Mac Gerdts

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Walther M. Gerdts, known as Mac Gerdts, is the designer of German-style board games such as Imperial, Imperial 2030, Antike and Hamburgum. His games introduced the concept of a rondel rather than dice as a mechanism for play.{{cite web |url=http://blog.timesunion.com/boardgames/2016/08/19/mac-gerdts-for-president/ |title=Mac Gerdts for President |work=Albany Times Union |date=19 August 2016 |accessdate=31 October 2016 |first=Jeremy |last=Olson}} This is designed to prevent players from repeatedly taking the same action in quick succession without paying a cost.[http://www.boardgamenews.com/index.php/boardgamenews/comments/game_review_hamburgum/ Boardgame News] {{webarchive|url=https://web.archive.org/web/20080501121739/http://www.boardgamenews.com/index.php/boardgamenews/comments/game_review_hamburgum/ |date=1 May 2008 }}

Like many German board games, all of Gerdts' games include a mechanism designed to keep game length roughly within the specified time constraint. In Imperial, the game ends when a nation reaches the 25-point on the counting chart. In Hamburgum, the game ends when six churches are constructed.

Games

  • Antike Duellum, released in 2012, is a two-player version of Antike.
  • Antike II, released in 2014, is the follow-up of Antike, modified to make conquests easier while also allowing players to have possibilities of winning without necessarily attacking other players.
  • Antike, released in 2005, is about evolution and competition among ancient civilizations.
  • Concordia, a game released in 2013, about economics during the Roman Empire, is one of Mac's few games that does not employ a rondel. It was nominated for the 2014 Spiel des Jahres prize in the category Kennerspiel des Jahres (Connoisseur-Enthusiast Game of the Year).{{Cite web|url=http://www.spieldesjahres.de/cms/front_content.php?idcatart=1236&id=875|title = Spiel des Jahres e.V.}}
  • Hamburgum, released in 2007, is a game in which the object is to trade goods and make prestigious church donations. The spaces on the rondel are Church, Trade, Cloth, Guildhall, Beer, Dockyard, and Sugar.
  • Imperial 2030, released in 2009, is a follow-up of Imperial, where USA, Europe, Russia, China, India and Brazil compete for world domination.
  • Imperial, a 2006 game, has the players take on the roles of international investors in pre-World War I Europe.
  • Navegador, released in 2010, is a game about the Golden Age of Portuguese Explorations.
  • The Princes of Machu Picchu, released in 2008
  • Transatlantic, a historic/economic game about industry exploration and naval transportation was presented at Essen Spiel 2014 and released in 2017.

References

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