Joyce Weisbecker

{{short description|American engineer and early video game designer}}

{{BLP one source|date=November 2019}}

{{Infobox person

| name = Joyce Weisbecker

| image = Joyce_Weisbecker_with_an_RCA_Studio_II_at_VCF_East_2025.jpg

| alt = Joyce Weisbecker with an RCA Studio II from Josh Bensadon at VCF East 2025.

| caption = Joyce Weisbecker with an RCA Studio II from Josh Bensadon at VCF East 2025.

| birth_name =

| birth_date = {{Birth year and age|1958}}

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| death_date =

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| nationality = American

| other_names =

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| known_for = First female commercial video game designer

| notable_works =

}}

File:Speedway-Joyce Weisbecker.png

Joyce Weisbecker (born 1958) is an American retired{{Citation needed|date=September 2019}} engineer and actuary. She became the first female commercial video game designer in 1976. She considers herself the first indie developer, given that she did her work as an independent contractor.

Life and career

Weisbecker was born in New Jersey as the daughter of Joseph Weisbecker, an engineer with RCA who constructed computers in his spare time. Joyce Weisbecker learned how to program her father's prototypes.{{Cite news |url=https://www.fastcompany.com/90147592/rediscovering-historys-lost-first-female-video-game-designer |title=Rediscovering History's Lost First Female Video Game Designer |last=Edwards |first=Benj |date=2017-10-27 |work=Fast Company |access-date=2017-10-27 |language=en-US}}

While a student at Rider University, Weisbecker created games for the RCA Studio II console. As demonstration projects she developed two games for the RCA COSMAC VIP, Snake Race and Jackpot.{{Cite news|url=https://www.gamespot.com/articles/badass-women-in-gaming/1100-6457050/|title=Badass Women in Gaming|date=2 March 2018|work=GameSpot|access-date=31 August 2019}} The games were included in the computer's manual as type-in programs in CHIP-8 source code. Weisbecker's first commercial game was TV Schoolhouse I, a quiz game for the RCA II that she programmed in a week in August 1976, and was paid $250 for. In October 1976, she developed Speedway and Tag, two action games. Her main challenge was to get the Studio II's 64 by 32 pixel display to show any meaningful graphics. In the racing game Speedway, the cars were plain rectangles.

The Studio II console was a commercial failure and ended production in 1978. Weisbecker programmed three more games for the COSMAC VIP in 1977 – Slide, Sum Fun, and Sequence Shoot – before deciding to focus on her education instead of continuing to work in the then minuscule video game business. She graduated with degrees in computer engineering and actuarial science in 1980 and worked for a time{{Vague|date=September 2019}} as an actuary. In 1998, Weisbecker obtained degrees in electrical engineering and computer science, then worked as a radar signal processing engineer.{{Cite news|url=https://www.lemonde.fr/pixels/article/2017/11/09/joyce-weisbecker-pionniere-meconnue-de-la-programmation-de-jeux-video_5212437_4408996.html|title=Joyce Weisbecker, pionnière méconnue de la programmation de jeux vidéo|last=Audureau|first=William|date=9 November 2017|work=Le Monde|access-date=31 August 2019}}

See also

{{Portal|Biography|Video games}}

  • {{annotated link|Carol Shaw}}
  • {{annotated link|Wabbit (video game)}}

References