Java bytecode

{{Short description|Instruction set of the Java virtual machine}}

{{Use dmy dates|date=November 2023}}

{{Use American English|date=November 2023}}

Java bytecode is the instruction set of the Java virtual machine (JVM), the language to which Java and other JVM-compatible source code is compiled.{{Cite web|url=http://docs.oracle.com/javase/specs/jvms/se8/html/|title=Java Virtual Machine Specification|publisher=Oracle|access-date=14 November 2023}} Each instruction is represented by a single byte, hence the name bytecode, making it a compact form of data.{{Cite book|last=Lindholm|first=Tim|title=The Java Virtual Machine Specification|year=2015|publisher=Oracle|isbn=978-0133905908}}

Due to the nature of bytecode, a Java bytecode program is runnable on any machine with a compatible JVM, without the lengthy process of compiling from source code.

Java bytecode is used at runtime either interpreted by a JVM or compiled to machine code via just-in-time (JIT) compilation and run as a native application.

As Java bytecode is designed for a cross-platform compatibility and security, a Java bytecode application tends to run consistently across various hardware and software configurations.{{Cite journal|last=Arnold|first=Ken|title=The Java Programming Language|journal=Sun Microsystems|year=1996|volume=1|issue=1|pages=30–40}}

Relation to Java

In general, a Java programmer does not need to understand Java bytecode or even be aware of it. However, as suggested in the IBM developerWorks journal, "Understanding bytecode and what bytecode is likely to be generated by a Java compiler helps the Java programmer in the same way that knowledge of assembly helps the C or C++ programmer."{{Cite web |title=IBM Developer |url=https://developer.ibm.com/languages/java/ |access-date=20 February 2006 |website=developer.ibm.com}}

Instruction set architecture

The bytecode comprises various instruction types, including data manipulation, control transfer, object creation and manipulation, and method invocation, all integral to Java's object-oriented programming model.

The JVM is both a stack machine and a register machine. Each frame for a method call has an "operand stack" and an array of "local variables".{{cite book |last1=Lindholm |first1=Tim |last2=Yellin |first2=Frank |last3=Bracha |first3=Gilad |last4=Buckley |first4=Alex |title=The Java Virtual Machine Specification |edition=Java SE 8 |date=2015-02-13 |url=http://docs.oracle.com/javase/specs/jvms/se8/html/}}{{rp|2.6}} The operand stack is used for passing operands to computations and for receiving the return value of a called method, while local variables serve the same purpose as registers and are also used to pass method arguments. The maximum size of the operand stack and local variable array, computed by the compiler, is part of the attributes of each method.{{rp|4.7.3}} Each can be independently sized from 0 to 65535 values, where each value is 32 bits. {{code|lang="java"|long}} and {{code|lang="java"|double}} types, which are 64 bits, take up two consecutive local variables{{rp|2.6.1}} (which need not be 64-bit aligned in the local variables array) or one value in the operand stack (but are counted as two units in the depth of the stack).{{rp|2.6.2}}

= Instruction set =

{{further|List of Java bytecode instructions}}

Each bytecode is composed of one byte that represents the opcode, along with zero or more bytes for operands.{{rp|2.11}}

Of the 256 possible byte-long opcodes, {{as of|2015|lc=y}}, 202 are in use (~79%), 51 are reserved for future use (~20%), and 3 instructions (~1%) are permanently reserved for JVM implementations to use.{{rp|6.2}} Two of these (impdep1 and impdep2) are to provide traps for implementation-specific software and hardware, respectively. The third is used for debuggers to implement breakpoints.

Instructions fall into a number of broad groups:

  • Load and store (e.g. aload_0, istore)
  • Arithmetic and logic (e.g. ladd, fcmpl)
  • Type conversion (e.g. i2b, d2i)
  • Object creation and manipulation (new, putfield)
  • Operand stack management (e.g. swap, dup2)
  • Control transfer (e.g. ifeq, goto)
  • Method invocation and return (e.g. invokespecial, areturn)

There are also a few instructions for a number of more specialized tasks such as exception throwing, synchronization, etc.

Many instructions have prefixes and/or suffixes referring to the types of operands they operate on.{{rp|2.11.1}} These are as follows:

class="wikitable"
Prefix/suffixOperand type
iinteger
llong
sshort
bbyte
ccharacter
ffloat
ddouble
areference

For example, iadd will add two integers, while dadd will add two doubles. The const, load, and store instructions may also take a suffix of the form _n, where n is a number from 0–3 for load and store. The maximum n for const differs by type.

The const instructions push a value of the specified type onto the stack. For example, iconst_5 will push an integer (32 bit value) with the value 5 onto the stack, while dconst_1 will push a double (64 bit floating point value) with the value 1 onto the stack. There is also an aconst_null, which pushes a {{code|lang=java|null}} reference. The n for the load and store instructions specifies the index in the local variable array to load from or store to. The aload_0 instruction pushes the object in local variable 0 onto the stack (this is usually the this object). istore_1 stores the integer on the top of the stack into local variable 1. For local variables beyond 3 the suffix is dropped and operands must be used.

Example

Consider the following Java code:

outer:

for (int i = 2; i < 1000; i++) {

for (int j = 2; j < i; j++) {

if (i % j == 0)

continue outer;

}

System.out.println(i);

}

A Java compiler might translate the Java code above into bytecode as follows, assuming the above was put in a method:

0: iconst_2

1: istore_1

2: iload_1

3: sipush 1000

6: if_icmpge 44

9: iconst_2

10: istore_2

11: iload_2

12: iload_1

13: if_icmpge 31

16: iload_1

17: iload_2

18: irem

19: ifne 25

22: goto 38

25: iinc 2, 1

28: goto 11

31: getstatic #84; // Field java/lang/System.out:Ljava/io/PrintStream;

34: iload_1

35: invokevirtual #85; // Method java/io/PrintStream.println:(I)V

38: iinc 1, 1

41: goto 2

44: return

Generation

{{Further|List of JVM languages}}

The most common language targeting Java virtual machine by producing Java bytecode is Java. Originally only one compiler existed, the javac compiler from Sun Microsystems, which compiles Java source code to Java bytecode; but because all the specifications for Java bytecode are now available, other parties have supplied compilers that produce Java bytecode. Examples of other compilers include:

  • Eclipse compiler for Java (ECJ)
  • Jikes, compiles from Java to Java bytecode (developed by IBM, implemented in C++)
  • Espresso, compiles from Java to Java bytecode (Java 1.0 only)
  • GNU Compiler for Java (GCJ), compiles from Java to Java bytecode; it can also compile to native machine code and was part of the GNU Compiler Collection (GCC) up until version 6.

Some projects provide Java assemblers to enable writing Java bytecode by hand. Assembly code may be also generated by machine, for example by a compiler targeting a Java virtual machine. Notable Java assemblers include:

  • Jasmin, takes text descriptions for Java classes, written in a simple assembly-like syntax using Java virtual machine instruction set and generates a Java class file{{Cite web|url=https://jasmin.sourceforge.net/|title=Jasmin Home Page|website=jasmin.sourceforge.net|accessdate=2 June 2024}}
  • Jamaica, a macro assembly language for the Java virtual machine. Java syntax is used for class or interface definition. Method bodies are specified using bytecode instructions.{{Cite web|url=https://www.javaworld.com/article/2072355/core-java/learn-to-speak-jamaican.html|title=Jamaica: The Java virtual machine (JVM) macro assembler|archive-url=https://web.archive.org/web/20231114000632/https://www.infoworld.com/article/2072355/learn-to-speak-jamaican.html|archive-date=14 November 2023|work=JavaWorld |accessdate=2 June 2024 |last1=Huang |first1=James Jianbo }}
  • Krakatau Bytecode Tools, currently contains three tools: a decompiler and disassembler for Java classfiles and an assembler to create classfiles.{{Cite web|url=https://github.com/Storyyeller/Krakatau|title=Storyyeller/Krakatau|date=1 June 2024|accessdate=2 June 2024|via=GitHub}}
  • Lilac, an assembler and disassembler for the Java virtual machine.{{Cite web|url=https://lilac.sourceforge.net/|title=Lilac - a Java assembler|website=lilac.sourceforge.net|accessdate=2 June 2024}}

Others have developed compilers, for different programming languages, to target the Java virtual machine, such as:

  • ColdFusion
  • JRuby and Jython, two scripting languages based on Ruby and Python
  • Apache Groovy, optionally typed and dynamic general-purpose language, with static-typing and static compilation capabilities
  • Scala, a type-safe general-purpose programming language supporting object-oriented and functional programming
  • JGNAT and AppletMagic, compile from the language Ada to Java bytecode
  • C to Java byte-code compilers {{dead link|date=December 2018}}
  • Clojure, a functional, immutable, general-purpose programming language in the Lisp family with a strong emphasis on concurrency
  • Kawa, an implementation of the Scheme programming language, also a dialect of Lisp.
  • MIDletPascal
  • JavaFX Script code is compiled to Java bytecode
  • Kotlin, a statically-typed general-purpose programming language with type inference
  • Object Pascal source code is compiled to Java bytecode using the Free Pascal 3.0+ compiler.{{Cite web|url=https://wiki.freepascal.org/FPC_New_Features_3.0|title=FPC New Features 3.0.0 - Free Pascal wiki|website=wiki.freepascal.org|accessdate=2 June 2024}}{{Cite web|url=https://wiki.freepascal.org/FPC_JVM|title=FPC JVM - Free Pascal wiki|website=wiki.freepascal.org|accessdate=2 June 2024}}

Execution

{{Further|Java virtual machine}}

There are several Java virtual machines available today to execute Java bytecode, both free and commercial products. If executing bytecode in a virtual machine is undesirable, a developer can also compile Java source code or bytecode directly to native machine code with tools such as the GNU Compiler for Java (GCJ). Some processors can execute Java bytecode natively. Such processors are termed Java processors.

Support for dynamic languages

{{Further|List of JVM languages}}

The Java virtual machine provides some support for dynamically typed languages. Most of the extant JVM instruction set is statically typed - in the sense that method calls have their signatures type-checked at compile time, without a mechanism to defer this decision to run time, or to choose the method dispatch by an alternative approach.{{cite web

| url=http://headius.blogspot.com/2007/01/invokedynamic-actually-useful.html

| title=InvokeDynamic: Actually Useful?

| date=2007-01-03

|last=Nutter|first=Charles

| access-date=2008-01-25}}

JSR 292 (Supporting Dynamically Typed Languages on the Java Platform){{Cite web|url=https://www.jcp.org/en/jsr/detail?id=292|title=The Java Community Process(SM) Program - JSRs: Java Specification Requests - detail JSR# 292|website=www.jcp.org|accessdate=2 June 2024}} added a new invokedynamic instruction at the JVM level, to allow method invocation relying on dynamic type checking (instead of the extant statically type-checked invokevirtual instruction). The Da Vinci Machine is a prototype virtual machine implementation that hosts JVM extensions aimed at supporting dynamic languages. All JVMs supporting JSE 7 also include the invokedynamic opcode.

See also

References

{{Reflist|2}}