Mega Man Powered Up
{{Short description|2006 video game}}
{{good article}}
{{Infobox video game
| title = Mega Man Powered Up
| image = Mega Man Powered Up cover art.png
| caption = European box art
| developer = Capcom
| publisher = Capcom
| director = Kazuki Matsue
| producer = Tatsuya Kitabayashi
| designer = Hiroyuki Yamato
Yuujirou Hayakawa
Yusuke Tokita
Gentaro Tanzawa
| artist = Keiji Inafune
Tatsuya Yoshikawa
| composer = Toshihiko Horiyama
| engine =
| series = Mega Man
| released =PlayStation Portable{{vgrelease|JP|March 2, 2006{{cite book |title=MM25: Mega Man & Mega Man X Official Complete Works |publisher=Udon Entertainment |date=August 2013 |pages=144–147 |url=https://archive.org/details/MegaManMegaManXOfficialCompleteWorksByKBG/page/n143/mode/2up}}|NA|March 14, 2006{{cite web |title=Shippin' Out 3/13-3/17: Outfit, Parallel Lines, MGS3: Subsistence |url=http://www.gamespot.com/articles/shippin-out-3-13-3-17-outfit-parallel-lines-mgs3-subsistence/1100-6145904/ |work=GameSpot |last=Thorsen |first=Tor |date=March 14, 2006 |access-date=November 15, 2015 |archive-date=January 10, 2015 |archive-url=https://web.archive.org/web/20150110111940/http://www.gamespot.com/articles/shippin-out-3-13-3-17-outfit-parallel-lines-mgs3-subsistence/1100-6145904/ |url-status=live }}|EU|March 24, 2006{{cite web |url=http://www.eurogamer.net/articles/news061205megaman |title=Mega Man PSP titles dated |publisher=Eurogamer |last=Gibson |first=Ellie |date=December 6, 2005 |access-date=November 24, 2015 |archive-date=November 25, 2015 |archive-url=https://web.archive.org/web/20151125122556/http://www.eurogamer.net/articles/news061205megaman |url-status=live }}}}PlayStation Network{{vgrelease|JP|December 16, 2009 - November 30, 2022{{cite magazine | author=Famitsu staff | date=December 15, 2009 | title=『ロックマン』シリーズ4作品がPlayStation Storeで配信決定 | url=http://www.famitsu.com/game/news/1230524_1124.html | magazine=Famitsu | publisher=Enterbrain | language=ja | access-date=May 31, 2010 | archive-date=October 23, 2012 | archive-url=https://web.archive.org/web/20121023010414/http://www.famitsu.com/game/news/1230524_1124.html | url-status=live }}}}
| modes = Single-player
| platforms = PlayStation Portable
}}
Mega Man Powered Up{{efn|known in Japan as {{nihongo||ロックマンロックマン|Rockman Rockman}}}} is a 2006 action-platform game developed and published by Capcom. It was released for the PlayStation Portable (PSP) handheld game console in March 2006. It is a remake of the original Mega Man game, released in 1987 for the Nintendo Entertainment System (NES). Players control the eponymous star Mega Man, who must stop Dr. Wily from conquering the world using eight robots called Robot Masters.
The game uses a chibi art style that was intended for the original NES game but was not possible at the time. The designers intended to keep this design faithful to the way the characters worked and looked in the original. Unlike the original game, players can control these eight Robot Masters under the right circumstances. Other new features include a level creator mode and a challenge mode.
First revealed in 2005, Powered Up was released in a bundle alongside Mega Man Maverick Hunter X (also for PSP); in Japan, it was also released on the PSP's PlayStation Network (PSN) service. While it received generally positive reviews, the game sold poorly, and plans for a remake of Mega Man 2, titled Mega Man Powered Up 2, fell through.
Plot
{{See also|Mega Man (1987 video game)#Plot}}
The robot creator Dr. Light created two human-like robots with advanced artificial intelligence named Rock and Roll. Following this, he created eight more robots intended for industrial use: Cut Man, Guts Man, Ice Man, Bomb Man, Fire Man, Elec Man, Time Man, and Oil Man. He received a Nobel Prize for Physics, and his old colleague and rival Dr. Wily has grown bitter for not being acknowledged for his work on the project. Wily discovered a prototype robot made by Dr. Light before Rock and Roll called Proto Man, who is in danger of having his energy generator go critical. Wily gave him a nuclear energy supply to extend his life. He later steals and reprograms the eight industrial robots to attempt world domination. Rock volunteered to stop Wily and rescue his friends, and Dr. Light converted him into a fighting robot, giving him a new name: Mega Man. After defeating all eight Robot Masters and returning them to normal, Mega Man goes through Dr. Wily's fortress and challenges him. After beating Wily, the mad scientist surrenders and asks Mega Man to spare him.{{cite video game|title=Mega Man Powered Up |developer=Capcom|publisher=Capcom|date=March 2006|platform=PlayStation Portable|quote=Dr. Wily: W-Wait a minute! I promise to be good! I'm a changed man! I said I promise. Please don't hurt me!!}} Mega Man then returns home, where he's greeted by Dr. Light, Roll, and his friends.
Gameplay
{{See also|Mega Man (1987 video game)#Gameplay}}
The game is a remake of the original NES Mega Man title and has similar gameplay and level designs. The game moves on a 2D plane and players are given control of the game's eponymous hero Mega Man. Unlike the original's 8-bit graphics, the game uses 3D character models with super deformed designs.{{cite web | last=Theobald | first=Phil | date=March 14, 2006 | title=GameSpy: Mega Man Powered Up Review | url=http://psp.gamespy.com/playstation-portable/rockman-rockman/695430p1.html | page=1 | work=GameSpy | publisher=IGN | archive-url=https://web.archive.org/web/20070308233253/http://psp.gamespy.com/playstation-portable/rockman-rockman/695430p1.html | archive-date=March 8, 2007}} Mega Man's primary abilities include jumping and shooting, and when certain conditions are met, can also use a sliding maneuver to dodge obstacles, or charge his Mega Buster for a more powerful shot. Mega Man can lose health by touching enemies or their projectiles, while lives will be lost when Mega Man touches spikes, or falls into a pit. Lives and health can be found either dropped by enemies or in fixed locations.
At the beginning of the game, players are given an introductory level and boss to overcome. Afterward, they are given access to eight different stages, each representing one of the above-mentioned Robot Masters. At the end of each stage, players must battle the Robot Master of that stage. When a Robot Master is defeated, he will relinquish to Mega Man their respective weapon, which can be used against other Robot Masters or enemies but has limited ammunition. If Mega Man defeats the Robot Master using his Mega Buster, the Robot Master will instead be brought back to his senses. This allows players to play through stages as one of the Robot Masters.{{cite web | last=Gantayat | first=Anoop | date=March 14, 2006 | title=No Playing in Japan | page=2 | url=http://www.ign.com/articles/2006/03/14/now-playing-in-japan-148?page=2 | work=IGN | publisher=Ziff Davis | access-date=November 15, 2015 | archive-date=November 17, 2015 | archive-url=https://web.archive.org/web/20151117061402/http://www.ign.com/articles/2006/03/14/now-playing-in-japan-148?page=2 | url-status=live }} In lieu of the missing Robot Master, an evil clone of Mega Man will be added to their respective spots and stages as a boss instead.
It features two styles of gameplay: "Old Style" is comparable to the NES version aside from the updated presentation, and "New Style" uses the PSP's entire widescreen and contains storyline cutscenes with voice acting, altered stage layouts, remixed music, and three difficulty modes for each stage. Additionally, the remake lets players unlock and play through the game as the eight Robot Masters, Roll, and Protoman. The New Style stages differ in structure from that of Old Style, with some pathways only accessible to specific Robot Masters. Mega Man Powered Up also features a Challenge Mode with 100 challenges to complete, a level editor for creating custom stages, and an option to distribute fan-made levels to the PlayStation Network online service.{{cite web | last=Castro | first=Juan | date=March 14, 2006 | title=Mega Man Powered Up - PlayStation Portable Review | url=http://psp.ign.com/articles/695/695727p1.html | page=1 | work=IGN | publisher=Ziff Davis | access-date=May 8, 2010 | archive-date=April 25, 2010 | archive-url=https://web.archive.org/web/20100425021924/http://psp.ign.com/articles/695/695727p1.html | url-status=dead }}
Development
File:Keiji Inafune - Japan Expo 13- 2012-0706- P1410048.JPG was a designer for both Powered Up and the original Mega Man.]]
Mega Man Powered Up was first seen on a list of games that would have demos at the 2005 Tokyo Game Show titled Rockman Rockman.{{cite web |title=New PSP Mega Man? |url=http://www.ign.com/articles/2005/09/02/new-psp-mega-man |work=IGN |last=Gantayat |first=Anoop |date=September 2, 2005 |access-date=November 15, 2015 |archive-date=November 17, 2015 |archive-url=https://web.archive.org/web/20151117042727/http://www.ign.com/articles/2005/09/02/new-psp-mega-man |url-status=live }} It was later revealed to be a remake of the NES Mega Man.{{cite web |title=Mega Man to be Remade on PSP |url=http://www.ign.com/articles/2005/09/07/mega-man-to-be-remade-on-psp |work=IGN |publisher=Ziff Davis |last1=Gantayat |first1=Anoop |author2=Nix |date=September 7, 2005 |access-date=November 15, 2015 |archive-date=November 17, 2015 |archive-url=https://web.archive.org/web/20151117054324/http://www.ign.com/articles/2005/09/07/mega-man-to-be-remade-on-psp |url-status=live }} It was announced for a US release on November 8, 2005 under the title Mega Man Powered Up.{{cite web |title=Mega Man Powered Up Announced |url=http://www.ign.com/articles/2005/11/08/mega-man-powered-up-announced |work=IGN |last=Castro |first=Juan |date=November 8, 2005 |access-date=November 15, 2015 |archive-date=November 27, 2015 |archive-url=https://web.archive.org/web/20151127134456/http://www.ign.com/articles/2005/11/08/mega-man-powered-up-announced |url-status=live }} A European release was also announced. It was bundled with Mega Man Maverick Hunter X on UMD.{{cite web |title=Capcom announces Mega Man/Monster Hunter Dual Packs for PSP |url=http://www.gamesradar.com/capcom-announces-mega-manmonster-hunter-dual-packs-psp/ |work=GamesRadar |last=Goulter |first=Tom |date=October 18, 2011 |access-date=November 15, 2015 |archive-date=November 17, 2015 |archive-url=https://web.archive.org/web/20151117020405/http://www.gamesradar.com/capcom-announces-mega-manmonster-hunter-dual-packs-psp/ |url-status=dead }} It was slated to be released on the PSP's PlayStation Network service, along with other Capcom PSP titles.{{cite web|title=Capcom Classics Coming to PSN Throughout Summer |url=http://www.1up.com/news/capcom-classics-coming-psn-summer |work=1UP.com |last=Watts |first=Steve |date=July 2, 2009 |access-date=November 15, 2015 |archive-url=https://web.archive.org/web/20151124033404/http://www.1up.com/news/capcom-classics-coming-psn-summer |archive-date=November 24, 2015 |url-status=dead }} While it was released for the Japanese PSN, it was never released on the service's US counterpart due to technical difficulties that neither Sony nor Capcom could resolve.{{cite web |title=Why Is Mega Man Powered Up Not On The PlayStation Network? |url=http://www.siliconera.com/2012/02/28/why-is-mega-man-powered-up-not-on-the-playstation-network/ |work=Siliconera |author=Ishaan |date=February 28, 2012 |access-date=November 15, 2015 |archive-date=November 17, 2015 |archive-url=https://web.archive.org/web/20151117032820/http://www.siliconera.com/2012/02/28/why-is-mega-man-powered-up-not-on-the-playstation-network/ |url-status=live }}
Keiji Inafune had originally planned to use the chibi art style for the original Mega Man, but could not due to the hardware constraints of the NES.{{cite web | last=Theobald | first=Phil | date=September 17, 2005 | title=Mega Man on PSP -- Keiji Inafune and Tatsuya Kitabayashi Interview | url=http://ps2.gamespy.com/articles/651/651835p1.html |archive-url=https://web.archive.org/web/20120329111321/http://ps2.gamespy.com/articles/651/651835p1.html |archive-date=March 29, 2012 | work=GameSpy| publisher=IGN | access-date=May 8, 2010}} Producer Tetsuya Kitabayashi stated that redesigning the character models was a result of the PSP's 16:9 widescreen ratio. The larger heads on the characters allowed the development team to create visible facial expressions.{{cite web | last=McGarvey | first=Sterling | date=February 24, 2006 | title=Tetsuya Kitabayashi Discusses the Mega-Makeover (PSP) | url=http://ps2.gamespy.com/playstation-portable/rockman-rockman/691350p1.html |archive-url=https://web.archive.org/web/20120329113315/http://ps2.gamespy.com/playstation-portable/rockman-rockman/691350p1.html |archive-date=March 29, 2012 | work=GameSpy| publisher=IGN | access-date=March 22, 2011}} Character designer Tatsuya Yoshikawa explained the concept of the design was "toys" and be "Geared towards little kids ... the kinds of characters that you'd see hanging off of keychains and such". He added that the design team made sure proportions and movements were accurately reflected on the models. As the size of the remake's stages are not proportional to those of the original, the widescreen ratio also presented the developers with more space to fill. The Robot Master Oil Man originally had black skin and pink lips, which GamesRadar identified as a "1920s caricature." The design was changed for the US release to blue skin and yellow lips to avoid controversy.{{cite web |title=The Top 7... Most ridiculous Mega Man bosses |url=http://www.gamesradar.com/top-7-most-ridiculous-mega-man-bosses/ |work=GamesRadar |last=Sullivan |first=Lucas |date=July 24, 2012 |access-date=November 15, 2015 |archive-date=November 17, 2015 |archive-url=https://web.archive.org/web/20151117022618/http://www.gamesradar.com/top-7-most-ridiculous-mega-man-bosses/ |url-status=dead }}
Reception
=Pre-release=
Mega Man Powered Up received generally positive reception after it was revealed. It was perceived initially as a "straight port" of the NES game with graphical enhancements. IGN writer Nix felt that the graphical update as seen at the 2005 Tokyo Game Show was well-designed. He noted that its biggest hang-up was the fact that the original Mega Man was improved upon by its sequels and that the original lacked functions such as the charge shot, the slide, and Rush.{{cite web |title=TGS 2005: Mega Man Revival |url=http://www.ign.com/articles/2005/09/17/tgs-2005-mega-man-revival |work=IGN |author=Nix |date=September 17, 2005 |access-date=November 15, 2015 |archive-date=November 17, 2015 |archive-url=https://web.archive.org/web/20151117064447/http://www.ign.com/articles/2005/09/17/tgs-2005-mega-man-revival |url-status=live }} Jeff Gerstmann felt the game was promising and praised its take on the original levels as well as its level editor.{{cite web |title=TGS 2005: Rockman Rockman Hands-On |url=http://www.gamespot.com/articles/tgs-2005-rockman-rockman-hands-on/1100-6133440/ |work=GameSpot |last=Gerstmann |first=Jeff |date=September 16, 2005 |access-date=November 15, 2015 |archive-date=March 23, 2014 |archive-url=https://web.archive.org/web/20140323005258/http://www.gamespot.com/articles/tgs-2005-rockman-rockman-hands-on/1100-6133440/ |url-status=live }} Juan Castro felt that it would appeal to Mega Man fans and those looking for an "oldschool platformer."{{cite web |title=Mega Man Powered Up Hands-On |url=http://www.ign.com/articles/2006/02/27/mega-man-powered-up-hands-on |work=IGN |last=Castro |first=Juan |date=February 27, 2006 |access-date=November 15, 2015 |archive-date=November 17, 2015 |archive-url=https://web.archive.org/web/20151117042718/http://www.ign.com/articles/2006/02/27/mega-man-powered-up-hands-on |url-status=live }}
=Post-release=
{{Video game reviews
| GR =83%{{cite web|url=http://www.gamerankings.com/psp/929675-mega-man-powered-up/index.html|title=Mega Man Powered Up for PSP|website=GameRankings|archive-url=https://web.archive.org/web/20191209000631/http://www.gamerankings.com/psp/929675-mega-man-powered-up/index.html|archive-date=December 9, 2019}}
| MC = 82/100{{cite web | title=Mega Man Powered Up Reviews | url=https://www.metacritic.com/game/mega-man-powered-up/ | work=Metacritic | publisher=CBS Interactive | access-date=May 8, 2010 | archive-date=January 11, 2023 | archive-url=https://web.archive.org/web/20230111061456/https://www.metacritic.com/game/psp/mega-man-powered-up | url-status=live }}
| 1UP= A−{{cite web|title=Mega Man Powered Up Review for PSP from 1UP.com |url=http://www.1up.com/reviews/mega-man-powered |last=Parish |first=Jeremy |work=1UP.com |publisher=Ziff Davis |date=March 13, 2013 |access-date=August 10, 2013 |archive-url=https://web.archive.org/web/20151117025704/http://www.1up.com/reviews/mega-man-powered |archive-date=November 17, 2015 |url-status=dead }}
| GRadar= {{Rating|4|5}}{{cite web | title=Mega Man Powered Up I GamesRadar | url=http://www.gamesradar.com/mega-man-powered-up-review/ | last=Turner | first=Benjamin | work=GamesRadar | publisher=Future US | date=June 24, 2012 | access-date=January 25, 2014 | archive-date=February 24, 2014 | archive-url=https://web.archive.org/web/20140224115107/http://www.gamesradar.com/mega-man-powered-up-review/ | url-status=live }}
| GSpot = 8.5/10{{cite web | last=Navarro | first=Alex | date=March 13, 2006 | title=Mega Man Powered Up Review for PSP | url=http://www.gamespot.com/reviews/mega-man-powered-up-review/1900-6145847/ | work=GameSpot | publisher=CBS Interactive | access-date=May 8, 2010 | archive-date=April 23, 2006 | archive-url=https://web.archive.org/web/20060423054136/http://www.gamespot.com/psp/action/rockmanrockman/review.html | url-status=live }}
| IGN = 8.2/10{{cite web | title=Mega Man Powered Up - IGN | url=http://www.ign.com/articles/2006/03/14/mega-man-powered-up?page=2 | page=2 | last=Castro | first=Juan | work=IGN | publisher=IGN | date=March 14, 2006 | access-date=August 10, 2013 | archive-date=February 23, 2014 | archive-url=https://web.archive.org/web/20140223044219/http://www.ign.com/articles/2006/03/14/mega-man-powered-up?page=2 | url-status=live }}
}}
Sales of Mega Man Powered Up in Japan were considered very poor, though it sold better in the US.{{cite web|title=Isle of Miscast Robots |url=http://www.1up.com/features/isle-miscast-robots?pager.offset=1 |page=2 |work=1UP.com |last=Nadia |first=Oxford |date=June 24, 2007 |access-date=November 15, 2015 |archive-url=https://web.archive.org/web/20151117025942/http://www.1up.com/features/isle-miscast-robots?pager.offset=1 |archive-date=November 17, 2015 |url-status=dead }} Speculation existed for the low sales which included the possibility that it came out too early in the PSP's life and a "lack of overlap between Mega Man gamers and PSP owners." Fan lamentation also existed for the fact that it was not available for the Nintendo DS (which featured several other Mega Man titles). Inafune expressed an interest in making a Mega Man Powered Up 2, though he noted that it would take time to get to.{{cite web |title=Inafune "Passionate" About Making Mega Man Powered Up 2 Happen |url=http://www.siliconera.com/2010/02/26/inafune-passionate-about-making-mega-man-powered-up-2-happen/ |work=Siliconera |author=Spencer |date=February 26, 2010 |access-date=November 15, 2015 |archive-date=November 17, 2015 |archive-url=https://web.archive.org/web/20151117064107/http://www.siliconera.com/2010/02/26/inafune-passionate-about-making-mega-man-powered-up-2-happen/ |url-status=live }} Due to the poor sales of the game, further remakes have been put on hold.
Despite poor sales, it received generally positive reviews, currently holding aggregate scores of 83% on GameRankings and 82 out of 100 on Metacritic respectively. It received positive attention from the Mega Man fanbase.{{cite web|title=Mega Man Creator Talks Future |url=http://www.1up.com/news/mega-man-creator-talks-future |work=1UP.com |last=Klepek |first=Patrick |date=May 16, 2006 |access-date=November 15, 2015 |archive-url=https://web.archive.org/web/20151117025015/http://www.1up.com/news/mega-man-creator-talks-future |archive-date=November 17, 2015 |url-status=dead }} Game Revolution's Mike Reily praised the game' variety of challenges, playable bosses, level editor, and the gameplay variety but criticized its "trial and error" gameplay and graphical slowdown.{{cite web |title=Mega Man Powered Up Review |url=http://www.gamerevolution.com/review/mega-man-powered-up |work=Game Revolution |last=Reilly |first=Mike |date=March 24, 2006 |access-date=November 15, 2015 |archive-date=November 17, 2015 |archive-url=https://web.archive.org/web/20151117022654/http://www.gamerevolution.com/review/mega-man-powered-up |url-status=live }} Gamasutra writer Connor Cleary praised its improvements of the original Mega Man and noted that those who do not love the art style would be able to get over it after playing.{{cite web |title=Analysis: Upgrading Legends - How Classic Games Flower In The Remaking |url=http://www.gamasutra.com/view/news/122434/Analysis_Upgrading_Legends__How_Classic_Games_Flower_In_The_Remaking.php |work=Gamasutra |last=Cleary |first=Connor |date=December 6, 2010 |access-date=November 15, 2015 |archive-date=November 17, 2015 |archive-url=https://web.archive.org/web/20151117024151/http://www.gamasutra.com/view/news/122434/Analysis_Upgrading_Legends__How_Classic_Games_Flower_In_The_Remaking.php |url-status=dead }} David Oxford, from 1UP.com felt that it was the most notable remake of the original Mega Man.{{cite web|title=The Many Versions, Ports, and Re-Releases of Mega Man |url=http://www.1up.com/features/versions-ports-re-releases-mega-man?pager.offset=1 |page=2 |work=1UP.com |last=Oxford |first=David |access-date=November 15, 2015 |archive-url=https://web.archive.org/web/20151117025009/http://www.1up.com/features/versions-ports-re-releases-mega-man?pager.offset=1 |archive-date=November 17, 2015 |url-status=dead }} In his review, Jeremy Parish, also from 1UP.com, called it "one of the most addictive PSP games to date" and felt that it reminded players of Mega Man{{'}}s greatness. He also praised its level editor, which he noted came before future Sony titles that featured a level editor such as LittleBigPlanet and Sound Shapes.{{cite web|title=Why Mega Man Matters |url=http://www.1up.com/features/mega-man-matters |work=1UP.com |last=Parish |first=Jeremy |access-date=November 15, 2015 |archive-url=https://archive.today/20140101002502/http://www.1up.com/features/mega-man-matters |archive-date=January 1, 2014 |url-status=dead }} He later included it in his list of games to play on a short flight due to its quick levels and auto-save feature.{{cite web |title=Games on A Plane! |url=http://www.1up.com/do/feature?pager.offset=1&cId=3152875 |page=2 |work=1UP.com |last=Parish |first=Jeremy |date=August 18, 2006 |access-date=November 15, 2015 |archive-url=https://web.archive.org/web/20151117015046/http://www.1up.com/do/feature?pager.offset=1&cId=3152875 |archive-date=November 17, 2015 |url-status=dead }} GameSpot's Alex Navarro called it the best remake of the original Mega Man due to a combination of the original game's quality and the quality of the additional features, while IGN's Juan Castro felt that the quality and polish of the game would appeal to veteran Mega Man fans and newcomers to the franchise. Detroit Free Press called it "a must-buy for fans of the long-running series, despite its super cute-ified new look."{{cite web |title=Recent releases |url=http://www.freep.com/article/20060416/ENT06/604160326/Recent-releases |work=Detroit Free Press |publisher=Gannett Company |last=Huschka |first=Ryan |date=April 16, 2006 |access-date=November 15, 2015 |archive-date=November 17, 2015 |archive-url=https://web.archive.org/web/20151117035032/http://www.freep.com/article/20060416/ENT06/604160326/Recent-releases |url-status=live }} Matt Keller from PALGN called the original an "all-time classic" and felt that Powered Up was "the remake it deserves."
GameSpy placed Powered Up as the seventh best handheld game of 2006, as well as the fifth best PSP game.{{cite web |title=GameSpy's Game of the Year 2006 - Handheld Top 10 |url=http://goty.gamespy.com/2006/overall/index.html |archive-url=https://web.archive.org/web/20140101175628/http://goty.gamespy.com/2006/overall/index.html |archive-date=January 1, 2014 |work=GameSpy |access-date=November 15, 2015}}{{cite web |title=GameSpy's Game of the Year 2006 - PSP Top 5 & Genre Awards |url=http://goty.gamespy.com/2006/psp/index2.html |archive-url=https://web.archive.org/web/20140102194034/http://goty.gamespy.com/2006/psp/index2.html |archive-date=January 2, 2014 |work=GameSpy |access-date=November 15, 2015}} IGN ranked it the ninth best PSP game ever made.{{cite web |title=The Top 25 PSP Games |url=http://www.ign.com/articles/2011/12/28/the-top-25-psp-games?page=17 |work=IGN |date=December 28, 2011 |access-date=November 15, 2015 |archive-date=February 5, 2022 |archive-url=https://web.archive.org/web/20220205053417/https://www.ign.com/articles/2011/12/28/the-top-25-psp-games?page=17 |url-status=live }} It was also nominated for "Best Action Game" for the "2006 1UP Awards", losing to another Capcom game Dead Rising.{{cite web|title=The 2006 1UP Awards Winners |url=http://www.1up.com/news/1up-awards-winners |work=1UP.com |author=1UP Staff |publisher=Ziff Davis |date=January 31, 2007 |access-date=November 15, 2015 |archive-url=https://web.archive.org/web/20151101131514/http://www.1up.com/news/1up-awards-winners |archive-date=November 1, 2015 |url-status=dead }}
References
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External links
- [http://www.capcom.co.jp/psp_rockman Official website] {{Webarchive|url=https://web.archive.org/web/20100118085749/http://www.capcom.co.jp/psp_rockman |date=2010-01-18 }} {{in lang|ja}}
{{Mega Man series}}
Category:PlayStation Portable games
Category:PlayStation Portable-only games
Category:Video games developed in Japan