nintendo.com/consumer/downloads/snes_games.pdf |publisher=Nintendo of America |access-date=April 12, 2023 |title=Super NES Games |url-status=dead |archive-url=https://web.archive.org/web/20140611225644/http://www.nintendo.com/consumer/downloads/snes_games.pdf |archive-date=June 11, 2014 }}}}3DO
{{vgrelease|NA|1994}}MS-DOS
{{vgrelease|NA|1994}}

| genre = Sports

| modes = Single-player, multiplayer

| platforms = Genesis, SNES, 3DO, MS-DOS

}}

Jammit is a 1994 video game for the Sega Genesis, Super Nintendo Entertainment System, 3DO, and MS-DOS. It was developed by GTE ImagiTrek Studios.

Gameplay

The game features arcade-styled 1-on-1 street basketball, like NBA Jam or Arch Rivals. Player can choose from three playable characters.

Reception

Quick-Draw McGraw of GamePro reviewed that the 3DO version has better graphics and audio than the earlier Genesis and SNES versions, but not to the extent that one would expect from the far more powerful hardware. He also criticized the jerkiness of the characters' moves, but acknowledged that there were very few street-ball games to offer competition, especially on the 3DO.{{cite magazine|title=ProReview: Jammit|magazine=GamePro|issue=77|publisher=IDG|date=February 1995|page=98}} A reviewer for Next Generation gave it two out of five stars, likewise stating that the 3DO version fails to offer significant enhancement over the versions on less powerful consoles. He added that "in the end though, what kills this one is that the controls are so sluggish you'd think your Nikes had melted to the blacktop".{{cite magazine|title=Jammit |url=https://archive.org/stream/nextgen-issue-004/Next_Generation_Issue_004_April_1995#page/n89 |magazine=Next Generation|issue=4|publisher=Imagine Media|date=April 1995|page=89}}

References

{{reflist}}