Labyrinth (marble game)
{{Short description|Game of skill using a maze with holes}}
{{Other uses|Labyrinth (disambiguation)}}{{Infobox game
| title = Labyrinth
| subtitle =
| image_link = Labyrinth of Failure.jpg
| image_caption = A miniature golf hole in the style of a large Labyrinth game, from the 2009 FIGMENT arts event
| manufacturer = BRIO
| designer =
| illustrator =
| publisher =
| date = 1946
| years =
| genre = Skillful
| players = 1
| ages = 3 and up
| setup_time = none
| playing_time = varies
| random_chance = no
| skills = hand-eye coordination
| web = https://www.brio.us/products/by-age/6-years-and-up/labyrinth
| footnotes =
}}{{italic title}}
Labyrinth is a game of physical skill consisting of a box with a maze on top with holes, and a steel marble. The object of the game is to try to tilt the playfield to guide the marble to the end of the maze, without letting it fall into any of the holes. Some versions of the game feature a suspended maze surface that rotates on two axles, each of which is controlled by a knob. Small handheld versions of the game are sold, with the box being completely closed with a transparent cover on top.
The game was developed by BRIO in Sweden and first released there in 1946.{{cite web
|url = http://www.brio.net/en/ToPlay/3_years/Games/34000_Labyrinth.aspx
|title = Labyrinth
|accessdate = 2011-02-14
|work = BRIO catalog
|archive-url = https://web.archive.org/web/20101213024156/http://www.brio.net/en/ToPlay/3_years/Games/34000_Labyrinth.aspx
|archive-date = 2010-12-13
|url-status = dead
}} It was introduced to the United States by BRIO around 1950. Similar games are offered in the US by a number of companies, due to it never being properly copyrighted there (according to one such company).{{cite web
|url = http://www.thebiggamehunter.com/_mgxroot/page_10767.html
|title = Collectibles to Play
|accessdate = 2011-01-30
|author = Bruce Whitehill
|year = 2002
|work = The Big Game Hunter
}}
Reception
Games magazine included Labyrinth in their "Top 100 Games of 1980", describing it as "like walking a tightrope without the element of danger".{{cite magazine | date=November–December 1980 |title=Top 100 Games of 1980 | magazine=Games | issue=20 | pages=48 }}
See also
Rotating:
Inside-out 360 degrees:
First-person: