Linux Game Publishing#Grapple

{{Short description|English game development company}}

{{EngvarB|date=December 2019}}

{{Use dmy dates|date=November 2019}}

{{Infobox company

| name = Linux Game Publishing, Ltd.

| logo = Company logo

| type = Limited company

| foundation = 5 September 2001{{Cite web|url=https://find-and-update.company-information.service.gov.uk/company/04281799|title=LINUX GAME PUBLISHING LTD. Overview - Find and update company information - GOV.UK}}

| defunct = 3 May 2011

| location = Nottingham, UK

| key_people = Clive Crous, CEO (2012 - Present)
Michael Simms, Founder and LGP Business Adviser (CEO: 2001 - 2012)
Frank C. Earl, Senior Developer

| industry = Video games

| homepage = {{URL|http://www.linuxgamepublishing.com/}}

}}

Linux Game Publishing (sometimes also referred to as LGP) was a software company based in Nottingham in England. It ported, published and sold video games running on Linux operating systems. As well as porting games, LGP also sponsored the development of Grapple, a free software network library for games. As well as acting as a Linux game porter in of themselves, they also functioned as a publisher for other Linux game developers and porters. The company was dissolved on 3 May 2011.

History

=2001-2012=

File:Creatures-Internet-Edition.png

The company was founded on 5 September 2001 by Michael Simms when the similarly oriented Loki Software filed for bankruptcy.[http://www.linuxtoday.com/news_story.php3?ltsn=2001-08-17-014-20-NW-BZ-LF&tbovrmode=3 Founder, Creditors Differ as to Loki's Future Course] {{Webarchive|url=https://web.archive.org/web/20080224170221/http://www.linuxtoday.com/news_story.php3?ltsn=2001-08-17-014-20-NW-BZ-LF&tbovrmode=3|date=24 February 2008}} Linux Today, 17 August 2001 (Article by Dennis E. Powell) Simms had previously founded the Tux Games retailer a few years earlier, and the collapse of Loki would have gravely affected his available stock. Linux Game Publishing had initially tried to pick up the support rights to many of Loki's titles, but in the end it was only able to acquire the rights to MindRover: The Europa Project. It was able, however, to independently pick up the publishing rights to Creatures: Internet Edition as well as the rights to the port of Majesty: Gold Edition which was previously being developed by Tribsoft.[http://blog.linuxgamepublishing.com/2009/05/15/lgp-history-pt-1-how-lgp-came-to-be/ LGP History pt 1: How LGP came to be] {{webarchive|url=https://web.archive.org/web/20110713212344/http://blog.linuxgamepublishing.com/2009/05/15/lgp-history-pt-1-how-lgp-came-to-be/ |date=2011-07-13 }} Linux Game Publishing Blog, 15 May 2009 (Article by Michael Simms)[http://www.linuxgames.com/archives/5282 Majesty, Tribsoft, and LGP] {{webarchive|url=https://web.archive.org/web/20110614052930/http://www.linuxgames.com/archives/5282 |date=2011-06-14 }} LinuxGames, 3 January 2002 Empowered by the addition of former Loki employee Mike Phillips, LGP released its first title on 21 December 2001.[http://blog.linuxgamepublishing.com/2009/06/23/lgp-history-pt-2-the-early-days/ LGP History pt 2: The Early Days] {{webarchive|url=https://web.archive.org/web/20110812152919/http://blog.linuxgamepublishing.com/2009/06/23/lgp-history-pt-2-the-early-days/ |date=2011-08-12 }} Linux Game Publishing Blog, 23 June 2009 (Article by Michael Simms) In 2002 Ryan C. Gordon (a.k.a. icculus, former Loki Software) started porting the puzzle game Candy Cruncher to Linux and he was looking for beta testers. The first Linux version of Candy Cruncher was released in 2002 by Pyrogon (an indie game company founded by former employee of 3dfx and id Software Brian Hook) as a digital download.[http://www.linuxgames.com/archives/5411 Call for Candy Cruncher Beta Testers] {{webarchive|url=https://web.archive.org/web/20131004230322/http://www.linuxgames.com/archives/5411 |date=2013-10-04 }} LinuxGames, 13 February 2002 LGP took interest in publishing Pyrogon games on physical CDs, and on 10 September 2002, LGP and Pyrogon announced a publishing partnership for Pyrogon's Linux titles.[http://www.linuxgames.com/archives/5902 Linux Game Publishing and Pyrogon Announcement] {{webarchive|url=https://web.archive.org/web/20131004225902/http://www.linuxgames.com/archives/5902 |date=2013-10-04 }} LinuxGames, 10 September 2002 Upon learning about the release of Postal 2 in 2003, Ryan decided to contact the developer behind it wondering if they would be interested in him making a port of the game to Linux. Loki had previously ported the original Postal to Linux, and he was interested in keeping the franchise compatible.[https://web.archive.org/web/20050309061407/http://www.macologist.org/viewtopic.php?t=607 Interview with Ryan Gordon: Postal2, Unreal & Mac Gaming] Macologist, 10 November. 2004 Running with Scissors agreed, and the finished port was shipped on 14 February 2005, with LGP initially handling the publishing of the Linux version.[http://icculus.org/news/news.php?id=2328 Postal 2 for Linux now shipping!] icculus.org, 14 February 2005 In 2003, Hyperion Entertainment and Metropolis Software extended their existing license agreement for Gorky 17. Linux gaming developers Steven Fuller and Joe Tennies joined the Hyperion Entertainment game development team and they ported Gorky 17 to Linux, which three years later was published by LGP.[http://hyperion-entertainment.biz/index.php?option=com_content&view=article&id=93:hyperion-and-metropolis-announce-amigaos-4-version-of-gorky-17&catid=37:games&Itemid=18 Hyperion and Metropolis announce AmigaOS 4 version of Gorky 17] Hyperion Entertainment, 25 December 2003

File:Shadowgrounds-Survivor.jpg

David Hedbor, founder and main programmer of Eon Games—an independent game development company specializing in creating games for desktop computers and handheld devices,[https://web.archive.org/web/20090225193305/http://eongames.com/about.html About Eon Games] ported NingPo MahJong and Hyperspace Delivery Boy! to Linux, which later were published by LGP.[http://www.linuxgames.com/archives/5883 Hyperspace Delivery Boy Port] {{webarchive|url=https://web.archive.org/web/20150204130450/http://www.linuxgames.com/archives/5883 |date=2015-02-04 }} LinuxGames, 6 September 2002 (the first version of NingPo Mah Jong for Linux, however, was released in 2003 by Pyrogon only as a digital download).[http://www.linuxgames.com/archives/6263 Pyrogon Releases NingPo] {{webarchive|url=https://web.archive.org/web/20101228155222/http://www.linuxgames.com/archives/6263 |date=2010-12-28 }} LinuxGames, 18 April 2003

Eon Games stopped development and porting of games for Linux and other platforms in 2005 (and later closed in 2010).[https://web.archive.org/web/20100128043133/http://eongames.com/ Eon Games] 7 January 2010 In 2003, LGP began working with Epic Interactive, a German company specializing in porting and publishing games to alternative platforms.[http://www.linuxgames.com/archives/6386 (Three) New Titles from LGP] {{webarchive|url=https://web.archive.org/web/20080214051351/http://www.linuxgames.com/archives/6386 |date=2008-02-14 }} LinuxGames, 7 November 2003 Epic Interactive ported Knights and Merchants: The Shattered Kingdom and Software Tycoon to Linux.[http://www.linuxgames.com/archives/7210 Software Tycoon Available] {{webarchive|url=https://web.archive.org/web/20150204143331/http://www.linuxgames.com/archives/7210 |date=2015-02-04 }} LinuxGames, 10 January 2005 In 2005 Epic Interactive has changed its name to Runesoft Entertainment.[http://www.linuxgames.com/archives/7547 E.P.I.C. Interactive Becomes Runesoft Entertainment] {{webarchive|url=https://web.archive.org/web/20120222005834/http://www.linuxgames.com/archives/7547 |date=2012-02-22 }} LinuxGames, 8 June 2005 In 2005 Czech development studio Mindware Studios released the Linux demo of Cold War.[http://www.tuxmachines.org/node/3348 Cold War Linux Demo Released] 11 March 2005 Cold War was the first LGP game published on a DVD disc. LGP gained the publishing rights to several other game titles including Soul Ride, as well as Disciples II: Dark Prophecy. The latter has been described by Michael Simms as "LGP's DNF" and "the game that refused to be ported" and has been said to have been the cause of several resignations from the company, including that of aforementioned employee Mike Phillips.[http://blog.linuxgamepublishing.com/2009/08/25/lgp-history-pt-3-the-long-haul/ LGP History pt 3: The long haul] {{webarchive|url=https://web.archive.org/web/20110713212323/http://blog.linuxgamepublishing.com/2009/08/25/lgp-history-pt-3-the-long-haul/ |date=2011-07-13 }} Linux Game Publishing Blog, 25 August 2009 (Article by Michael Simms) It has still, alongside another long delayed game Bandits: Phoenix Rising, yet to be released.[https://www.phoronix.com/scan.php?page=article&item=linux_bandits&num=1 Bandits: Phoenix Rising Proceeds On Linux] Phoronix, 15 February 2008 (Article by Michael Larabel)[https://www.phoronix.com/scan.php?page=news_item&px=NzEyNw Bandits: Phoenix Rising Finally Gets A New Beta] Phoronix, 7 March 2009 (Article by Michael Larabel)

In 2005, LGP announced the opening of their beta test for Linux version of X2: The Threat.[http://games.slashdot.org/story/05/10/02/1743219/lgp-opens-beta-test-for-x2 LGP Opens Beta Test for X2] Slashdot, 2 October 2005

On 13 March 2008 Finnish game company Frozenbyte announced a partnership with Linux specialist IGIOS Ltd to port and release Shadowgrounds and Shadowgrounds Survivor on the Linux platform.[http://www.linuxgames.com/archives/10093 Shadowgrounds Survivor headed to Linux] {{webarchive|url=https://web.archive.org/web/20120319211711/http://www.linuxgames.com/archives/10093 |date=2012-03-19 }} LinuxGames, 14 March 2008 Both ports were later published by LGP, and LGP was actively involved in developing the Shadowgrounds Survivor port alongside IGIOS.

In December 2008, LGP released X3: Reunion and X3: Reunion Special Edition, which were first games using copy protection and the new installer written to use the GTK2 toolkit and support for using XDG menus.[https://www.phoronix.com/scan.php?page=article&item=new_lgp_installer&num=1LGP Has A New Linux Game Installer Phoronix], 26 February 2008 (Article by Michael Larabel)

In December 2008, LGP launched PenguinPlay, a new website for Linux gamers, allowing matchmaking for multiplayer games, and social networking.[http://www.linuxgames.com/archives/11300 PenguinPlay!] {{webarchive|url=https://web.archive.org/web/20090108200238/http://www.linuxgames.com/archives/11300 |date=2009-01-08 }} LinuxGames, 2 January 2009

In June 2009 they began offering downloadable games and game rentals.[https://www.phoronix.com/scan.php?page=news_item&px=NzMwMg LGP Gets Into Game Downloading, Rentals] Phoronix, 2 June 2009 (Article by Michael Larabel)

In August 2009 they grudgingly dropped support for all PowerPC games, stating that "demand for PPC versions of LGP games has been almost non existent".[http://blog.linuxgamepublishing.com/2009/08/05/ppc-support-officially-being-discontinued-for-all-lgp-titles/ PPC support officially being discontinued for all LGP titles] {{webarchive|url=https://web.archive.org/web/20101215042145/http://blog.linuxgamepublishing.com/2009/08/05/ppc-support-officially-being-discontinued-for-all-lgp-titles/ |date=2010-12-15 }} Linux Game Publishing Blog, 5 August 2009 (Article by

Michael Simms)

On 10 August 2009 Michael Simms confirmed that LGP is working on an original simple game based on Sudoku.[http://www.techradar.com/news/gaming/bringing-windows-games-to-linux-622659?artc_pg=2 Bringing Windows games to Linux] TechRadar, 10 August 2009 (Interview by Graham Morrison)

In September 2009 Shadowgrounds (the first LGP game available in Finnish) and Shadowgrounds Survivor were finally released, the latter becoming the first commercial game for Linux using the Nvidia PhysX middleware.[https://www.phoronix.com/scan.php?page=article&item=lgp_survivor_beta&num=1 Shadowgrounds: Survivor Proceeds On Linux] Phoronix, 18 February 2009 (Article by Michael Larabel) In late December 2010 the IGIOS Linux team founded a new Finnish company named Alternative Games, which is focused upon porting games to Linux as well as to Mac OS X.[http://frozenbyte.com/board/viewtopic.php?f=1&t=3520 Shadowgrounds and Shadowgrounds Survivor for Mac OS X] Frozenbyte Forum, 6 May 2011 Later they will also port the Linux version of Trine for Frozenbyte without Linux Game Publishing.[https://www.phoronix.com/scan.php?page=news_item&px=ODkwOA Alternative Games Is All About Linux Gaming] Phoronix, 14 December 2010 (Article by Michael Larabel)

In late September 2010 the Linux Game Publishing server suffered a massive hard drive failure which took down all of their online infrastructure, including related websites such as Tux Games and The Linux Game Tome.[https://www.phoronix.com/scan.php?page=news_item&px=ODc5OA LGP Has Been Down For A Month And A Half] Phoronix, 18 November 2010 (Article by Michael Larabel) Various other unforeseen issues caused the recovery not to take place until late November, with partial service being restored on 23 November 2010,[https://www.phoronix.com/scan.php?page=news_item&px=ODgyMg LGP Is Partially Back Online; More Unforeseen Issues] Phoronix, 23 November 2010 (Article by Michael Larabel) with full recovery not being made until 8 December 2010.[https://www.phoronix.com/scan.php?page=news_item&px=ODg4OQ Linux Game Publishing Is Back Online] Phoronix, 8 December 2010 (Article by Michael Larabel) They have since stated that work is going well on their current project, and that they have a working build of it in internal alpha testing.[http://www.gamingonlinux.com/news435_linux-game-publishingare-alive.html Linux Game Publishing...are alive?]{{dead link|date=December 2017 |bot=InternetArchiveBot |fix-attempted=yes }} GamingOnLinux, 4 May 2011 (Article by Liam Dawe)

=2012–2020=

On 31 January 2012, after over a decade with the company, Michael Simms announced in a [https://web.archive.org/web/20120406053812/http://blog.linuxgamepublishing.com/2012/01/31/lgp-history-pt-4-the-end-of-the-ride-but-not-the-end-of-the-company/ blog post], that he was stepping down as CEO, saying "you can't continue on a high energy rampage for 10 years without something breaking", and handing over control to Clive Crous, citing his "unrestrained enthusiasm for Linux gaming" as his primary qualification.[http://www.gamingonlinux.info/index.php?threads/linux-game-publishing-the-return.730/#post-3246 Linux Game Publishing...the return?]{{Dead link|date=September 2018 |bot=InternetArchiveBot |fix-attempted=yes }} GamingOnLinux, 31 January 2012 (Article by Liam Dawe) Since August 2012, LGP has started selling their games in stores like Desura, Gameolith and Ubuntu Software Center (USC).{{usurped|1=[https://web.archive.org/web/20120902215126/http://www.ubuntuvibes.com/2012/08/linux-game-publishing-adds-sacred-gold.html Linux Game Publishing Adds 'Sacred Gold' RPG to Ubuntu Software Center]}} Ubuntu Vibes, 31 August 2012 However, early information about LGP games in USC had shown up on the Canonical blog two years before.[http://www.canonical.com/news/ubuntu-10.04-for-software-vendors Canonical announces strong ISV and open source ecosystem support for Ubuntu 10.04 LTS] {{webarchive|url=https://web.archive.org/web/20121103084904/http://www.canonical.com/news/ubuntu-10.04-for-software-vendors |date=2012-11-03 }} Canonical Blog, 27 April 2010 In 2012, they shut down the PenguinPlay website.[https://www.phoronix.com/scan.php?page=news_item&px=MTMxMDc Linux Game Publishing Shuts Down PenguinPlay] Phoronix 24 February 2013 In 2015, LGP decided to host their website on the Heroku cloud service and they closed their support system hosted on Tender.[https://www.phoronix.com/scan.php?page=news_item&px=LGP-CEO-Three-Years-Down Linux Game Publishing Remains Offline, Three Years After The CEO Shakeup] Phoronix, 27 January 2015 (Article by Michael Larabel) In 2013, LGP removed several of their resellers from their list e.g. Fun4tux, Ixsoft, Linuxpusher etc.{{cite web|url=https://www.phoronix.com/news/MTY1MDQ|title=Linux Game Publishing Remains Dormant|website=Phoronix|first=Michael|last=Larabel|date=2014-04-01|access-date=2023-02-18}} In 2014 - 2015 LGP's resellers stopped offering rentals or eight specific games for download which used LGP copy protection.{{citation needed|date=November 2019}} The website was brought back for archival purposes in 2020.{{cite web|url=https://www.phoronix.com/news/LGP-Back-Online|title=Linux Game Publishing Brought Back Online For Archival Purposes|website=Phoronix|first=Michael|last=Larabel|date=2020-02-29|access-date=2023-02-18}}

Games published

=Supported=

class="wikitable sortable"
scope="col" | Title

! scope="col" | Genre

! scope="col" | Date of Release

! scope="col" | Available Languages

! scope="col" | Developer

! scope="col" | Porter

! scope="col" | Publisher

Creatures: Internet Edition

|Simulation

|21 December 2001

|Dutch, English, French, German, Italian, Spanish

|Creature Labs

|Creature Labs

|Linux Game Publishing

MindRover: The Europa Project

|Strategy

|13 December 2002

|English

|CogniToy

|Loki Software/Linux Game Publishing

|Linux Game Publishing

Candy Cruncher

|Puzzle

|6 February 2003

|English

|Pyrogon

|Ryan C. Gordon

|Linux Game Publishing

Majesty: Gold Edition

|Real-time strategy

|15 April 2003

|English

|Cyberlore Studios

|Tribsoft/Linux Game Publishing

|Linux Game Publishing

NingPo MahJong

|Puzzle

|21 January 2004

|English

|Pyrogon

|Eon Games

|Linux Game Publishing

Hyperspace Delivery Boy!

|Puzzle/Action

|10 May 2004

|English

|Monkeystone Games

|Eon Games

|Linux Game Publishing

Software Tycoon

|Simulation

|10 January 2005

|English, German

|destraX Entertainment Software GbR

|RuneSoft

|Linux Game Publishing

Postal²: Share The Pain

|First-person shooter

|4 February 2005

|English

|Running with Scissors

|Ryan C. Gordon

|Linux Game Publishing

Soul Ride

|Sports

|24 June 2005

|English

|Slingshot

|Linux Game Publishing

|Linux Game Publishing

Gorky 17

|Tactical RPG

|15 June 2006

|English, German, Spanish, French (Text Only)

|Metropolis Software

|Hyperion Entertainment

|Linux Game Publishing

Cold War

|Stealth

|4 August 2006

|English, German, French, Russian, Spanish (text only), Italian (text only), Polish (text only), Czech (text only)

|Mindware Studios

|Mindware Studios

|Linux Game Publishing

Knights and Merchants: The Shattered Kingdom

|Real-time strategy

|13 March 2007

|English, German, Spanish, French

|Joymania Entertainment

|RuneSoft/Linux Game Publishing

|Linux Game Publishing

Ballistics

|Racing

|7 June 2007

|English

|Grin

|Linux Game Publishing

|Linux Game Publishing

Jets'n'Guns

|Shoot 'em up

|29 January 2009

|English

|RakeInGrass

|RakeInGrass/Linux Game Publishing

|Linux Game Publishing

Sacred: Gold Edition

|Action role-playing

|9 April 2009

|English

|Ascaron Entertainment

|Linux Game Publishing

|Linux Game Publishing

Shadowgrounds

|Shooter

|16 September 2009

|English, Finnish

|Frozenbyte

|IGIOS/Linux Game Publishing

|Linux Game Publishing

Shadowgrounds Survivor

|Shooter

|18 September 2009

|English, Finnish

|Frozenbyte

|IGIOS/Linux Game Publishing

|Linux Game Publishing

=Unsupported=

class="wikitable sortable"
scope="col" | Title

! scope="col" | Genre

! scope="col" | Date of Release

! scope="col" | Available Languages

! scope="col" | Developer

! scope="col" | Porter

! scope="col" | Publisher

X2: The Threat

|Space simulation

|30 May 2006

|English, German, French, Italian

|Egosoft

|Linux Game Publishing

|Linux Game Publishing

X3: Reunion

|Space simulation

|5 December 2008

|English, German, French, Italian (text only)

|Egosoft

|Linux Game Publishing

|Linux Game Publishing

X3: Reunion - Special Edition

|Space simulation

|5 December 2008

|English, German, French, Italian (text only)

|Egosoft

|Linux Game Publishing

|Linux Game Publishing

=Upcoming=

class="wikitable sortable"
scope="col" | Title

! scope="col" | Genre

! scope="col" | Date of Release

! scope="col" | Available Languages

! scope="col" | Developer

! scope="col" | Porter

! scope="col" | Publisher

Unknown Title (Original LGP game)

|Puzzle

|in development since 2009

|?

|Linux Game Publishing

|Linux Game Publishing

|Linux Game Publishing

Bandits: Phoenix Rising

|Racing

|in development since 2003

|English

|Grin

|Linux Game Publishing

|Linux Game Publishing

Disciples II: Dark Prophecy

|Turn-based strategy

|in development since 2002

|English

|Strategy First

|Linux Game Publishing

|Linux Game Publishing

Technology

=Grapple=

Grapple was a free software package created in 2006 by Michael Simms for adding multiplayer support to computer games and applications. It used Internet protocols, supporting both TCP/IP and UDP/IP. It was intended to be simple enough that multiplayer

features can be added to a game "as little as a dozen lines of code".[http://grapple.linuxgamepublishing.com/ Grapple] {{Webarchive|url=https://web.archive.org/web/20081019235408/http://grapple.linuxgamepublishing.com/ |date=2008-10-19 }} home page at linuxgamepublishing.com

Grapple took care of creating, monitoring and closing connections to a server, and allowed support for multiple servers. It was message-oriented, where clients and servers each maintained a message queue, but also permitted relaying messages from client to client. There was also support for a game lobby system.[http://grapple.linuxgamepublishing.com/README.lobby README.lobby] {{Webarchive|url=https://web.archive.org/web/20090901181042/http://grapple.linuxgamepublishing.com/README.lobby |date=2009-09-01 }} at grapple.linuxgamepublishing.com

The package was released under the GNU LGPL.

==Games using Grapple==

==Applications using Grapple==

=Copy protection=

Linux Game Publishing employs a simple form of digital rights management similar to that employed by Games for Windows – Live. Upon the first run of the game, the user is prompted for a license key, alongside their LGP user name and password.[https://www.phoronix.com/scan.php?page=article&item=lgp_copy_protection&num=1 LGP Introduces Linux Game Copy Protection, Rentals] Phoronix, 23 June 2008 (Article by Michael Larabel)

Some features include:[http://keyserver.linuxgamepublishing.com/about.php Linux Game Copy Protection] {{webarchive|url=https://web.archive.org/web/20100311182101/http://keyserver.linuxgamepublishing.com/about.php |date=2010-03-11 }} Linux Game

Publishing

  • LGP copy protection does not require internet connection to install or play the game.
  • This system does not require user to keep the disc inside the CD drive while playing games.

This system enables users to install the game on multiple systems (as there is not a limited number of activations), while also discouraging sharing by noting that any user who has access to the owner's LGP account credentials could potentially lock the owner out of their own game.

==Games published==

Currently, LGP has published nine games that contain their DRM technology:

class="wikitable sortable" style="text-align: center;"

|+ DRM by title

scope="col" | Title

! scope="col" | Box version

! scope="col" | Digital version

Ballistics

| {{No}}

| None

Ballistics (r2)

| None

| {{Yes}}

Jets'n'Guns

| {{Yes}}

| {{Yes}}

Majesty Gold

| {{No}}

| None

Majesty Gold (r2)

| {{Yes}}

| {{Yes}}

Sacred: Gold Edition

| {{Yes}}

| {{Yes}}

Shadowgrounds

| {{Yes}}

| {{Yes}}

Shadowgrounds Survivor

| {{Yes}}

| {{Yes}}

X2: The Threat

| {{No}}

| None

X2: The Threat (r2)

| None

| {{Yes}}

X3: Reunion

| {{Yes}}

| {{Yes}}

X3: Reunion - Special Edition

| {{Yes}}

| None

Owners of a game license can transfer the license to someone else, download a replacement disc image and allow people to see that the license is valid if they buy your game. Owners can retrieve lost keys and forgotten passwords. Buyers can check to see if they are buying a game with a valid license.[http://keyserver.linuxgamepublishing.com/? Linux Game Publishing Key Server website] {{webarchive|url=https://web.archive.org/web/20120215040805/http://keyserver.linuxgamepublishing.com/ |date=2012-02-15 }}

=Open source projects=

Besides Grapple, above, LGP released and contributed to several open-source projects. They created several patches for OpenPlay, that fix broken Linux support, bring some functionalities that are present in DirectPlay.[http://www.advogato.org/person/Svartalf/diary.html?start=28 Ballistics] Advogato Svartalf Blog, 28 September 2003 They worked on other open source projects such as SDL or OpenAL.[http://opensource.linuxgamepublishing.com/ Open source projects] {{webarchive|url=https://web.archive.org/web/20100202134111/http://opensource.linuxgamepublishing.com/ |date=2010-02-02 }} Linux Game Publishing LGP worked on GPL'd the Soul Ride engine at SourceForge.[http://www.linuxgames.com/archives/6295 LGP Announces Three New Titles] {{webarchive|url=https://web.archive.org/web/20101228164125/http://www.linuxgames.com/archives/6295 |date=2010-12-28 }} LinuxGames, 5 January 2003 Michael Simms also claimed that LGP avoids publishing games similar to popular open source video games.[https://web.archive.org/web/20050712080821/http://www.linuxgazette.com/node/10249 Linux Game Publishing: Interview with Michael Simms] Linux Gazette, 6 March 2005

Canceled projects

LGP canceled Angry-Pixel project, which was sponsor the creation of a new company for the development of games for Linux.

The game Tzar: The Burden of the Crown was considered by Linux Game Publishing to be ported to Linux, but it was rejected due to concerns within the company about its gameplay and after hearing negative comments about the game from the Linux gaming community.

On 6 February 2003 LGP released Candy Cruncher to Linux running on computers with Sparc processors, but two years later they removed this information from their website without explanation.

On 24 June 2005 LGP released Soul Ride to Linux running on computers with Alpha and Sparc processors.

On 30 August 2005 Linux Game Publishing cancelled a contract to publish the Linux version of Northland which is the third game in the Cultures real-time strategy series, because technical issues with the game that Runesoft, who were doing the development work on the port, could not resolve to their satisfaction. However, on 25 January 2006 Runesoft released Northland for Linux, but the multiplayer mode is still not supported.

LGP grudgingly dropped support for five PowerPC games.:

  • Candy Cruncher (PowerPC)
  • Gorky 17 (PowerPC)
  • Majesty Gold (PowerPC)
  • NingPo MahJong (PowerPC)
  • Soul Ride (PowerPC)

PenguinPlay was a website for Linux gamers, allowing matchmaking for multiplayer games, and social networking. LGP added PenguinPlay lobby for six games:

  • Ballistics
  • Candy Cruncher
  • Jets'n'Guns
  • Knights and Merchants: The Shattered Kingdom
  • Majesty Gold
  • Sacred: Gold Edition

In October 2012 they informed their customers that the license agreement with Egosoft for X2 and X3 (including Special Edition) had expired and were no longer able to offer these titles to new customers.

Unreleased projects

A Linux client of World of Warcraft was developed, and negotiations with Linux Game Publishing were under way until Blizzard Entertainment cancelled the project without warning or explanation, even though it was functionally complete and ready to go.[https://www.phoronix.com/scan.php?page=news_item&px=OTA0NQ Blizzard Still Has a World of Warcraft Linux Client] Phoronix, 25 January 2011 (Article by Michael Larabel)

Since 2004 Frank C. Earl (also known as svartalf) worked on PowerPC and Athlon64 versions of Ballistics and Soul Ride, but these versions of the games were never released.

[https://web.archive.org/web/20100528063917/http://www.earlconsult.com/frank_resume.html Frank C. Earl resume] Earl Consulting Services However, he prepared demo version of Soul Ride for Linux x86_64 for GDC 2003, but this demo is not publicly available.[http://forum.paradoxplaza.com/forum/showthread.php?426181-Linux-port] Paradox Interactive Forums, 9 December 2009

Svartalf was also the lead developer of Disciples II: Dark Prophecy and he worked on PowerPC and x86-64 versions of Disciples II, but work on the game still ended and LGP stopped working on games for PowerPC.[http://china.amd.com.cn/CHCN/assets/content_type/DownloadableAssets/dwamd_linux_gaming_presentation.pdf Peddling the Penguin: Linux Gaming] A Presentation for GDC 2004 (Presentation by Frank Earl)

However, LGP is still working on IA-32 version of Disciples II.[http://blog.linuxgamepublishing.com/2012/02/04/greetings-fellow-linux-gamers/ Greetings Fellow Linux Gamers] Linux Game Publishing Blog, 4 February 2012 (Article by Clive Crous) {{webarchive |url=https://web.archive.org/web/20120209053853/http://blog.linuxgamepublishing.com/2012/02/04/greetings-fellow-linux-gamers/ |date=9 February 2012 }}

LGP still did not release the demo version of Sacred: Gold and patch 1.08 for Linux version of MindRover: The Europa Project.

Tux Games

Tux Games was one of the earliest online Linux game retailers, founded on 1 January 2000 by Michael Simms, who would later also found Linux Game Publishing. It was originally created in response to Simms being unable to order a version of Loki Software's port of Civilization: Call to Power from any British reseller.[http://blog.linuxgamepublishing.com/2009/05/15/lgp-history-pt-1-how-lgp-came-to-be/ Linux Game Publishing Blog, LGP History pt 1: How LGP came to be] {{Webarchive|url=https://web.archive.org/web/20110713212344/http://blog.linuxgamepublishing.com/2009/05/15/lgp-history-pt-1-how-lgp-came-to-be/ |date=13 July 2011 }}

Tux Games, being one of the oldest retailers, was one of the few places still selling Loki Software stock.[http://www.linuxgames.com/archives/5352 Loki Stock] LinuxGames, 28 January 2002[http://www.linuxgames.com/archives/6236 TuxGames Out of SMAC; Low on Others] LinuxGames, 18 March 2003 It also offered the unique service of selling Linux boxed copies of many games whose ports otherwise require the presence of a Windows boxed version, such as with several id Software products.[http://www.linuxgames.com/archives/5339 Retail Linux RTCW at Tux Games] LinuxGames, 21 January 2002 Doing this had the advantage of guaranteeing it is counted as a Linux sale.[http://www.linuxgames.com/archives/5879 Doom 3 Pre-Order at Tux Games] LinuxGames, 31 August 2002

In addition to its services as a games seller, Tux Games has attempted to branch out into other areas, such as selling gaming oriented computer systems,[http://www.linuxgames.com/archives/8864 TuxGames Offering Computers] LinuxGames, 19 December 2006 and attempting to open a Donation Center for free software projects.[http://www.linuxgames.com/archives/4732 Donation System at Tux Games] LinuxGames, 19 July 2001 In the end, neither of these were successful, but hosting of old Loki Software demos was met with praise.[http://www.linuxgames.com/archives/9581 Loki Repository from Tux Games and Holarse] LinuxGames 25 September 2007[https://www.phoronix.com/scan.php?page=news_item&px=NjA3Mw New Loki Games Repository Emerges] Phoronix, 25 September 2007 (Article by Michael Larabel)

Tux Games received many requests for sales statistics,[http://www.linuxgames.com/archives/6087 Tux Games Statistics] LinuxGames

14 December 2002 which prompted Simms to add a sales information chart to the main website.[http://www.linuxgames.com/archives/6269 More Tux Games Sales Info] LinuxGames, 23 April 2003 The overall top five overall sellers were Sid Meier's Alpha Centauri, Tribes 2, Return to Castle Wolfenstein, Neverwinter Nights, and Majesty Gold.[http://www.tuxgames.com/topsellers.cgi?id=438185&nc=1051131567 Overall Best Sellers] TuxGames, Retrieved on 16 March 2011

Towards the end of its run, Tux Games gained some competition from other similarly focused retailers, such as Fun4Tux, Wupra, ixsoft and LinuxPusher.{{cite web|title=Moar games sales!|url=https://www.gamingonlinux.com/2011/04/moar-games-sales/|first=Liam|last=Dawe|website=GamingOnLinux|date=2011-04-11|access-date=2023-02-13}} All retailers based in continental Europe, most also served as re-sellers for LGP. It was also competing with the online digital distribution services Gameolith and Desura.{{cite web |last=Dawe|first=Liam |date=21 August 2011|title=Interview with Jonathan Prior of Gameolith.com |url=https://www.gamingonlinux.com/2011/08/interview-with-jonathan-prior-of-gameolithcom/ |website=GamingOnLinux|access-date=2023-02-04}} It was also occasionally criticized for poor order handling.[http://www.linuxgames.com/archives/6751 Source for Retail Linux Games?] LinuxGames, 22 July 2004

On 31 January 2012 after over a decade with the company, Michael Simms announced he was stepping down as CEO and handing over control to Clive Crous.[http://www.gamingonlinux.com/articles/linux-game-publishingthe-return.730 Linux Game Publishing...the return?] GamingOnLinux, 31 January 2012 (Article by TheBoss) The store went down in 2014.

See also

References

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