Kumatanchi
{{Short description|2008 video game}}
{{good article}}
{{Infobox video game
| image = kumatanchi.jpg
| alt = A group of anthropomorphic people, diminutive humanoid versions of various animals, set on or around a sofa.
| developer = Vanillaware
Ashinaga Oji-san
| publisher = Dimple Entertainment
| director = Takehiro Shiga
| designer =
| producer = Nobuhiro Takagaki
| artist = Takehiro Shiga
| composer = Kimihiro Abe
Mitsuhiro Kaneda
| released = {{vgrelease|JP|September 25, 2008}}
| genre = Life simulation
| modes = Single-player
| platforms = Nintendo DS
}}
{{nihongo|Kumatanchi|くまたんち|extra="Kuma-tan Zoo"|lead=yes}} is a life simulation video game co-developed for the Nintendo DS by Vanillaware and {{Transliteration|ja|doujin}} studio Ashinaga Oji-san. It was published on September 25, 2008, by Dimple Entertainment. The premise and gameplay revolves around the player taking care of an anthropomorphic girl based on the mascot character Habanero-tan, seeing her interactions with other anthropomorphic characters over two weeks in real-time. Due to its gameplay and subject matter, it was only released in Japan.
Vanillaware artist Takehiro "Shigatake" Shiga acted as both director and character designer, with the game being an attempt by Vanillaware to produce two projects at the same time. Production was stressful due to staff shortages, putting Shiga off the idea of directing any more games. The music, composed by Kimihiro Abe and Mitsuhiro Kaneda of Basiscape, was meant to break away from the company's traditional sound. Kumatanchi met with low sales and mixed reviews from Japanese and Western journalists.
Gameplay
File:Kumatanchi screenshot.jpg
Kumatanchi is a life simulation video game, set in a zoo housing moe anthropomorphic young girls; the player assumes the role of a caretaker at a zoo, tasked with looking after a new arrival, the bear girl Kuma-tan.{{cite magazine|url=https://www.famitsu.com/game/coming/1215461_1407.html|script-title=ja:『くまたんち』かわいい“くまたん”をお世話しよう|language=Japanese|magazine=Famitsu|date=2008-06-01|access-date=2019-12-09|archive-url=https://web.archive.org/web/20190607233147/https://www.famitsu.com/game/coming/1215461_1407.html|archive-date=2019-06-07|url-status=live}} The interactions with Kuma-tan influence her mood and performance during public shows in the zoo. The game takes place over two weeks in real-time, during which time the player must raise Kuma-tan's standing in the zoo by interacting with her as much as possible. The player interacts with her in her home, which can be outfitted with furniture and activities. At set points in the game, Kuma-tan receives visits from other zoo inhabitants, which further reflect on Kuma-tan's progress.{{cite web|url=https://www.nintendo.co.jp/ds/software/ckuj/|script-title=ja:Nintendo - Title - くまたんち|language=Japanese|website=Nintendo|access-date=2019-12-11|archive-url=https://web.archive.org/web/20130717000434/https://www.nintendo.co.jp/ds/software/ckuj/|archive-date=2013-07-17|url-status=live}}
Kuma-tan's mood and hunger levels are each divided into five stages, and can be maintained by feeding and interacting with her regularly. Players can give positive reinforcement to her by patting her head. Too much patting can cause her to misbehave, and may be balanced with a disciplinary flick to the forehead. Players may interact with other animals in the zoo, allowing Kuma-tan's mood to become better by taking part in conversations and activities, as well as purchase food from the zoo's shop.{{cite book|script-title=ja:くまたんち マニュアル|trans-title=Kumatanchi Manual|publisher=Dimple Entertainment|language=Japanese|date=2008-08-25|author=Vanillaware|author-link=Vanillaware}} Accessories are paid for with money earned by selling themed merchandise and pictures of Kuma-tan to zoo visitors, with some pictures yielding higher rewards depending on Kuma-tan's mood. At the end of the two weeks, the player's choices are reflected in Kuma-tan's behavior.
Development and release
Kumatanchi was co-developed by Vanillaware and the {{Transliteration|ja|doujin}} studio Ashinaga Oji-san.{{cite web |title=Kumatanchi Wallpaper Plus a Bit of Back Story |website=Joystiq |date=2008-06-05 |access-date=2011-08-08 |url=http://www.joystiq.com/2008/06/05/kumatanchi-wallpaper-plus-a-bit-of-backstory/ |last=Fletcher|first=JC|archive-url=https://web.archive.org/web/20150127222238/http://www.joystiq.com/2008/06/05/kumatanchi-wallpaper-plus-a-bit-of-backstory/|archive-date=2015-01-27|url-status=dead}}{{cite web |website=Kotaku |date=2008-09-19 |url=http://kotaku.com/5052107/the-lolita-animal-zoo-game-thing |title=The Lolita Animal Zoo Game Thing |access-date=2011-08-08 |last=Ashcraft|first=Brian|archive-url=https://web.archive.org/web/20191126235947/https://kotaku.com/the-lolita-animal-zoo-game-thing-5052107|archive-date=2019-11-26|url-status=live}} Takehiro "Shigatake" Shiga, who was a member of both developers, handled both direction and character design. The lead character is based on Habanero-tan, a mascot character of his design. It was produced by Nobuhiro Takagaki from publisher Dimple Entertainment.{{cite web|url=http://shigatake.sakura.ne.jp/kuma/secret.html|script-title=ja:くまたんち 製作裏話|language=Japanese|author=Shiga, Takehiro|website=Shigatake Website|date=2008|access-date=2019-12-11|archive-url=https://web.archive.org/web/20191210192437/http://shigatake.sakura.ne.jp/kuma/secret.html|archive-date=2019-12-10|url-status=live}} It was part of an attempt by Vanillaware to develop two games at the same time; Kumatanchi was in production alongside Muramasa: The Demon Blade, but there were little to no staff for Kumatanchi, forcing Shiga to act as both director and art designer. Due to this and the tight production schedule, development was tiring and discouraged Shiga from taking on a directorial role again. It also prompted Vanillaware to abandon parallel game production at the time.{{cite magazine |title=インタビュー; 神谷盛治 |magazine=GameSide |volume=19 |publisher=Micro Magazine |date=August 2009 |lang=ja}} ([https://www.gamengai.com/#/cmnt-info?id=2069 Translation] by Gamengai. {{Webarchive |url=https://web.archive.org/web/20141111111738/http://www.gamengai.com/cmnt_inf.php?id=2069&type=translation |date=2014-11-11}}).
Speaking about the potential broad appeal of Kuma-tan, Shiga commented that while the game was intended to be a family-friendly experience for all ages, he admitted that the character and gameplay was comparable to an adult-oriented edgy style. To research the game's zoo setting, three of the staff members went to Tennōji Zoo, with many of the game's props and activities based on their observations of the animal pens and zoo activities. The game's opening cinematic was inspired by anime openings, with Shiga taking specific cues from the opening of Pani Poni Dash!. The team considered several titles for the game, including one based on an earlier product of Ashinaga Oji-san before settling on Kumatanchi.
The music was composed by Kimihiro Abe and Mitsuhiro Kaneda of Basiscape, a music company founded by Hitoshi Sakimoto which frequently collaborates with Vanillaware. The aim for the music was to break away from Basiscape's traditional musical image, commemorating the company's launch of its self-titled commercial label. The score combined toy drums, melodica, recorder and ukulele to create a homely and comforting sound.{{cite web|url=http://www.basiscape.com/hamano_km01.html|script-title=ja:おいでよって言われなくても行くよ!くまたんち!|language=Japanese|website=Basiscape|date=2011-10-14|access-date=2019-12-11|archive-url=https://web.archive.org/web/20191210192545/http://www.basiscape.com/hamano_km01.html|archive-date=2019-12-10|url-status=dead}} The game's opening and ending themes were performed by Ryouki Ruou. The opening theme was intended to convey the energy of an anime opening. A soundtrack album was released on December 16, 2009, by Basiscape and Sweep Records.{{cite web|url=http://www.basiscape.com/store_kuma.html|script-title=ja:くまたんち おりじなる♪さうんどとらっく|language=Japanese|website=Basiscape|access-date=2019-12-11|archive-url=https://web.archive.org/web/20191210192842/http://www.basiscape.com/store_kuma.html|archive-date=2019-12-10|url-status=dead}}{{cite web|url=https://sweeprecord.biz/?pid=16915138|script-title=ja:くまたんち おりじなる・さうんどとらっく|language=Japanese|website=Sweep Records|access-date=2019-12-11|archive-url=https://web.archive.org/web/20191210194839/https://sweeprecord.biz/?pid=16915138|archive-date=2019-12-10|url-status=dead}} For the soundtrack version, a different sound source was used, creating an alternate sound from the in-game score. The album later saw a worldwide release on streaming services in June 2025.{{cite web|url=https://game.watch.impress.co.jp/docs/news/2019429.html|script-title=ja:崎元仁氏作曲家40周年プロジェクト始動! 特別企画第1弾ベイシスケイプレコーズ作品のストリーミング配信決定|language=ja|website=Game Watch Impress|date=2025-06-03|access-date=2025-06-18|archive-url=https://web.archive.org/web/20250605025307/https://game.watch.impress.co.jp/docs/news/2019429.html|archive-date=2025-06-05|url-status=live}}
The game was announced in June 2008, after Vanillaware earlier hinted that they were working on a game for the Nintendo DS.{{cite web|url=http://www.mine-designoffice.com/portfolio/web/dimple/kumatan/index.htm|script-title=ja:くまたんち|language=Japanese|website=Kumatanchi website|access-date=2019-12-09|archive-url=https://web.archive.org/web/20130416021946/http://www.mine-designoffice.com/portfolio/web/dimple/kumatan/index.htm|archive-date=2013-04-16|url-status=dead}} When the game was revealed, it was 70% complete. It was released on September 25 the same year.{{cite web|url=http://vanillaware.co.jp/product.htm|script-title=ja:ヴァニラウェア - Product|language=Japanese|website=Vanillaware|access-date=2019-12-09|archive-url=https://web.archive.org/web/20190517034753/http://vanillaware.co.jp/product.htm|archive-date=2019-05-17|url-status=live}} A drama CD was published by Dimple Entertainment, first as a promotional item then as a limited commercial release.{{cite web|url=http://www.dmpl.co.jp/comic_m75/index.html|script-title=ja:コミックマーケット75 ディンプル出展案内|language=Japanese|website=Dimple Entertainment|access-date=2019-12-11|archive-url=https://web.archive.org/web/20090321143543/http://www.dmpl.co.jp/comic_m75/index.html|archive-date=2009-03-21|url-status=dead}} The game was only released in Japan. In a 2009 interview, Vanillaware director George Kamitani said that the game was denied localization due to its portrayal of training people who resembled small girls.{{cite web|url=https://www.joystiq.com/2009/06/09/interview-vanillawares-jouji-kamitani-on-muramasa/|title=Interview: Vanillaware's Jouji Kamitani on Muramasa|last=Fletcher|first=JC|website=Joystiq|date=2009-06-09|access-date=2019-12-09|archive-url=https://web.archive.org/web/20110224073704/https://www.joystiq.com/2009/06/09/interview-vanillawares-jouji-kamitani-on-muramasa/|archive-date=2011-02-24|url-status=dead}}
Reception
{{Video game reviews
| Fam = 23/40{{cite magazine|url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=4287|script-title=ja:(DS) くまたんち|language=Japanese|magazine=Famitsu|access-date=|archive-url=https://web.archive.org/web/20130626040548/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=4287|archive-date=2013-06-26|url-status=dead}}
}}
Kumatanchi sold 3,500 copies in its debut week,{{cite journal |title=Enterbrain Top 30 Sales Chart Week 9/22 - 9/28 |publisher=Enterbrain |date=2008-10-10 |journal=Weekly Famitsu |language=Japanese}} becoming the 4th highest-selling Nintendo DS game during that period.{{cite web |title=Saling the World: Lego Batman Tops US Multiplatform Charts |website=Gamasutra |author=Cowan, Danny |date=2008-09-26 |access-date=2011-08-08 |url=http://www.gamasutra.com/view/news/20410/Saling_The_World_Lego_Batman_Tops_US_Multiplatform_Charts.php|archive-url=https://web.archive.org/web/20111110081837/http://www.gamasutra.com/view/news/20410/Saling_The_World_Lego_Batman_Tops_US_Multiplatform_Charts.php|archive-date=2011-11-10|url-status=dead}} Japanese gaming magazine Famitsu enjoyed the artwork and basic premise, but one reviewer felt that its real-time gameplay mechanic was intrusive, while another thought the game lacked substance.
Joystiq commented on the game's visual style, which they felt was a departure from previous Vanillaware titles, also calling it "cutesy".{{cite web |url=http://www.joystiq.com/2008/06/02/kumatanchi-looks-like-a-vanilla-vanillaware-game/ |title=Kumatanchi looks like a vanilla Vanillaware game |website=Joystiq |access-date=2011-08-08 |author=Savino, Candace |date=2008-06-02|archive-url=https://web.archive.org/web/20100902123805/http://www.joystiq.com/2008/06/02/kumatanchi-looks-like-a-vanilla-vanillaware-game/|archive-date=2010-09-02|url-status=dead}} Janine Dong of GamerTell was fairly mixed about the game; while she enjoyed the art design and some of its gameplay ideas, she found the general gameplay and interactions with Kuma-tan uncomfortable.{{cite web|url=http://www.gamertell.com/gaming/comment/gamertell-review-kumatanchi-for-ds-japanese-import/|title=Gamertell Review Kumatanchi for DS (Japanese import)|last=Dong|first=Janine|website=GamerTell|date=2009-03-06|access-date=2019-12-11|archive-url=https://web.archive.org/web/20090310025858/http://www.gamertell.com/gaming/comment/gamertell-review-kumatanchi-for-ds-japanese-import/|archive-date=2009-03-10|url-status=live}} Mathias Oertel, during a review of Dragon's Crown for German website 4Players, noted Kumatanchi as having inferior artwork to the rest of the developer's titles.{{cite web|url=https://www.4players.de/4players.php/dispbericht/Allgemein/Test/27454/83166/0/Dragons_Crown.html|title=Test: Dragon's Crown|last=Oertel|first=Mathias|language=German|website=4Players|date=2018-05-08|access-date=2020-11-22|archive-url=https://web.archive.org/web/20180625065107/https://www.4players.de/4players.php/dispbericht/Allgemein/Test/27454/83166/0/Dragons_Crown.html|archive-date=2018-06-25|url-status=live}}