Metal Gear Solid (1998 video game)

{{short description|1998 video game}}

{{Redirect|Metal Gear Solid (video game)|the Game Boy Color game|Metal Gear Solid (2000 video game){{!}}Metal Gear Solid (2000 video game)}}

{{Use mdy dates|date=November 2020}}

{{Infobox video game

| title = Metal Gear Solid

| image = Metal Gear Solid cover art.png

| caption = North American box art

| developer = Konami Computer Entertainment Japan{{efn|Ported to Windows as Metal Gear Solid: Integral by Digital Dialect and Microsoft. Master Collection version ported to Nintendo Switch, PlayStation 4, PlayStation 5, Windows and Xbox Series X/S by M2{{Cite tweet |number=1716596636930216282 |user=M2_game |author=有限会社エムツー/M2 Ltd. |title=コナミ様より発売『METAL GEAR SOLID: MASTER COLLECTION Vol.1』に収録の 『METAL GEAR SOLID(MASTER COLLECTION版)』および『ボーナスコンテンツ』に、エムツーが開発協力しております🙏 |date=October 23, 2023 |trans-title=Included in "METAL GEAR SOLID: MASTER COLLECTION Vol.1" released by Konami. M2 is collaborating with the development of 'METAL GEAR SOLID (MASTER COLLECTION version)' and 'bonus content'🙏}}{{Cite tweet |number=1716597460989341969 |user=M2_game |author=有限会社エムツー/M2 Ltd. |title=『METAL GEAR SOLID(MASTER COLLECTION版)』は、オリジナルPS版をできる限り再現することにこだわりました。 また、METAL GEAR SOLID 初代シリーズ各言語版すべてを収録!お楽しみください🐍 |date=October 23, 2023 |trans-title='METAL GEAR SOLID (MASTER COLLECTION version)' is particular about reproducing the original PS version as much as possible. Also includes all language versions of the first METAL GEAR SOLID series! Enjoy🐍}}}}

| designer =

| publisher = Konami{{efn|Windows version published by Microsoft Games.{{cite web|url=https://www.reddit.com/r/metalgearsolid/comments/4s2677/metal_gear_solid_integral_pc_cover_manual_remaster/|title=Metal Metal Gear Solid: Integral (PC) Manual & Cover|access-date=December 2, 2021|website=Konami|date=July 9, 2016}}}}

| director = Hideo Kojima

| producer = {{ubl|Hideo Kojima|Motoyuki Yoshioka}}

| programmer = Kazunobu Uehara

| artist = Yoji Shinkawa

| writer = {{ubl|Hideo Kojima|Tomokazu Fukushima}}

| composer = {{ubl|Kazuki Muraoka|Hiroyuki Togo|Takanari Ishiyama|Lee Jeon Myung|Maki Kirioka}}

| series = Metal Gear

| platforms = {{ubl|PlayStation|Microsoft Windows}}

| released = {{collapsible list|title={{nobold|September 3, 1998}}|PlayStation{{Video game release|JP|September 3, 1998{{Cite web |date=September 3, 1998 |title=Metal Gear Solid Hits Japan |url=http://psx.ign.com/articles/064/064699p1.html |url-status=live |archive-url=https://web.archive.org/web/20090213113854/http://psx.ign.com/articles/064/064699p1.html |archive-date=February 13, 2009 |access-date=May 19, 2008 |website=IGN}}|NA|October 20, 1998{{Cite web |author=IGN Staff |date=1998-10-30 |title=N64 Vs. PSX: The Holiday Lineup |url=https://www.ign.com/articles/1998/10/30/n64-vs-psx-the-holiday-lineup |access-date=2023-05-29 |website=IGN |language=en |archive-date=May 29, 2023 |archive-url=https://web.archive.org/web/20230529053836/https://www.ign.com/articles/1998/10/30/n64-vs-psx-the-holiday-lineup |url-status=live }}|EU|February 22, 1999{{Cite video game |title=The Document of Metal Gear Solid 2 |developer=KCEJ |level=Production Timeline}}}}Integral (VR/Special Missions){{Video game release|JP|June 24, 1999{{Cite web |title=Metal Gear Solid Integral |url=http://www.gamespot.com/ps/adventure/metalgearsolidintegral/similar.html?mode=versions |access-date=June 10, 2008 |publisher=Gamespot |archive-date=November 7, 2020 |archive-url=https://web.archive.org/web/20201107014722/https://www.gamespot.com/games/metal-gear-solid-integral/ |url-status=live }}|NA|October 12, 1999|EU|October 29, 1999}}Microsoft Windows{{vgrelease|NA|September 22, 2000|EU|October 20, 2000}}}}

| genre = Action-adventure, stealth

| modes = Single-player

}}

{{Nihongo foot|Metal Gear Solid|メタルギアソリッド|Metaru Gia Soriddo|lead=yes|group=lower-alpha}} is a 1998 action-adventure stealth video game developed and published by Konami for the PlayStation. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, on which Kojima also worked.{{Cite web |title=Metal Gear Solid Tech Info/Credits |url=http://www.gamespot.com/ps/adventure/metalgearsolid/tech_info.html |archive-url=https://web.archive.org/web/20070930114806/http://www.gamespot.com/ps/adventure/metalgearsolid/tech_info.html |archive-date=September 30, 2007 |access-date=July 7, 2007 |website=GameSpot}} It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo; its Japanese release was originally planned for late 1997, before being delayed to 1998.

Players control Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |quote=Colonel Campbell: Next-Generation Special Forces led by members of unit FOX-HOUND. They've presented Washington with a single demand, and they say that if it isn't met, they'll launch a nuclear weapon. |year=1998}} Snake must liberate hostages and stop the terrorists from launching a nuclear strike.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Opening sequence |quote=Colonel Campbell:You'll have two mission objectives. First, you're to rescue DARPA chief, Donald Anderson and the President of ArmsTech, Kenneth Baker. Both are being held as hostages. Secondly, you're to investigate whether or not the terrorists have the ability to make a nuclear strike, and stop them if they do. |year=1998}} Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting is used throughout.{{Cite web |last=Shoemaker |first=Brad |last2=Oguro |first2=Collin |title=The History of Metal Gear - Metal Gear Solid |url=http://www.gamespot.com/gamespot/features/video/mg_history/ |url-status=dead |archive-url=https://web.archive.org/web/20071012101626/http://www.gamespot.com/gamespot/features/video/mg_history/ |archive-date=October 12, 2007 |access-date=June 13, 2008 |website=GameSpot |publisher=Fandom, Inc.}}

Metal Gear Solid received critical acclaim. It sold more than {{nowrap|seven million}} copies worldwide and shipped 12{{nbsp}}million demos. It scored an average of 94/100 on the aggregate website Metacritic.{{Cite web |title=Metal Gear Solid for PlayStation Reviews |url=https://www.metacritic.com/game/metal-gear-solid/critic-reviews/?platform=playstation |url-status=live |archive-url=https://web.archive.org/web/20111202112620/http://www.metacritic.com/game/playstation/metal-gear-solid |archive-date=December 2, 2011 |access-date=December 18, 2011 |website=Metacritic}} It is regarded as one of the greatest and most important video games of all time{{Cite web |date=November 17, 2006 |title=GT Countdown Video Game, Top Ten Best And Worst Games Of All Time | Video Clip |url=http://www.gametrailers.com/player/15147.html?type=mov |url-status=live |archive-url=https://web.archive.org/web/20081224065203/http://www.gametrailers.com/player/15147.html?type=mov |archive-date=December 24, 2008 |access-date=April 6, 2012 |publisher=GameTrailers.com}}{{Cite web |date=March 10, 2012 |title=The Top 10 Best / Greatest Video Games of All Time |url=http://www.filibustercartoons.com/games.htm |url-status=usurped |archive-url=https://web.archive.org/web/20100921125121/http://www.filibustercartoons.com/games.htm |archive-date=September 21, 2010 |access-date=April 6, 2012 |publisher=Filibustercartoons.com}} and helped popularize the stealth genre and in-engine cinematic cutscenes. It was followed by an expanded version for PlayStation and Windows, Metal Gear Solid: Integral (1999), and a GameCube remake, Metal Gear Solid: The Twin Snakes (2004).{{Cite web |title=Metal Gear Solid |url=https://www.amazon.com/dp/B00004VP4B/ |url-status=live |archive-url=https://web.archive.org/web/20201107014749/https://www.amazon.com/dp/B00004VP4B/ |archive-date=November 7, 2020 |access-date=January 15, 2007 |website=Amazon}} The original game was re-released for PlayStation 3 and PlayStation Portable as a downloadable PSone Classics title on the PlayStation Network on March 21, 2008, in Japan, June 18, 2009, in North America, and November 19, 2009, in Europe;{{Cite web |last=Barker |first=Sammy |date=2009-06-04 |title=Metal Gear Solid Coming As A Download To The PSN |url=https://www.pushsquare.com/news/2009/06/metal_gear_solid_coming_as_a_download_to_the_psn |url-status=live |archive-url=https://web.archive.org/web/20240604225026/https://www.pushsquare.com/news/2009/06/metal_gear_solid_coming_as_a_download_to_the_psn |archive-date=2024-06-04 |access-date=2024-06-04 |website=Push Square |publisher=IGN Entertainment |language=en-GB}}{{Cite web |last=Barker |first=Sammy |date=2009-11-16 |title=Konami Confirms Metal Gear Solid For European Playstation Store Release This Thursday |url=https://www.pushsquare.com/news/2009/11/konami_confirms_metal_gear_solid_for_european_playstation_store_release_this_thursday |url-status=live |archive-url=https://web.archive.org/web/20240604225027/https://www.pushsquare.com/news/2009/11/konami_confirms_metal_gear_solid_for_european_playstation_store_release_this_thursday |archive-date=2024-06-04 |access-date=2024-06-04 |website=Push Square |publisher=IGN Entertainment |language=en-GB}} this version was later bundled alongside its sequels in the Metal Gear Solid: The Legacy Collection compilation in 2013 for PS3.{{Cite web |last=Sarkar |first=Samit |date=2013-05-17 |title=Metal Gear Solid: The Legacy Collection sees a slight delay, launching July 9 for $49.99 |url=https://www.polygon.com/2013/5/17/4341138/metal-gear-solid-the-legacy-collection-release-date-price |access-date=2024-06-04 |website=Polygon |publisher=Vox Media |language=en-US |archive-date=June 4, 2024 |archive-url=https://web.archive.org/web/20240604225025/https://www.polygon.com/2013/5/17/4341138/metal-gear-solid-the-legacy-collection-release-date-price |url-status=live }} The game was later ported by M2 and included as part of the Metal Gear Solid: Master Collection Vol. 1 compilation for Nintendo Switch, PlayStation 4, PlayStation 5, Windows and Xbox Series X/S in 2023.{{Cite web |last=Yin-Poole |first=Wesley |date=2023-06-21 |title=Metal Gear Solid Collection Vol. 1 Confirmed for Nintendo Switch |url=https://www.ign.com/articles/metal-gear-solid-collection-vol-1-confirmed-for-nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20240716222545/https://www.ign.com/articles/metal-gear-solid-collection-vol-1-confirmed-for-nintendo-switch |archive-date=2024-07-16 |access-date=2024-06-04 |website=IGN |publisher=Ziff Davis |language=en}} It produced numerous sequels, starting with Metal Gear Solid 2: Sons of Liberty in 2001, and media adaptations including a radio drama, comics, and novels.

Gameplay

{{multiple image

| align = right

| direction = vertical

| width = 200

| header =

| image1 = MGS screen psx.jpg

| alt1 =

| caption1 = Solid Snake hiding from a guard, behind an M1 Abrams main battle tank. When Snake leans on a corner, the camera shifts to his front for dramatic effect and to enable sight down corridors.

| image2 = MGS Solton Radar Shot.svg

| alt2 =

| caption2 = Representation of the game's 'Soliton Radar' feature. White dot visual cone represent the player character, while red-dot visual cones represent enemy guards. Green outlines indicate objects or walls the player can hide behind.

}}

The player must navigate the protagonist, Solid Snake, through a nuclear weapons facility without being detected by enemies.{{Cite web |title=Metal Gear Solid |url=http://psx.ign.com/objects/000/000569.html |url-status=live |archive-url=https://web.archive.org/web/20121005034055/http://www.ign.com/games/metal-gear-solid/ps-569 |archive-date=October 5, 2012 |access-date=October 22, 2006 |website=IGN}} When Snake moves into an enemy's field of vision, he sets off an "alert mode" that draws enemies.{{Cite web |last=Kasavin, Greg |date=October 2, 2000 |title=Metal Gear Solid (PC) review |url=http://www.gamespot.com/pc/adventure/metalgearsolid/review.html |url-status=live |archive-url=https://web.archive.org/web/20070518132730/http://www.gamespot.com/pc/adventure/metalgearsolid/review.html |archive-date=May 18, 2007 |access-date=July 7, 2007 |website=GameSpot}} The player must then hide until "evasion mode" begins; when the counter reaches zero, the game returns to "infiltration mode", where enemies are no longer suspicious. The radar cannot be used in alert or evasion mode. In addition to the stealth gameplay, set-piece sequences entail firefights between the player and enemies.{{Cite book |title=Metal Gear Solid instruction manual |publisher=Konami |year=1999 |page=49 |id=SLES-01370}}

To remain undetected, the player can perform techniques that make use of Snake's abilities and the environment, such as crawling under objects, using boxes as cover, ducking or hiding around walls, and making noise to distract enemies. An on-screen radar provides the player with the location of nearby enemies and their field of vision.{{Cite web |last=Mielke, James |title=Metal Gear Solid Strategy Guide |url=http://www.gamespot.com/features/vgs/psx/mgs_gg/ |archive-url=https://web.archive.org/web/20061221052701/http://www.gamespot.com/features/vgs/psx/mgs_gg/ |archive-date=December 21, 2006 |access-date=November 15, 2006 |website=GameSpot}} Snake can also make use of many items and gadgets, such as infra-red goggles and a cardboard box disguise. The emphasis on stealth promotes a less violent form of gameplay, as fights against large groups of enemies will often result in severe damage to Snake.{{Cite web |title=Metal Gear Solid PC – Instructional Manual |url=http://download.microsoft.com/download/b/1/8/b180af00-6eae-490e-88d6-71ec4f4af01a/metalgearsolid_booklet_EN.pdf |archive-url=https://web.archive.org/web/20070127192856/http://download.microsoft.com/download/b/1/8/b180af00-6eae-490e-88d6-71ec4f4af01a/metalgearsolid_booklet_EN.pdf |archive-date=January 27, 2007 |access-date=July 7, 2007 |publisher=Konami / Microsoft}}

Despite the switch to 3D, the game is still played primarily from an overhead perspective similar to the original 2D Metal Gear games.{{Cite magazine |date=December 1997 |title=Metal Gear Solid: The Most-Anticipated PlayStation Game Ever? |magazine=Electronic Gaming Monthly |publisher=Ziff Davis |issue=101 |page=110}} However, the camera angle will change during certain situations, such as a corner view when Snake flattens himself to a wall next to an open space, or into first-person when crawling under tight spaces or when equipping certain items such as the binoculars or a sniper rifle. The player can also use the first-person view while remaining idle to look around Snake's surroundings and see what's ahead of him.

Progress is punctuated by cutscenes and radio conversations, as well as encounters with bosses. To progress, players must discover the weaknesses of each boss and defeat them. Play controls and strategies can also be accessed via the Codec, a radio communication device where advice is delivered from Snake's support team; for example, the support team may chastise Snake for not saving his progress often enough, or explain his combat moves in terms of which buttons to press on the gamepad. The Codec is also used to provide exposition on the game's backstory.

In addition to the main story, there is also a VR training mode in which the player can test out their sneaking skills in a series of artificially constructed environments. This mode is divided into three main categories (practice, time attack, and gun shooting), each consisting of ten stages. After completing all 30 stages, a survival mission is unlocked in which the player must sneak their way through ten consecutive stages under a seven-minute limit.

{{clear|right}}

Synopsis

=Setting=

{{Metal Gear chronology}}

Metal Gear Solid takes place in an alternate history in which the Cold War continued into the 1990s, ending at some point near the end of the 20th century. The game's events take place six years after those in downfall of Zanzibarland,{{Cite web |title=Metal Gear Solid 3: Subsistence website – Metal Gear Saga vol. 1 section |url=http://www.konami.jp/gs/game/mgs3_sub/america/mgs/saga.html |url-status=live |archive-url=https://web.archive.org/web/20060409141812/http://www.konami.jp/gs/game/mgs3_sub/america/mgs/saga.html |archive-date=April 9, 2006 |access-date=January 12, 2006}} and form the third chapter in an overarching plot concerning the character of Solid Snake.

=Characters=

{{Main|List of Metal Gear characters#Introduced in Metal Gear Solid}}

The protagonist is Solid Snake, a legendary infiltrator and saboteur. During the mission, Snake receives support and advice via codec radio. Colonel Roy Campbell, Solid Snake's former commanding officer, supports Snake with information and tactics. While he initially keeps some secrets from Snake, he gradually reveals them.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |quote=Colonel Campbell: Snake, I'm sorry I kept a lot of things from you. |year=1998}} He is joined by Naomi Hunter, who gives medical advice; Nastasha Romanenko, who provides item and weapon tips; Master Miller, a former drill instructor and survival coach; and Mei Ling, who invented the Soliton radar system used in the mission and is also in charge of mission data; the player can call her to save the game.

The main antagonist of the game is Liquid Snake, leader of a now-terrorist splinter cell of the organization FOXHOUND, and genetic counterpart to Solid Snake. An elite special forces unit, FOXHOUND contains experts specializing in different tasks. Members are Revolver Ocelot, a Western-style gunslinger and expert interrogator whose weapon of choice is the Colt Single Action Army; Sniper Wolf, a preternatural sniper; Vulcan Raven, a hulking Alaskan shaman armed with an M61 Vulcan torn from a downed F-16; Psycho Mantis, a psychic profiler and psychokinesis expert; and Decoy Octopus, a master of disguise.

Other characters include Meryl Silverburgh, Colonel Campbell's niece and a rookie soldier stationed in Shadow Moses who did not join the revolt; Dr. Hal Emmerich, the lead developer of Metal Gear REX; and Gray Fox, also known as the "Ninja", a mysterious cybernetically enhanced agent who is neither an ally nor an enemy of Snake but does oppose FOXHOUND.

=Plot=

File:Metal Gear REX MGS PSX.jpg

In 2005, renegade genetically enhanced special forces unit FOXHOUND seized control of a remote island in Alaska's Fox Archipelago codenamed "Shadow Moses", which houses a nuclear weapons disposal facility. FOXHOUND threatens to use the nuclear-capable mecha Metal Gear REX, being secretly tested at the facility, against the US government, if they do not receive the remains of Big Boss and a ransom of $1 billion within 24 hours.{{Cite web |last=Shoemaker, Brad |title=GameSpot's The History of MetalGear |url=http://www.gamespot.com/gamespot/features/video/mg_history/ |archive-url=https://web.archive.org/web/20061018163353/http://www.gamespot.com/gamespot/features/video/mg_history/ |archive-date=October 18, 2006 |access-date=October 22, 2006 |website=GameSpot}} Solid Snake is forced out of retirement by Colonel Roy Campbell to infiltrate the island and neutralize the threat.{{Cite web |last=Stratosphere |title=Metal Gear Solid Brief Synopsis |url=http://metalgearsolid.org/show_features.php?id=461 |archive-url=https://web.archive.org/web/20070130214924/http://www.metalgearsolid.org/show_features.php?id=461 |archive-date=January 30, 2007 |access-date=October 22, 2006 |website=Metal Gear Solid: The Unofficial Site}}

Snake enters the facility via an air vent and locates the first hostage, DARPA Chief Donald Anderson. Anderson reveals that Metal Gear REX can be deactivated with a secret detonation override code, but dies of a heart attack.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |level=Tank Hangar: B1 - Cell |quote=Solid Snake: Naomi! The chief! What happened? / Naomi Hunter: I... I don't know. It looked like a heart attack but... / Colonel Campbell: A heart attack? No... |year=1998}} Colonel Campbell's niece Meryl Silverburgh, held hostage in a neighboring cell,{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Briefing |quote=Colonel Campbell: Okay Snake. Sorry. I'll be frank. A person very dear to me is being held hostage. / Solid Snake: Who is it? / Colonel Campbell: My niece. Meryl. / Solid Snake: What was your niece doing here? / Colonel Campbell: Several soldiers were reported missing the day of the revolt. And my niece was one of those called in as an emergency replacement. / Solid Snake: She looks like you. / Colonel Campbell: She's my little brother's girl. He died in the Gulf War. Since then I've been watching after her. (...) That's what I trust about you. It's what makes you human. Please Snake. Save my niece Meryl. |year=1998}} helps Snake escape. Snake locates another hostage, ArmsTech president Kenneth Baker, but is confronted by FOXHOUND member Revolver Ocelot. Their gunfight is interrupted by a mysterious cyborg ninja who cuts off Ocelot's right hand. Baker briefs Snake on the Metal Gear project and advises him to contact Meryl, whom he gave a PAL card that might prevent the launch, but he too dies of a sudden heart attack.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Tank Hangar: B2 - Armory |quote=Solid Snake: Colonel! Are you listening? Now he's dead too! / Colonel Campbell: I have no idea! / Solid Snake: Don't lie to me! / Naomi Hunter: It looked like another heart attack but... / Solid Snake: Some kind of poison!? / Naomi Hunter: Well, there are a lot of drugs that can cause a heart attack in large doses. For example. potassium chloride or dioxides... But we won't be able to tell without doing an autopsy. / Solid Snake: Damn! |year=1998}}{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Maintenance Facility: Underground Base |quote=Master Miller: The cause of death. Didn't the ArmsTech president and the DARPA Chief - I mean, Decoy Octopus - die of something that looked like a heart attack? |year=1998}}

Over Codec, Meryl agrees to meet in the warhead disposal area on the condition that Snake contacts Metal Gear's designer, Dr. Hal "Otacon" Emmerich. En route, Snake receives an anonymous codec call calling themselves "Deepthroat", warning him of a tank ambush.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Tank Hangar: Canyon |quote=Deepthroat: Snake, be careful! There are Claymore mines around there. Use a mine detector. / Solid Snake: Who are you? / Deepthroat: Just call me "Deepthroat". / Solid Snake: Deepthroat? The informant from the Watergate scandal? / Deepthroat: Never mind about that. / Solid Snake: You're not using burst transmission. Are you nearby? / Deepthroat: Listen. There's a tank in front of your position waiting to ambush you. / Solid Snake: Who are you anyway? / Deepthroat: One of your fans. |year=1998}} Snake fends off the attack from Vulcan Raven and proceeds to the rendezvous, where he locates Otacon. The ninja reappears, and Snake realizes it is his former ally Gray Fox, believed dead.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Nuclear Warhead Storage Building: B2 - Lab |quote=Solid Snake: Gray Fox... Colonel, that ninja is Gray Fox. No doubt about it. / Colonel Campbell: Ridiculous! You of all people should know he died in Zanzibar. / Naomi Hunter: No, he should have died... but he didn't. |year=1998}} Devastated over learning REX's true intentions, Otacon agrees to aid Snake remotely using special camouflage to procure information and supplies.

Snake meets Meryl and receives the PAL card. As they head for the underground base, Meryl is possessed by psychic Psycho Mantis and pulls her gun on Snake. He disarms her and defeats Mantis, who informs Snake that he has "a large place" in her heart. After they reach the underground passageway, Sniper Wolf ambushes them, wounds Meryl, and captures Snake. Liquid confirms Snake's suspicion that they are twin brothers.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Tank Hangar: B1 - Medical Room |quote=Liquid Snake: There definitely is a resemblance. Don't you think, little brother? Or should I say big brother? I'm not sure... Anyway, it doesn't matter. You and I are both the last surviving "sons of Big Boss". |year=1998}} After being tortured by Ocelot,{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Tank Hangar: B1 - Medical Room |quote=Liquid Snake: We're shorthanded, so make this little torture show of yours as short as possible. / Revolver Ocelot: Torture? This is an interrogation. / Liquid Snake: As you wish. |year=1998}} Snake is confused to discover Anderson's body in his cell, seemingly dead for days. He escapes with the help of Otacon, makes his way up the communications tower, and fends off a Hind D helicopter attack from Liquid. As he emerges onto a snowfield, he is confronted again by Sniper Wolf. He kills her, devastating Otacon, who was infatuated with her.{{Cite web |title=Metal Gear Solid - Ultimate Review |url=https://www.a90skid.com/metal-gear-solid-ultimate-review/ |website=A 90s Kid |date=March 11, 2018 |access-date=October 16, 2019 |archive-date=November 7, 2020 |archive-url=https://web.archive.org/web/20201107014727/https://www.a90skid.com/metal-gear-solid-ultimate-review/ |url-status=live }}

Snake continues to REX's hangar and is ambushed again by Raven. After Snake defeats him, Raven tells Snake that the "Anderson" he conversed with was, in fact, FOXHOUND disguise artist Decoy Octopus.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Maintenance Facility: Warehouse |quote=Vulcan Raven: You are a snake which was not created by Nature. You and the Boss... you are from another world... a world that I do not wish to know. (...) The man who you saw die before your eyes... That was not the DARPA Chief. It was Decoy Octopus. A member of FOX-HOUND. He was a master of disguise. (...) The path you walk on has no end. Each step you take is paved with the corpses of your enemies. Their souls will haunt you forever... you shall have no peace. Hear me, Snake! My spirit will be watching you! |year=1998}} Infiltrating Metal Gear's hangar, Snake overhears Liquid and Ocelot preparing the REX launch sequence and uses the PAL card, but this unexpectedly activates REX.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Maintenance Facility: Underground Base |quote=Computer: PAL code number three confirmed. PAL code entry complete... Detonation code activated. / Solid Snake: No! Why!? |year=1998}} Liquid reveals that he has been impersonating Snake's advisor Master Miller and that FOXHOUND has used Snake to facilitate REX's launch.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Maintenance Facility: Underground Base |quote=Master Miller: Without the detonation codes, we had to find some other way. That's when I decided... you might prove useful, Snake. / (...) / Solid Snake: You mean you had this planned from the beginning? Just to get me to input the detonation code!? / (...) / Colonel Campbell: Snake, that's not Master Miller! / Master Miller: Campbell, you're too late. / Colonel Campbell: Master Miller's body was just discovered at his home. He's been dead for at least three days. I didn't know because my Codec link with Master was cut off. But Mei Ling said his transmission signal was coming from inside the base! / Solid Snake: So who is it? / Colonel Campbell: Snake, you've been talking to... / Master Miller: ...Me... dear brother. |year=1998}} He and Snake are the product of the Les Enfants Terribles project, a 1970s government program to clone Big Boss.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |level=Maintenance Facility: Underground Base |quote=Liquid Snake: We were created to be that way. / Solid Snake: Created? / Liquid Snake: Les enfants terribles... the terrible children. That's what the project was called. It started in 1970s. Their plan was to artificially create the most powerful soldier possible. The person that they chose as the model was the man known then as the greatest living soldier in the world... / Solid Snake: Big Boss... |year=1998}} He also reveals to Snake the government's true reason for sending him: Snake is unknowingly carrying a weaponized "FOXDIE" virus that causes cardiac arrest in FOXHOUND members on contact, allowing the government to retrieve REX undamaged.{{Cite video game |title=Metal Gear Solid |developer=KCEt Japan |publisher=Konami |level=Maintenance Facility: Underground Base |quote=Liquid Snake: You were sent in here to kill us so they could retrieve Metal Gear undamaged along with the bodies of the genome soldiers. From the beginning, the Pentagon was just using you as a vector to spread FoxDie! |year=1998}}

As Liquid, in REX, battles Snake, Gray Fox appears. He reveals to Snake that he was Deepthroat, destroys REX's radome, and is crushed to death by REX. Snake destroys REX and defeats Liquid, then escapes with Meryl or Otacon{{efn|Snake escapes with Meryl or Otacon depending on whether the player submitted to Ocelot's torture. The story's canon ending states Snake escaped with Meryl.}} via a tunnel, pursued by Liquid in a jeep. After their vehicles crash, Liquid pulls a gun on Snake but dies from FOXDIE.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |quote=Solid Snake: Naomi, Liquid died from FoxDie too. |year=1998}} Colonel Campbell, briefly ousted from command, calls off a nuclear strike to destroy evidence of the operation and has Snake registered as killed in action to stop the US government searching for him.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |publisher=Konami |quote=Solid Snake: (...) What happened to the air raid and the nuclear strike? / Colonel Campbell: The orders were rescinded. The F117s and the B2 Spirits have returned to the base. Once again, I have complete authority over this operation. (...) I'll bet the boys at the DIA and the NSA never expected you to come home alive. / Solid Snake: Me neither. I better not show my face around here. / Colonel Campbell: No danger of that. You two officially died after your jeep sank into the ocean... |year=1998}} Naomi Hunter, who injected Snake with the FOXDIE virus, tells him that he has an indeterminate amount of time before it kills him. Ocelot calls the US President; he was a double agent whose mission was to steal Baker's disk of Metal Gear specifications, and identifies the President as being the secret third clone of Big Boss.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |quote=Revolver Ocelot: (...) The vector? Yes sir, FoxDie should become activated soon... Right on schedule. Yes, sir. I recovered all of Rex's dummy warhead data. No, sir. My cover is intact. Nobody knows who I really am. Yes, the DARPA Chief knew my identity, but he's been disposed of. Yes. The inferior one was the winner after all. That's right. Until the very end, Liquid thought he was the inferior one. Yes, sir. I agree completely. It takes a well-balanced individual... such as yourself to rule the world. No, sir. No one knows that you were the third one... Solidus. (...) Yes. Thank you. Good-bye. Mr. President. |year=1998}}

Development

Director Hideo Kojima originally planned his third Metal Gear game in 1994 for the 3DO Interactive Multiplayer.{{Cite web |title=KOJIMA PRODUCTIONS - HIDECHAN RADIO - Episode 148 |url=http://www.kjp.konami.jp/gs/hideoblog/2007/07/000230.html |url-status=dead |archive-url=https://web.archive.org/web/20110722112025/http://www.kjp.konami.jp/gs/hideoblog/2007/07/000230.html |archive-date=July 22, 2011 |access-date=July 7, 2010 |language=ja |format=mp3}} Kojima was initially planning Metal Gear Solid while Policenauts (1994) was still in development.{{cite journal |title=Tactical Espionage Action: Metal Gear Solid |journal=GameFan |date=November 1997 |volume=5 |issue=11 |pages=150–3 |url=https://archive.org/details/GamefanVolume5Issue11November1997ALT/page/n151/mode/2up}} Conceptual artwork by Yoji Shinkawa of the characters Solid Snake, Meryl Silverburgh, who was also a character in the adventure game Policenauts, and the FOXHOUND team, were included in the Policenauts: Pilot Disk preceding the release of the full version of the 3DO game in 1995.{{Cite video game |title=Policenauts Pilot Disk |developer=Konami |platform=3DO Interactive Multiplayer |language=ja |isolang=ja}}

The game was titled Metal Gear Solid, rather than Metal Gear 3, as Kojima felt that the previous MSX2 games that he worked on were not widely known, due to the fact that they were not released in North America and only the first one was released in Europe (an NES version of the first Metal Gear was released in North America, but Kojima had no involvement with it or its sequel Snake's Revenge).{{Cite book |last=Hogdson, David |title=Metal Gear Solid: Official Mission Handbook |quote=Kojima: "Metal Gear" is as it is, and "Solid" has a deep meaning. Let me explain. This time Metal Gear is displayed in full polygonal form, and I used "Solid" to describe the cubic structure. also, the "Solid" means to the third power mathematically. Also, most of the people don't know that there is a Metal Gear 1 and 2 for the MSX, and I wanted it to be the sequel for those. And, of course, Solid from Solid Snake.}} The word "Solid," derived from the codename of series's protagonist Solid Snake (as well as the title of the second MSX2 game), was chosen not only to represent the fact that it was the third entry of the series, but also the transition from 2D to 3D computer graphics.{{Cite web |first=Steven |last=Kent |title=Hideo Kojima: Game Guru, Movie Maniac |url=http://www.gamerstoday.com/world_tour/kojima/index.html |archive-url=https://web.archive.org/web/20070927033904/http://www.gamerstoday.com/world_tour/kojima/index.html |archive-date=September 27, 2007 |access-date=July 7, 2007 |publisher=Gamers Today}}

Considering first person games difficult to control, the team opted to give the gameplay a 2D style by having it predominantly played from an overhead angle, while using 3D graphics and the ability to switch to first person on the fly to make it feel as though the game were taking place in a real 3D world.{{Cite magazine |last1=Ogasawara |first1=Ken |author2=Major Mike |date=December 1997 |title=Metal Gear Solid |magazine=GamePro |publisher=IDG |issue=111 |pages=64–66}}

Development for Metal Gear Solid began in 1995, but was briefly halted due to the Great Hanshin earthquake which caused major damage to the development studio.{{Cite web |last=GameSpot staff |date=June 17, 1997 |title=Metal Gear Solid Comes to the Nintendo 64 |url=http://www.gamespot.com/news/2466851.html |url-status=live |archive-url=https://web.archive.org/web/20070930215850/http://www.gamespot.com/news/2466851.html |archive-date=September 30, 2007 |access-date=July 7, 2007 |website=GameSpot}}{{Cite web |title=Where Games Go To Sleep: The Game Preservation Crisis, Part 2 |url=https://www.gamedeveloper.com/business/where-games-go-to-sleep-the-game-preservation-crisis-part-2 |access-date=2024-08-29 |website=www.gamedeveloper.com |language=en |archive-date=August 20, 2024 |archive-url=https://web.archive.org/web/20240820223747/https://www.gamedeveloper.com/business/where-games-go-to-sleep-the-game-preservation-crisis-part-2 |url-status=live }}{{Cite web |title=もっともPS3で売れた「メタルギアソリッド4」 |url=https://nlab.itmedia.co.jp/games/articles/0806/19/news062.html |access-date=2024-08-29 |website=ねとらぼ |language=ja |archive-date=August 20, 2024 |archive-url=https://web.archive.org/web/20240820190514/https://nlab.itmedia.co.jp/games/articles/0806/19/news062.html |url-status=live }} When development of Metal Gear Solid resumed, it was moved over to the PlayStation platform. Developers aimed for accuracy and realism while making the game enjoyable and tense. In the early stages of development, the Huntington Beach SWAT team educated the creators with a demonstration of vehicles, weapons, and explosives. Weapons expert Motosada Mori was also tapped as a technical adviser in the research, which included visits to Fort Irwin and firing sessions at Stembridge Gun Rentals.{{Cite web |last=Bartholow |first=Peter |title=Metal Gear Solid Casts Its Spell |url=http://www.gamespot.com/news/2467579.html |url-status=live |archive-url=https://web.archive.org/web/20070930175927/http://www.gamespot.com/news/2467579.html |archive-date=September 30, 2007 |access-date=July 7, 2007 |website=GameSpot}}Boyer, Crispin. How Real is Metal Gear Solid? Electronic Gaming Monthly, December 1998, p.208 Kojima stated that "if the player isn't tricked into believing that the world is real, then there's no point in making the game." To fulfill this, adjustments were made to every detail, such as individually designed desks.{{Cite web |last=IGN staff |date=April 28, 1998 |title=More News From Metal Gear Solid Creator |url=http://psx.ign.com/articles/064/064632p1.html |url-status=live |archive-url=https://web.archive.org/web/20071130091959/http://psx.ign.com/articles/064/064632p1.html |archive-date=November 30, 2007 |access-date=November 14, 2006 |website=IGN}}

The characters and mecha designs were made by artist Yoji Shinkawa based on Kojima's concepts. When designing props and hardware, he first built plastic models at home, and then drew the final designs from the models.{{cite magazine |title=An Interview with Yoji Shinkawa |magazine=Next Generation |issue=40|publisher=Imagine Media |date=April 1998|page=57}} According to Shinkawa, Solid Snake's physique in this particular installment was based on Jean-Claude Van Damme, while his facial appearance was based on Christopher Walken.{{Cite web |date=July 9, 1998 |title=Yoji Shinkawa's Art Gallery from the official Metal Gear Solid website |url=http://www.konami.jp/gs/game/metalgear/art/snake_v.html |url-status=live |archive-url=https://web.archive.org/web/20060716131123/http://www.konami.jp/gs/game/metalgear/art/snake_v.html |archive-date=July 16, 2006 |access-date=July 19, 2006 |publisher=Konami |language=ja}}{{Cite book |last=Hodgson |first=David S.J. |title=Metal Gear Solid: Official Mission Handbook |publisher=Millennium Publications Inc. |year=1998 |page=142}} Konami had decided that the middle-aged appearance of Snake in the previous games did not have good commercial appeal, and opted to redesign him so that he would look younger. The characters were completed by polygonal artists using brush drawings and clay models by Shinkawa.{{Cite web |last=IGN staff |date=December 12, 2000 |title=The Art of Design: MGS2 & Z.O.E. |url=http://ps2.ign.com/articles/088/088856p1.html |url-status=live |archive-url=https://web.archive.org/web/20060929044622/http://ps2.ign.com/articles/088/088856p1.html |archive-date=September 29, 2006 |access-date=November 14, 2006 |website=IGN}} According to Kojima, "the ninja's cloaking effect is the result of a bug. Of course, it wasn't totally coincidence since we wanted that effect anyway, but we did get a somewhat unexpected result." Kojima wanted greater interaction with objects and the environment, such as allowing the player to hide bodies in a storage compartment. Additionally, he wanted "a full orchestra right next to the player"; a system which made modifications such as tempo and texture to the currently playing track, instead of switching to another pre-recorded track. Although these features could not be achieved, they were implemented in Metal Gear Solid 2: Sons of Liberty.{{Cite web |last=IGN staff |date=May 15, 2000 |title=E3: Hideo Kojima Interview |url=http://ps2.ign.com/articles/079/079352p1.html |url-status=live |archive-url=https://web.archive.org/web/20070611231034/http://ps2.ign.com/articles/079/079352p1.html |archive-date=June 11, 2007 |access-date=July 13, 2007 |website=IGN}}

Kojima used Lego building blocks and toy figurines to model 3D areas and see what the planned camera views would look like.{{cite magazine |title=An Interview with Hideo Kojima |magazine=Next Generation |issue=40|publisher=Imagine Media |date=April 1998|pages=58–59}} The game was developed by a staff of twenty people, a small team for such a major title. Kojima preferred to have a smaller team so that he got to know everyone in the team and what they were working on, and could know if anyone was sick or unhappy. The team size did not expand to full strength until September 1996; initially, there was only a single programmer working on the game's code.{{cite magazine|title=NG Alphas: Metal Gear Solid |magazine=Next Generation |issue=38|publisher=Imagine Media |date=February 1998 |pages=76–77}}

Because the developers wanted the game's action to be stylized and movie-like rather than realistic, they opted not to use motion capture, instead having an artist with experience in anime design the animations by hand.

A gameplay demo of Metal Gear Solid was first revealed to the public at the 1996 Tokyo Game Show and was later shown at E3 1997 as a short video. The 1997 version had several differences, including a more controllable camera and blue-colored vision cones.{{Cite web |date=April 11, 2008 |title=Metal Gear Solid [Beta + Tech Demo - PSX] - Unseen64 |url=https://www.unseen64.net/2008/04/11/metal-gear-solid-psx-tech-demo-proto/ |website=Unseen64: Beta, Cancelled & Unseen Videogames |access-date=November 25, 2018 |archive-date=November 25, 2018 |archive-url=https://web.archive.org/web/20181125162417/https://www.unseen64.net/2008/04/11/metal-gear-solid-psx-tech-demo-proto/ |url-status=live }} The demo generated significant buzz and positive reviews at the event, for its game design emphasizing stealth and strategy (like earlier Metal Gear games), its presentation, and the unprecedented level of real-time 3D graphical detail for the PlayStation. The enthusiastic response to the game at E3 took Kojima by surprise, and increased his expectations for the game's performance in the American market. The game's Japanese release was originally planned for late 1997,{{cite magazine |title=Overseas Prospects: Konami's readying two big releases for the PlayStation and Nintendo 64 |magazine=GamePro |date=May 1997 |volume=9 |issue=5 |page=38 |url=https://archive.org/details/GamePro_Issue_104_Volume_09_Number_05_1997-05_IDG_Publishing_US/page/n39}} but was delayed to 1998.

It was playable for the first time at the Tokyo Game Show in 1998 and released the same year in Japan{{Cite web |last=Grant |title=The Metal Gear Timeline |url=http://www.classicgaming.com/metalgear/history.html |archive-url=https://web.archive.org/web/20070610145345/http://www.classicgaming.com/metalgear/history.html |archive-date=June 10, 2007 |access-date=November 14, 2006 |website=classicgaming.com/metalgear}} with an extensive promotional campaign. Television and magazine advertisements, in-store samples, and demo giveaways contributed to a total of $8 million in promotional costs.{{Cite web |last=GameSpot staff |date=October 16, 1998 |title=Metal Gear Gears Up |url=http://www.gamespot.com/news/2465034.html |url-status=live |archive-url=https://web.archive.org/web/20070930042906/http://www.gamespot.com/news/2465034.html |archive-date=September 30, 2007 |access-date=July 7, 2007 |website=GameSpot}}

=Voice acting=

Except for David Hayter (Solid Snake), the English voice cast was credited with pseudonyms. Reportedly, this was done because the Screen Actors Guild's rules at the time were unclear regarding performances for video games. When the actors returned for the 2004 remake Metal Gear Solid: The Twin Snakes, they were credited with their real names.{{Cite web |title=Metal Gear Solid: 8 Things Only Die-Hard Fans Know About The PS1 Classic |url=https://screenrant.com/metal-gear-solid-facts/ |date=March 5, 2022 |website=Screen Rant |archive-url=https://web.archive.org/web/20220421061738/https://screenrant.com/metal-gear-solid-facts/ |archive-date=April 21, 2022}}

=Music=

{{see also|Music of the Metal Gear series}}

{{Listen

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The musical score of Metal Gear Solid was composed by Konami's in-house musicians, including Kazuki Muraoka, Hiroyuki Togo, Takanari Ishiyama, Lee Jeon Myung, and Maki Kirioka. Composer and lyricist Rika Muranaka provided a song called "The Best is Yet To Come" for the game's ending credits sequence.{{Cite web |title=Kojima Productions Crew |url=http://www.mgsaga.net/Team-Game-MGS.htm |archive-url=https://web.archive.org/web/20090830180140/http://www.mgsaga.net/Team-Game-MGS.htm |archive-date=August 30, 2009 |access-date=December 29, 2017 |website=Metal Gear Saga: The Unofficial Facts Site}} The song is performed in Irish by Aoife Ní Fhearraigh.{{Cite web |title=My Albums |url=http://www.aoife.ie/myalbums.htm |archive-url=https://web.archive.org/web/20091221074007/https://aoife.ie/myalbums.htm |archive-date=December 21, 2009 |access-date=December 29, 2017 |website=Aoife Ní Fhearraigh}} The main theme was composed by Tappi Iwase from the Konami Kukeiha Club.

Music played in-game has a synthetic feel with increased pace and introduction of strings during tense moments, with a looping style endemic to video games. Overtly cinematic music, with stronger orchestral and choral elements, appears in cutscenes. The soundtrack was released on September 23, 1998, under the King Records label.{{Cite web |last=Justin Shertzer |title=Metal Gear Solid Original Game Soundtrack |url=http://www.altpop.com/stc/reviews/mgsogs.htm |url-status=live |archive-url=https://web.archive.org/web/20061207094614/http://altpop.com/stc/reviews/mgsogs.htm |archive-date=December 7, 2006 |access-date=January 5, 2007 |website=SoundtrackCentral.com}}

Release

Metal Gear Solid was first released for the PlayStation in Japan on September 3, 1998. The game was available in a standard edition, as well as a limited "Premium Package" edition sold in a large box that also contained a t-shirt, a pair of FOXHOUND-themed dog tags, memory card stickers, an audio CD featuring the soundtracks from the MSX2 Metal Gear games (including a few bonus arranged tracks), and a 40-page booklet, Metal Gear Solid Classified, featuring production notes, interviews with the developers, and a glossary of terminology in the game.{{Cite web |title=Metal Gear Solid Premium Package |url=http://www.ncsx.com/www/ncs083198/mgs_ltd.htm |archive-url=https://web.archive.org/web/20041018103718/http://www.ncsx.com/www/ncs083198/mgs_ltd.htm |archive-date=October 18, 2004 |access-date=October 21, 2006 |publisher=NCSX}}

The North American version was released a month later on October 20. Changes and additions were made to this version, such as a choice of three difficulty settings when starting a new game (with a fourth setting that is unlocked after completing the game once), an alternate tuxedo outfit for Snake (which the character wears on every third playthrough on the same save file), and a "demo theater" mode where the player views every cutscene and radio conversations relevant to the main story.{{Cite book |title=Metal Gear Solid – The Official Strategy Guide |publisher=Piggyback |year=1999 |isbn=2-913364-07-1 |editor-last=Liam Beatty |page=148}} Jeremy Blaustein, who previously worked on the English localization of Snatcher for the Sega CD, wrote the English version of the script. One change in the English script was the addition of Western sources and authors to Mei-Ling's pool of motivational quotes; originally the character only cited Chinese proverbs natively, providing an explanation afterward in Japanese, but this proved challenging to adapt during the translation.{{Cite book |url=http://www.metalgearsolid.net/features/metal-gear-solid-integral-interview |title=Metal Gear Solid: Integral VR Manual |date=September 1, 1999 |publisher=NTT Publishing |isbn=4757180527 |language=ja |access-date=August 20, 2016 |archive-url=https://web.archive.org/web/20161006014104/http://www.metalgearsolid.net/features/metal-gear-solid-integral-interview |archive-date=October 6, 2016 |url-status=dead}} The games detected by Psycho Mantis when he reads the player's memory card were also changed, due to certain games (such as the Tokimeki Memorial series) not being released outside Japan. This resulted in Kojima's cameo (in which he thanks the player for supporting his work via a voiceover) being cut from the Western versions, as save data from two PlayStation games not available outside Japan, Snatcher and Policenauts, needed to be present on the player's memory card for this Easter egg to appear.{{Cite video game |title=Metal Gear Solid |developer=KCE Japan |level=Psycho Mantis cutscene (before battle) |quote=Mantis: 「小島作品が好きなようだな」 / Kojima (v.o.): 「いつも応援してくれてありがとう・・・」 |language=ja}}

The game was launched in Europe on February 22, 1999, with versions voiced in French, Italian, and German available in addition to English. A Spanish dubbed version was later released on May 1. Like in Japan, a limited edition of the game was released, although the contents of the European limited edition differs from the Japanese counterpart. The European Premium Package comes with the game software itself and its soundtrack album CD, along with a t-shirt, dog tags, memory card stickers, a double sided movie-style poster and a set of postcards.{{Cite web |title=Metal Gear Solid Limited Edition Premium Package Scans |url=http://junkerhq.net/MetalGear/psxeppimages.html |url-status=live |archive-url=https://web.archive.org/web/20080618090844/http://junkerhq.net/MetalGear/psxeppimages.html |archive-date=June 18, 2008 |access-date=June 9, 2008 |publisher=Junker HQ}}

The Japanese PlayStation version of Metal Gear Solid was reissued twice: once under "The Best" series and later under "PS one Books." Likewise, the American and European versions of Metal Gear Solid were reissued under the "Greatest Hits" and "Platinum" series respectively. For the 20th anniversary of the original Metal Gear in 2007, the original Metal Gear Solid was re-released in Japan as a stand-alone 20th anniversary-themed edition, as well as in the included in the 20th anniversary Metal Gear Solid Collection set,{{Cite web |title=「◆送料無料 METAL GEAR 20th ANNIVERSARY METAL GEAR SOLID COLLECTION」商品情報 - コナミスタイル |url=http://www.konamistyle.jp/ecitem/item40296.html |url-status=dead |archive-url=https://web.archive.org/web/20090302223234/http://konamistyle.jp/ecitem/item40296.html |archive-date=March 2, 2009 |access-date=April 6, 2009 |language=ja}} while in North America it was bundled in the Metal Gear Solid: Essential Collection set.{{Cite web |date=February 5, 2008 |title=MGS Essential Collection Detailed |url=http://ps2.ign.com/articles/849/849861p1.html |url-status=live |archive-url=https://web.archive.org/web/20080403005511/http://ps2.ign.com/articles/849/849861p1.html |archive-date=April 3, 2008 |access-date=March 28, 2008 |website=IGN.com}} The original Metal Gear Solid was released on the PlayStation Store for download on the PlayStation 3 and PlayStation Portable on March 21, 2008, in Japan{{Cite web |title=PLAYSTATION Store - METAL GEAR SOLID - (株)コナミデジタルエンタテインメント |url=http://store.playstation.com/game/product.vm?id=JP0101-NPJJ00145_00-0000000000000001 |url-status=live |archive-url=https://web.archive.org/web/20080620031149/http://store.playstation.com/game/product.vm?id=JP0101-NPJJ00145_00-0000000000000001 |archive-date=June 20, 2008 |access-date=April 6, 2009 |language=ja}} and on June 18, 2009, in North America{{Cite web |title=Metal Gear Solid (PS3/PSP) |url=https://store.playstation.com/#!/en-us/games/metal-gear-solid-(ps3-psp)/cid=UP9000-NPUJ00594_00-0000000000000001 |url-status=live |archive-url=https://web.archive.org/web/20160512225848/https://store.playstation.com/#!/en-us/games/metal-gear-solid-(ps3-psp)/cid=UP9000-NPUJ00594_00-0000000000000001 |archive-date=May 12, 2016 |access-date=August 16, 2016 |website=Official PlayStation Store US}} and on November 19 of the same year in Europe.{{Cite web |title=METAL GEAR SOLID on PS3, PS Vita |url=https://store.playstation.com/#!/en-gb/games/metal-gear-solid/cid=EP0101-NPEF00036_00-GMETALGEAR000001 |url-status=live |archive-url=https://web.archive.org/web/20160512225848/https://store.playstation.com/#!/en-gb/games/metal-gear-solid/cid=EP0101-NPEF00036_00-GMETALGEAR000001 |archive-date=May 12, 2016 |access-date=August 16, 2016 |website=Official PlayStation Store UK}}

Metal Gear Solid is one of the twenty PlayStation games included in the PlayStation Classic released in 2018. The game is included in both the Japanese and western models of the unit in their respective versions.{{Cite web |last=Yee |first=Mary |date=October 29, 2018 |title=Announcing PlayStation Classic's Full Lineup of 20 Games |url=https://blog.us.playstation.com/2018/10/29/announcing-playstation-classics-full-lineup-of-20-games/ |access-date=February 26, 2019 |website=PlayStation Blog |publisher=Sony Interactive Entertainment |archive-date=June 29, 2019 |archive-url=https://web.archive.org/web/20190629065739/https://blog.us.playstation.com/2018/10/29/announcing-playstation-classics-full-lineup-of-20-games/ |url-status=live }}{{Cite web |date=October 29, 2018 |script-title=ja:「プレイステーション クラシック」内蔵ソフトウェア全20本発表! 注目ポイントも解説! |url=https://www.jp.playstation.com/blog/detail/7787/20181029-psclassic-1.html |access-date=February 26, 2019 |website=PlayStation Blog |publisher=Sony Interactive Entertainment |language=ja |archive-date=July 26, 2019 |archive-url=https://web.archive.org/web/20190726052413/https://www.jp.playstation.com/blog/detail/7787/20181029-psclassic-1.html |url-status=live }}

===Integral===

Released on June 25, 1999, for the PlayStation in Japan, {{Nihongo foot|Metal Gear Solid: Integral|メタルギアソリッド インテグラル|Metaru Gia Soriddo: Integuraru|group=lower-alpha}} is an expanded edition of the game that features the added content from the American and European versions. It replaces the Japanese voices from the original version with the English dub, offering players a choice between Japanese and English subtitles during cutscenes and CODEC conversations (item descriptions, mission logs, and other text are still in Japanese). Further additional content to the main game include an alternate "sneaking suit" outfit for Meryl (which she wears when Snake is dressed in the tuxedo), a "Very Easy" difficulty setting where the player starts the mission armed with a suppressor-equipped MP5 submachine gun with infinite ammo (substituting the FAMAS rifle in Snake's inventory), an eighth Codec frequency featuring commentary from the development team (unvoiced and in Japanese text only) on every area and boss encounter, hidden music tracks, an alternate game mode where the player controls Snake from a first-person perspective (on Normal difficulty only), an option for alternative patrol routes for enemies, and a downloadable PocketStation minigame. The Torture Event was also made easier, reducing the number of rounds to three per session on all five difficulty settings.

The VR training mode is now stored on a separate third disc, known as the "VR Disc", and has been expanded into 300 missions. These new set of missions are divided into four main categories: Sneaking, Weapons, Advanced, and Special. The first three categories feature standard training exercises that test the player's sneaking, shooting, and combat skills, while the fourth category contains less conventional tests involving murder mysteries, giant genome soldiers, and flying saucers. One particular set of missions has the player controlling the Cyborg Ninja, unlocked by either completing a minigame on the PocketStation and uploading the data to the VR Disc or by achieving the Fox rank on the main game.{{Cite web |last=Mielke, James |date=July 22, 1999 |title=Metal Gear Solid Integral review |url=http://www.gamespot.com/ps/adventure/metalgearsolidintegral/review.html |url-status=live |archive-url=https://web.archive.org/web/20070816022503/http://www.gamespot.com/ps/adventure/metalgearsolidintegral/review.html |archive-date=August 16, 2007 |access-date=July 7, 2007 |website=GameSpot}} Completing all 300 missions will unlock a concept artwork of Metal Gear RAY, a mech that would later appear in Metal Gear Solid 2: Sons of Liberty. Additional content includes preview trailers of Metal Gear Solid from trade events and a photoshoot mode where the player can take photographs of fully expressive polygonal models of Mei Ling and Dr. Naomi after completing the main game. Famitsu magazine rated Metal Gear Solid: Integral a 34 out of 40.プレイステーション - メタルギアソリッド インテグラル. Weekly Famitsu. No.915 Pt.2. Pg.9. June 30, 2006.

The VR Disc from Integral was released by itself during the same year in other regions as Metal Gear Solid: VR Missions in North America on September 23 and as Metal Gear Solid: Special Missions in the PAL region on October 29.{{Cite web |title=Metal Gear Solid VR Missions Info |url=http://www.gamefaqs.com/console/psx/data/197911.html |url-status=live |archive-url=https://web.archive.org/web/20070113020842/http://www.gamefaqs.com/console/psx/data/197911.html |archive-date=January 13, 2007 |access-date=October 24, 2006 |website=GameFAQs}} While the content of both, VR Missions and Special Missions, are virtually identical to the VR Disc, the unlocking requirements for the Ninja missions and the photoshoot mode were changed accordingly, so that save data from the main game was no longer required. The Special Missions version also adds an additional requirement in which the user must also own a copy of the original Metal Gear Solid in PAL format in order to start the game - after booting Special Missions on the console, the player will be asked to switch the disc with the first disc from Metal Gear Solid to load data before asking the player to switch back to the Special Missions disc to proceed through the rest of the game.{{Cite web |title=Metal Gear Solid Special Missions |url=http://www.absolute-playstation.com/api_review/rmgsmission.htm |url-status=dead |archive-url=https://web.archive.org/web/19991128013216/http://www.absolute-playstation.com/api_review/rmgsmission.htm |archive-date=November 28, 1999 |access-date=June 9, 2008 |publisher=Absolute Playstation}}

=Windows version=

The Windows version of Metal Gear Solid was released in North America on September 22, 2000,{{Cite web |date=September 22, 2000 |title=Metal Gear Solid Screens |url=http://pc.ign.com/news/25446.html |archive-url=https://web.archive.org/web/20001201225700/http://pc.ign.com/news/25446.html |archive-date=December 1, 2000 |access-date=December 12, 2023 |website=IGN}} in the United Kingdom on October 20, 2000,{{Cite news |date=2000-10-20 |title=PC Releases |language=en |work=Eurogamer.net |url=https://www.eurogamer.net/article-29519 |access-date=2023-12-13 |archive-date=December 13, 2023 |archive-url=https://web.archive.org/web/20231213005532/https://www.eurogamer.net/article-29519 |url-status=live }} and in other European and Asian territories (excluding Japan) in late 2000.{{Cite web |title=Metal Gear Solid |url=https://www.amazon.co.uk/dp/B00004W3G2/ |url-status=live |archive-url=https://web.archive.org/web/20110604052532/http://www.amazon.co.uk/dp/B00004W3G2/ |archive-date=June 4, 2011 |access-date=January 15, 2007 |publisher=Amazon.co.uk}} This version was published by Microsoft Games and developed by Digital Dialect. It supports the use of a keyboard or a USB game controller with at least six buttons (with the manual recommending the Sidewinder Game Pad Pro). It also supports Direct3D-capable video cards, allowing for a high resolution of up to 1024x768. The Windows version is labeled Metal Gear Solid on the packaging, but the actual game uses the Metal Gear Solid: Integral logo, although it has some differences as well from the PlayStation version of Integral and lacks some of its content. The most significant change was reducing the number of discs from three to two, which was done by giving each disc two separate executable files, one for the main game (mgsi.exe) and the other for the VR training portion (mgsvr.exe), thus eliminating the need for a stand-alone third disc.

One notable omission was the removal of the cutscene before the Psycho Mantis battle in which he reads the player's memory card and activates the vibration function of the player's controller if a DualShock is being used, as this scene involved the use of PlayStation-specific peripherals. The method for defeating Mantis was also changed from using the second controller to simply using the keyboard (regardless of whether the player was using a game controller or not up to that point). Other omissions include the removal of the eighth Codec frequency (140.07), which featured written commentaries by the developers, Meryl's alternate sneaking suit outfit, and the mission logs when loading a save file. However, the Windows version adds the option to toggle moving and shooting in first-person view mode at any time regardless of difficulty setting, and players can now save their progress at any point without contacting Mei-Ling through the use of quicksaves. On the VR training portion, all 300 missions, as well as the photoshoot mode, are available from the start, although the opening video and the three unlockable preview trailers from the PlayStation version have been removed.{{Cite web |title=Peter Connelly Interview (Program Manager for Metal Gear Solid PC) |url=http://www.mgspc.com/interview_with_peter.asp |archive-url=https://web.archive.org/web/20001019075442/http://www.mgspc.com/interview_with_peter.asp |archive-date=October 19, 2000}}

Scoring 83 on Metacritic's aggregate, the game was criticized for "graphic glitches," the aged nature of the port, and being virtually identical to the PlayStation version.{{Cite web |title=Metal Gear Solid (pc:2000): Reviews |url=http://www.metacritic.com/games/platforms/pc/metalgearsolid |url-status=live |archive-url=https://web.archive.org/web/20070726051157/http://www.metacritic.com/games/platforms/pc/metalgearsolid |archive-date=July 26, 2007 |access-date=July 7, 2007 |website=Metacritic}}

= Remake =

{{Main|Metal Gear Solid: The Twin Snakes}}

A remake, Metal Gear Solid: The Twin Snakes, was developed by Silicon Knights under the supervision of KCE Japan and released for the GameCube in North America, Japan, and Europe in March 2004.{{Cite web |title=Metal Gear Solid The Twin Snakes Tech Info/Credits |url=http://www.gamespot.com/gamecube/action/metalgearworkingtitle/tech_info.html |url-status=dead |archive-url=https://web.archive.org/web/20060218060738/http://www.gamespot.com/gamecube/action/metalgearworkingtitle/tech_info.html |archive-date=February 18, 2006 |access-date=October 25, 2006 |website=GameSpot}} Although Twin Snakes was primarily developed at Silicon Knights, its cutscenes were developed in-house at Konami and directed by Japanese film director Ryuhei Kitamura, reflecting his dynamic signature style, utilizing bullet time photography and choreographed gunplay extensively.{{Cite web |last=GameSpot staff |date=May 30, 2003 |title=Hideo Kojima Q&A |url=http://www.gamespot.com/gamecube/action/metalgearworkingtitle/news.html?sid=6029270 |url-status=live |archive-url=https://web.archive.org/web/20140323073931/http://www.gamespot.com/articles/hideo-kojima-qanda/1100-6029270/ |archive-date=March 23, 2014 |access-date=July 7, 2007 |website=GameSpot}} While the storyline and settings of the game were unchanged (although a select few lines of dialog were re-written more closely resembling the original Japanese version), a variety of gameplay features from Sons of Liberty were added such as the first-person aiming and hanging from bars on walls. Another change in the English voice acting was the reduction of Mei Ling's, Naomi's and Nastasha's accents, as well as the recasting of Gray Fox from Greg Eagles, who still reprises the role of the DARPA chief, to Rob Paulsen. The graphics were also updated to match those of Metal Gear Solid 2.{{Cite web |last=Shoemaker, Brad |date=March 8, 2004 |title=Metal Gear Solid: The Twin Snakes review |url=http://www.gamespot.com/gamecube/action/metalgearworkingtitle/review.html |archive-url=https://web.archive.org/web/20070930100705/http://www.gamespot.com/gamecube/action/metalgearworkingtitle/review.html |archive-date=September 30, 2007 |access-date=July 7, 2007 |website=GameSpot}}

= ''Master Collection'' version =

The original version of Metal Gear Solid was re-released in October 2023 for PlayStation 4, PlayStation 5, Xbox Series X/S, Nintendo Switch and Windows (via Steam) as part of a series of re-releases titled the Metal Gear Solid: Master Collection. The title is available as stand-alone download with the original Metal Gear and Metal Gear 2: Solid Snake included as bonuses, with all three titles also included as part of a compilation titled Metal Gear Solid: Master Collection Vol.1 along with re-releases of Metal Gear Solid 2 and Metal Gear Solid 3 (both available as separate downloads as well).

In the Master Collection, the game runs on an emulator developed by M2, with the option to play any of the seven regional versions (Japanese, North American, European English, German, French, Italian and Spanish) of the game via additional downloads, as well as the Integral/VR Missions/Special Missions expansions. The Master Collection edition handles the Psycho Mantis' mind reading event by giving the player option to create a virtual memory card with save files from supported games in order to trigger specific lines of dialogue. There's also a new animated sequence when the player reaches the blast furnace which visually depicts the disc-swapping process.{{Cite news |date=2023-05-26 |title=Metal Gear Solid: Master Collection Vol. 1 also includes Metal Gear 1 and 2 |url=https://www.eurogamer.net/konami-website-teases-mystery-addition-to-metal-gear-solid-master-collection-vol-1 |access-date=2023-05-27 |work=Eurogamer.net |language=en-gb |archive-date=June 2, 2023 |archive-url=https://web.archive.org/web/20230602120438/https://www.eurogamer.net/konami-website-teases-mystery-addition-to-metal-gear-solid-master-collection-vol-1 |url-status=live }}{{cite web |last1=Wood |first1=Austin |date=May 24, 2023 |title=A new Metal Gear Solid collection is bringing the original trilogy to PS5 this year |url=https://www.gamesradar.com/a-new-metal-gear-solid-collection-is-bringing-the-original-trilogy-to-ps5-this-year/ |access-date=4 June 2023 |website=GamesRadar+ |archive-date=June 4, 2023 |archive-url=https://web.archive.org/web/20230604165728/https://www.gamesradar.com/a-new-metal-gear-solid-collection-is-bringing-the-original-trilogy-to-ps5-this-year/ |url-status=live }}{{cite web |last1=Croft |first1=Liam |date=May 24, 2023 |title=Metal Gear Solid 1, 2, and 3 Launch on PS5 in the Master Collection |url=https://www.pushsquare.com/news/2023/05/metal-gear-solid-1-2-and-3-launch-on-ps5-in-the-master-collection |access-date=4 June 2023 |website=Push Square |archive-date=May 31, 2023 |archive-url=https://web.archive.org/web/20230531214554/https://www.pushsquare.com/news/2023/05/metal-gear-solid-1-2-and-3-launch-on-ps5-in-the-master-collection |url-status=live }}

Related media

A Japanese radio drama version of Metal Gear Solid, directed by Shuyo Murata and written by Motosada Mori, was produced shortly after the release of the original PlayStation game. 12 episodes were aired, from 1998 to 1999 on Konami's CLUB db program. The series was later released on CD as a two-volume series titled Drama CD Metal Gear Solid.{{Cite web |title=DRAMA CD メタルギア ソリッド Vol.1 |url=http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd02.html |url-status=live |archive-url=https://web.archive.org/web/20060323180120/http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd02.html |archive-date=March 23, 2006 |access-date=August 3, 2006 |language=ja}}{{Cite web |title=DRAMA CD メタルギア ソリッド Vol.2 |url=http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd03.html |url-status=live |archive-url=https://web.archive.org/web/20060323180113/http://www.konami.jp/gs/game/mgs2/japanese/goods/goods_mgs_cd03.html |archive-date=March 23, 2006 |access-date=August 3, 2006 |language=ja}} Set after the events of the PlayStation game, Snake, Meryl, Campbell and Mei Ling (all portrayed by their original Japanese voice actors) pursue missions in hostile third world nations as FOXHOUND. The new characters introduced include Sgt. Allen Iishiba (voiced by Toshio Furukawa), a Delta Force operative who assists Snake and Meryl, Col. Mark Cortez (v.b. Osamu Saka), an old friend of Campbell who commands the fictional Esteria Army Special Forces, and Capt. Sergei Ivanovich (v.b. Kazuhiro Nakata), a former war buddy of Revolver Ocelot from his SVR days.{{Cite AV media notes |title=Drama CD Metal Gear Solid Vol.1 |others=Konami Kukeiha Club |year=1998 |url=http://junkerhq.net/MetalGear/dramacd1images.html |first=Motosada |last=Mori |first2=Shuyo |last2=Murata |publisher=King Records |location=Japan |access-date=April 6, 2009 |archive-url=https://web.archive.org/web/20090106072346/http://junkerhq.net/MetalGear/dramacd1images.html |archive-date=January 6, 2009 |url-status=live}}{{Cite AV media notes |title=Drama CD Metal Gear Solid Vol. 2 |others=Konami Kukeiha Club |year=1999 |url=http://junkerhq.net/MetalGear/dramacd2images.html |first=Motosada |last=Mori |first2=Shuyo |last2=Murata |publisher=King Records |location=Japan |access-date=April 6, 2009 |archive-url=https://web.archive.org/web/20090102155522/http://junkerhq.net/MetalGear/dramacd2images.html |archive-date=January 2, 2009 |url-status=live}}

In September 2004, IDW Publications began publishing a series of Metal Gear Solid comics,{{Cite web |last=Shawn Patty |title=IDW to Release Metal Gear Solid Comic Book |url=http://www.silverbulletcomicbooks.com/news/108430843479391.htm |url-status=dead |archive-url=https://web.archive.org/web/20061108145549/http://www.silverbulletcomicbooks.com/news/108430843479391.htm |archive-date=November 8, 2006 |access-date=October 25, 2006 |website=Silver Bullet Comic Books}} written by Kris Oprisko and illustrated by Ashley Wood.{{Cite web |title=IDW Publishing and Konami Present Metal Gear Solid – The Comic Book |url=http://www.idwpublishing.com/news/43.shtml |archive-url=https://web.archive.org/web/20060315175759/http://idwpublishing.com/news/43.shtml |archive-date=March 15, 2006 |access-date=October 25, 2006 |website=IDW Publishing}} The comic was published bimonthly until 2006, lasting 12 issues fully covering the Metal Gear Solid storyline.{{Cite web |title=Metal Gear Solid |url=http://www.idwpublishing.com/titles/metalgear.shtml |archive-url=https://web.archive.org/web/20060901103135/http://idwpublishing.com/titles/metalgear.shtml |archive-date=September 1, 2006 |access-date=October 25, 2006 |website=IDW Publishing}} The comic was adapted into a PlayStation Portable game, Metal Gear Solid: Digital Graphic Novel (Metal Gear Solid: Bande Dessinée in Japan).{{Cite web |last=Surette, Tim |date=January 25, 2006 |title=MGS digitally stripped for PSP |url=http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html?sid=6143053 |url-status=live |archive-url=https://web.archive.org/web/20070929173919/http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html?sid=6143053 |archive-date=September 29, 2007 |access-date=July 7, 2007 |website=GameSpot}} It features visual enhancements and two interactive modes designed to give further insight into the publication.{{Cite web |last=Rorie |first=Matthew |title=E3 06: Metal Gear Solid Digital Graphic Novel Exclusive Hands-On |url=http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html?sid=6149155 |date=2006-05-10 |url-status=live |archive-url=https://web.archive.org/web/20070930193722/http://www.gamespot.com/psp/adventure/metalgearsolidcomic/news.html?sid=6149155 |archive-date=September 30, 2007 |access-date=October 29, 2006 |website=GameSpot}} Upon viewing the pages, the player can open a "scanning" interface to search for characters and items in a three-dimensional view. Discoveries are added to a database which can be traded with other players via Wi-Fi. The "mission mode" allows the player to add collected information into a library. This information must be properly connected to complete a mission. Metal Gear Solid: Digital Graphic Novel was released in North America on June 13, 2006, Japan on September 21 and the PAL region on September 22.{{Cite web |title=Metal Gear Solid: Digital Graphic Novel Info |url=http://www.gamefaqs.com/portable/psp/data/931233.html |url-status=live |archive-url=https://web.archive.org/web/20070707221428/http://www.gamefaqs.com/portable/psp/data/931233.html |archive-date=July 7, 2007 |access-date=July 7, 2007 |website=GameFAQs}} In 2006, the game received IGN's award for Best Use of Sound on the PSP.{{Cite web |last=IGN staff |title=PSP: Best Use of Sound |url=http://bestof.ign.com/2006/psp/25.html |url-status=dead |archive-url=https://web.archive.org/web/20070110084204/http://bestof.ign.com/2006/psp/25.html |archive-date=January 10, 2007 |access-date=January 12, 2007 |website=IGN}} A DVD-Video version is included with its sequel (Metal Gear Solid 2: Bande Dessinée), which was released in Japan on June 12, 2008. The DVD version features full voice acting.{{Cite web |title=「◆送料無料 METAL GEAR SOLID 2 BANDE DESSINÉE (DVD)」商品情報 - コナミスタイル |url=http://www.konamistyle.jp/ecitem/item50248.html |url-status=dead |archive-url=https://web.archive.org/web/20140102212205/http://www.konamistyle.jp/item/50248 |archive-date=January 2, 2014 |access-date=April 6, 2009 |language=ja}}

A novelization based on the original Metal Gear Solid was written by Raymond Benson and published by Del Rey. The American paperback edition was published on May 27, 2008,{{Cite book |last=Raymond Benson |title=Metal Gear Solid |publisher=Del Rey |year=2008 |isbn=978-0-345-50328-2 |page=336}} and the British Edition on June 5, 2008.{{Cite book |title=Amazon.co.uk: Metal Gear Solid: Raymond Benson: Books |id={{ASIN|1841497355|country=uk}}}}

A second novelization by Kenji Yano (written under the pen name Hitori Nojima), Metal Gear Solid Substance I, was published by Kadokawa Shoten in Japan on August 25, 2015.{{Cite book |last=Hitori Nojima |publisher=Kadokawa Shoten |year=2015 |isbn=978-4-04-103228-2 |language=ja |script-title=ja:メタルギア ソリッド サブスタンスI |trans-title=Metal Gear Solid Substance I}} This novelization is narrated through a text file written by a young man living in Manhattan in 2009 (the present year of the Plant chapter in Metal Gear Solid 2: Sons of Liberty). The story also acknowledges certain plot elements from Metal Gear Solid V: The Phantom Pain regarding certain characters such as Liquid Snake and Psycho Mantis.

Reception

{{Video game reviews

| MC = 94/100 (PS)
83/100 (PC){{Cite web |title=Metal Gear Solid for PC Reviews - Metacritic |url=https://www.metacritic.com/game/metal-gear-solid/critic-reviews/?platform=pc |url-status=live |archive-url=https://web.archive.org/web/20140319062146/http://www.metacritic.com/game/pc/metal-gear-solid |archive-date=March 19, 2014 |access-date=March 3, 2014 |website=Metacritic}}

| Allgame = 5/5{{Cite web |title=Metal Gear Solid - Review |url=http://www.allgame.com/game.php?id=14082&tab=review |url-status=dead |archive-url=https://web.archive.org/web/20141114121110/http://www.allgame.com/game.php?id=14082&tab=review |archive-date=November 14, 2014 |access-date=November 14, 2014 |website=AllGame}}

| Edge = 9/10{{Cite magazine |date=November 1998 |title=Metal Gear Solid |publisher=Future Publishing |issue=64 |pages=78–80 |magazine=Edge}}

| EGM = 40/40{{Cite magazine |date=December 1998 |title=Metal Gear Solid |magazine=Electronic Gaming Monthly |issue=113}}

| Fam = 37/40{{Cite magazine |title=メタルギア ソリッド [PS] |url=https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=212&redirect=no |access-date=April 15, 2019 |magazine=Famitsu |archive-date=November 7, 2020 |archive-url=https://web.archive.org/web/20201107014729/https://www.famitsu.com/cominy/?m=pc&a=page_h_title&title_id=212&redirect=no |url-status=live }}

| GamePro = 5/5

| GameRev = A−{{Cite web |date=October 1, 1998 |title=Metal Gear Solid review for the PS |url=http://www.gamerevolution.com/review/sony/metal_gear_solid |url-status=dead |archive-url=https://web.archive.org/web/20070219011314/http://www.gamerevolution.com/review/sony/metal_gear_solid |archive-date=February 19, 2007 |access-date=February 19, 2007 |website=Game Revolution}}

| GSpot = 8.5/10{{Cite web |last=Gerstmann |first=Jeff |date=September 25, 1998 |title=Metal Gear Solid (PlayStation) review |url=http://www.gamespot.com/ps/adventure/metalgearsolid/review.html |url-status=live |archive-url=https://web.archive.org/web/20061112121025/http://www.gamespot.com/ps/adventure/metalgearsolid/review.html |archive-date=November 12, 2006 |access-date=October 28, 2006 |website=GameSpot}}

| Hyper = 93%{{cite magazine |title=R.I.P. PlayStation: The best of 1995-2001 |magazine=Hyper |date=28 February 2001 |issue=90 (April 2001) |pages=44–51 |url=https://archive.org/details/hyper-090/page/44/mode/2up}}

| IGN = 9.8/10{{Cite web |last=Nelson, Randy |date=October 21, 1998 |title=Metal Gear Solid review |url=http://psx.ign.com/articles/150/150569p1.html |url-status=live |archive-url=https://web.archive.org/web/20070614050544/http://psx.ign.com/articles/150/150569p1.html |archive-date=June 14, 2007 |access-date=July 7, 2007 |website=IGN}}

| NGen = 5/5

| OPM = 10/10{{Cite magazine |date=March 2002 |title=Metal Gear Solid |magazine=Official U.S. PlayStation Magazine |page=34}}

| OPMUK = 10/10{{Cite journal |date=February 1999 |title=Metal Gear Solid |url=https://archive.org/details/official-uk-playstation-magazine-42/page/n87 |journal=PlayStation Official Magazine – UK |page=88 |number=42}}

| CVG = 9/10{{Cite web |date=August 15, 2001 |title=PlayStation Reviews, Metal Gear Solid |url=http://www.computerandvideogames.com:80/article.php?id=8389 |url-status=dead |archive-url=https://web.archive.org/web/20080615233719/http://www.computerandvideogames.com/article.php?id=8389 |archive-date=June 15, 2008 |access-date=December 29, 2017 |website=Computer and Video Games}}

| rev1 = Arcade

| rev1Score = 5/5{{Cite journal |date=December 1998 |title=Snake Charmer {{ndash}} Introducing A Brand New Genre: The Sneak-'Em-Up |url=https://retrocdn.net/images/0/0e/Arcade_UK_01.pdf#page=128 |journal=Arcade |publisher=Future Publishing |issue=1 |page=126 |access-date=April 15, 2019 |archive-date=March 26, 2018 |archive-url=https://web.archive.org/web/20180326003914/https://retrocdn.net/images/0/0e/Arcade_UK_01.pdf#page=128 |url-status=live }}

| rev2 = GMR

| rev2Score = 10/10{{Cite journal |date=February 2003 |title=Metal Gear Solid |journal=GMR |page=97}}

| award1Pub = Japan Media Arts Festival

| award1 = Excellence Award for Interactive Art{{Cite web |title=1998 Japan Media Arts Festival Digital Art (Interactive Art) Excellence Prize Metal Gear Solid |url=http://plaza.bunka.go.jp/english/festival/1998/degital/000311/ |url-status=dead |archive-url=https://archive.today/20071011214357/http://plaza.bunka.go.jp/english/festival/1998/degital/000311/ |archive-date=October 11, 2007 |access-date=August 28, 2007 |publisher=Japan Media Arts Plaza}}

| award2Pub = Electronic Gaming Monthly
(Editors' Choice)

| award2 = Game of the Year (Runner‑Up),
PlayStation Game of the Year,
Adventure Game of the Year,
Best Sound Effects,
Best Graphics{{Cite magazine |date=April 1999 |title=1998 Gamers' Choice Awards |magazine=Electronic Gaming Monthly |issue=117 |pages=107–114}}

| award3Pub = Electronic Gaming Monthly
(Readers' Choice)

| award3 = Game of the Year (Runner‑Up),
PlayStation Game of the Year,
Adventure Game of the Year,
Best Sound Effects,
Best Music (Runner-Up),
Best Graphics (Runner‑Up)

| award4Pub = Official U.S. PlayStation Magazine
(1998 OPM Editors' Awards)

| award4 = Best Game of '98,
Best Adventure Game,
Best Sound,
Best Graphics (Runner-Up),
Best Story (Runner-Up)"1998 OPM Editors' Awards", Official U.S. PlayStation Magazine, volume 2, issue 5, February 1999, pages 92-99

| award5Pub = Hyper

| award5 = Best Action/Adventure{{Cite magazine|title=Hyper Reader Awards Results|magazine=Hyper|issue=79|date=May 2000|pages=40–5|url=https://archive.org/details/hyper-079/page/40/mode/2up}}

| award6Pub =Academy of Interactive Arts & Sciences
(2nd Annual Interactive Achievement Awards)

| award6 = Game of the Year (Nominated),
Console Game of the Year (Nominated),
Console Action Game of the Year (Nominated),
Outstanding Achievement in Interactive Design (Nominated),
Outstanding Achievement in Software Engineering (Nominated),
Outstanding Achievement in Character or Story Development (Nominated)

}}

Prior to release, the game's demonstrations at several trade shows between 1996 and 1998 had received a positive response. This had generated significant worldwide interest in the game prior to its release in 1998.{{cite magazine |title=Hot Games For '98: Metal Gear Solid |magazine=Computer and Video Games |date=14 January 1998 |issue=195 (February 1998) |pages=56–7 |url=https://archive.org/details/Computer_and_Video_Games_Issue_195_1998-02_EMAP_Images_GB/page/n55/mode/2up}}

=Critical reception=

Metal Gear Solid received "universal acclaim", according to review aggregator Metacritic.

PlayStation Official Magazine – UK review called Metal Gear Solid "the best game ever made. Unputdownable and unforgettable". The review by IGN opined Metal Gear Solid came "closer to perfection than any other game in PlayStation's action genre" and called it "beautiful, engrossing, and innovative...in every conceivable category." Computer and Video Games compared it to "playing a big budget action blockbuster, only better." Arcade magazine praised it for "introducing a brand new genre: the sneak-'em-up" and said it would "herald a tidal wave" of "sneak-'em-ups." They called it a "brilliant, technically stunning, well thought through release that's sure to influence action adventure games for many years." GMR called it a "cinematic classic."

GamePro called it "this season's top offering [game] and one game no self-respecting gamer should be without," but criticized the frame rate that "occasionally stalls the eye-catching graphics."{{Cite magazine |last=MAJORMIKE |date=July 13, 2005 |title=Review: Metal Gear Solid |url=http://www.gamepro.com/sony/psx/games/reviews/236.shtml |magazine=GamePro |archive-url=https://web.archive.org/web/20080602095023/http://www.gamepro.com/sony/psx/games/reviews/236.shtml |archive-date=June 2, 2008 |access-date=January 15, 2007}} GameSpot was critical of how easy it is for the player to avoid being seen, as well as the game's short length, calling it "more of a work of art than ... an actual game."

Next Generation reviewed the PlayStation version of the game, rating it five stars out of five, and stated that "rest assured that this is a game no player should miss and the best reason yet to own a PlayStation."{{Cite magazine |date=December 1998 |title=Finals |magazine=Next Generation |publisher=Imagine Media |issue=48 |pages=118–119}}

Metal Gear Solid received an Excellence Award for Interactive Art at the 1998 Japan Media Arts Festival. During the 2nd Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Metal Gear Solid for "Game of the Year", "Console Game of the Year", "Console Action Game of the Year", and outstanding achievement in "Interactive Design", "Software Engineering", and "Character or Story Development".{{cite web |title=Second Annual Interactive Achievement Awards |url=http://www.interactive.org/awards/IAA-2/winners.asp |archive-url=https://web.archive.org/web/20020409010504/http://www.interactive.org/awards/IAA-2/winners.asp |url-status=dead |archive-date=2002-04-09 |website=Academy of Interactive Arts & Sciences |access-date=26 June 2023}}

In 1999, Next Generation listed Metal Gear Solid as number 27 on their "Top 50 Games of All Time", commenting that, "MGS is one of the most vibrant efforts in gaming history to bring serious ideas to games."{{Cite magazine |date=February 1999 |title=Top 50 Games of All Time |magazine=Next Generation |publisher=Imagine Media |issue=50 |page=77}}

=Sales=

Prior to its North American release, an estimated 12 million demos for the game were distributed in 1998.{{Cite press release |title=Details announced on massive marketing campaign for Konami's Metal Gear Solid |date=October 19, 1998 |publisher=Konami / M2 Presswire}} Upon release, the game was a commercial success.{{Cite web |last=Big Gaz |date=May 15, 2003 |title=Metal Gear Solid 3 Exclusive For Sony |url=http://www.gameplanet.co.nz/mag.dyn/Features/1751.html |archive-url=https://web.archive.org/web/20070713084028/http://www.gameplanet.co.nz/mag.dyn/Features/1751.html |archive-date=July 13, 2007 |access-date=July 7, 2007 |publisher=Gameplanet}} It became one of the most rented games in the United States,{{Cite web |date=November 19, 1998 |title=Metal Gear Breaks Into Rentals |url=http://psx.ign.com/articles/065/065813p1.html |url-status=live |archive-url=https://web.archive.org/web/20070108010505/http://psx.ign.com/articles/065/065813p1.html |archive-date=January 8, 2007 |access-date=January 13, 2007 |website=IGN}} and topped sales charts in the United Kingdom and Japan.{{Cite web |date=April 9, 1999 |title=News: World |url=http://www.acorn-gaming.org.uk/index.php3?p=News/WorldOld |url-status=live |archive-url=https://web.archive.org/web/20120403002733/http://www.acorn-gaming.org.uk/index.php3?p=News%2FWorldOld |archive-date=April 3, 2012 |access-date=January 13, 2007 |website=Acorn Gaming}}{{Cite magazine |date=November 1998 |title=CoroCoro Ranking Magazine, November 1998 |magazine=CoroCoro Comic |publisher=Shogakukan |issue=248 |pages=60–61 |url=https://zoidsland.com/1rebyu-/koro98-11.html |access-date=May 26, 2022 |archive-date=August 19, 2022 |archive-url=https://web.archive.org/web/20220819104945/https://zoidsland.com/1rebyu-/koro98-11.html |url-status=live }} PC Data, which tracked sales in the United States, reported that Metal Gear Solid sold 1.06 million copies and earned {{US$|51834077|long=no|1998|round=-3}} in revenue during 1998 alone. This made it the country's fifth-best-selling PlayStation release of 1998, and the third highest-grossing PlayStation title that year.{{Cite web |date=April 22, 1999 |title=High Scores: Top Titles in the Game Industry |url=http://www.feedmag.com/vgs/data.html |url-status=dead |archive-url=https://web.archive.org/web/19990508194727/http://www.feedmag.com/vgs/data.html |archive-date=May 8, 1999 |website=Feed Magazine}} In the United Kingdom, it was the third best-selling video game of 1999.{{cite web |last1=Hebblethwaite |first1=Luke |title=UK Top Selling Games 1999 |url=https://ukiepedia.ukie.org.uk/index.php/UK_Top_Selling_Games_1999 |website=Ukie |publisher=The Association for UK Interactive Entertainment |date=9 April 2020 |access-date=25 October 2021 |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025170253/https://ukiepedia.ukie.org.uk/index.php/UK_Top_Selling_Games_1999 |url-status=live }} In Germany, it received a Platinum award from the Verband der Unterhaltungssoftware Deutschland (VUD) in June 1999 for sales above 200,000 copies within several months,{{cite news |title=Metal Gear Solid erreicht Platinstatus (PSX) |trans-title=Metal Gear Solid achieves Platinum (PSX) |url=https://www.dlh.net/de/gaming-news/5688/metal-gear-solid-erreicht-platinstatus-psx-.html |access-date=26 October 2021 |work=DLH.net |publisher=DLH Enterprises |date=4 August 1999 |language=de |archive-date=February 4, 2024 |archive-url=https://web.archive.org/web/20240204171332/https://www.dlh.net/de/gaming-news/5688/metal-gear-solid-erreicht-platinstatus-psx-.html |url-status=live }} and it became the year's second best-selling PlayStation game.{{cite magazine |title=Marketdaten |magazine=MCV |date=December 1999 |page=5 |url=https://retrocdn.net/images/a/a7/MCV_DE_1999_45-48.pdf#page=5 |archive-url=https://web.archive.org/web/20180718044508/https://retrocdn.net/images/a/a7/MCV_DE_1999_45-48.pdf |archive-date=July 18, 2018 |url-status=live }} In Europe, the game grossed €40,034,122 or {{US$|{{To USD|40034122|EUR|year=1999|round=yes}}|long=no|1999}} in 1999,{{cite news |title=Le Milia 2000 Annonce Les Gagnants Des Prix ECCSELL, Organisés Par Le Sell en Partenariat Avec Gfk Et Chart-Track |trans-title=Milia 2000 Announces Winners of ECCSELL Awards, Organized by Le Sell in Partnership With Gfk and Chart-Track |url=http://www.fhcom.net/actualites/97 |access-date=25 October 2021 |work=FHCOM |publisher=Reed Midam |date=15 February 2000 |language=fr |archive-date=October 25, 2021 |archive-url=https://web.archive.org/web/20211025160147/http://www.fhcom.net/actualites/97 |url-status=dead }} adding up to more than {{US$|{{#expr:51834077+42668367}}|long=no|1998}} grossed in the United States and Europe by 1999.

By early 2001, it had sold {{nowrap|6 million}} units worldwide,{{cite magazine |last1=Frauenfelder |first1=Mark |title=Death Match |url=https://www.wired.com/2001/05/deathmatch-2/ |access-date=30 October 2021 |magazine=Wired |date=May 2001 |url-access=registration |archive-date=March 5, 2016 |archive-url=https://web.archive.org/web/20160305074041/https://www.wired.com/2001/05/deathmatch-2/ |url-status=live }} including 1{{nbsp}}million units in Japan and approximately 5{{nbsp}}million units in the United States and Europe.{{Cite news |last=Keighley |first=Geoff |date=May 16, 2012 |orig-date=November 22, 2001 |title=The Final Hours of Metal Gear Solid 2: Sons of Liberty |work=GameSpot |url=https://www.gamespot.com/articles/the-final-hours-of-metal-gear-solid-2-sons-of-liberty/1100-6376810/ |url-status=live |access-date=July 21, 2018 |archive-url=https://web.archive.org/web/20180722070118/https://www.gamespot.com/articles/the-final-hours-of-metal-gear-solid-2-sons-of-liberty/1100-6376810/ |archive-date=July 22, 2018}} It went on to sell more than {{nowrap|6.6 million}} units worldwide by 2002.{{cite news |last1=Varanini |first1=Giancarlo |title=Metal Gear Solid 2 worldwide sales |url=https://www.gamespot.com/articles/metal-gear-solid-2-worldwide-sales/1100-2847978/ |access-date=October 31, 2020 |work=GameSpot |year=2002 |archive-date=December 24, 2015 |archive-url=https://web.archive.org/web/20151224184334/http://www.gamespot.com/articles/metal-gear-solid-2-worldwide-sales/1100-2847978/ |url-status=live}} By 2004, the original release had sold {{nowrap|5.51 million}} and Integral had sold {{nowrap|1.27 million}} for a combined {{nowrap|6.78 million}} units worldwide.{{cite news |title=Million-Seller Genealogy |url=http://www.konamijpn.com/corporate/million_e.html |access-date=11 September 2021 |work=Konami Computer Entertainment Japan (KCEJ) |publisher=Konami |date=December 31, 2004 |url-status=dead |archive-url=https://web.archive.org/web/20050315004002/http://www.konamijpn.com/corporate/million_e.html |archive-date=March 15, 2005 }} {{As of|2009|7}}, the game had sold over {{nowrap|seven million}} units worldwide.{{cite news |title=Form 20-F (For the fiscal year ended March 31, 2005) |url=http://edgar.secdatabase.com/1290/119312505146876/filing-main.htm |access-date=May 15, 2018 |work=U.S. Securities and Exchange Commission |publisher=Konami Corporation |date=July 22, 2005 |archive-date=May 16, 2018 |archive-url=https://web.archive.org/web/20180516175024/http://edgar.secdatabase.com/1290/119312505146876/filing-main.htm |url-status=live }}{{cite web |title=Konami Kabushiki Kaisha (Konami Corporation) Annual Report |url=https://www.sec.gov/Archives/edgar/data/1191141/000119312509161518/d20f.htm |website=U.S. Securities and Exchange Commission |date=March 31, 2009 |access-date=October 31, 2020 |archive-date=November 4, 2020 |archive-url=https://web.archive.org/web/20201104190827/https://www.sec.gov/Archives/edgar/data/1191141/000119312509161518/d20f.htm |url-status=live }} In the US, {{nowrap|2.81 million}} units were sold {{as of|2007|lc=y}}.{{cite web |title=US Platinum Chart Games |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |website=The Magic Box |date=December 27, 2007 |access-date=October 31, 2020 |archive-date=January 6, 2007 |archive-url=https://web.archive.org/web/20070106203333/http://www.the-magicbox.com/Chart-USPlatinum.shtml |url-status=live }}

Despite its high success even in sales, Kojima, during an interview with Geoff Keighley in 2014, revealed that Metal Gear Solid sales expectations were low and said: "Neither I nor anyone else expected Metal Gear Solid to sell at all. [...] I didn't think at all of how to make this game sell well, because I didn't expect it to sell."{{Cite web |last=Pitcher |first=Jenna |date=March 14, 2014 |title=Metal Gear Solid sales expectations were low, Kojima says |url=http://www.polygon.com/2014/3/14/5507486/metal-gear-solid-wasnt-expected-to-sell-kojima-says |url-status=live |archive-url=https://web.archive.org/web/20140314171019/http://www.polygon.com/2014/3/14/5507486/metal-gear-solid-wasnt-expected-to-sell-kojima-says |archive-date=March 14, 2014 |access-date=March 15, 2014 |website=Polygon |publisher=Vox Media}}

=Legacy=

File:Hideo Kojima shows Metal Gear for PS One.jpg holding an original Metal Gear Solid jewel case]]

Metal Gear Solid is credited with popularizing the stealth game genre. The idea of the player being unarmed and having to avoid being seen by enemies rather than fight them has been used in many games since. It is also sometimes acclaimed as being a film as much as a game due to the lengthy cutscenes and complicated storyline.{{Cite web |title=Sneak Attack |url=http://www.1up.com/do/feature?cId=3136603 |url-status=dead |archive-url=https://web.archive.org/web/20060715143919/http://www.1up.com/do/feature?cId=3136603 |archive-date=July 15, 2006 |access-date=May 15, 2008 |website=1up}} IGN called it "the founder of the stealth genre."

The game is often considered one of the best games for the PlayStation and was featured in best video games lists by Computer and Video Games in 2000,Computer and Video Games issue 218. by Electronic Gaming Monthly{{Cite web |last=EGM staff |year=2001 |title=Electronic Gaming Monthly's 100 Best Games of All Time |url=http://gamers.com/feature/egmtop100/index.jsp |archive-url=https://web.archive.org/web/20030611191341/http://gamers.com/feature/egmtop100/index.jsp |archive-date=June 11, 2003 |access-date=November 17, 2006}} and Game Informer in 2001,{{Cite magazine |date=August 2001 |title=Top 100 Games of All Time |magazine=Game Informer |volume=100 |page=34}} by Retro Gamer in 2004,Retro Gamer 8, page 66. by GameFAQs{{Cite web |title=Fall 2005: 10-Year Anniversary Contest – The 10 Best Games Ever |url=http://www.gamefaqs.com/features/contest/top10 |url-status=dead |archive-url=https://web.archive.org/web/20150716111618/http://www.gamefaqs.com/features/contest/top10 |archive-date=July 16, 2015 |access-date=November 17, 2006 |website=GameFAQs}} and GamePro in 2005,{{Cite magazine |date=May 2005 |title=10 Modern Classics Every Gamer Should Own |magazine=GamePro |volume=200 |page=49}} and by Famitsu.{{Cite web |last=Campbell |first=Colin |date=March 3, 2006 |title=Japan Votes on All Time Top 100 |url=http://www.next-gen.biz/features/japan-votes-all-time-top-100 |url-status=dead |archive-url=https://web.archive.org/web/20120223200621/http://www.edge-online.com/features/japan-votes-all-time-top-100 |archive-date=February 23, 2012 |access-date=March 11, 2006 |website=Next Generation}} Hyper magazine in 2001 called it "Probably the single best game on the PlayStation."

In 2002, IGN ranked it as the best PlayStation game ever, stating that just the demo for the game had "more gameplay [in it] than in most finished titles." IGN also gave it the "Best Ending" and "Best Villain" awards.{{Cite web |last=IGN staff |date=January 22, 2002 |title=Top 25 Games of All Time: Complete List |url=http://psx.ign.com/articles/080/080401p1.html |url-status=live |archive-url=https://web.archive.org/web/20100301140737/http://psx.ign.com/articles/080/080401p1.html |archive-date=March 1, 2010 |access-date=November 3, 2006 |website=IGN}} In 2005, in placing it 19th on their list of "Top 100 Games", they said that it was "a game that truly felt like a movie."{{Cite web |last=IGN staff |title=IGN's Top 100 Games: 11–20 |url=http://top100.ign.com/2005/011-020.html |url-status=dead |archive-url=https://web.archive.org/web/20160419044513/http://top100.ign.com/2005/011-020.html |archive-date=April 19, 2016 |access-date=November 17, 2006 |website=IGN}}{{Cite web |last=IGN staff |title=Reader's Picks Top 10 games: 1–10 |url=http://top100.ign.com/2006/001-010.html |url-status=dead |archive-url=https://web.archive.org/web/20150425073430/http://top100.ign.com/2006/001-010.html |archive-date=April 25, 2015 |access-date=November 17, 2006 |website=IGN}} Guinness World Records awarded Metal Gear Solid with a record for the "Most Innovative Use of a Video Game Controller" for the boss fight with Psycho Mantis in the Guinness World Records Gamer's Edition 2008 edition.{{Cite book |url=https://archive.org/details/guinnessworldrec00guin_0 |title=Guinness World Records Gamer's Edition 2008 |date=March 11, 2008 |publisher=Hit Entertainment |isbn=9781904994213 |url-access=registration}} In 2010, PC Magazine ranked it as seventh in the list of most influential video games of all time, citing its influence on "such stealthy titles as Assassin's Creed and Splinter Cell."{{Cite web |last=Wilson |first=Jeffrey L. |date=June 11, 2010 |title=7. Metal Gear Solid (1998) |url=https://www.pcmag.com/slideshow_viewer/0,3253,l%253D251652%2526a%253D251651%2526po%253D4,00.asp?p=n |archive-url=https://web.archive.org/web/20120411203024/http://www.pcmag.com/slideshow_viewer/0%2C3253%2Cl%3D251652%26a%3D251651%26po%3D4%2C00.asp?p=n |archive-date=April 11, 2012 |access-date=April 19, 2012 |work=PC Magazine}} In 2012, Time named it one of the 100 greatest video games of all time{{Cite magazine |date=November 15, 2012 |title=All-TIME 100 Video Games |magazine=Time |url=https://techland.time.com/2012/11/15/all-time-100-video-games/slide/all/ |url-status=live |access-date=November 15, 2012 |archive-url=https://web.archive.org/web/20121116214206/http://techland.time.com/2012/11/15/all-time-100-video-games/slide/all/ |archive-date=November 16, 2012}} and G4tv ranked it as the 45th top video game of all time.{{Cite web |title=Top 100 Video Games of All Time #45 - Metal Gear Solid |url=http://www.g4tv.com/videos/59298/top-100-video-games-of-all-time-45-metal-gear-solid/ |archive-url=https://web.archive.org/web/20160922230951/http://www.g4tv.com/videos/59298/top-100-video-games-of-all-time-45-metal-gear-solid/ |archive-date=September 22, 2016 |access-date=December 29, 2017 |website=G4tv}}

According to 1UP.com, Metal Gear Solid's cinematic style continues to influence modern action games such as Call of Duty.{{Cite web |last=Parish |first=Jeremy |date=November 2010 |title=Games to Play Before You Die: 1UP's staff names the games that define the medium |url=http://www.1up.com/features/games-play-die |url-status=dead |archive-url=https://web.archive.org/web/20130928184713/http://www.1up.com/features/games-play-die |archive-date=September 28, 2013 |access-date=September 13, 2011 |website=1UP.com}} Metal Gear Solid, along with its sequel, Metal Gear Solid 2, was featured in the Smithsonian American Art Museum's exhibition The Art of Video Games in 2012.{{Cite web |title=The Art of Video Games |url=http://americanart.si.edu/exhibitions/archive/2012/games/ |url-status=live |archive-url=https://web.archive.org/web/20110110015838/http://americanart.si.edu/exhibitions/archive/2012/games/ |archive-date=January 10, 2011 |access-date=June 26, 2011}} During August 2015, Eurogamer reanalyzed the game's technical and overall impact and claimed that Metal Gear Solid had been nothing less than "the first modern video game."{{Cite web |last=Stanton |first=Rich |date=August 12, 2015 |title=Metal Gear Solid: The first modern video game |url=http://www.eurogamer.net/articles/2015-08-12-metal-gear-solid-the-first-modern-video-game |url-status=live |archive-url=https://web.archive.org/web/20150813022236/http://www.eurogamer.net/articles/2015-08-12-metal-gear-solid-the-first-modern-video-game |archive-date=August 13, 2015 |access-date=August 12, 2015 |website=Eurogamer |publisher=Gamer Network}} In September 2015, Metal Gear Solid was voted the best original PlayStation game of all time by PlayStation.Blog's users.{{Cite web |date=2015 |title=Poll: Vote For the Best PlayStation Game of All Time |url=http://blog.us.playstation.com/2015/09/10/poll-vote-for-the-best-playstation-game-of-all-time/ |url-status=live |archive-url=https://web.archive.org/web/20170728094434/https://blog.us.playstation.com/2015/09/10/poll-vote-for-the-best-playstation-game-of-all-time/ |archive-date=July 28, 2017 |access-date=December 29, 2017 |website=PlayStation.Blog}} In May 2023, GQ listed Metal Gear Solid as the seventh best video game of all time according to a team of video game journalists across the industry.{{Cite web |last=White |first=Sam |last2=Leedham |first2=Robert |date=2023-05-10 |title=The 100 greatest video games of all time, ranked by experts |url=https://www.gq-magazine.co.uk/article/best-video-games-all-time |url-status=live |archive-url=https://web.archive.org/web/20240913192907/https://www.gq-magazine.co.uk/article/best-video-games-all-time |archive-date=2024-09-13 |access-date=2023-05-10 |website=British GQ |publisher=Condé Nast |language=en-GB}}

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Notes

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References

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Further reading

  • {{Cite journal |last=Hutchinson, Rachael |year=2019 |title=Fukasaku Kinji and Kojima Hideo Replay Hiroshima: Atomic Imagery and Cross-Media Memory |journal=Japanese Studies |publisher=Routledge |volume=39 |issue=2 |pages=169–189 |doi=10.1080/10371397.2019.1614882 |s2cid=189992489}}