Maziacs
{{Short description|1983 video game}}
{{Use dmy dates|date=May 2017}}
{{Infobox video game
|title = Maziacs
|image = Maziacs video game cover.jpg
|developer = DK'Tronics
|publisher = DK'Tronics
|designer = Don Priestley{{cite magazine |title=Terry, Arfur and 'Im Upstairs|magazine=Crash|issue=34|publisher=Newsfield|date=November 1986|page=108|url=https://spectrumcomputing.co.uk/page.php?issue_id=1001&page=107|access-date=23 July 2021}}
|programmer = Andy French (C64)
|engine =
|released = 1983
|genre = Action adventure
|modes = Single Player
|platforms = ZX Spectrum, Commodore 64, MSX
|caption =
|alt =
}}Maziacs is an action adventure maze game published by DK'Tronics in 1983 for the ZX Spectrum,[http://www.worldofspectrum.org/infoseekid.cgi?id=0003100 Maziacs] at World of Spectrum Commodore 64, and MSX.[http://www.generation-msx.nl/msxdb/softwareinfo/3222 Maziacs] at Generation-MSX
History
Maziacs, written by Don Priestley, was based on his earlier ZX81 game Mazogs[http://www.ysrnry.co.uk/articles/ystop100.htm "The YS Official Top 100 Part 1"] {{webarchive|url=https://web.archive.org/web/20060816053829/http://www.ysrnry.co.uk/articles/ystop100.htm |date=16 August 2006 }} at The Your Sinclair Rock 'n' Roll Years which was published by Bug-Byte in 1982.[http://www.zx81stuff.org.uk/zx81/tape/Mazogs Mazogs] at ZX81stuff.org Mazogs was one of the most successful ZX81 games so Don Priestley adapted it for the higher-resolution, colour-screen ZX Spectrum and MSX. The Commodore 64 port was written by Andy French.{{lemon64 game|id=1626|name=Maziacs}}
Gameplay
Maziacs takes place in a randomly generated, scrolling, overhead-view maze, in which the player-controlled protagonist must find gold and exit the level. The gold is placed at least 200 moves from the start position, and the maze is patrolled by monsters called maziacs. Prisoners are sometimes found in the walls of the maze, who can highlight the path to the gold for a short period of time. Moving through the maze and fighting maziacs decreases the player's energy, which can be replenished by finding food. The main game screen shows one fiftieth of the maze, but a "view mode" expands the view to show one twelfth. Whilst this mode is useful for scouting purposes, the player cannot move whilst viewing it.
Maziacs can only be killed effectively with swords, several of which are found in the maze but can only be used once. A sword cannot be carried at the same time as the gold. These last two factors lead to the tactic of avoiding groups of maziacs, but killing as many as possible before collecting the gold.Maziacs review, CRASH issue 1, February 1984
Maziacs supported the Currah MicroSpeech peripheral.{{cite magazine |title=Currah Micro Speech Advert|magazine=ZX Computing|issue=12|publisher=Argus Specialist Publications|date=April 1984|page=155|url=https://spectrumcomputing.co.uk/page.php?issue_id=348&page=155|access-date=18 October 2023}}
Reception
When Maziacs was published, critical reception was good. CRASH magazine awarded 82%, highlighting the appealing graphics and animation. In a retrospective later in the year, CRASH criticized the slightly unresponsive keyboard controls and felt it was less addictive, but continued to praise the animation techniques.[http://www.crashonline.org.uk/07/crshback.htm "Crashback"] from CRASH issue 7
Maziacs was ranked at number 99 in the Your Sinclair official top 100 ZX Spectrum games of all time, because of the game's claustrophobic atmosphere, choreographed animation, and general character.
References
{{reflist}}
External links
- {{WoS game|game=Maziacs|id=3100}}
- {{lemon64 game|name=Maziacs|id=1626}}
- [https://archive.org/search.php?query=maziacs Play several versions of Maziacs on the web browser] at the Internet Archive.
{{DK'Tronics}}
Category:Single-player video games