class="wikitable sortable" style="text-align: right;" |
width=10 | # | width=250 | Title | width=160 | Studio | width=60 | Genre | width=40 | Reference |
---|
align="center" | 1 | align="left" | Unreal Engine | align="left" | Epic Games | align="center"| Video game | align="left"| [{{cite web|url=http://www.fxguide.com/featured/epics-unreal-engine-open-world-behind-the-scenes/|title=EPIC’s Unreal Engine Open World: Behind the Scenes|work=Mike Seymour}}][{{cite web|url=https://www.youtube.com/watch?v=clakekAHQx0|title=Creating the Open World Kite Real-Time Demo in Unreal Engine 4}}] |
align="center" | 2 | align="left" | Metal Gear Solid V: The Phantom Pain | align="left" | Kojima Productions | align="center"| Video game | align="left"| [{{cite web|url=https://www.youtube.com/watch?v=FQMbxzTUuSg|title=
]Hideo Kojima GDC 2013 Panel - MGS5 & Fox Engine}} |
align="center" | 3 | align="left" | The Vanishing of Ethan Carter | align="left"| The Astronauts | align="center"| Video game | align="left"| [{{cite web|url=http://www.theastronauts.com/2014/03/visual-revolution-vanishing-ethan-carter/|title=VISUAL REVOLUTION OF THE VANISHING OF ETHAN CARTER|work=the astronauts studio}}][{{cite web|url=http://www.indiehangover.com/the-vanishing-of-ethan-carter-explains-photogrammetry/|title="The Vanishing of Ethan Carter" Explains Photogrammetry}}] |
align="center" | 4 | align="left" | War Thunder | align="left" |Gaijin Entertainment | align="center"| Video game | align="left" | [{{cite web|url=http://www.ten24.info/?p=1942|title=War Thunder 3D Body and Head Scanning}}] |
align="center" | 5 | align="left" | Halo 4 | align="left" |343 Industries | align="center"| Video game | align="left" | [{{cite web|url=http://www.ten24.info/?mtheme_portfolio=halo-4-spartan-ops-3d-scanning|title=Halo 4 Spartan Ops 3D Scanning|url-status=dead|archiveurl=https://web.archive.org/web/20150416154341/http://www.ten24.info/?mtheme_portfolio=halo-4-spartan-ops-3d-scanning|archivedate=2015-04-16}}] |
align="center" | 6 | align="left" | Cyberpunk 2077 | align="left" |CD Projekt Red | align="center"| Video game | align="left" | [{{cite web|url=https://www.behance.net/gallery/Cyberpunk-2077/6573211|title=Cyberpunk 2077}}] |
align="center" | 7 | align="left" | The Talos Principle | align="left" |Croteam | align="center"| Video game | align="left" |[{{cite web|url=http://blog.xsolla.com/2014/08/19/gamescom-2014-croteam-on-developing-the-talos-principle/|title= Gamescom 2014: Croteam on developing The Talos Principle|work=Kirill Tokarev}}] |
align="center" | 8 | align="left" | Ryse: Son of Rome | align="left" | Crytek | align="center"| Video game | align="left" | [{{cite web|url=http://www.fxguide.com/featured/the-tech-of-cryteks-ryse-son-of-rome/|title=The tech of Crytek’s Ryse: Son of Rome|work=Ian Failes}}] |
align="center" | 9 | align="left" | Rustclad | align="left" | Skull Theatre | align="center"| Video game | align="left" | [{{cite web|url=https://skulltheatre.wordpress.com/2013/02/11/photogrammetry-in-video-games-frequently-asked-questions/|title=Photogrammetry in Video Games: Frequently Asked Questions}}] |
align="center" | 10 | align="left" | Chappie | align="left" | Image Engine | align="center"| Film | align="left" | [{{cite web|url=http://www.cgw.com/Publications/CGW/2015/Volume-38-Issue-2-Mar-Apr-2015-/Creative-Robot.aspx|title=Creative Robot|work=Barbara Robertson}}] |
align="center" | 11 | align="left" | Europa Report | align="left" | Phosphene | align="center"| Film | align="left" | [{{cite web|url=http://www.fxguide.com/quicktakes/the-making-of-europa-report/|title=The making of Europa Report}}] |
align="center" | 12 | align="left" | Dracula Untold | align="left" | Framestore | align="center"| Film | align="left" | [{{cite web|url=http://www.fxguide.com/featured/going-full-vamp-dracula-untold/|title=Going full vamp: Dracula Untold}}] |
align="center" | 13 | align="left" | Lincoln | align="left" | Framestore | align="center"| Film | align="left" | [{{cite web|url=http://www.fxguide.com/featured/by-the-people-and-for-the-people-the-vfx-of-lincoln/|title=By the people and for the people: the VFX of Lincoln}}] |
align="center" | 14 | align="left" | Edge of Tomorrow | align="left" | Sony Pictures Imageworks | align="center"| Film | align="left" | [{{cite web|url=http://www.fxguide.com/featured/live-die-repeat-the-effects/|title=Live. Die. Repeat the effects}}] |
align="center" | 15 | align="left" | Mad Max: Fury Road | align="left" | Iloura | align="center"| Film | align="left" | [{{cite web|url=http://www.fxguide.com/featured/a-graphic-tale-the-visual-effects-of-mad-max-fury-road/|title=A graphic tale: the visual effects of Mad Max: Fury Road}}] |
align="center" | 16 | align="left" | San Andreas | align="left" | Cinesite | align="center"| Film | align="left" | [{{cite web|url=http://www.fxguide.com/featured/surviving-san-andreas/|title=Surviving San Andreas}}] |
align="center" | 17 | align="left" | The Strain | align="left" | Mr. X Inc | align="center"| TV show | align="left" | [{{cite web|url=http://cinefex.com/blog/strain-vfx/|title=The Strain – Visual Effects|work=Graham Edwards}}] |
align="center" | 18 | align="left" | The Knick | align="left" | Phosphene | align="center"| TV show | align="left" | [{{cite web|url=http://www.cgw.com/Press-Center/Web-Exclusives/2014/Phosphene-Contributes-VFX-to-The-Knick.aspx|title= Phosphene Contributes VFX to 'The Knick'|work= Computer Graphics World}}] |
align="center" | 19 | align="left" | Merlin | align="left" | Vine | align="center"| TV show | align="left" | [{{cite web|url=http://www.fxguide.com/featured/merlin-vfx-arnold-tv-pipeline/|title=Merlin: VFX Arnold TV pipeline}}] |
align="center" | 20 | align="left" | Falling Skies | align="left" | MastersFX | align="center"| TV show | align="left" | [{{cite web|url=http://www.fxguide.com/quicktakes/creature-qa-inside-the-cochise-effects-on-falling-skies/|title=Creature Q&A: inside the Cochise effects on Falling Skies}}] |
align="center" | 21 | align="left" | Star Wars Battlefront | align="left" |EA DICE | align="center" |Video game | align="left" |[{{cite web|url=http://www.polygon.com/2016/3/17/11251930/star-wars-battlefront-gdc-photogrammetry-at-at-foot|title=To ship Star Wars Battlefront, developers had to build their own AT-AT ... foot}}] |