Magic: The Gathering core sets, 2009–2015#Magic 2012

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{{DISPLAYTITLE:Magic: The Gathering core sets, 2009–2015}}

Seven Magic: The Gathering core sets have been released since 2009: Magic 2010, Magic 2011, Magic 2012, Magic 2013, Magic 2014, Magic 2015, and Magic Origins. Unlike 10th Edition and previous core sets, roughly half of each core set was entirely new cards. Beginning with Magic 2010, Wizards decided to introduce new cards into the Core Set so that they could be relevant for both new players as well as veterans. Starting with Magic 2011, core sets have included "returning mechanics", or non-evergreen keywords with cards printed in just one core set. All of these core sets were released in the summer of the year prior to the year in the title - for example, Magic 2010 was released in 2009.

After Magic Origins, Wizards of the Coast stopped production of core sets, opting for a new model where two blocks with two sets each are made each year, rather than one block of three sets and a core set. Magic head designer Mark Rosewater wrote that the Core Set's dual identity of needing to interest established players while being simple enough for new players leading to "odd compromises", and cited the potential and upsides of doing two blocks per year, such as visiting new settings and revisiting old ones faster.[http://magic.wizards.com/en/articles/archive/mm/metamorphosis Metamorphosis] Later in 2017, Wizards of the Coast announced that core sets would be returning under a different name, starting with Core Set 2019, released on July 13, 2018.

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''Magic 2010''

{{Redirect|Magic 2010| the MAGIC 2010 robotics competition|Multi Autonomous Ground-robotic International Challenge}}

{{Infobox mtgset

| Expansion Name = Magic 2010

| Expansion Symbol = Image:MTG 2010 symbol.svg

| Release Date = July 17, 2009

| Size = 249 cards (15 Mythic Rare, 53 Rare, 60 Uncommon, 101 Common, 20 Basic Lands)

| Designers = Aaron Forsythe (lead), Bill Rose, Mark Rosewater, Brady Dommermuth, Brian Tinsman, Devin Low

| Developers = Erik Lauer (lead), Mike Turian, Tom LaPille, Greg Marques

| Expansion Code = M10

| Last Set = Alara Reborn

| Next Set = Masters Edition III

}}

Magic 2010 was released on July 17, 2009. It is the eleventh core set for Magic: The Gathering. It is the first Core Set since Limited Edition Beta (which included two cards accidentally left out of the original Limited Edition Alpha) to feature new cards; every core set between Beta and Magic 2010 had contained only reprints from previous sets. About half the cards were new, the rest being reprints.

Magic 2010 (also known as M10) marked a major shift in the way Wizards of the Coast produces and markets the "Core" set of their marquee trading card game, Magic: The Gathering. M10 was the first core set since Revised (the third edition) to not be labeled with an ordinal number. Another important marketing change starting with M10 was Wizards of the Coast's decision to release a new core set every year, instead of every two years, as they did since 1995. Previous policy regarding which cards to reprint in the core sets led to the Core set product drifting away from its intended function. There were 112 new cards printed in M10, the remainder being reprints.{{cite web | url=http://mtgsalvation.com/magic-2010-m10-core-set-spoiler.html|title=Magic 2010 Core Spoiler|access-date=18 September 2011}}

M10 was the first core set to use the "mythic rare" rarity as well as the first core set to include planeswalkers, a relatively new card type which was first introduced in 2007. All five of the initial set of planeswalkers from Lorwyn were reprinted in M10 as mythic rares.{{cite web|url=http://wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/27a|archive-url=https://web.archive.org/web/20090305214822/http://wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/27a|url-status=dead|archive-date=March 5, 2009|title=Recapturing the Magic with Magic 2010|last=Forsythe|first=Aaron|date= 23 February 2009 |publisher=Wizards of the Coast | access-date = 27 February 2014}}

=Rule changes=

Wizards of the Coast has also overhauled the core rules of the game with the introduction of Magic 2010. The changes included the renaming of several zones and actions of the game, eliminate the 'mana burn' rule of the game, and more relevant for gameplay, an alteration to the way combat damage is assigned. This was the first major alteration of the game rules since the introduction of 6th Edition rules in 1999, and was instituted to make the game more streamlined and intuitive; previous damage-assignment rules, for instance, would allow a creature to, in the words of Magic Rules Manager Mark Gottlieb, "swing its fist to punch, vanish from the battlefield, and [still] have that punch land."{{cite web | url = http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/42a| archive-url = https://web.archive.org/web/20090612221805/http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/42a| url-status = dead| archive-date = June 12, 2009|title=Magic 2010 Rules Changes|date=10 June 2009 |first=Aaron|last=Forsythe|author2=Gottlieb, Mark|publisher=Wizards of the Coast|access-date = 14 June 2009}} The rule changes, as with most rules changes, raised some controversy.{{cite web |url= http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/mm/259 |archive-url= https://web.archive.org/web/20130808040324/http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/mm/259 |url-status= dead |archive-date= August 8, 2013 |title= Twenty Things That Were Going To Kill Magic |first1 = Mark |last1= Rosewater |author-link= Mark Rosewater |date= 5 August 2013 |publisher=Wizards of the Coast |access-date=27 February 2014}}{{cite web | url = http://www.top8magic.com/2009/06/ruined-forever-the-magic-2010-rules-changes-by-zvi-mowshowitz | title = RUINED forever: The Magic 2010 Rules Changes | date = 10 June 2009 | first = Zvi |last = Mowshowitz | publisher = top8magic.com | access-date = 17 June 2010 | author-link = Zvi Mowshowitz}}

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''Magic 2011''

{{Infobox mtgset

| Expansion Name = Magic 2011

| Expansion Symbol = File:m11 expsym.jpg

| Symbol Description = M11

| Release Date = July 16, 2010{{cite web | title = Announcing Magic 2011 | publisher = Wizards of the Coast | date = 6 January 2010 | access-date = 15 January 2010 | url = http://www.wizards.com/magic/magazine/Article.aspx?x=mtg/daily/arcana/358| archive-url = https://web.archive.org/web/20100111033708/http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/358| url-status = dead| archive-date = January 11, 2010}}

| Keywords = Scry

| Size = 249 cards(101 Commons plus 20 lands, 60 Uncommons, 53 Rares, 15 Mythic Rares)

| Mechanics =

| Designers = Aaron Forsythe (lead), Doug Beyer, Mark Globus, Tom LaPille, Gregory Marques

| Developers = Erik Lauer (lead), Dave Guskin, Tom LaPille, Kenneth Nagle

| Expansion Code = M11

| Last Set = Rise of the Eldrazi

| Next Set = Scars of Mirrodin

}}

Magic 2011 was released on July 16, 2010. It was the twelfth core set for Magic: The Gathering. The set contained 110 new cards and 139 reprints.

Magic 2011 contains the keyword scry. This marks the first time that a mechanic from an expert level set has been printed in a core set, without making that mechanic evergreen, or permanently available for use in all future sets.{{cite web | url = http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/97| archive-url = https://web.archive.org/web/20100701222531/http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/mm/97| url-status = dead| archive-date = July 1, 2010|title=Magic Goes To Eleven|date=28 June 2010|first=Mark|last=Rosewater|publisher=Wizards of the Coast|access-date = 29 January 2011}} Also, this set introduced the concept of "planeswalker signature cards": cards of lesser rarities that are tied directly to the central planeswalker characters of the set (ex. "Ajani's Pridemate" and "Ajani's Mantra" were included as a reference to the planeswalker "Ajani Goldmane"). These cards were made to make the identity of the planeswalkers more accessible to players, as the planeswalker cards themselves are only available in mythic rarities.

A notable cycle first printed in M11 was the "Titan cycle" of {{mtgcard|Sun Titan}}, {{mtgcard|Frost Titan}}, {{mtgcard|Grave Titan}}, {{mtgcard|Inferno Titan}}, {{mtgcard|Primeval Titan}}.

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''Magic 2012''

{{Redirect|Magic 2012|the video game|Magic: The Gathering – Duels of the Planeswalkers 2012}}

{{Infobox mtgset

| Expansion Name = Magic 2012

| Expansion Symbol =

| Symbol Description =

| Release Date = July 15, 2011

| Keywords =

| Size = 249 cards

| Mechanics = Bloodthirst

| Designers = Mark Globus (lead), Doug Beyer, Aaron Forsythe, Ken Nagle

| Developers = Tom LaPille (lead), Kelly Digges, Peter Schaefer, Mike Turian, Steve Warner, Dave Humpherys

| Expansion Code = M12

| Last Set = New Phyrexia

| Next Set = Innistrad

}}

Magic 2012 was released on July 15, 2011. It is the thirteenth core set for Magic: The Gathering.{{cite web | title = Announcing Magic 2012 | publisher = Wizards of the Coast | date = 3 January 2011 | access-date = 24 January 2011 | url = http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/arcana/616| archive-url = https://web.archive.org/web/20110107071639/http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/616| url-status = dead| archive-date = January 7, 2011}} This set has 97 new cards in it.

Magic 2012 was the first set to use "dies" to mean a creature being put into a graveyard from the battlefield. It is the first core set to use the keyword "Hexproof", a keyword ability replacing the text "cannot be the target of spells or abilities your opponents control" (cards with this ability had been printed in previous sets, but the ability was not given a keyword).{{cite web|url=http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/144&dcmp=ilc-mtgrss|archive-url=https://web.archive.org/web/20121104012442/http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/feature/144&dcmp=ilc-mtgrss|url-status=dead|archive-date=November 4, 2012|title=The Mechanics of Magic 2012|date=May 23, 2011|publisher=Wizards of the Coast|access-date=May 23, 2011}} The returning mechanic in Magic 2012 was Bloodthirst. When creatures with Bloodthirst are played, they gain a boost to their power and toughness if an opponent was already dealt damage that turn. For example, a 2/3 creature with Bloodthirst 3 could enter the battlefield as a 5/6. Bloodthirst was previously seen in Guildpact and Future Sight.

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''Magic 2013''

{{Redirect|Magic 2013|the video game|Magic: The Gathering – Duels of the Planeswalkers 2013}}

{{Infobox mtgset

| Expansion Name = Magic 2013

| Expansion Symbol =

| Symbol Description =

| Release Date = July 13, 2012

| Keywords =

| Size = 249 cards

| Mechanics = Exalted

| Designers = Doug Beyer (lead), Aaron Forsythe, Graeme Hopkins, Ryan Miller, Mark Purvis

| Developers = Zac Hill (lead), Ethan Fleischer, Mark L. Gottlieb, Tom LaPille, Max McCall, Ryan Miller

| Last Set = Avacyn Restored

| Next Set = Return to Ravnica

}}

Magic 2013 was released on July 13, 2012.{{cite web | url = http://www.hex19.com/blog/magic-2013-announced.html | title = hex19.com - Magic 2013 Announced | access-date = 6 January 2012}} The tagline for the set is "Face a Greater Challenge." There were 108 new magic cards printed in this set.

Magic 2013 is the first core set to have a multicolored card, {{mtgcard|Nicol Bolas, Planeswalker}} (Bolas is also referenced on a number of other cards). It is the second Magic Core set (Tenth Edition was the first) to feature legendary cards; one legendary creature of each color plus the artifact {{mtgcard|Akroma's Memorial}}.{{Citation

|last=Morgan

|first=Matt

|title=Magic 2013 Core Set to Launch July 13th

|date=2012-06-12

|url=http://geek-news.mtv.com/2012/06/12/magic-2013-core-set/

|archive-url=https://web.archive.org/web/20120615131535/http://geek-news.mtv.com/2012/06/12/magic-2013-core-set

|url-status=dead

|archive-date=June 15, 2012

|access-date=2013-10-06}} Magic 2013 contains the Exalted mechanic which first appeared in the Shards of Alara block. It is featured as the "returning mechanic" in Magic 2013, as both reprinted Alara cards and new cards with Exalted are in Magic 2013. The Exalted ability gives a creature you control +1/+1 when it is the only creature attacking that combat, and multiple instances of Exalted are cumulative (e.g. 3 sources of Exalted will give a lone attacking creature +3/+3).

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''Magic 2014''

{{Redirect|Magic 2014|the video game|Magic: The Gathering – Duels of the Planeswalkers 2014}}

{{Infobox mtgset

| Expansion Name = Magic 2014

| Expansion Symbol =

| Symbol Description =

| Release Date = July 19, 2013

| Keywords =

| Size = 249 cards

| Mechanics = Slivers

| Designers = Mark Globus (lead), Tom LaPille, Adam Lee, Shawn Main, Ken Troop

| Developers = Dave Guskin (lead), Kelly Digges, Aaron Forsythe, James Hata, Zac Hill, Max McCall, and with contributions from Matt Tabak

| Last Set = Modern Masters

| Next Set = Theros

}}

Magic 2014 was released on July 19, 2013.{{cite web | url = http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1141 | archive-url = https://web.archive.org/web/20130110183309/http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/arcana/1141 | url-status = dead | archive-date = January 10, 2013 | title = Announcing the Magic 2014 Core Set | author = Monty Ashley | access-date = 6 January 2013}} The tagline for the set is "Ignite your Spark." As Bolas was the mascot of M13, Chandra was the mascot of M14. The returning mechanic of Magic 2014 is Slivers, a series of creatures of which each grants an ability to each Sliver.{{cite web|url=http://www.magicspoiler.com/m14-spoiler/|title=M14 Spoiler|publisher=MagicSpoiler|access-date=May 14, 2013}}{{cite web | url=https://www.forbes.com/sites/danieltack/2013/05/06/magic-2014-slivers-return/ | title = Magic 2014: Slivers Return | author = Daniel Tack | website = Forbes | access-date=October 7, 2013}}

Magic 2014 marked a change to the Legend rule. It made the "Indestructible" effect a keyword, and changed the phrasing for unblockable creatures to "can't be blocked."[https://web.archive.org/web/20130607111505/http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/248e Magic 2014 Core Set Rules Preview] Slivers in Magic 2014 also worked subtly differently from Slivers in earlier Magic; they now only affected Slivers owned by the same controller, rather than all Slivers in the game.[http://magic.wizards.com/en/articles/archive/making-magic/sliver-p%C3%A2t%C3%A9-2013-07-01 SLIVER PÂTÉ] Slivers also received an art redesign that de-emphasized their original beak-headed, one-clawed, one-tailed insect-like appearance, and instead became monstrous humanoids whose appearance varied heavily by card, but had "normal" features such as faces and eyes.Beyer,

Doug. [http://dougbeyermtg.tumblr.com/post/49835902311/slivers-evolved Slivers Evolved] (Beyer is senior creative designer at Wizards.) This redesign proved controversial; one reviewer noted "slivers are one of the most iconic designs in all of Magic: The Gathering. To essentially muddle them down into just another humanoid monster thing is really disappointing."[https://www.themarysue.com/slivers-are-back/ First Spoilers for Magic 2014: Slivers are Back!][https://mixedknuts.wordpress.com/2013/05/14/729/ Slivers In M14: What The Fuck Is This Fucking Shit?] Wizards of the Coast acknowledged the negative feedback, noting that some players disliked the new art style, and included a card in Magic 2015 that used the original Sliver appearance in {{mtgcard|Sliver Hive}}.[http://magic.wizards.com/en/articles/archive/serious-fun/hive-no-mos-eisley-2014-06-24 THIS HIVE IS NO MOS EISLEY]

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''Magic 2015''

{{Redirect|Magic 2015|the video game|Magic: The Gathering – Duels of the Planeswalkers 2015}}

{{Infobox mtgset

| Expansion Name = Magic 2015

| Expansion Symbol =

| Symbol Description =

| Release Date = July 18, 2014

| Keywords =

| Size = 269 cards

| Mechanics = Convoke

| Designers = Aaron Forsythe, Max McCall, Shawn Main, Jenna Helland, Mike Gills[http://magic.wizards.com/en/articles/archive/days-core-part-1-2014-06-23 Days of Core, Part 1]

| Developers =

| Last Set = Conspiracy

| Next Set = Khans of Tarkir

}}

Magic 2015 was released on July 18, 2014.{{cite web | url=http://www.gatheringmagic.com/magic-the-gathering-sets/core-sets/magic-2015-spoilers/ | title=Magic 2015 Spoilers | publisher=CoolStuffInc.com LLC | access-date=February 9, 2014}} Magic 2015 made the second major change to the card frame in Magic's history (the first being in Eighth Edition). Changes include a slight font change (Starting with Magic 2015, an in-house font known as Beleren will be used rather than the Matrix Bold font), the addition of a holofoil stamp in the bottom center of all rare and mythic rare cards, a slightly narrower black border, and a redesign of the collector's info at the bottom of each card.{{cite web| url=http://thegaminggang.com/2014/01/wizards-of-the-coast-unveils-new-look-for-magic-the-gathering-2015-core-set/ | title=Wizards of the Coast Unveils New Look for 'Magic: The Gathering' 2015 Core Set | author=Jeff McAleer | date=14 January 2014 | publisher=The Gaming Gang | access-date=February 9, 2014}} The new border made it easier for machines to read the cards, helping to prevent mispackaging. Advertising for the set featured the planeswalker Garruk Wildspeaker, with a tagline of "Hunt Bigger Game."[http://huntbiggergame.com/ Hunt Bigger Game]

Magic 2015 includes the mechanic "Convoke", which originally appeared in Ravnica: City of Guilds. This mechanic allows a player to use their creatures to help cast spells with Convoke. It also includes 15 cards designed by notable non-employee Magic fans, such as Richard Garriott, George Fan, Markus Persson, and Edmund McMillen, some of which also appear in ''Duels of the Planeswalkers 2015.{{cite web | url=http://www.biogamergirl.com/2014/07/new-details-revealed-for-wizard-of.html | title=New Details Revealed For Wizard of the Coast's Magic 2015 – Core Set | publisher=BioGamer Girl | date=5 July 2014 | access-date=3 January 2015 | author=Dyar, Amanda}}{{cite web | url=http://www.escapistmagazine.com/articles/view/tabletop/columns/hexproof/11815-So-Which-of-the-Designer-Cards-are-the-Coolest | title=So Which of the Designer Cards are the Coolest? | publisher=Defy Media, LLC | date=27 June 2014 | access-date=3 January 2015 | author=Clouse, Justin}}

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''Magic Origins''

{{Infobox mtgset

| Expansion Name = Magic Origins

| Expansion Symbol =

| Symbol Description =

| Release Date = July 17, 2015

| Keywords =

| Size = 272 cards

| Mechanics = Scry, Prowess, Renown, Spell Mastery, Menace

| Designers = Shawn Main (lead), Mark Gottlieb, Ari Levitch, Nik Davidson, Ian Duke{{Cite web|url=http://magic.wizards.com/en/content/magic-origins-card-set-archive-products-game-info|title = Magic Origins}}

| Developers = Sam Stoddard (lead), Dave Humpherys, Ian Duke, Dan Emmons, Ethan Fleischer, Ari Levitch, with contributions from Matt Tabak{{Cite web|url=http://magic.wizards.com/en/content/magic-origins-card-set-archive-products-game-info|title = Magic Origins}}

| Last Set = Dragons of Tarkir (standard-legal) / Modern Masters (chronological)

| Next Set = Battle for Zendikar

}}

Magic Origins was released on July 17, 2015. Magic Origins told the origin stories for 5 planeswalkers who are featured in sets after Origins. It featured a cycle of double-faced cards (originally used in Innistrad) that have a legendary creature on one side representing the character before their transformation, and a planeswalker on the reverse face that represents them after gaining their new power.

The set introduced the mechanics of renown, spell mastery, and menace.[http://magic.wizards.com/en/articles/archive/feature/magic-origins-prerelease-primer-2015-07-06 Magic Origins Prerelease Primer] It also features cards with the prowess mechanic, which was introduced in Khans of Tarkir block, and the scry mechanic, which was introduced in Mirrodin block.[http://magic.wizards.com/en/articles/archive/feature/magic-origins-release-notes-2015-07-08 Magic Origins Release Notes]

In February 2015, Wizards of the Coast said that it would be an introductory product "like a core set",[http://magic.wizards.com/en/articles/archive/feature/whats-story-magic-origins-2015-02-27 WHAT'S THE STORY WITH MAGIC ORIGINS?] and it was published in the time period that a core set would have taken up during the pattern established by Magic 2010. After Origins, Magic switched to a new schedule where each year contained 2 blocks, and each block contained 2 sets.

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References

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