Kula World

{{Short description|1998 video game}}

{{Use dmy dates|date=December 2024}}{{Redirect|Roll Away|the Back Door Slam album|Roll Away (album)|Toshiba's futuristic computer|roll-away computer}}

{{Infobox video game

| title = Kula World

| image = Kula World Coverart.png

| developer = Game Design Sweden AB

| publisher = Sony Computer Entertainment{{vgrelease|NA|Psygnosis}}

| director =

| producer =

| designer = Stefan Persson
Jens Rudberg
Jesper Rudberg
Johannes Söderqvist

| programmer = Stefan Persson
Jens Rudberg
Jesper Rudberg

| artist = Johannes Söderqvist

| writer =

| composer = Twice a Man

| platforms = PlayStation

| released = {{vgrelease|EU|10 July 1998|NA|27 November 1998{{cite web |url=https://www.gamespot.com/articles/now-shipping/1100-2465694/ |title=Now Shipping [date mislabeled as "April 28, 2000"] |author=GameSpot staff |date=25 November 1998 |website=GameSpot |publisher=Red Ventures |archiveurl=https://web.archive.org/web/20000305202625/http://headline.gamespot.com/news/98_11/25_vg_vgship/index.html |archivedate=5 March 2000 |url-status=live |accessdate=17 November 2020}}|JP|27 May 1999}}

| genre = Platform, puzzle

| modes = Single-player, multiplayer

}}

Kula World, released as Roll Away in North America and {{nihongo|KulaQuest|クーラクエスト|KūraKuesuto}} in Japan, is a puzzle-platform video game developed by Game Design Sweden AB and published by Sony Computer Entertainment for the PlayStation. Sony's subsidiary Psygnosis released the game in North America. The player character, a kula beach ball, collect keys to unlock the level exits, as well as coins and jewels along the way. The game makes use of alternating physics, changing the direction of gravity as the ball moves. It was the only video game to be developed by Game Design Sweden AB, who would later be more well-known for launching Netbabyworld.

Gameplay

Various elements and obstacles are introduced as one moves on to new levels, which means that the complexity and level of puzzle solving required gradually increases as the game progresses. The game involves making ingenious use of the various types of platforms and surrounding objects, from moving platforms and transporters to bouncing platforms and jumping pills.

Bonus levels can be unlocked by gathering five fruits (one available in each stage). If one enters a bonus level, the word "BONUS" appears. Completing the bonus stage requires one to 'activate' all the cubes on all platforms by rolling over them. The bonus stages also become more complex as the game progresses.

Points are awarded when the player collects keys, treasures, and fruits and also when they complete levels. Points are deducted if the Kula ball is spiked, captured, melted, burnt by a laser, falls/slides off or simply runs out of time, all of which require the player to restart the level - providing the score has not fallen below zero, in which case, the game ends.

A two-player mode is available, with two variations of the game. A time trial and a version called "copycat". In the time trial the players take turns to determine who can complete each stage in the quickest time possible. The "copycat" version is a kind of memory tester. It involves one player starting off making two moves, and the next player then copies those moves and adds two of their own. The first player then has to copy all of the moves so far and add two more moves at the end. This continues until one of the players makes a mistake, after which the opponent is awarded a point. A move constitutes either changing direction, moving forward or jumping (either on the spot/forwards or onto another platform).

Release

The game was released in 1998. Additionally, playable demos of Kula World were shipped with PlayStation consoles sold in Europe that year on the "Demo One" disc.{{cite web | url=https://crimson-ceremony.net/demopals/demo1/index.php#PBPX-95007 | title=Demo pals - Demo One | access-date=2 August 2023 | archive-date=2 August 2023 | archive-url=https://web.archive.org/web/20230802103609/https://crimson-ceremony.net/demopals/demo1/index.php#PBPX-95007 | url-status=live }}

Reception

{{Video game reviews

| GR = 81%

| CNG = 9/10{{cite web |url=http://www.gamecenter.com/Consoles/Sony/Rollaway/ |title=Roll Away |author=Gregor Menasian |date=9 February 1999 |website=Gamecenter |publisher=CNET |archiveurl=https://web.archive.org/web/20000815075428/http://www.gamecenter.com/Consoles/Sony/Rollaway/ |archivedate=15 August 2000 |url-status=dead |accessdate=27 November 2021}}

| Edge = 6/10

| EGM = 7/10{{cite magazine |url=https://retrocdn.net/images/1/1d/EGM_US_111.pdf |title=Kula World [Import] |author1=Shawn Smith |author2=Dean Hager |author3=Dan Hsu |author4=Ken "Sushi-X" Williams |magazine=Electronic Gaming Monthly |publisher=Ziff Davis |issue=111 |date=October 1998 |page=263 |accessdate=27 November 2021 |archive-date=27 November 2021 |archive-url=https://web.archive.org/web/20211127032629/https://retrocdn.net/images/1/1d/EGM_US_111.pdf |url-status=live }}{{efn|In Electronic Gaming Monthly{{'}}s review of the import, one critic gave it 7.5/10, another gave it 6.5/10, and the rest gave it each a score of 7/10.}}

| EuroG = 7/10{{cite web |url=https://www.eurogamer.net/articles/r_psnrounduppt2_ps3 |title=PSN Roundup (Kula World) |author=Dan Whitehead |date=28 January 2008 |website=Eurogamer |publisher=Gamer Network |accessdate=19 August 2017 |archive-date=19 August 2017 |archive-url=https://web.archive.org/web/20170819233039/http://www.eurogamer.net/articles/r_psnrounduppt2_ps3 |url-status=live }}

| Fam = 29/40{{cite magazine |url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8809&redirect=no |title=クーラクエスト [PS] |language=ja |magazine=Famitsu |publisher=Enterbrain |accessdate=20 November 2020 |archive-date=28 May 2019 |archive-url=https://web.archive.org/web/20190528131155/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=8809&redirect=no |url-status=live }}

| GI = 7.5/10{{cite magazine |url=http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=sep98&doc=kula |title=Kula World [Import] |magazine=Game Informer |publisher=FuncoLand |issue=65 |date=September 1998 |archive-url=https://web.archive.org/web/19990913142811/http://www.gameinformer.com/cgi-bin/review.cgi?sys=psx&path=sep98&doc=kula |archive-date=13 September 1999 |url-status=dead |access-date=20 November 2020}}

| GSpot = 7.6/10{{cite web |url=https://www.gamespot.com/reviews/rollaway-review/1900-2549153/ |title=Rollaway [sic] Review |author=Joe Fielder |date=30 December 1998 |website=GameSpot |publisher=Red Ventures |accessdate=18 June 2017 |archive-date=19 August 2017 |archive-url=https://web.archive.org/web/20170819232433/https://www.gamespot.com/reviews/rollaway-review/1900-2549153/ |url-status=live }}

| IGN = 8.9/10{{cite web |url=https://www.ign.com/articles/1998/12/10/roll-away |title=Roll Away |author=Douglass C. Perry |date=9 December 1998 |website=IGN |publisher=Ziff Davis |accessdate=18 June 2017 |archive-date=19 August 2017 |archive-url=https://web.archive.org/web/20170819234938/http://www.ign.com/articles/1998/12/10/roll-away |url-status=live }}

| OPM = {{Rating|4.5|5}}{{cite magazine |title=Roll Away |magazine=Official U.S. PlayStation Magazine |publisher=Ziff Davis |volume=2 |issue=2 |date=November 1998}}

| PSM = {{Rating|3.5|5}}{{cite magazine |url=https://archive.org/details/PSM_Issue_15_November_1998/page/n47/mode/2up |title=Roll Away |magazine=PSM |publisher=Imagine Media |issue=15 |date=November 1998 |page=48 |accessdate=20 November 2020}}

| rev1 = The Cincinnati Enquirer

| rev1Score = {{Rating|3|4}}{{cite news |url=http://cincinnati.com/freetime/games/reviews/rollaway.html |title=Addictive 'Roll Away' a challenge |author=James Bottorff |year=1999 |newspaper=The Cincinnati Enquirer |publisher=Gannett Company |archiveurl=https://web.archive.org/web/19991128162538/http://cincinnati.com/freetime/games/reviews/rollaway.html |archivedate=28 November 1999 |url-status=dead |accessdate=19 August 2017}}

}}

Kula World received generally positive reviews from video game publications.{{cite web |url=https://www.gamerankings.com/ps/198509-roll-away/index.html |title=Roll Away for PlayStation |website=GameRankings |publisher=CBS Interactive |archiveurl=https://web.archive.org/web/20190501075731/https://www.gamerankings.com/ps/198509-roll-away/index.html |archivedate=1 May 2019 |url-status=dead |accessdate=20 November 2020}} Edge praised the game for gradually introducing new challenges as the player advances through the stages, comparing the game's progression to a "good Nintendo title", but criticized the game's lack of replay value and the multiplayer mode for not offering split screen gameplay.{{cite magazine |url=https://archive.org/details/edgeuk060/page/n81/mode/2up |title=Kula World |author=Edge staff |magazine=Edge |publisher=Future Publishing |issue=60 |date=July 1998 |page=94 |accessdate=20 November 2020}} GamePro was critical to the game's import, saying that the players must always play the same worlds in the same order, greatly hindering replayability, and called the title more as a rental or trade-in.{{cite magazine |url=https://archive.org/details/GamePro_Issue_111_October_1998/page/n175/mode/2up |title=Kula World [Import] |author=Boba Fatt |magazine=GamePro |publisher=IDG Entertainment |issue=121 |date=October 1998 |page=176 |accessdate=20 November 2020}}{{efn|GamePro gave the import three 4/5 scores for graphics, sound, and control, and 3/5 for fun factor.}} In Japan, Famitsu gave it a score of 29 out of 40.

The game was nominated for the "Best Puzzle Game" award at the 1998 OPM Editors' Awards, which went to Devil Dice.{{cite magazine |url=https://archive.org/details/Official_US_PlayStation_Magazine_Volume_2_Issue_5_1999-02_Ziff_Davis_US/page/n95/mode/2up |title=1998 OPM Editors' Awards (Best Puzzle Game) |magazine=Official U.S. PlayStation Magazine |publisher=Ziff Davis |volume=2 |issue=5 |date=February 1999 |page=97 |accessdate=27 November 2021}}

Use in academia

The game was used in a series of academic studies presented at the European Conference on Games Based Learning from 2016 to 2019, examining effective gamification in a corporate context. The game was selected for the studies because of its score mechanics; with attention drawn to its presentation of line graphs for player score over time, score incentives, risks/rewards, and cult online following around achieving high scores long after release.{{Cite book |date=2019-10-03 |title=Designing and Evaluating a Gamified Corporate eLearning Course |url=https://www.academic-conferences.org/wp-content/uploads/dlm_uploads/2019/10/ECGBL-Abstract-booklet-2019.pdf#page=102 |publisher=ACPI |pages=51 |doi=10.34190/GBL.19.107 |doi-broken-date=1 November 2024 |isbn=978-1-912764-38-9 |archive-date=7 October 2021 |access-date=30 July 2023 |archive-url=https://web.archive.org/web/20211007234157/https://www.academic-conferences.org/wp-content/uploads/dlm_uploads/2019/10/ECGBL-Abstract-booklet-2019.pdf#page=102 |url-status=dead }}{{Cite journal |date=2017 |title=Toward a Framework for Effective Corporate Gamification |journal= European Conference on Games Based Learning |url=https://www.proquest.com/openview/8fdfbc78f14a6eaea807918633f3f397/1?pq-origsite=gscholar&cbl=396495 |publisher=ACPI |pages=9|access-date=30 July 2023}}{{Cite book |date=2015 |title=Gaming in Corporate Learning Environments |url=https://www.proquest.com/docview/1859715095 |publisher=ACPI |pages=10 |doi=10.34190/GBL.19.107 |doi-broken-date=1 November 2024 |isbn=978-1-912764-38-9 |doi-access=free |id={{ProQuest|1859715095}} |archive-date=30 July 2023 |access-date=30 July 2023 |archive-url=https://web.archive.org/web/20230730173457/https://www.proquest.com/docview/1859715095 |url-status=live }}

Notes

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References

{{Reflist}}