Kolibri (video game)
{{Other uses|Kolibri (disambiguation)}}
{{Short description|1995 video game}}
{{Infobox video game
|title = Kolibri
|image = Kolibri for Sega 32X, Front Cover.jpg
|caption = North American cover art
|developer = Novotrade International
|publisher = Sega
|producer = Ed Annunziata
John Pedigo
|designer = Ed Annunziata
József Molnár
|programmer = Attila Kristóf
Imre Ignácz
József Molnár
|artist = András Bakai
Árpád Balku
Zsolt Balogh
|composer = Zsolt Dvornik
|platform = Sega 32X
|released = {{vgrelease|EU|November 17, 1995{{cite magazine|last1=Lomas|first1=Ed|url=https://retrocdn.net/index.php?title=File:CVG_UK_169.pdf&page=28|title=CVG Review - 32X - Kolibri|magazine=Computer and Video Games|issue=169|publisher=Future Publishing|date=December 1995|pages=28–29}}|NA|November 1995}}
|genre = Scrolling shooter
|modes = Single-player, multiplayer
}}
Kolibri is a 1995 shooting game developed by Novotrade International (now known as Appaloosa) and published by Sega exclusively for the Sega 32X, a Sega Mega Drive/Genesis add-on console. It was designed by Ed Annunziata. Kolibri is the word or root word for hummingbird in several European languages.
Gameplay
The game offers numerous power-ups for the player's kolibri. Each one follows different patterns. Some are spread shots and others will home in on an enemy. This game also features a good number of puzzles which grow increasingly difficult with each level.
Plot
Long ago, a crystal from outer space embedded itself in the earth and started creating life. Soon another similar crystal crashed to earth and started to destroy what the first crystal had created and started to sap away its strength. Before being totally destroyed the crystal gave a lone hummingbird, simply named Kolibri (Hummingbird in some European languages), its power. It is up to this hummingbird to save the earth.
Reception
{{Video game reviews
| rev2 = Sega Saturn Magazine
}}
Kolibri received mostly middling reviews. Electronic Gaming Monthly praised the game's impressive visuals and originality, but highly criticized how the game restarts the player character in a highly vulnerable position each time it dies.{{cite magazine|title=Review Crew: Kolibri|magazine=Electronic Gaming Monthly|publisher=Sendai Publishing|issue=76|date=November 1995|page=46}} Scary Larry of GamePro concurred that the visuals are impressive, but was not convinced of the game's originality, remarking that "Although the concept is unique, the gameplay and FunFactor are standard." He also commented that the power-ups look weak, needing to manually turn the bird around to shoot enemies behind him is cumbersome and frustrating, and the bird often gets lost in the backgrounds. He concluded, "Kolibri isn't awful, just average. You'd expect more from the 32X—something more along the lines of Gradius or R-Type."{{cite magazine|title=ProReview: Kolibri|magazine=GamePro|publisher=IDG|issue=87|date=December 1995|page=82}} A reviewer for Next Generation said the game doesn't have anything which couldn't have been done on the stock Genesis and suffers from "very monotonous" gameplay, though he saved most of his criticism for the "absurd" premise: "Trying to remember why you bought that 32X? Well, Sega is hoping you've been waiting for the ultimate hummingbird simulation game. That's right, in Kolibri you are a hummingbird (not even a wisecracking, zany hummingbird with an attitude, just a hummingbird) and you fly around toasting insects with the guided missile on your beak."{{cite magazine|url=https://archive.org/details/NEXT_Generation_12|title=Kolibri|magazine=Next Generation|publisher=Imagine Media|issue=12|date=December 1995|page=[https://archive.org/details/NEXT_Generation_12/page/n189 188]|accessdate=June 5, 2020}} Sega Saturn Magazine commented, "Large and complex, Kolibri offers value for money, but a certain dullness and insipidity accompanies it."{{cite magazine|title=Review: Kolibri|magazine=Sega Saturn Magazine|publisher=Emap International Limited|issue=2|date=December 1995|page=90}} Italian magazine Mega Console criticized the controls and music, but praised the graphics and parallax, yet giving the game a near-perfect score of 99.{{Cite web|url=https://archive.org/details/MegaConsole21/page/n65/mode/2up|title = Mega Console 21|date = December 1995}} In 2001, webcomic Penny Arcade lampooned the game in their 25th anniversary "We're Right Awards," calling it the "Best Hummingbird-based Shooter Available For The 32X."{{cite web|url=https://www.penny-arcade.com/comic/2001/12/17/awards-ceremony-part-one|title=Awards Ceremony, Part One|last=Holkins|first=Jerry|date=December 17, 2001|website=Penny Arcade|accessdate=February 29, 2020}}
References
{{reflist}}
External links
- [https://www.gamefaqs.com/sega32x/584363-kolibri Kolibri] on GameFAQs
- [http://www.mobygames.com/game/sega-32x/kolibri Kolibri] on MobyGames
Category:Appaloosa Interactive games
Category:Horizontally scrolling shooters
Category:Multiplayer and single-player video games