Jeroo
Jeroo is a cross-platform educational tool for learning object-oriented programming concepts. In particular, the program helps learning concepts such as objects, methods and basic control structures.{{cite web|url=http://www.iste.org/Content/NavigationMenu/Membership/SIGs/SIGCS_Computer_Science_/JCSE_Online1/Past_Issues/2004_20053/March_2005/Sanders_Eddy_Using_Jeroo_To_Teach_Progra.htm |title=Sanders, Eddy - Using Jeroo To Teach Programming Concepts |publisher=International Society for Technology in Education |accessdate=2009-06-10 |url-status=unfit |archiveurl=https://web.archive.org/web/20090108145314/http://www.iste.org/Content/NavigationMenu/Membership/SIGs/SIGCS_Computer_Science_/JCSE_Online1/Past_Issues/2004_20053/March_2005/Sanders_Eddy_Using_Jeroo_To_Teach_Progra.htm |archivedate=January 8, 2009 }} Jeroo supports three syntactic styles: Java/C#/Javascript, Python, and Visual Basic.
The program features a GUI split in two sub-windows. In the first sub-window, the user can type code to be executed in the Jeroo environment. In the second sub-window, the user can see the effects of their code in a graphical environment. The second sub-window shows an island populated by Jeroos. The user can instruct the Jeroos, via programming in the first sub-window, to accomplish various actions such as moving, eating or picking up flowers.
The tool received a NEEDS "Premier Award Winner Associate Editor's Choice" in 2004.{{cite web|url=http://www.needs.org/needs/?path=/public/search/search_results/learning_resource/summary/index.jhtml&id=26E1E8CC-F603-4529-ADFA-917B327481B9 |title=Learning Resource: Jeroo |publisher=NEEDS |accessdate=2009-06-10 |url-status=dead |archiveurl=https://web.archive.org/web/20111001012804/http://www.needs.org/needs/?path=%2Fpublic%2Fsearch%2Fsearch_results%2Flearning_resource%2Fsummary%2Findex.jhtml&id=26E1E8CC-F603-4529-ADFA-917B327481B9 |archivedate=October 1, 2011 }}
Jeroo uses many different methods to engage its students such as storytelling and animating execution. The program has been looked at as a very useful and efficient tool to develop experience and knowledge in Computer Programming. There have also been many Computer Science competitions involving the Jeroo program and its features.
Commands
A Jeroo can do a few of things such as:
class="wikitable" | ||
Action | Code | Extra info |
---|---|---|
hop | hop(n); | When n is an integer greater than 0, this moves the Jeroo n spaces forward. |
pick | pick(); | Picks a flower from the Jeroo's location. |
plant | plant(); | Plants a flower at the Jeroo's location. |
turn | turn(); | This can turn the Jeroo left or right. turn(LEFT); or turn(RIGHT); |
toss | toss(); | This makes the Jeroo toss a flower to the space in front of it, disabling a net. |
give | give(); | This makes a Jeroo hand off a flower to another Jeroo. The “giver” must face the recipient, but the receiver may face any direction. |
Contributors
= Web-based Jeroo (2019-present) =
- Ben Konz
- Caelan Bryan
- Thomas Connole
- John Adam
- Brian Dorn
= Stand-alone Jeroo (2002–2019) =
- Brian Dorn
- Dean Sanders
= Artwork used in both web-based Jeroo and stand-alone Jeroo =
- Christina Shell
See also
References
External links
- [https://www.jeroo.org Jeroo official home page]
- [https://jeroo.org/beta/help/java Language Summary]
- [https://web.archive.org/web/20110724175744/https://gatornet.chapin.edu/~techmsus/cp7/Jeroo/PDFs/SummeryOfCourse.pdf Jeroo: A Tool For Introducing Object-Oriented Programming]
- [http://www.micsymposium.org/mics_2004/Sanders.pdf Using Jeroo To Teach Programming Concepts]
Category:Object-oriented programming
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