Metashape

{{Short description|Photogrammetry software}}

{{redirect-distinguish|PhotoScan|Google PhotoScan}}

{{Infobox software

| logo = Metashape.png

| screenshot =

| name = Metashape

| developer = Agisoft LLC

| released = {{Start date|2010|}}

| latest release version = Version 2.1.2 build 18358

| latest release date = 20 June 2024

| operating system = Microsoft Windows
Linux
macOS

| language =

| genre = 3D computer graphics software

| license = Proprietary

| website = {{URL|www.agisoft.com}}

}}

Agisoft Metashape (previously known as Agisoft PhotoScan{{cite web|url=https://www.agisoft.com/forum/index.php?topic=9793.0|title=Agisoft Metashape 1.5.0 pre-release}}) is a tool for a photogrammetry pipeline. The software is available in Standard and Pro versions, the standard version is sufficient for interactive media tasks, while the Pro version is designed for authoring GIS content.

The software is developed by Agisoft LLC located in St. Petersburg in Russia.

It is widely used by archaeologists.{{cite web|url=http://www.slate.com/articles/technology/future_tense/2015/08/how_peru_is_using_drones_to_protect_machu_picchu_and_other_archaeological.html|title=Guarding Machu Picchu|work=Faine Greenwood}}{{cite web|url=https://www.davidson.edu/news/news-stories/150826-archeologists-wield-very-big-stick-in-yucatan-exploration|title= Archeologists Wield Very Big Stick in Yucatan Exploration |work=Bill Giduz}}{{cite web|url=http://gmv.cast.uark.edu/photogrammetry/photogrammetry-software/agisoft-photoscan/|title=Agisoft PhotoScan|work=Geospatial Modeling and Visualization}}{{cite web|url=http://www.cla.csulb.edu/departments/geography/nsf-reu/wiki/2013-projects/greg-hosilyk/|title=Mapping Vertical Terrain|work=Greg Hosilyk}}{{Cite journal|last=Brandolini|first=Filippo|last2=Cremaschi|first2=Mauro|last3=Zerboni|first3=Andrea|last4=Degli Esposti|first4=Michele|last5=Mariani|first5=Guido S.|last6=Lischi|first6=Silvia|date=2020|title=SfM-photogrammetry for fast recording of archaeological features in remote areas|url=https://doi.org/10.19282/ac.31.2.2020.04|journal=Archeologia e Calcolatori|volume=31|issue=2|pages=33–45|doi=10.19282/ac.31.2.2020.04|issn=1120-6861}}

Many UAV companies are also using it.{{cite web|url=http://www.geoscan.aero/en/photoscan-program|title=3D reconstruction and photogrammetry software PhotoScan|work=geoscan.aero}}{{cite web|url=http://www.uas-australia.com.au/photoscan-pro/|title=Agisoft PhotoScan Pro - UAS - Australia|work=UAS - Australia}}{{cite web|url=http://www.mavinci.de/en/processing|title=MAVinci - Unmanned Aerial Systems|work=mavinci.de}}

The software can run on any of these operating systems: Microsoft Windows, macOS or Linux.

Use in industry

class="wikitable sortable" style="text-align: right;"
width=10 | #width=250 | Titlewidth=160 | Studiowidth=60 | Genrewidth=40 | Reference
align="center" | 1align="left" | Unreal Enginealign="left" | Epic Gamesalign="center"| Video gamealign="left"| {{cite web|url=http://www.fxguide.com/featured/epics-unreal-engine-open-world-behind-the-scenes/|title=EPIC’s Unreal Engine Open World: Behind the Scenes|work=Mike Seymour}}{{cite web|url=https://www.youtube.com/watch?v=clakekAHQx0|title=Creating the Open World Kite Real-Time Demo in Unreal Engine 4}}
align="center" | 2align="left" | Metal Gear Solid V: The Phantom Painalign="left" | Kojima Productionsalign="center"| Video gamealign="left"| {{cite web|url=https://www.youtube.com/watch?v=FQMbxzTUuSg|title=

Hideo Kojima GDC 2013 Panel - MGS5 & Fox Engine}}

align="center" | 3align="left" | The Vanishing of Ethan Carteralign="left"| The Astronautsalign="center"| Video gamealign="left"| {{cite web|url=http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/|title=VISUAL REVOLUTION OF THE VANISHING OF ETHAN CARTER|work=the astronauts studio}}{{cite web|url=http://www.indiehangover.com/the-vanishing-of-ethan-carter-explains-photogrammetry/|title="The Vanishing of Ethan Carter" Explains Photogrammetry}}
align="center" | 4align="left" | War Thunderalign="left" |Gaijin Entertainmentalign="center"| Video gamealign="left" | {{cite web|url=http://www.ten24.info/?p=1942|title=War Thunder 3D Body and Head Scanning}}
align="center" | 5align="left" | Halo 4align="left" |343 Industriesalign="center"| Video gamealign="left" | {{cite web|url=http://www.ten24.info/?mtheme_portfolio=halo-4-spartan-ops-3d-scanning|title=Halo 4 Spartan Ops 3D Scanning|url-status=dead|archiveurl=https://web.archive.org/web/20150416154341/http://www.ten24.info/?mtheme_portfolio=halo-4-spartan-ops-3d-scanning|archivedate=2015-04-16}}
align="center" | 6align="left" | Cyberpunk 2077align="left" |CD Projekt Redalign="center"| Video gamealign="left" | {{cite web|url=https://www.behance.net/gallery/Cyberpunk-2077/6573211|title=Cyberpunk 2077}}
align="center" | 7align="left" | The Talos Principlealign="left" |Croteamalign="center"| Video gamealign="left" |{{cite web|url=http://blog.xsolla.com/2014/08/19/gamescom-2014-croteam-on-developing-the-talos-principle/|title= Gamescom 2014: Croteam on developing The Talos Principle|work=Kirill Tokarev}}
align="center" | 8align="left" | Ryse: Son of Romealign="left" | Crytekalign="center"| Video gamealign="left" | {{cite web|url=http://www.fxguide.com/featured/the-tech-of-cryteks-ryse-son-of-rome/|title=The tech of Crytek’s Ryse: Son of Rome|work=Ian Failes}}
align="center" | 9align="left" | Rustcladalign="left" | Skull Theatrealign="center"| Video gamealign="left" | {{cite web|url=https://skulltheatre.wordpress.com/2013/02/11/photogrammetry-in-video-games-frequently-asked-questions/|title=Photogrammetry in Video Games: Frequently Asked Questions}}
align="center" | 10align="left" | Chappiealign="left" | Image Enginealign="center"| Filmalign="left" | {{cite web|url=http://www.cgw.com/Publications/CGW/2015/Volume-38-Issue-2-Mar-Apr-2015-/Creative-Robot.aspx|title=Creative Robot|work=Barbara Robertson}}
align="center" | 11align="left" | Europa Reportalign="left" | Phosphenealign="center"| Filmalign="left" | {{cite web|url=http://www.fxguide.com/quicktakes/the-making-of-europa-report/|title=The making of Europa Report}}
align="center" | 12align="left" | Dracula Untoldalign="left" | Framestorealign="center"| Filmalign="left" | {{cite web|url=http://www.fxguide.com/featured/going-full-vamp-dracula-untold/|title=Going full vamp: Dracula Untold}}
align="center" | 13align="left" | Lincolnalign="left" | Framestorealign="center"| Filmalign="left" | {{cite web|url=http://www.fxguide.com/featured/by-the-people-and-for-the-people-the-vfx-of-lincoln/|title=By the people and for the people: the VFX of Lincoln}}
align="center" | 14align="left" | Edge of Tomorrowalign="left" | Sony Pictures Imageworksalign="center"| Filmalign="left" | {{cite web|url=http://www.fxguide.com/featured/live-die-repeat-the-effects/|title=Live. Die. Repeat the effects}}
align="center" | 15align="left" | Mad Max: Fury Roadalign="left" | Ilouraalign="center"| Filmalign="left" | {{cite web|url=http://www.fxguide.com/featured/a-graphic-tale-the-visual-effects-of-mad-max-fury-road/|title=A graphic tale: the visual effects of Mad Max: Fury Road}}
align="center" | 16align="left" | San Andreasalign="left" | Cinesitealign="center"| Filmalign="left" | {{cite web|url=http://www.fxguide.com/featured/surviving-san-andreas/|title=Surviving San Andreas}}
align="center" | 17align="left" | The Strainalign="left" | Mr. X Incalign="center"| TV showalign="left" | {{cite web|url=http://cinefex.com/blog/strain-vfx/|title=The Strain – Visual Effects|work=Graham Edwards}}
align="center" | 18align="left" | The Knickalign="left" | Phosphenealign="center"| TV showalign="left" | {{cite web|url=http://www.cgw.com/Press-Center/Web-Exclusives/2014/Phosphene-Contributes-VFX-to-The-Knick.aspx|title= Phosphene Contributes VFX to 'The Knick'|work= Computer Graphics World}}
align="center" | 19align="left" | Merlinalign="left" | Vinealign="center"| TV showalign="left" | {{cite web|url=http://www.fxguide.com/featured/merlin-vfx-arnold-tv-pipeline/|title=Merlin: VFX Arnold TV pipeline}}
align="center" | 20align="left" | Falling Skiesalign="left" | MastersFXalign="center"| TV showalign="left" | {{cite web|url=http://www.fxguide.com/quicktakes/creature-qa-inside-the-cochise-effects-on-falling-skies/|title=Creature Q&A: inside the Cochise effects on Falling Skies}}
align="center" | 21align="left" | Star Wars Battlefrontalign="left" |EA DICEalign="center" |Video gamealign="left" |{{cite web|url=http://www.polygon.com/2016/3/17/11251930/star-wars-battlefront-gdc-photogrammetry-at-at-foot|title=To ship Star Wars Battlefront, developers had to build their own AT-AT ... foot}}

References

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