Lazy 8 Studios

{{Infobox company

| name = Lazy 8 Studios

| type = Private

| genre =

| logo =

| foundation = 2008

| founder = Rob Jagnow

| location_city = San Francisco

| location_country = United States

| location =

| locations =

| area_served =

| key_people =

| industry = Video games

| products = Cogs
BioShock Infinite: Industrial Revolution
Extrasolar

| services = Video game development

| num_employees =

| defunct = February 2021

| parent =

| homepage =

}}

Lazy 8 Studios is an independent video game developer. It was founded by Rob Jagnow in 2008 and is based in San Francisco. Jagnow founded the company after spending some time in video game development on flight simulators. Jagnow soon brought aboard Brendan Mauro for art development and Luke Gilbert for sound and music.

History

The company's first title was the 2009 Cogs, a steampunk-like puzzle game that Jagnow had envisioned for many years. The game was successful, nominated for several indie gaming awards and winning the 2010 "Professional" prize at the Indie Game Challenge.{{cite web|url=http://indiegamechallenge.com/2010-winners/ |title=2010 Indie Game Challenge Winners |publisher=Indie Game Challenge |accessdate=2012-10-24 |url-status=usurped |archive-url=https://web.archive.org/web/20121022180409/http://indiegamechallenge.com/2010-winners/ |archive-date=2012-10-22 }}

With the game's success, the team was invited by Valve to participate in the Potato Sack, an alternate reality game (ARG) that preceded the release of Valve's Portal 2. The challenge was to modify Cogs to meet the spirit of the game.{{cite web | url = https://www.gamedeveloper.com/business/the-portal-two-arg-the-whole-story | title = The POrTAl TwO ARG: The Whole Story | first = Rob | last = Jagnow | date = 2011-05-06 | access-date = 2011-05-06 | publisher = Gamasutra | archive-date = 2011-05-08 | archive-url = https://web.archive.org/web/20110508191038/http://www.gamasutra.com/view/feature/6371/the_portal_two_arg_the_whole_story.php | url-status = live }}

Following Cogs, the company began work on a social game called Extrasolar, spurred by their participation in the Potato Sack ARG.{{Cite web | url = http://www.gamasutra.com/view/news/36980/Interview_Exploring_The_Galaxy_With_Lazy_8s_Extrasolar.php#.UIhTm8XA_VA | title = Interview: Exploring The Galaxy With Lazy 8's Extrasolar | first = Mike | last = Rose | date = 2011-09-02 | access-date = 2012-10-24 | publisher = Gamasutra | archive-date = 2013-05-23 | archive-url = https://web.archive.org/web/20130523232418/http://www.gamasutra.com/view/news/36980/Interview_Exploring_The_Galaxy_With_Lazy_8s_Extrasolar.php#.UIhTm8XA_VA | url-status = dead }} Extrasolar plans to have players working with others to solve puzzles in an ARG-like environment, but without the real-time limitations required by most ARGs.{{Cite news |last=Whitehead |first=Dan |date=2014-02-24 |title=Rovers Return: reinventing the ARG with Extrasolar |language=en |work=Eurogamer.net |url=https://www.eurogamer.net/rovers-return-reinventing-the-arg-with-extrasolar |access-date=2023-12-31 |archive-date=2023-12-31 |archive-url=https://web.archive.org/web/20231231214724/https://www.eurogamer.net/rovers-return-reinventing-the-arg-with-extrasolar |url-status=live }}

Lazy 8 Studios was invited by Irrational Games to develop a browser-based tie-in puzzle game for their pending release of BioShock Infinite. It is titled BioShock Infinite: Industrial Revolution.{{cite web | url = http://www.joystiq.com/2012/10/22/lazy-8-on-the-cogs-behind-bioshock-infinite-industrial-revoluti/ | title = Lazy 8 on the Cogs behind BioShock Infinite: Industrial Revolution | first = Jessica | last = Conditt | date = 2012-10-22 | accessdate = 2012-10-24 | publisher = Joystiq | archive-date = 2015-01-31 | archive-url = https://web.archive.org/web/20150131144529/http://www.joystiq.com/2012/10/22/lazy-8-on-the-cogs-behind-bioshock-infinite-industrial-revoluti/ | url-status = live }} Irrational had seen the studio's work on Cogs and felt the steampunk environment was a good match with the nature of their own game.

References

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