List of chess variants#Chance and incomplete information
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File:Hexagonal chess.svg by Władysław Gliński (1936) was popular in Eastern Europe with a reported half-million players.{{sfnp|Pritchard|1994|p=139|ps=}}]]
This is a list of chess variants. Many thousands of variants exist. The 2007 catalogue The Encyclopedia of Chess Variants estimates that there are well over 2,000, and many more were considered too trivial for inclusion in the catalogue.{{sfnp|Pritchard|2000|p=8|ps=: "Most published ones (but none described here), are, in truth, forgettable."}}
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Contemporary chess variants
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The chess variants listed below are derived from chess by changing one or more of the many rules of the game. The rules can be grouped into categories, from the most innocuous (starting position) to the most dramatic (adding chance/randomness to the gameplay after the initial piece placement). If a variant changes rules from multiple categories, it belongs to the sub-section below corresponding to the later-listed category.
- Starting position and armies
- Piece types
- Midgame rules and end-of-game rules
- Board shape
- Number of players
- Use of hidden information or chance
Names that represent a set of variants are annotated with "[multivariant]" after their name. All variants use an 8x8 board unless otherwise specified.
= Variant starting position (rectangular board, standard piece types and rules) =
Many variants employ standard chess rules and mechanics, but vary the number of pieces, or their starting positions. In most such variants, the pawns are placed on their usual squares, but the position of other pieces is either randomly determined or selected by the players. The motivation for these variants is usually to nullify established opening knowledge. The downside of these variants is that the initial position usually has less harmony and balance than the standard chess position.{{sfnp|Pritchard|2000|p=18}}
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== Fixed positions ==
- Active chess: Played on a 9×8 board, adding a queen with an extra pawn in front. Invented by G. Kuzmichov (1989), whose students tested the game, deciding that the optimal starting position was to place the second queen on the eighth or ninth files.{{sfnp|Pritchard|2007|p=114}}
- Displacement chess [multivariant]: Some pieces in the initial position are exchanged but the rules remain exactly the same. Some examples of this may be that the king and queen are flipped, or the knight on the b-file is traded with the bishop on the f-file.
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- Double chess: Two full armies per side on a 12×16 board, the first to mate an enemy king wins. Pawns advance up to four steps on their first move. Capablanca found the game "remarkably interesting".{{sfnp|Pritchard|1994|p=91|ps=: "Hayward drew Capablanca's attention to the game. The Cuban found it 'remarkably interesting' and a match was arranged between him and the Hungarian master Geza Maroczy."}} Invented by Julian Hayward (1916).
- Endgame chess (or the Pawns Game, with unknown origins): Players start the game with only pawns and a king. Normal check, checkmate, en passant, and pawn promotion rules apply.{{sfnp|Pritchard|2007|p=72}}
- Los Alamos chess (or anti-clerical chess): Played on a 6×6 board without bishops. This was the first chess-like game played by a computer program.
- Upside-down chess: The white and black pieces are switched so that White's pieces are on the 8th rank, with pawns on the 7th rank, one step away from promotion. The starting position looks like a standard chess starting position, but from the other player's perspective. As the pawns are blocked by pieces in the starting position, the game always starts with a knight move, and smothered mates are common.[http://www.chessvariants.org/diffsetup.dir/upside.html Upside-down chess] {{Webarchive|url=https://web.archive.org/web/20060618023432/http://www.chessvariants.org/diffsetup.dir/upside.html |date=2006-06-18 }} by Hans Bodlaender
== Player-chosen positions ==
- Casablanca chess: The starting position is chosen from a famous historic game; usually an interesting middlegame position. The position is verified to be approximately equal by a computer, and should have winning chances for both sides.{{cite web |url=https://www.mcw.ma/_files/ugd/78af52_eae053e1b06c453cb43fb1d00a7f045a.pdf |title=Casablanca variant for website |access-date=20 May 2024 |archive-date=20 May 2024 |archive-url=https://web.archive.org/web/20240520223547/https://www.mcw.ma/_files/ugd/78af52_eae053e1b06c453cb43fb1d00a7f045a.pdf |url-status=live }} The first Casablanca chess tournament was played in May 2024, and won by Magnus Carlsen.{{cite web |title=The Tournament |url=https://www.mcw.ma/en/le-tournoi |website=Casablanca-Chess |access-date=20 May 2024 |language=en |archive-date=20 May 2024 |archive-url=https://web.archive.org/web/20240520223546/https://www.mcw.ma/en/le-tournoi |url-status=live }}{{cite web |last1=Lang |first1=J. J. |title=Learning From the Classics: Takeaways from First Casablanca Variant Tournament in Morocco |url=https://new.uschess.org/news/learning-classics-takeaways-first-casablanca-variant-tournament-morocco |website=US Chess.org |access-date=20 May 2024 |language=en |date=20 May 2024 |archive-date=20 May 2024 |archive-url=https://web.archive.org/web/20240520222203/https://new.uschess.org/news/learning-classics-takeaways-first-casablanca-variant-tournament-morocco |url-status=live }}
- Pre-chess: The game starts with white and black pawns set as usual, but the initial position of other pieces is selected by the players. White first places one of their pieces on their first rank, and then Black does the same. Players continue to alternate in this manner until all pieces have been placed, with the only restriction being that bishops must be on opposite-colour squares. The game then proceeds in the usual way. Proposed by Pal Benko in 1978.{{sfnp|Pritchard|2007|p=77}}
- Polgar reform chess [multivariant]: In his book Reform-Chess (1997), László Polgár proposed several variants played on board of size 5×8, 6×8, 8×6, or 9×6.{{cite book |author=László Polgár |title=Reform-Chess |publisher=Könemann Verlags GmbH |year=1997 |isbn=978-3-89508-226-9|author-link=László Polgár }} The initial piece setup is determined by players in the same way as in Benko's Pre-chess. There are special rules for castling depending on the board. Polgár recommended these variants to train creativity and to speed up the game.
== Random positions ==
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| {{Chess diagram |tright | |bd|nd|rd|bd|nd|kd|rd|qd |pd|pd|pd|pd|pd|pd|pd|pd | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |pl|pl|pl|pl|pl|pl|pl|pl |bl|nl|rl|bl|nl|kl|rl|ql |Chess960, one of the 960 possible starting positions }} |
- Fischer Random Chess (also known as Chess960 and more recently as Freestyle Chess): The placement of the pieces on the first rank is randomized; although there are rules such as the 2 starting Bishops have to be on different colour squares, and the King has to start between the 2 Rooks. The opponent's pieces mirror it. Invented by Bobby Fischer (1996).
- Transcendental Chess: Similar to Chess960, but the opening white and black positions do not mirror each other.
== Unequal armies ==
In these variants, White and Black do not necessarily begin with the same quantities of each piece type (for example, White may begin with more pawns than Black).
- Dunsany's Chess (and the similar Horde chess): One side has standard chess pieces, and the other side has 32 pawns.
- Handicap chess (or Chess with odds) [multivariant]: Variations to equalise chances of players with different strength.
- Peasants' Revolt: White has a king and eight pawns (the peasants) against Black's king, pawn, and four knights (the nobles). Black has the advantage. To narrow the contest, the game has also been played with three knights (on b8, c8, and g8) instead of four. By R. L. Frey (1947).{{cite web |url=http://www.chessvariants.org/large.dir/peasantrevolt.html |title=Peasant Revolt |last=Whelan |first=George |publisher=The Chess Variant Pages |date=2003-03-10 |access-date=2014-01-21 |archive-date=2014-02-04 |archive-url=https://web.archive.org/web/20140204041855/http://www.chessvariants.org/large.dir/peasantrevolt.html |url-status=live }}{{sfnp|Pritchard|2007|p=76}}
- Sixteen Pawns: White plays without their queen, but chooses where on the third and fourth ranks to place eight extra pawns. By Legall de Kermeur (18th century). Alexandre Deschapelles and Louis-Charles Mahé de La Bourdonnais later established that eight extra pawns favour White too much, and hence played the game with only five, six, or seven extra pawns for White instead.{{cite web | url=http://www.chessvariants.com/unequal.dir/16pawns.html | title=Sixteen Pawns | access-date=2017-12-22 | archive-date=2017-12-22 | archive-url=https://web.archive.org/web/20171222105938/http://www.chessvariants.com/unequal.dir/16pawns.html | url-status=live }}
- Really Bad Chess: A mobile video game by Zach Gage; Each player has one king and fifteen other pieces selected at random.
- Weak!: White has the usual pieces, Black has one king, seven knights, and sixteen pawns. This game was played at a Columbia University chess club in the 1960s.[http://www.chessvariants.org/unequal.dir/weak.html Weak!] {{Webarchive|url=https://web.archive.org/web/20060307011958/http://www.chessvariants.org/unequal.dir/weak.html |date=2006-03-07 }} by Hans Bodlaender
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| {{Chess diagram small |tleft | |rd|nd|bd|qd|kd|bd|nd|rd |pd|pd|pd|pd|pd|pd|pd|pd | | | | | | | | | | | | | | | | |pl|pl|pl|pl|pl|pl|pl|pl |pl|pl|pl|pl|pl|pl|pl|pl |pl|pl|pl|pl|pl|pl|pl|pl |pl|pl|pl|pl|pl|pl|pl|pl |Dunsany's Chess by Lord Dunsany }} | {{Chess diagram small |tleft | | |nd|nd| |kd|nd|nd| | | | | |pd| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |pl|pl|pl|pl|pl|pl|pl|pl | | | | |kl| | | |Peasants' Revolt by R. L. Frey }} | {{Chess diagram small |tleft | |nd|qd|pd|bd|kd|pd|pd|rd |bd|pd|nd|nd|bd|qd|rd|pd| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |nl|nl|nl|bl|pl|ql|rl|ql|bl|rl|ql|ql|kl|pl|nl|ql |Really Bad Chess (example) by Zach Gage }} |
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= Variants with fairy chess pieces =
{{See also|Fairy chess piece}}
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== Variants with fairy pieces on a standard board ==
Most of the pieces in these variants are borrowed from chess. The game goal and rules are also very similar to those in chess; however, these variants include one or more fairy pieces which move differently from chess pieces.
- Baroque chess (or Ultima): Pieces on the first row move like queens, and pieces on the second row move like rooks. They are named after their unusual capturing methods. For example, leaper, immobilizer and coordinator.
- Berolina chess: All pawns are replaced with Berolina pawns, that move diagonally and capture orthogonally.
- Chess with different armies: Two sides use different sets of fairy pieces. There are several armies of approximately equal strength to choose from including the standard FIDE chess army.
- Falcon-Hunter Chess: A falcon moves forward as a bishop; backward as a rook. The hunter moves forward as a rook; backward as a bishop. Players introduce the fairies as the game progresses. By Karl Schulz (1943).
- Grasshopper chess [multivariant]: The pawns can promote to grasshopper, or grasshoppers are on the board in the initial position.
- Pocket Mutation Chess: Player can put a piece temporarily into the pocket, optionally mutating it into another (including fairy) piece.
- Spartan chess: Black (the Spartans) has an army headed by two kings, which otherwise consists exclusively of non-standard pieces, and battles the standard FIDE army (the Persians) of white.http://spartanchessonline.com/ {{Webarchive|url=https://web.archive.org/web/20160505003528/http://spartanchessonline.com/ |date=2016-05-05 }} by Steven Streetman.
- Super X Chess: Players can combine their own pieces by capturing them. King or queen can't combine. A combined piece has the ability to move as both pieces that got combined. Same kind of pieces can combine into new pieces. Pieces can't uncombine or combine again. By Miika Pihkala (2018).{{cite web|url=https://linuxgameconsortium.com/linux-gaming-news/super-x-chess-releases-tomorrow-steam-linux-70820/|title=Super X Chess releases tomorrow on Steam|date=2018-10-23|website=Linux Game Consortium|access-date=2019-01-07|archive-date=2019-01-07|archive-url=https://web.archive.org/web/20190107234543/https://linuxgameconsortium.com/linux-gaming-news/super-x-chess-releases-tomorrow-steam-linux-70820/|url-status=live}}
- Torpedo chess: Pawns are replaced with torpedo pawns, which can move two squares forwards anywhere on the board as opposed to only on the first move. Pawns that move two squares can be captured en passant on the very next move. The rest of the pieces remain unchanged.{{Citation | arxiv=2009.04374 | title=Assessing Game Balance with AlphaZero: Exploring Alternative Rule Sets in Chess | year=2020 | first1=Nenad | last1=Tomašev | first2=Ulrich | last2=Paquet | first3=Demis | last3=Hassabis | first4=Vladimir | last4=Kramnik}}
- {{Anchor|Way of the Knight}}Way of the Knight (WOTN): Invented by Ralph Betza, incorporating two elements from tabletop role-playing games. Begins with the standard starting position and pieces, however through capturing and advancing up the board pieces can earn "experience", and a sufficiently experienced piece is upgraded to a more powerful one. Upgrades include various fairy pieces, and involve player choices of "alignment".{{cite web|url=http://www.chessvariants.com/crossover.dir/wotn.html|title=Way of the Knight|website=chessvariants.com|access-date=2018-08-03|archive-date=2018-08-03|archive-url=https://web.archive.org/web/20180803134715/http://www.chessvariants.com/crossover.dir/wotn.html|url-status=live}}{{cite web|url=http://www.chessvariants.com/crossover.dir/wotnsample.html|title=A Sample game of Way of the Knight|last=Trenholme|first=Sam|website=chessvariants.com|access-date=2018-08-03|archive-date=2018-08-03|archive-url=https://web.archive.org/web/20180803134556/http://www.chessvariants.com/crossover.dir/wotnsample.html|url-status=live}}
== Variants with popular fairy pieces: Empress, Amazon, Princess ==
There are a number of variants which use the empress (rook + knight) and princess (bishop + knight) compound pieces. The empress is also called marshall or chancellor.[http://www.chessvariants.org/piececlopedia.dir/rook-knight.html The Piececlopedia: The Rook-Knight Compound] {{Webarchive|url=https://web.archive.org/web/20151117121137/http://www.chessvariants.org/piececlopedia.dir/rook-knight.html |date=2015-11-17 }} by Fergus Duniho and David Howe. The princess is also called cardinal, archbishop, janus, paladin, or minister.[http://www.chessvariants.org/piececlopedia.dir/bishop-knight.html The Piececlopedia: Bishop-Knight Compound] {{Webarchive|url=https://web.archive.org/web/20151117141127/http://www.chessvariants.org/piececlopedia.dir/bishop-knight.html |date=2015-11-17 }} by Fergus Duniho and David Howe. Another compound piece is the amazon (queen + knight). To adapt to the new pieces, the board is usually extended to 10×8 or 10×10 with additional pawns added.{{Cite web|url=https://www.chess.com/forum/view/chess960-chess-variants/comparison-of-material-power-in-variant-chess-games|title=Comparison of Material Power in Variant-Chess Games - Chess Forums|website=Chess.com|access-date=2017-12-21|archive-date=2017-12-22|archive-url=https://web.archive.org/web/20171222051714/https://www.chess.com/forum/view/chess960-chess-variants/comparison-of-material-power-in-variant-chess-games|url-status=live}}
- Almost Chess: Uses an 8×8 board, with the conventional starting position, but queens are replaced by chancellors (empresses). By Ralph Betza (1977). A related variant is Sort of Almost Chess (Ralph Betza, 1994), where one player has a queen and the other has a chancellor.
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Grand Chess by Christian Freeling}}
- Capablanca Chess: A variant by the former world chess champion, José Raúl Capablanca. Played on a 10×8 board with chancellor (empress) and archbishop (princess).
- Capablanca Random Chess: Generalises all possible variants of Capablanca Chess with random starting positions following a method similar to that used in Chess960. By Reinhard Scharnagl (2004).
- Embassy Chess: Uses a 10×8 board with Marshall (Empress) and Cardinal (Princess). The starting position is borrowed from Grand Chess. By Kevin Hill (2005).
- Gemini Chess:{{Cite web|url=https://musketeerchess.net/games/gemini/rules/rules.php|title=Gemini Chess Variant|date=2016|website=Musketeer Chess and Chess Variants|access-date=2017-11-27|archive-date=2017-09-06|archive-url=https://web.archive.org/web/20170906191142/http://musketeerchess.net/games/gemini/rules/rules.php|url-status=live}} Uses a 10×8 board with two Archbishops. From an idea of Dr Zied Haddad in 2016. The difference from Janus Chess is the initial setup where the archbishops are sandwiching the queen and king remaining in the center of the board.
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- Gothic chess: A commercial variant played on a 10×8 board with Chancellor (Empress) and Archbishop (Princess).
- Grand Chess: Uses a 10×10 board with marshall (empress) and cardinal (princess). Invented by Christian Freeling (1984).
- Janus Chess: Uses a 10×8 board with two januses (princesses). By Werner Schöndorf (1978).
- Maharajah and the Sepoys: Black has a complete army, and White only one piece: the maharajah (a royal amazon).
- Modern Chess: Played on a 9×9 board, with an extra pawn and a prime minister (princess). By Gabriel Vicente Maura (1968).
- {{vanchor|Musketeer chess}}:{{Cite web|url=https://www.musketeerchess.net/|title=Musketeer Chess, a modern Chess Variant|website=Musketeer Chess & Chess Variants|access-date=2019-11-18|archive-date=2016-07-20|archive-url=https://web.archive.org/web/20160720011155/http://musketeerchess.net/|url-status=live}} A commercial variant, inspired from Seirawan Chess. This variant introduces 10 fairy pieces: archbishop, chancellor, hawk (different rules from Seirawan Chess), elephant (different rules from Seirawan Chess), leopard, cannon (different from Xiangqi), unicorn, fortress, spider, and amazon (also called dragon in this game). Players have a choice of 2 pieces among the 10 possible and method used to introduce them during the game.
- Seirawan Chess: A commercial variant. Uses a standard 8×8 board with elephant (empress) and hawk (princess).{{Cite web|url=http://www.seirawanchess.com/|title=Seirawan chess {{pipe}} Yasser Seirawan|website=seirawanchess.com|access-date=2019-06-22|archive-date=2019-06-22|archive-url=https://web.archive.org/web/20190622045140/http://seirawanchess.com/|url-status=live}} By GM Yasser Seirawan and Bruce Harper (2007).
== Other variants with fairy pieces ==
- 2000 A.D.: Played on a 10×10 board, features the empress, capricorn, gorgon, chimaera, dragon, minotaur, unicorn, and fury fairy chess pieces. By V. R. Parton.
- Bear chess:[https://www.chessvariants.com/rules/bear-chess About Bear chess] {{Webarchive|url=https://web.archive.org/web/20210612153941/https://www.chessvariants.com/rules/bear-chess |date=2021-06-12 }} on chessvariants.com.[https://www.evochess.com/chess-variant/bear/ About Bear chess] {{Webarchive|url=https://web.archive.org/web/20220705220920/https://www.evochess.com/chess-variant/bear/ |date=2022-07-05 }} on evochess.com.[http://www.jsbeasley.co.uk/encyc.htm Chapter 15, New pieces (2) : Pieces with limited range (pages 128—137)] {{Webarchive|url=https://web.archive.org/web/20210615035121/http://www.jsbeasley.co.uk/encyc.htm |date=2021-06-15 }} from The Classified Encyclopedia of Chess Variants (D. B. Pritchard, ISBN 978-0-9555168-0-1, 2007). 10x10 chess variant, proposed by Mikhail Sosnovsky in 1985 in Kalinin.[https://www.tver.kp.ru/daily/27284.5/4420333/ «Медвежьи шахматы могут подвинуть тверского козла»] {{Webarchive|url=https://web.archive.org/web/20210612154233/https://www.tver.kp.ru/daily/27284.5/4420333/ |date=2021-06-12 }} — article in Komsomolskaya Pravda (in Russian)[https://tver.mk.ru/social/2021/06/02/shakh-i-mat-skeptiki-zapadnye-shakhmatisty-ocenili-tverskoy-apgreyd.html Шах и мат, скептики: западные шахматисты оценили тверской апгрейд] {{Webarchive|url=https://web.archive.org/web/20210612154234/https://tver.mk.ru/social/2021/06/02/shakh-i-mat-skeptiki-zapadnye-shakhmatisty-ocenili-tverskoy-apgreyd.html |date=2021-06-12 }} — article in Moskovskij Komsomolets (in Russian) Board 10x10; extra pieces are Bears, which leap as N or two squares as R or B; baseline (a1-j1/a10-j10) RNBBeQKBeBNR. Pawns can move up to three squares initially (e.p. permitted). In castling, K moves to c/h files.
- Chessers: There are multiple variants that combine the rules of chess and checkers, including a 1925 variant by Frank Maus,[http://www.jsbeasley.co.uk/encyc.htm Chapter 18, Mutation games (pages 161—174)]{{Webarchive|url=https://web.archive.org/web/20210615035121/http://www.jsbeasley.co.uk/encyc.htm |date=2021-06-15 }} from The Classified Encyclopedia of Chess Variants (D. B. Pritchard, ISBN 978-0-9555168-0-1, 2007). and a 1960 proprietary variant by Phillips Publishers, Inc.[http://www.jsbeasley.co.uk/encyc.htm Chapter 15, New pieces (2) : Pieces with limited range (pages 128—137)] {{Webarchive|url=https://web.archive.org/web/20210615035121/http://www.jsbeasley.co.uk/encyc.htm |date=2021-06-15 }} from The Classified Encyclopedia of Chess Variants (D. B. Pritchard, ISBN 978-0-9555168-0-1, 2007).
- Chess on a really big board: Played on a 16x16 board with 6 nonstandard piece types. Invented by Ralph Betza.
- Decimal Chess [multivariant]: Played on a 10×10 board, usually add extra pieces. Some decimal chesses use only standard pieces, but others such as Decimal Falcon-Hunter Chess use fairy pieces. One such variant is Decimal Rettah chess, which adds a king, queen and two pawns. Invented by V. R. Parton.
- Dragonchess: Three 8x12 boards with some standard chess pieces and many other pieces, some of which move between the levels. Created by Gary Gygax.{{Cite web |title=Dragonchess - rules |url=https://www.chessvariants.com/3d.dir/dragonchess.html |access-date=2022-04-20 |website=chessvariants.com |archive-date=2022-04-27 |archive-url=https://web.archive.org/web/20220427040630/https://www.chessvariants.com/3d.dir/dragonchess.html |url-status=live }}
- Duell: Dice are used instead of pieces. Played on a 9×8 board.
- Etchessera: Played on a regular chessboard but where players build their own chess army from a collection of 17 different pieces.{{Cite web|url=http://etchessera.com/|title=Etchessera|access-date=2021-12-26|archive-date=2022-03-27|archive-url=https://web.archive.org/web/20220327082742/http://www.etchessera.com/|url-status=live}}
- Gess: Chess with variable pieces, played on a Go board.
- Jetan: A "Martian chess" invented by Edgar Rice Burroughs for his novel The Chessmen of Mars (1922), played on a 10×10 board. None of the pieces are standard chess pieces.{{cite web |last1=Ekman |first1=Fredrik |title=Exploring Jetan |url=http://www.erbzine.com/mag70/7030.html |website=ERBzine |publisher=Bill Hillman |access-date=5 January 2020 |archive-date=25 December 2019 |archive-url=https://web.archive.org/web/20191225232847/http://www.erbzine.com/mag70/7030.html |url-status=live }}
- Prince & Princess: The chess variant that uses the criterion of succession, where the king or queen are replaced in favor of the prince or the princess, created by Antonio Maravi Oyague.{{Cite web |last=Oyague |first=Antonio Maravi |date=July 22, 2015 |title=CHESS 10X10 SUCCESSION PRINCE PRINCESS SUCESION PRINCIPES FAMILIAR |url=http://profemaravi.blogspot.com/2015/07/chess-10x10-succession-prince-princess.html |url-status=dead |archive-url=https://web.archive.org/web/20180917105136/http://profemaravi.blogspot.com/2015/07/chess-10x10-succession-prince-princess.html |archive-date=September 17, 2018 |website=Profe Antonio Maravi}}
- Proteus: A chess variant using dice to represent normal chess pieces, created by Steve Jackson Games.{{sfnp|Pritchard|2007|p=304}}
- Shako: Played on a 10×10 board. New pieces are the cannon from xiangqi (Chinese chess) and an elephant moving as a fers+alfil of old shatranj (ancestors of queen and bishop), so diagonally one or two squares with jumps allowed. By Jean Louis-Cazaux (1997).[http://www.chessvariants.org/large.dir/shako.html Shako] {{Webarchive|url=https://web.archive.org/web/20101207013023/http://chessvariants.org/large.dir/shako.html |date=2010-12-07 }} by Hans Bodlaender
- Stealth chess: Played in the fictional Ankh-Morpork Assassins' Guild from the Discworld series of books; played on an 8×10 board. The fairy piece is the Assassin.
- Stratomic: Adds nuclear missiles to the standard chess array on a 10×10 board. When launched they irradiate any 3×3 area (friendly pieces included) except kings. By Robert Montay-Marsais (1972).
- Wildebeest Chess: Uses an 11×10 board, each player has two camels and a wildebeest (camel + knight). Pawns move one, two, or three squares initially. By R. Wayne Schmittberger (1987).
- Wolf Chess: On an 8×10 board, with fairy pieces wolf (empress), fox (princess), nightrider, sergeant (almost a Berolina pawn), and elephant (amazon). By Arno von Wilpert (1943).
= Variant rules =
These variants introduce changes in the mechanics of the game, such as movement of pieces, rules for capturing, or winning conditions.
== Standard board ==
- 65th case: a 65th optional case is available adjacent to the board. Other rules remain the same.
== Variant move counts ==
In these variants one or both players can move more than once per turn. The board and the pieces in these variants are the same as in standard chess.
- Avalanche chess: Each move consists of a standard chess move followed by a move of one of the opponent's pawns.
- Double-Move Chess: Similar to Marseillais chess, but with no en passant, check, or checkmate. The objective is to capture the king. By Fred Galvin (1957).{{Cite web|url=https://www.chessvariants.com/multimove.dir/doublemove.html|title=Doublemove chess|website=chessvariants.com|access-date=2019-06-22|archive-date=2019-03-24|archive-url=https://web.archive.org/web/20190324160153/https://www.chessvariants.com/multimove.dir/doublemove.html|url-status=live}}
- Double-Take Chess: Each player, once per game, can make two moves during one of their turns. These two moves cannot be used to place the opponent's king in checkmate.[https://jmar306.wordpress.com/wp-admin/post.php?post=36&action=edit&message=6&postpost=v2 Double-Take Chess] by Joel Marler
- Kung-fu chess: A variant without turns. Any player can move any of their pieces at any given moment.
- Marseillais chess (or Two-move chess): After the first turn of the game by White being a single move, each player moves twice per turn.
- Monster chess (or Super King): White has the king and four pawns (c2-f2) against the entire black army but may make two successive moves per turn. There is no check. Players win by capturing the king. In a variant, White's pieces begin one row forward of their usual starting position, and the White's pawns may not begin with a double step. Another variant denies Black promotion rights (pawns reaching the last rank remain as pawns). White may always promote.
- Multimove Chess (i, j): A class of chess variants where white gets i moves per turn and black gets j moves per turn. Check is not enforced, and victory is by capturing the enemy king. The games are described and analysed logically in a 2015 journal article. The authors weakly solved the game for all (i, j) pairs except for (1, 1) (functionally, regular chess) and (2, 2).{{cite journal |last1=Berger |first1=Emily Rita |last2=Dubbs |first2=Alexander |title=Winning Strategies in Multimove Chess (i, j) |journal=Journal of Information Processing |date=2015 |volume=23 |issue=3 |pages=272–275 |doi=10.2197/ipsjjip.23.272|arxiv=1403.6154 |s2cid=34207664 }}
- Progressive chess (or Scottish chess): White moves once, then Black moves twice, then White moves three times, and so on.
- Swarm chess: During each turn, each piece that a player can move must be moved.{{Cite web|url=https://www.youtube.com/watch?v=tUjqIuKumI0| archive-url=https://ghostarchive.org/varchive/youtube/20211118/tUjqIuKumI0| archive-date=2021-11-18 | url-status=live|title=Chess: Swarm Variation|date=September 13, 2017|via=YouTube}}{{cbignore}}
== Other variant midgame rules ==
These variants feature variant rules in the middle of the game, but the end goal remains the same (to checkmate the enemy king).
- Absorption chess (also called cannibal chess, power absorption chess, or seizer's chess): Pieces gain the abilities of the pieces they capture.{{cite web|url=http://www.chessvariants.com/difftaking.dir/cannibal.html|title=Cannibal Chess and Absorption Chess|access-date=2018-07-02|archive-date=2018-07-02|archive-url=https://web.archive.org/web/20180702181002/http://www.chessvariants.com/difftaking.dir/cannibal.html|url-status=live}} The Chess Variant Pages{{cite web |url=http://chess.computerwebservices.net/power.php |title=Power Absorption Chess |author= |website=Chess Variants |publisher=Computer Web Services |access-date=2018-07-06 |archive-date=2018-07-07 |archive-url=https://web.archive.org/web/20180707011145/http://chess.computerwebservices.net/power.php |url-status=live }}
- Andernach chess: A piece making a capture changes colour.
- ASEAN chess: Pawns start on the 3rd ranks. Queens can only move 1 square diagonally and Bishops only 1 square diagonally or 1 square directly forward.{{Cite web |last=Roebuck |first=Matt |date=2016-12-27 |title=ASEAN Chess: making a move |url=https://medium.com/matt-roebuck/asean-chess-making-a-move-cb7b89ffd4cb |access-date=2022-08-25 |website=Matt Roebuck |archive-date=2022-08-25 |archive-url=https://web.archive.org/web/20220825104855/https://medium.com/matt-roebuck/asean-chess-making-a-move-cb7b89ffd4cb |url-status=live }}
- Atomic chess: Capture on any square results in an "atomic explosion" which kills (i.e. removes from the game) all pieces in the eight surrounding squares, except for pawns.
- Benedict chess: Instead of capturing by displacement, players may convert an enemy piece they attack to their own color.{{Cite web|url=https://www.chessvariants.com/difftaking.dir/benedict.html|title=Benedict Chess|website=chessvariants.com|access-date=2019-06-22|archive-date=2019-06-22|archive-url=https://web.archive.org/web/20190622050241/https://www.chessvariants.com/difftaking.dir/benedict.html|url-status=live}}
{{Chad diagram
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|Chad by Christian Freeling
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- Chad: Kings are limited to 3×3 "castles" on a 12×12 board dominated by eight rooks per side which can promote to queens. By Christian Freeling (1979).
- Checkers chess: Pieces can only move forward until they have reached the far rank.{{sfnp|Pritchard|2007|p=51}}
- Checkless chess: Players are forbidden from giving check except to checkmate.
- Chessplus: Commercial variant. Up to two of any friendly pieces (except the king) may occupy the same single square. Either piece may choose to carry the other with it if or when it moves.{{Cite web |title=Chessplus - It's Not Chess. It's Better. |url=https://www.chessplus.com/ |access-date=2022-08-25 |website=Chessplus |archive-date=2022-08-25 |archive-url=https://web.archive.org/web/20220825104856/https://www.chessplus.com/ |url-status=live }}
- Circe chess: Captured pieces are reborn on their starting squares.
- Congo: Kings (lions) are limited to 3×3 "castles" on a 7×7 board. By Demian Freeling (1982).
- Crazyhouse: Captured pieces change color to match the capturing player’s pieces and can be returned to any unoccupied square on a later turn. There are two variations of this variant, known as Loop Chess and Chessgi.
- Cubic Chess: Piece cubes display the six piece types; a player can promote any pawn by rotating its cube to match a captured piece type. By Vladimír Pribylinec (1977).
- Dragonfly: Played on a 7×7 or with a hexagonal board, no queens, captured non-pawn pieces never die (à la Chessgi) and can be dropped on any open square. By Christian Freeling.
- Dynamo Chess: Capturing is replaced by pushing or pulling enemy pieces off the board. By Hans Klüver and Peter Kahl (1968). A close variant of Push Chess (by Fred Galvin, 1967).{{sfnp|Pritchard|2007|pp=66–67}}
- Einstein chess: Pieces transform into more or less powerful pieces when they move.{{cite web| url = http://www.janko.at/Retros/Glossary/Einstein.htm| title = Einstein chess| access-date = 2008-05-07| archive-date = 2008-06-10| archive-url = https://web.archive.org/web/20080610132102/http://janko.at/Retros/Glossary/Einstein.htm| url-status = live}}
- Gravity chess: After every turn, all pieces other than pawns fall towards the higher ranks of the board, until they either reach the eighth rank, or another piece or pawn in the way.{{Cite web |title=Gravity Chess! |url=https://gravity-chess.andrew.gr/simple/ |access-date=2022-07-27 |website=gravity-chess.andrew.gr |archive-date=2022-07-26 |archive-url=https://web.archive.org/web/20220726130019/http://gravity-chess.andrew.gr/simple/ |url-status=live }}{{Cite news |author1=Tyler Wilde |date=2019-08-09 |title=This confounding game is chess, but with gravity |work=PC Gamer |url=https://www.pcgamer.com/this-confounding-game-is-chess-but-with-gravity/ |access-date=2022-07-30 |archive-date=2022-07-27 |archive-url=https://web.archive.org/web/20220727182643/https://www.pcgamer.com/this-confounding-game-is-chess-but-with-gravity/ |url-status=live }}
- Grid chess: The board is overlaid with a grid of lines. For a move to be legal, it must cross at least one of these lines.
- Guard chess (or Icelandic chess): Allows captures only when a piece is completely unprotected by friendly pieces. Checkmate occurs when the piece forcing the mate is protected and therefore cannot be captured.{{Cite web|url=https://www.chessvariants.com/difftaking.dir/guardchess.html|title=Guard Chess, or Islandic Chess|website=chessvariants.com|access-date=2019-06-22|archive-date=2019-06-22|archive-url=https://web.archive.org/web/20190622050215/https://www.chessvariants.com/difftaking.dir/guardchess.html|url-status=live}}
- Haft Schrödinger Chess: Every piece starts in a quantum superposition initially able to be any piece until the waveform is collapsed by observation. As in chess, Haft Schrödinger Chess does not have hidden information, whereas Schrödinger's Chess is regarded as a game of hidden information. A digital implementation of the game exists called Entanglement Chess. {{Cite web|url=http://antumbrastation.com/haft-schroedinger-chess.html|title=Antumbra Station {{pipe}} Haft Schroedinger Chess|website=antumbrastation.com|access-date=2017-12-08|archive-date=2017-12-09|archive-url=https://web.archive.org/web/20171209044840/http://antumbrastation.com/haft-schroedinger-chess.html|url-status=live}}{{Cite web|url=https://entanglement-chess.netlify.app/index.html|title=Entanglement Chess (HSC)|access-date=2023-01-18|archive-date=2023-01-18|archive-url=https://web.archive.org/web/20230118063340/https://entanglement-chess.netlify.app/index.html|url-status=live}}
- Hierarchical chess: Pieces must be moved in the order: pawn, knight, bishop, rook, queen, king. A player who has the corresponding piece but cannot move it loses.{{sfnp|Pritchard|2007|p=48}}
- Hostage chess: Captured pieces are held in the capturer's "prison", and can be released by the opponent and dropped into play (like shogi) via a "hostage exchange". By John Leslie (1997).
- Jedi Knight chess: Knights may move three steps diagonally or horizontally or both, depending on the rules accepted.[http://gotjustice.wordpress.com/2007/10/19/jedi-knight-chess-variant/ Jedi Knight chess] {{Webarchive|url=https://web.archive.org/web/20160118074134/https://gotjustice.wordpress.com/2007/10/19/jedi-knight-chess-variant/ |date=2016-01-18 }}.
{{Chess diagram|clear=right
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|Jump Chess example checkmate
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- {{Anchor|Jump Chess}}Jump chess: The rook, bishop and queen may move from one side of any piece (friend or foe) to the other side in their normal direction of movement. No change for the King and Knight. Jump move is exactly two squares, and can be used to give check or to capture. Jump moves are notated using '^'. In the starting position, 1.R^a3 and 1.B^a3 are both legal. By former Pentamind{{cite web | url=https://mindsportsolympiad.com/pentamind-world-championship/ | title=Pentamind World Championship – Mind Sports Olympiad | access-date=2024-02-26 | archive-date=2024-02-26 | archive-url=https://web.archive.org/web/20240226104234/https://mindsportsolympiad.com/pentamind-world-championship/ | url-status=live }} champion Alain Dekker (2004).http://www.mayhematics.com/v/vol8/vc59.pdf {{Webarchive|url=https://web.archive.org/web/20220830190112/http://www.mayhematics.com/v/vol8/vc59.pdf |date=2022-08-30 }} {{Bare URL PDF|date=September 2022}}
- Kamikaze chess (or Hara-Kiri chess): When capturing, the capturing piece is removed from play also. This means a king cannot defend itself by capturing an attacker. A capture is not allowed if it exposes one's own king to discovered check. Idea from B. G. Laws (1928).{{sfnp|Pritchard|2007|p=44}} The king is royal and removing a check takes precedence over capturing. The king must be lost last; moving into check is permitted after all other pieces have been captured.
- Knight relay chess: Pieces defended by a friendly knight can move as a knight.
- Legan chess: Played as if the board would be rotated 45°, initial position and pawn movements are adjusted accordingly.
- Madrasi chess (or Weird chess): A piece which is attacked by the same type of piece of the opposite color is paralysed.
- Monochromatic chess: All pieces must stay on the same color square as they initially begin.
- No Castling Chess: standard rules except that castling is not allowed, which means king safety is reduced. Proposed in 2019 by Vladimir Kramnik with the aim of reducing draws and uninteresting games, and tested on Alpha Zero.[https://www.chess.com/article/view/no-castling-chess-kramnik-alphazero]
- Patrol chess: Captures and checks are only possible if the capturing or checking piece is guarded by a friendly piece.
- PlunderChess: The capturing piece is allowed to temporarily take the moving abilities of the piece taken.
- Pocket Knight Chess (or Tombola Chess): Players have an extra knight they keep at the side of the board. Once during the game, a player may place the knight on any empty square for their move. Play then proceeds as normal.{{cite web| url = http://www.chessvariants.com/other.dir/pocket.html| title = "Pocket Knight"| access-date = 2012-02-05| archive-date = 2011-12-14| archive-url = https://web.archive.org/web/20111214130850/http://www.chessvariants.com/other.dir/pocket.html| url-status = live}} The Chess Variant Pages{{sfnp|Pritchard|2007|p=52}}
- Portal Chess [multivariant]: Any of a number of games that involve pieces or squares for teleportation around the board(s).
- Refusal chess (or Outlaw chess, Rejection chess): A played move can be refused by the opponent, forcing the first player to change to another move, which must be accepted.{{sfnp|Pritchard|2007|p=61}}
- Replacement chess (or Bhagavathi Chess, Canadian Chess, Madhouse Chess, or Repeating Chess): Captured pieces are not removed from the board but relocated by the captor to any vacant square.{{Cite web|url=https://www.chessvariants.com/difftaking.dir/replacement.html|title=Replacement Chess|website=chessvariants.com|access-date=2019-06-22|archive-date=2019-06-22|archive-url=https://web.archive.org/web/20190622050213/https://www.chessvariants.com/difftaking.dir/replacement.html|url-status=live}}
- Rifle chess (or Shooting chess, Sniper chess): When capturing, the capturing piece remains unmoved on its original square, instead of occupying the square of the piece captured.{{Cite web|url=https://www.chessvariants.com/difftaking.dir/rifle.html|title=Rifle Chess|website=chessvariants.com|access-date=2019-06-22|archive-date=2019-06-22|archive-url=https://web.archive.org/web/20190622050255/https://www.chessvariants.com/difftaking.dir/rifle.html|url-status=live}}
- {{vanchor|Sovereign Chess|text=Sovereign Chess}}: This variant is played on a 16×16 board. In addition to the standard black and white pieces, the board is also encircled by 80 other coloured pieces (10 colours of 8 pieces each). Coloured squares near the center of the board correspond to the coloured pieces around the board, and when a player's piece occupies a coloured square, that player gains control of the matching coloured pieces. If a piece on a coloured square is moved or captured, control of the matching pieces is lost (transferred to the other player in case of capture). Players may also switch the color of their initial army through "regime change". By Mark Bates.{{cite web |last1=Mason |first1=Dave |title=Extreme Chess—Carpinteria resident's game allows players to control extra armies |url=http://www.newspress.com/Top/Article/article.jsp?Section=LIFE&ID=567295907079520299&Archive=true |archive-url=https://web.archive.org/web/20180808110258/https://static1.squarespace.com/static/5009f34d84aec201d50d1081/t/55942ee3e4b0f2c26b17c18f/1435774696888/?format=750w |url-status=dead |archive-date=2018-08-08 |publisher=Santa Barbara News Press |accessdate=8 August 2018}}{{cite web |url=http://www.chessvariants.com/invention/sovereign-chess |last=Bates |first=Mark |title=Sovereign Chess |publisher=The Chess Variant Pages |date=25 March 2013 |access-date=19 April 2016 |archive-date=8 May 2016 |archive-url=https://web.archive.org/web/20160508180322/http://www.chessvariants.com/invention/sovereign-chess |url-status=live }}
== Variant end-of-game rules ==
{{Chess diagram
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|Anti-king chess. The anti-king is shown as an inverted king. White's anti-king starts on d6, while Black's anti-king starts on d3.
}}
- Anti-King chess: Features an anti-king. The anti-king moves in the same way as a king. This piece is in check when not attacked. If a player's anti-king is in check and unable to move to a square attacked by the opponent, the player loses (checkmate). The anti-king cannot capture enemy pieces, but can capture friendly pieces. A king may not attack the opponent's anti-king. The anti-king may not check its own king. (That is, a position when a king and an anti-king are on adjacent squares is possible, does not mean any check and does not help the anti-king to avoid check if any other piece does not attack him.) Other rules are the same as in standard chess, including check and checkmate to the regular king. By Peter Aronson (2002).[http://www.chessvariants.org/diffobjective.dir/anti-king-chess.html Anti-King chess] {{Webarchive|url=https://web.archive.org/web/20060514082330/http://www.chessvariants.org/diffobjective.dir/anti-king-chess.html |date=2006-05-14 }} by Peter Aronson.Two setups were suggested by the inventor initially, but only the second one (Anti-King II), which is very close to standard chess gained popularity.
- Apocalypse: On a 5×5 board, each side has two knights and five pawns, win by eliminating all enemy pawns. Prepared moves are executed simultaneously. By C. S. Elliott (1976).
- Colour Chess: Played on a multicoloured board of six colours, with the order of turns taken as in Marseillais chess but with rules indicating which colour each piece may move to. The game is won by capturing the opponent's king (rather than checkmate) and kings may remain in check. Similar variants include Sequence Colour Chess, and Swarm Colour Chess.{{Cite web|url=https://www.youtube.com/watch?v=5h03T_fwcHk| archive-url=https://ghostarchive.org/varchive/youtube/20211118/5h03T_fwcHk| archive-date=2021-11-18 | url-status=live|title=COLOUR CHESS - How to Play|date=September 1, 2017|via=YouTube}}{{cbignore}}{{Cite web|url=https://www.dogearedgames.com/colourchess/|title=Colour Chess + Lure|access-date=2018-05-28|archive-date=2018-05-29|archive-url=https://web.archive.org/web/20180529130319/https://www.dogearedgames.com/colourchess/|url-status=live}} By Tom Norfolk (2017).{{Cite web|url=https://boardgamegeek.com/boardgame/217977/colour-chess-lure|title=Colour Chess + Lure|website=BoardGameGeek|access-date=2018-05-28|archive-date=2018-05-28|archive-url=https://web.archive.org/web/20180528231130/https://boardgamegeek.com/boardgame/217977/colour-chess-lure|url-status=live}}
- {{vanchor|Duck Chess|text=Duck Chess}}: In addition to the usual pieces, the two players have joint control of a small rubber duck which acts as a "blocker" (i.e. nothing can move onto or through it), and which must be moved to a new square after every turn. The goal is to successfully capture the opponent's king. A stalemated player wins.{{Cite web |title=Duck Chess rules |url=https://duckchess.com/ |access-date=2022-05-19 |website=duckchess.com |archive-date=2022-05-19 |archive-url=https://web.archive.org/web/20220519003230/https://duckchess.com/ |url-status=live }}
- Extinction chess: To win, a player must capture all of any one type of pieces of the opponent (for example, all the knights an opponent has, or all their pawns, etc.).
- Hexapawn: Played on a rectangular board of variable size with only pawns. The goal of each player is to advance one of their pawns to the opposite end of the board or to prevent the other player from moving.
File:Jeson Mor gameboard & init config.png starting position]]
- Jesön Mor: Nine knights per side on a 9×9 board. The first to occupy square e5, and then leave it, wins the game. From Mongolia.
- {{Anchor|King of the Hill}}King of the Hill: In addition to checkmate, a legal move that moves one's own king to one of the center squares (d4, d5, e4, e5), without moving illegally wins. This is analogous to Sannin shogi's rule that allows a player to win by legally moving their king to the center.{{cite web|url=https://en.lichess.org/variant/kingOfTheHill|title=King of the Hill • Bring your King to the center to win the game. • lichess.org|website=en.lichess.org|access-date=2016-09-03|archive-date=2016-09-14|archive-url=https://web.archive.org/web/20160914014139/https://en.lichess.org/variant/kingOfTheHill|url-status=live}}
{{Chess diagram|clear=right
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|Knightmate starting position
}}
- {{Anchor|Knightmate}}Knightmate (or Mate The Knight): The goal is to checkmate the opponent's knight (initially on e-file). The kings on b- and g-files can be captured as other pieces. Pawns can promote to kings but not to knights. By Bruce Zimov (1972).[http://www.chessvariants.org/diffobjective.dir/knightmate.html Knightmate] {{Webarchive|url=https://web.archive.org/web/20060304103343/http://www.chessvariants.org/diffobjective.dir/knightmate.html |date=2006-03-04 }} by Hans Bodlaender
- Losing chess (or Antichess, Giveaway chess, Suicide chess, Killer chess, Take-all chess, Take-me chess, Reverse chess): Capturing moves are mandatory and the objective is to lose all one's pieces. There is no check; the king is captured like an ordinary piece.
{{Chess diagram|clear=right
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|Racing Kings: first king to 8th rank wins
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- Racing Kings: Players race kings to the 8th rank. Captures, but no checks or checkmate.{{sfnp|Pritchard|2000|p=41}}
- {{Anchor|Three-check chess}}Three-check chess: Takes the "three strikes, you're out" rule from baseball and applies it to chess; standard rules of chess apply,{{cite web |title=Three-check • Check your opponent 3 times to win the game |url=https://lichess.org/variant/threeCheck |website=Lichess.Org |publisher=Lichness.org |access-date=30 July 2018 |archive-date=18 July 2018 |archive-url=https://web.archive.org/web/20180718144821/https://lichess.org/variant/threeCheck |url-status=live }} but a player can alternatively win by putting their opponent in check three times.{{sfnp |Pritchard |1994 |p=304}}{{cite web|url=https://www.chess.com/article/view/how-to-play-variants-on-chess-com|title=Chess Variants {{!}} 5 Amazing Examples|website=Chess.com|access-date=2018-07-19|archive-date=2018-07-19|archive-url=https://web.archive.org/web/20180719113800/https://www.chess.com/article/view/how-to-play-variants-on-chess-com|url-status=live}}{{cite web |title=Teaching Chess the Easy and Fun Way with Mini-Games - UIL |url=http://www.uiltexas.org/files/capitalconference/Randolph-TeachingChesstheEasyFunWaywithMiniGames.pdf |archive-url=https://web.archive.org/web/20140327090603/http://www.uiltexas.org/files/capitalconference/Randolph-TeachingChesstheEasyFunWaywithMiniGames.pdf |archive-date=2014-03-27 |url-status=live |website=Teaching Chess the Easy and Fun Way with Mini-Games |access-date=30 July 2018}} In The Encyclopedia of Chess Variants, David Pritchard notes it being of probable Soviet origin, and that Anatoly Karpov was an "invincible" player in his youth.{{sfnp |Pritchard |1994 |p=304}}{{sfnp |Pritchard |2007 |p=83}}
= Non-rectangular board =
File:Infinite chess.png. One example with pieces in their standard positions.[https://www.youtube.com/watch?v=PN-I6u-AxMg "Infinite Chess, PBS Infinite Series"] {{Webarchive|url=https://web.archive.org/web/20170407211614/https://www.youtube.com/watch?v=PN-I6u-AxMg |date=2017-04-07 }} PBS Infinite Series, with academic citations including "Transfinite game values in infinite chess" (2013)]]
File:Masonic Chess gameboard and init config - alt framing.PNG by George Dekle Sr.]]
File:Rhombic Chess gameboard and starting position.png by Tony Paletta]]
In this category, the movement of pieces can be modified in concurrence with the geometry of the board.{{cite magazine |last1=Jelliss |first1=G. P. |title=Reshaping the Chessboard |publisher=British Chess Variants Society |magazine=Variant Chess |date=Autumn 1997 |volume=3 |issue=25 |pages=92–93 |issn=0958-8248 }}
== Hexagonal spaces ==
{{main|Hexagonal Chess}}
- Baskerville's hexagonal chess: Earliest attempt at a strict hexagonal analog to chess. 83 cell hex board with four corners. Same as Gliński's Hexagonal Chess, but no special pawn moves or hex diagonal king moves. Opposing bishops occupy differently colored spaces, thus preventing them from attacking each other. By H. D. Baskerville (1929).
- Brusky's hexagonal chess: Chess on an irregular board of 84 hex cells. Same as Gliński's Hexagonal Chess, but with ten pawns instead of nine, linear startup, two forward move directions for pawns, pawns capture forward diagonally, and castling. By Yakov Brusky (1966).
- De Vasa's hexagonal chess: Chess on a rhombus-shaped board of 81 hex cells. Same as Gliński's Hexagonal Chess, but linear startup, two forward move directions for pawns, pawns capture forward diagonally to the side, and castling. Invented by Helge E. de Vasa (1953).
- Gliński's hexagonal chess: The most popular version of chess for the hex board. Includes three bishops, nine pawns, 91 hex cells. Invented by Władysław Gliński (1936).
- McCooey's hexagonal chess: Chess on the same hexagonal board as Gliński's Hexagonal Chess, but using a different starting array, seven pawns instead of nine, and pawns capture forward diagonally. By Richard Honeycutt and David McCooey (1978–1979).
- Polgar Superstar Chess: Hexagonal variant played on a special star-shaped board. Invented by László Polgár (2002).[http://www.mayhematics.com/v/vol8/vc61.pdf Variant Chess] {{Webarchive|url=https://web.archive.org/web/20110714054644/http://www.mayhematics.com/v/vol8/vc61.pdf |date=2011-07-14 }}, Vol 8, Issue 61{{Cite web|url=http://polgarstarchess.blogspot.com/search/label/Patent|title=Polgar Superstar Chess Patent|date=March 6, 2009|access-date=February 24, 2011|archive-date=November 6, 2018|archive-url=https://web.archive.org/web/20181106235135/http://polgarstarchess.blogspot.com/search/label/Patent|url-status=live}}
- Shafran's hexagonal chess: Chess on an irregular hex board of 70 cells. Same as Gliński's Hexagonal Chess, but differs by starting position, pawn first-move options, pawns capturing forward diagonally, and castling. Invented by Grigorevich Shafran (1939).
- Strozewski's hexagonal chess: Chess on a square-shaped board of 81 hex cells. King and Knight move as if cells were squares. Invented by Casimir S. Strozewski (1976).
- {{vanchor|Troy}}: A variant inspired by the Trojan War played on a 91-cell hexagonal board. Pieces are named after characters from the myth.{{sfnp|Pritchard|2007|p=206|ps=}}
== Triangular spaces ==
- Tri-Chess: A variation of Triangular Chess. The rook and bishop are increased to six directions; the queen, to twelve. By George Dekle Sr.
- Triangular Chess: Board comprises 96 triangles. The rook and bishop have three directions; the queen, six. Three extra pawns and a unicorn. By George Dekle Sr.
== Other 2D layouts ==
- Balbo's Game: A novel-shaped board with 70 squares. Full armies for each player, minus one pawn. No castling. By G. Balbo (1974).
- Chessence: Nine pieces per player move according to their relative positions to each other on a 6×9 board with missing squares and kings immobile in the corners. By Jim Winslow (1989).
- Circular chess: Played on a circular board consisting of four rings, each of sixteen squares.
- Cross chess: Cross-shaped cells, board geometry like hex chess but moves akin to normal chess (e.g. bishops have four directions, not six; queens eight, not twelve). Extra rook, knight, and pawn per side. By George Dekle Sr.
- Cylinder chess: Played on a cylinder board with a- and h-files "connected". Thus a player can use them as if the a-file were next to the h-file (and vice versa).
- Infinite chess: Numerous players and mathematicians have conceived of chess variations played on an unbounded chessboard. In one example, when using "Converse's rules," the pieces and their relative starting positions are unchanged—only the board is infinitely large.[http://www.chessvariants.com/boardrules.dir/infinite.html Infinite Chess] {{Webarchive|url=https://web.archive.org/web/20170402082426/http://www.chessvariants.com/boardrules.dir/infinite.html |date=2017-04-02 }} at The Chess Variant Pages. An infinite chess scheme represented using ASCII characters.
- Masonic Chess: Every other board rank is indented. Same as chess, with moves adapted to the new brickwork-like board. By George Dekle Sr.
- Omega chess: On a 10×10 board with four extra squares, one per corner. Includes the champion and wizard fairy pieces. Both are leapers, with different ways of leaping.
- Rhombic Chess: Uses a hex-shaped board comprising 72 rhombus cells. Normal set of chess pieces move edgewise or pointwise. Checkmate objective as usual. By Tony Paletta (1980).
- Rollerball: Inspired by the sci-fi film of the same name, pieces move clockwise around a Roller Derby-like track. By Jean-Louis Cazaux (1998).
- Spherical chess [multivariant]: A family of variants played on a chessboard wrapped around a sphere. The a- and h-files are adjacent. The poles are circular or octagonal and may or may not be occupied according to the variant. There are no board edges, so kings always have eight adjacent squares. Trans-polar diagonal moves mostly differentiate between variants.{{sfnp|Pritchard|2007|p=223|ps=}}{{sfnp|Pritchard|1994|pp=285–86|ps=}}
- Thrones Chess:{{citation needed|date=July 2023|reason=Current citation is a dead link.}} Uses a board that combines a circular component and a square component, which allows long-range pieces to attack from three sides. The board is divided into two castles and a battlefield. A piece cannot cross more than two castle walls in the same move, and a king in check may not leave a castle except to capture the piece giving check. Knights have additional non-capturing moves. By Richard Van de Venter (1999). File:Thrones Chess initial setup.png
- Zonal chess: Board has triangular wings or "zones" on either side of the main 8×8 board. Queens, bishops, and rooks that start from one of the squares in either zone may change direction and keep going on the same move. A queen, for example, could zig around an obstruction and attack a piece in the opposite zone. The power to change direction only applies when a piece's move starts from a zonal area. It is possible (using the queen and rook) to cross the board from one zone to another, but any piece entering a zone cannot make use of the extended move.[http://www.chessvariants.org/shape.dir/zonal/zonal.html "Zonal Chess"] {{Webarchive|url=https://web.archive.org/web/20060306034211/http://www.chessvariants.org/shape.dir/zonal/zonal.html |date=2006-03-06 }} by Larry Smith, The Chess Variant Pages
== Higher dimensional boards ==
{{3D_chess_diagram
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||Parallel Worlds Chess, a 3D variant
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{{Main|Three-dimensional chess}}
A number of variants have been developed where the playing area is in three dimensions or more. In most cases an extra spatial dimension is represented by multiple boards being laid next to each other. Some extra-dimensional variants attempt to reflect the 3D nature of modern warfare (e.g. Raumschach, designed to reflect aerial and submarine warfare), while others incorporate fantasy or science fiction ideas such as parallel worlds and time travel.{{Cite web|title=5D Chess With Multiverse Time Travel Press Kit|url=https://www.5dchesswithmultiversetimetravel.com/presskit.html|access-date=2020-07-27|website=5dchesswithmultiversetimetravel.com|archive-date=2020-07-27|archive-url=https://web.archive.org/web/20200727222326/https://www.5dchesswithmultiversetimetravel.com/presskit.html|url-status=live}}Prichard (2007) p. 226 An example of the latter is the variant introduced by the 2020 computer game 5D Chess with Multiverse Time Travel, which uses a varying number of boards all being played in parallel.
{{clear left}}
- 5D Chess with Multiverse Time Travel: Players can move their pieces through time and between timelines, interacting with the board as it existed earlier in the game, creating alternate timelines which pieces can be moved between. The game is won if at least one king from any time and timeline is in checkmate.{{Cite web|last=Livingston|first=Christopher|date=2020-07-27|title=If regular chess isn't hard enough for you, try 5D Chess With Multiverse Time Travel|url=https://www.pcgamer.com/if-regular-chess-isnt-hard-enough-for-you-try-5d-chess-with-multiverse-time-travel/|access-date=2021-06-09|website=PC Gamer|archive-date=2020-08-04|archive-url=https://web.archive.org/web/20200804032348/https://www.pcgamer.com/if-regular-chess-isnt-hard-enough-for-you-try-5d-chess-with-multiverse-time-travel/|url-status=live}}
- Flying chess: Played on a board of 8×8×2, giving a total of 128 cells. Only certain pieces can move to and from the additional level.{{sfnp|Pritchard|2007|p=226|ps=}}
- Parallel Worlds Chess: A 3D variant using three boards, each player commands two armies, capturing either enemy king wins. The middle board is a sort of "twilight zone" obeying its own rules. By R. Wayne Schmittberger (1980s).
== Multiple boards ==
- Alice Chess: Played with two boards: a piece moved on one board passes "through the looking glass" onto the other board. By V. R. Parton (1953).
- Chesquerque: Played on four Alquerque boards combined. Includes an extra pawn and archbishop per side. By George Dekle Sr.
- Regimental Chess: This variant is played on 1-6 adjacent 12×16 boards, with one white and black division for each board signified by accent colours. Each division starts with 14 infantrymen, similar to pawns but only moving one space at a time straight or diagonally forward until promoted to move one space in any direction, four bishops, four knights, four rooks, two queens and one king, and players may place their pieces into their own formation before the game starts. When a division's king is captured, all other pieces from that division are removed from the battlefield. Pieces can move together as formations, which are connected by any compatible pieces that are adjacent or mutually supportive with one another, and capture pieces by broadsiding with walls of pieces or piercing inferior ranks with superior firepower. Pieces are mutually supportive if they are identical and are within reach of their move style; for example, two bishops are mutually supportive if they are on an adjacent diagonal path unobstructed by other pieces.[https://store.steampowered.com/app/362400/Regimental_Chess/ Regimental Chess on Steam] {{Webarchive|url=https://web.archive.org/web/20220410002434/https://store.steampowered.com/app/362400/Regimental_Chess/ |date=2022-04-10 }}, [https://youtube.com/user/regimentalchess YouTube channel for Regimental Chess] {{Webarchive|url=https://web.archive.org/web/20220410002434/https://www.youtube.com/user/regimentalchess |date=2022-04-10 }}
= Variant player count =
File:Bughouse game.jpg, the game in progress]]
- Bosworth: A four-player variant played on 6×6 board. It uses a special card system with the pieces for spawning.
- Bughouse chess (or Exchange chess, Siamese chess, Swap chess, Tandem chess, Transfer Chess): Two teams of two players face each other on two boards. Allies use opposite colours and give captured pieces to their partner. The two-player version of the game, played with only one board, is Crazyhouse.
- Business chess [multivariant]: Played with two teams using normal chess playing rules but allowing up to five variations of the game. The team may discuss and play alternative moves freely.
- Djambi: Can be played by four players on a 9×9 board and four sets of special pieces. Pieces can capture or move those of an adversary. Captured pieces are not removed from the board, but turned upside down. There are variants for three or five players (Pentachiavel). (1975)
- Duchess: Notable for its wide variety of player counts; supports 2, 3, 4, or 6 players in a free-for-all, as well as 2v2, 2v2v2, or 3v3 team play. The board consists of one 4×5 "petal" for each player. These surround a core hexagonal board, which itself has two rings of squares around a central hexagonal "vortex" space. Three Fairy Chess pieces are used, the titular Duchess (princess), the Fortress (empress), and the Wizard, capable of teleporting friendly pieces.
- Enochian chess: A four-player variant with magical symbolism, associated with the Hermetic Order of the Golden Dawn.
- Forchess: A four-player variant using the standard board and two sets of standard pieces.
- Fortress chess: A four-player variant played in Russia in 18th and 19th centuries.
- Four Fronts: A four-player variant created in 2012 by a Uruguayan professor named Gabriel Baldi Lemonnier.{{cite web|url= http://www.elobservador.com.uy/noticia/255616/se-necesitan-cuatro-para-jugar-ajedrez/|author=Luis Roux |title= Se necesitan cuatro para jugar ajedrez|work= El Observador|date= 20 July 2013|accessdate= 20 July 2013|trans-title=It takes four to play chess|language= es|location= Uruguay |archive-url= https://web.archive.org/web/20130726232119/http://www.elobservador.com.uy/noticia/255616/se-necesitan-cuatro-para-jugar-ajedrez/|archive-date= 26 July 2013|url-status= dead}}
- Four-player chess (or Four-handed, 4-Player): Can be played by four people and uses a special board and two sets of differently coloured pieces. Two modes includes: Teams or Free For All.
- Hand and brain: Teams of two play against each other; in each team, one player is the "brain" and calls out a piece type, while the "hand" player chooses which piece of that type to move and where to move it.
- Quatrochess: A four-player variant, in addition to the standard chess army, each side controls a chancellor, archbishop, mann, wazir, fers, two camels, and two giraffes. By George Dekle Sr.
- Three-Man Chess: Three chessboard halves fused into one, first to checkmate wins. By George Dekle Sr.
- Tri-Chess: For three players; 150 triangular cells; chancellor (empress) and cardinal (princess) replacing queen. By George Dekle Sr.
Games inspired by chess
These variants are very different from chess and may be classified as abstract strategy board games instead of chess variants.
- Arimaa: A game designed in 2002 to be easy for people to understand but difficult for computers to play well. The Arimaa Challenge was a cash prize offered for developing a program able to defeat the top human Arimaa players; this was claimed in 2015.
- Hive: a bug-themed abstract strategy game designed by John Yianni and published in 2001 by Gen42 Games. The object of Hive is to capture the opponent's queen bee by completely surrounding it, while avoiding the capture of one's own queen.
- Martian chess: Played with Icehouse pieces.
- Navia Dratp: A cross between shogi and miniature wargaming.
- Penultima: An inductive variant where the players must deduce hidden rules invented by "Spectators".
- Superchess: 4-player chess game published in 1992 by Green Island game
- The Duke: An abstract strategy game where the board, pieces, and gameplay mechanics have some strong parallels with chess.
=Historical=
File:Chess Set MET DP170393.jpg set, 12th century]]
{{Chess diagram svg
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|sy|py| | |kd|ed|nd|sd
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- Chaturaji: Four-handed version of chaturanga, played with dice.
- Chaturanga: An ancient East Indian game, presumed to be the common ancestor of chess and other national chess-related games.
- Courier chess: Played in Europe from 13th to 19th century. Probably was one step in evolving modern chess out of shatranj.
- Grant Acedrex: Medieval Spanish variant from 13th century.
- Shatranj: An ancient Persian game, derived from chaturanga.
- Short assize: Played in England and Paris in the second half of the 12th century.
- Tamerlane chess: A significantly expanded variation of shatranj.
= Regional =
{{multiple image |total_width = 680
|align=right
|image1=Shogi init config.png
|width1=991 |height1 = 1117
|caption1=Shogi
|image2=Xiangqi Board.svg
|width2=600 |height2 = 660
|caption2=Xiangqi
|image3=Sittuyin starting position No. 8.PNG
|width3=1178 |height3 = 1178
|caption3=Sittuyin, players elect their own starting setups behind the pawns
}}
- Banqi (or Chinese Half chess) (China)
- Chandraki (Tibet)
- Game of the Three Kingdoms (China)
- Hiashatar (Mongolia)
- Indian chess (India)
- Janggi (Korea; see also janggi variants)
- Jungle (or Dou Shou Qi, The Jungle Game, Jungle Chess, Animals Chess, Oriental Chess, Children's Chess) (China)
- Main chator (Malaysia, Indonesia, Philippines)
- Makruk (Thailand and Cambodia)
- Ouk Chatrang (Cambodia)
- Rek Chess (Cambodia)
- Samantsy (Madagascar)
- Senterej (Ethiopia and Eritrea)
- Shatar (Mongolia)
- Shogi (Japan; see also shogi variants, especially chu shogi)
- Sittuyin (Burma)
- Xiangqi (China; see also xiangqi variants)
See also
{{Div col}}
- Advanced chess, Centaur chess or Cyborg chess
- Blindfold chess
- Correspondence chess
- Blitz chess
- Chess as mental training
- Chess boxing
- The Chess Variant Pages
- Fairy chess
- Fairy chess pieces
- Infinite chess (a class of chess games)
- Janggi variant
- List of abstract strategy games
- Outline of chess: Chess variants
- Shogi variant
- Xiangqi variant
{{div col end}}
Notes
{{notelist}}
References
{{reflist}}
Bibliography
- {{Cite book|title=A World of Chess, Its Development and Variations through Centuries and Civilizations |last1=Cazaux|first1=Jean-Louis|publisher=McFarland|year=2017|isbn=978-0-7864-9427-9|last2=Knowlton|first2=Rick}}
- {{cite book
|last=Gollon
|first=John
|title=Chess Variations • Ancient, Regional, and Modern
|publisher=Charles E. Tuttle Company Inc
|year=1968
|lccn=06811975}}
- {{cite book
|last=Murray
|first=H. J. R.
|author-link=H. J. R. Murray
|title=A History of Chess
|edition=Reissued
|publisher=Oxford University Press
|year=1913
|isbn=978-0-19-827403-2}}
- {{cite book
|last=Pritchard
|first=D. B.
|author-link=David Pritchard (chess player)
|title=The Encyclopedia of Chess Variants
|publisher=Games & Puzzles Publications
|year=1994
|isbn=978-0-9524142-0-9
}}
- {{cite book
|last=Pritchard
|first=D. B.
|author-link=David Pritchard (chess player)
|title=Popular Chess Variants
|publisher=Batsford Chess Books
|year=2000
|isbn=978-0-7134-8578-3
}}
- {{cite book
|last=Pritchard
|first=D. B.
|author-link=David Pritchard (chess player)
|editor-last=Beasley
|editor-first=John
|title=The Classified Encyclopedia of Chess Variants
|publisher=John Beasley
|url=https://www.jsbeasley.co.uk/encyc/encyc.pdf |archive-url=https://web.archive.org/web/20180813210317/https://www.jsbeasley.co.uk/encyc/encyc.pdf |archive-date=2018-08-13 |url-status=live
|year=2007
|isbn=978-0-9555168-0-1
}}
Further reading
- {{cite book
|last=Murali
|first=A V
|title=Chess Variants & Games for Intellectual Development and Amusement
|publisher=Leadstart Publishing Pvt. Ltd.
|year=2011
|isbn=978-93-8111-574-9}}
- {{cite book
|last=Schmittberger
|first=R. Wayne
|title=New Rules for Classic Games
|publisher=John Wiley & Sons Inc
|year=1992
|isbn=978-0471536215
|url=https://archive.org/details/newrulesforclass00rway
}}
Shogi
- {{cite book
|last=Leggett
|first=Trevor
|title=Japanese Chess: The Game of Shogi
|publisher=Tuttle Publishing
|year=2009
|isbn=978-4-8053-1036-6}}
- {{cite book
|last=Teruichi
|first=Aono
|title=Better Moves for Better Shogi
|publisher=Ishi Press
|year=2009
|isbn=978-4-87187-999-6}}
Xiangqi
- {{cite book
|last=Liu
|first=Alex
|title=How To: Chinese Chess for Beginner
|publisher=Foreign Languages Press
|year=2005
|isbn=978-7-119-04208-4}}
- {{cite book
|last=Sloan
|first=Sam
|title=Chinese Chess for Beginners
|publisher=Ishi Press
|year=2006
|isbn=978-0-923891-11-4}}
Others
- {{Cite book|title=Traité pratique de Métamachie|last=Cazaux|first=Jean-Louis|publisher=Pionissimo|year=2012|isbn=978-2-9541313-0-6}}
- {{Cite book|title=Thai Chess and Cambodian Chess, Makruk and Ouk Chatrang|last=Gifford|first=Gary|publisher=Lulu Publishing|year=2011|isbn=978-1-4357-8470-3}}
- {{Cite book|title=Play Hive like a Champion|last=Ingersoll|first=Randy|year=2013|isbn=978-1-4944-7664-9|location=Port Orange, FL}}
- {{cite book
|last=Juhnke
|first=Fritz
|title=Beginning Arimaa: Chess Reborn Beyond Computer Comprehension
|publisher=Flying Camel Publications
|year=2009
|isbn=978-0-9824274-0-8}}
- {{cite book
|last=Schmittberger
|first=R. Wayne
|title=Thai Chess & Cambodian Chess (Makruk & Ouk Chatrang)
|publisher=Wiley
|year=1992
}}
- {{cite book
|editor-last=von Zimmerman
|editor-first=Georg
|title=Bughouse Chess
|publisher=Books on Demand GmbH
|year=2006
|isbn=978-3-8334-6811-7}}
- {{cite book
|last=Zorzos
|first=Gregory
|title=Atherma ZATRIKION (Chess): Ancient Greek board game Chess
|publisher=CreateSpace
|year=2009
|isbn=978-1-4421-2636-7}}
External links
{{commons category|Chess variants}}
- [http://www.mayhematics.com/s/s.htm British Chess Variants Society] (archive)
- [http://www.tradgames.org.uk/games/Chess.htm The Chess Family - History and Useful Information]
- [http://www.pathguy.com/chess/ChessVar.htm Chess Variant Applets] Java Applets, which allow playing many chess variants against computer
- [http://www.chessvariants.org The Chess Variant Pages]
- [http://chessvariants.wikidot.com/ The Chess Variants wiki]
- [https://www.chess.com/forum/view/chess960-chess-variants/comparison-of-material-power-in-variant-chess-games Comparison of Material Power in Variant Chess Games]
- [http://history.chess.free.fr/ Variety and history of Chess in ancient world]
- [https://lookintochess.com/chess-variants/ Chess variants with sample games and analyses]
{{chess}}
{{Chess variants|state=expanded}}
{{DEFAULTSORT:Chess variants}}