Load–store architecture
{{Short description|Type of instruction set architecture}}
In computer engineering, a load–store architecture (or a register–register architecture) is an instruction set architecture that divides instructions into two categories: memory access (load and store between memory and registers) and ALU operations (which only occur between registers).
{{cite book
| title=Computer architecture: pipelined and parallel processor design
| author=Michael J. Flynn
| author-link=Michael J. Flynn
| year=1995
| publisher=Jones & Bartlett Learning
| isbn=0867202041
}}{{rp|9-12}}
Some RISC architectures such as PowerPC, SPARC, RISC-V, ARM, and MIPS are load–store architectures.{{rp|9–12}}
For instance, in a load–store approach both operands and destination for an ADD operation must be in registers. This differs from a register–memory architecture (for example, a CISC instruction set architecture such as x86) in which one of the operands for the ADD operation may be in memory, while the other is in a register.{{rp|9–12}}
The earliest example of a load–store architecture was the CDC 6600.{{rp|54–56}} Almost all vector processors (including many GPUs
{{cite web
| title=AMD GCN reference
| url=http://developer.amd.com/wordpress/media/2012/12/AMD_Southern_Islands_Instruction_Set_Architecture.pdf
}}{{Better source|reason=In need of a better source to explain how 'many' GPUs use load–store than a datasheet on a particular architecture.|date=June 2020}}) use the load–store approach.
{{cite book
| title=Memory systems and pipelined processors
| author=Harvey G. Cragon
| author-link=Harvey Cragon
| year=1996
| isbn=0867204745
| pages=512–513
| publisher=Jones & Bartlett Learning
}}
See also
References
{{Reflist}}
{{DEFAULTSORT:Load store architecture}}
Category:Computer architecture
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