Metroid Prime#Metroid Prime Remastered
{{Short description|2002 video game}}
{{Use mdy dates|date=November 2015}}
{{Infobox video game
| title = Metroid Prime
| image = MetroidPrimebox.jpg
| alt = Samus Aran, the main character in Metroid Prime, is in a in a big, futuristic-looking powered suit with a helmet. There is a firearm on the right arm and large, bulky, and rounded shoulders, stands on an industrial-like corridor. Atop the image is the Nintendo GameCube logo, and the text "Only for" in the upper left corner. In the bottom of the image, the title "Metroid Prime" in front of an insignia with a stylized "S", the Official Nintendo Seal of Quality, Nintendo's logo, and ESRB's rating of "T".
| caption = North American and PAL region box art
| developer = Retro Studios
| publisher = Nintendo
| director = Mark Pacini
| producer = {{Unbulleted list|Shigeru Miyamoto|Kensuke Tanabe|Kenji Miki|Akira Otani|Michael Mann}}
| programmer = Mark Johnston
| artist = {{Unbulleted list|Todd Keller|James Dargie}}
| composer = {{Unbulleted list|Kenji Yamamoto|Kouichi Kyuma}}
| series = Metroid
| engine =
| platforms = {{Unbulleted list|GameCube|Wii}}
| released = {{Collapsible list |title={{nobold|November 18, 2002}}
| GameCube
| {{Video game release|NA|November 18, 2002|JP|February 28, 2003|EU|March 21, 2003|AU|April 3, 2003}}
| Wii
| {{Video game release|JP|February 19, 2009}}
}}
| genre = Action-adventure
| modes = Single-player
}}
Metroid Prime is a 2002 action-adventure game developed by Retro Studios and published by Nintendo for the GameCube. Metroid Prime is the fifth main Metroid game and the first to use 3D computer graphics and a first-person perspective. It was released in North America in November 2002, and in Japan and Europe the following year. Along with the Game Boy Advance game Metroid Fusion, Prime marked the return of the Metroid series after an eight-year hiatus following Super Metroid (1994).
Metroid Prime takes place between the original Metroid and Metroid II: Return of Samus.{{Cite web |title=History |url=http://metroid.jp/metroid_version2/history/index.html |url-status=dead |archive-url=https://web.archive.org/web/20070927010537/http://metroid.jp/metroid_version2/history/index.html |archive-date=September 27, 2007 |access-date=October 1, 2007 |publisher=Metroid Zero Mission Official Site (Japanese version)}} Players control the bounty hunter Samus Aran as she battles the Space Pirates and their biological experiments on the planet Tallon IV. Metroid Prime was a collaboration between Retro in Austin, Texas, and Japanese Nintendo employees, including producers Shigeru Miyamoto and Kensuke Tanabe. Miyamoto suggested the project after visiting Retro's headquarters in 2000. Since exploration takes precedence over combat, Nintendo described the game as a "first-person adventure" rather than a first-person shooter.{{Cite web |last=IGN Staff |date=February 23, 2001 |title=Metroid a First Person Adventure? |url=http://www.ign.com/articles/2001/02/24/metroid-a-first-person-adventure |url-status=live |archive-url=https://web.archive.org/web/20121102214123/http://www.ign.com/articles/2001/02/24/metroid-a-first-person-adventure |archive-date=November 2, 2012 |access-date=July 25, 2011 |publisher=IGN}}
Metroid Prime sold more than 2.8 million copies worldwide. It won a number of Game of the Year awards and is regarded by many as one of the greatest video games, remaining one of the highest-rated games on Metacritic.{{Cite web |title=Metroid Prime reviews |url=https://www.metacritic.com/game/metroid-prime/critic-reviews/?platform=gamecube |url-status=live |archive-url=https://web.archive.org/web/20101121132248/http://www.metacritic.com/game/gamecube/metroid-prime |archive-date=November 21, 2010 |access-date=September 8, 2006 |publisher=Metacritic}}
Metroid Prime was followed by Metroid Prime 2: Echoes (2004) and Metroid Prime 3: Corruption (2007), with Metroid Prime 4: Beyond scheduled for 2025. In 2009, an enhanced version of Metroid Prime was released for the Wii in Japan and as part of the Metroid Prime: Trilogy compilation internationally. A remastered version was released on the Nintendo Switch in 2023.
Gameplay
Metroid Prime is an action-adventure game in which players control protagonist Samus Aran from a first-person perspective, unlike previous games in the Metroid series,{{Cite web |last=Kasavin |first=Greg |author-link=Greg Kasavin |date=November 15, 2002 |title=Metroid Prime review |url=http://www.gamespot.com/reviews/metroid-prime-review/1900-2897768/ |url-status=live |archive-url=https://web.archive.org/web/20140326205335/http://www.gamespot.com/reviews/metroid-prime-review/1900-2897768/ |archive-date=March 26, 2014 |access-date=January 19, 2014 |publisher=GameSpot}}{{Cite web |last=Mirabella III |first=Fran |date=November 11, 2002 |title=Metroid Prime review |url=http://www.ign.com/articles/2002/11/11/metroid-prime |url-status=live |archive-url=https://web.archive.org/web/20121207014156/http://www.ign.com/articles/2002/11/11/metroid-prime |archive-date=December 7, 2012 |access-date=September 8, 2006 |publisher=IGN}} with third-person elements used for Morph Ball mode. The gameplay involves solving puzzles to reveal secrets, platform jumping, and shooting foes with the help of a "lock-on" mechanism that allows circle strafing while staying aimed at the enemy.
Samus must travel through the world of Tallon IV searching for twelve Chozo Artifacts that will open the path to the Phazon meteor impact crater, while collecting power-ups that let her reach new areas. The Varia Suit, for example, protects Samus' armor against high temperatures, allowing her to enter volcanic regions. Some items are obtained after boss fights. Items must be collected in a specific order; for example, players cannot access certain areas until they find a certain Beam to open doors, or discover new ordnance with which to beat bosses.{{Cite book |url=https://www.nintendo.com/consumer/gameslist/manuals/GCN_Metroid_Prime.pdf |title=Metroid Prime Instruction Booklet |publisher=Nintendo of America |year=2002 |access-date=August 10, 2012 |archive-url=https://web.archive.org/web/20150701231330/http://www.nintendo.com/consumer/gameslist/manuals/GCN_Metroid_Prime.pdf |archive-date=July 1, 2015 |url-status=live |df=mdy-all}}{{Cite web |last=Mirabella III |first=Fran |title=Metroid Prime Guide/Power Suit Upgrades |url=http://www.ign.com/wikis/metroid-prime/Power_Suit_Upgrades |url-status=live |archive-url=https://web.archive.org/web/20120818013605/http://www.ign.com/wikis/metroid-prime/Power_Suit_Upgrades |archive-date=August 18, 2012 |access-date=August 10, 2012 |website=IGN |date=March 26, 2012 |publisher=News Corporation}} Players are incentivized to explore to find upgrades that increase Samus' maximum ammunition and health.{{Cite web |last=Harris |first=John |date=September 26, 2007 |title=Game Design Essentials: 20 Open World Games |url=http://www.gamasutra.com/view/feature/130319/game_design_essentials_20_open_.php?page=7 |url-status=dead |archive-url=https://web.archive.org/web/20121025212951/http://www.gamasutra.com/view/feature/130319/game_design_essentials_20_open_.php?page=7 |archive-date=October 25, 2012 |access-date=August 10, 2012 |publisher=Gamasutra}}
The heads-up display, which simulates the inside of Samus' helmet, features a radar display, a map, ammunition for missiles, a health meter, a danger meter for negotiating hazardous landscape or materials, and a health bar and name display for bosses. The display can be altered by exchanging visors; one uses thermal imaging, another has x-ray vision, and another features a scanner that searches for enemy weaknesses and interfaces with mechanisms such as force fields and elevators. The game introduces a hint system that provides the player with clues about ways to progress through the game.{{Cite web |last=Mirabella III |first=Fran |title=Metroid Prime Guide/Basics |url=http://www.ign.com/wikis/metroid-prime/Basics |url-status=live |archive-url=https://web.archive.org/web/20120818090216/http://www.ign.com/wikis/metroid-prime/Basics |archive-date=August 18, 2012 |access-date=August 10, 2012 |website=IGN |date=March 26, 2012 |publisher=News Corporation}}
By connecting Prime with Metroid Fusion using a GameCube – Game Boy Advance link cable, players can unlock Samus's Fusion Suit as an optional cosmetic, as well as a playable emulation of the original Metroid game.{{Cite web |last=Varanini |first=Giancarlo |date=October 25, 2002 |title=Metroid Prime, Fusion connection revealed |url=http://www.gamespot.com/articles/metroid-prime-fusion-connection-revealed/1100-2895768/ |url-status=live |archive-url=https://web.archive.org/web/20140326045655/http://www.gamespot.com/articles/metroid-prime-fusion-connection-revealed/1100-2895768/ |archive-date=March 26, 2014 |access-date=April 10, 2007 |publisher=GameSpot}}
= Items =
File:Morphball.jpg.|alt=A metallic ball stands in a futuristic corridor, with sparks of electricity in the background. Atop the image is a bar and a number indicating the health of the player, and three round icons indicating the remaining bombs.]]
Throughout the game, players must find and collect items that improve Samus' arsenal and suit, including weapons, armor upgrades for Samus' Power Suit and items that grant abilities{{mdash}}including the Morph Ball, which allows Samus to compress herself into a ball in order to roll into narrow passages and drop energy bombs, and the Grapple Beam, which works by latching onto special hooks called grapple nodes, allowing Samus to swing across gaps. Unlike those in earlier games in the series, the beam weapons in Metroid Prime have no stacking ability, in which the traits of each beam merge. Instead, the player must cycle the four beam weapons; there are charge combos with radically different effects for each. Other upgrades include boots that allow Samus to double-jump and a Spider Ball upgrade that allows her to climb magnetic rails.
Items from previous Metroid games appear with altered functions. Art galleries and different endings are unlockable if the player collects a high percentage of items and Scan Visor logs. Prime is one of the first Metroid games to address the reason Samus does not start with power-ups acquired in previous games; she begins the game with some upgrades, including the Varia Suit, Missiles and Grapple Beam, but they are lost during an explosion on the Space Pirate frigate Orpheon.{{Cite web |last=Williams |first=Bryan |date=November 19, 2002 |title=Metroid Prime review |url=http://cube.gamespy.com/gamecube/metroid-prime/536060p1.html |url-status=live |archive-url=https://web.archive.org/web/20070225035741/http://cube.gamespy.com/gamecube/metroid-prime/536060p1.html |archive-date=February 25, 2007 |access-date=January 21, 2007 |publisher=GameSpy}} The producers stated that starting with some power-ups was a way to give the player "different things to do" and to learn the functions of these items before settling into the core gameplay.{{Cite web |last=Totilo |first=Steven |date=September 26, 2007 |title=Retro Studios Answers The Dreaded "Metroid Dread" Question — And Other "Prime" Exclusives |url=http://multiplayerblog.mtv.com/2007/09/26/retro-studios-answers-the-dreaded-metroid-dread-question-and-other-prime-exclusives/ |url-status=dead |archive-url=https://web.archive.org/web/20130511084750/http://multiplayerblog.mtv.com/2007/09/26/retro-studios-answers-the-dreaded-metroid-dread-question-and-other-prime-exclusives/ |archive-date=May 11, 2013 |access-date=March 19, 2008 |publisher=MTV |df=mdy-all}}
Plot
= Setting =
Retro Studios wrote an extensive storyline for Metroid Prime,{{Cite web |date=September 1, 2003 |title=Exclusive: Metroid designer Yoshio Sakamoto speaks! |url=http://www.computerandvideogames.com/95708/exclusive-metroid-designer-yoshio-sakamoto-speaks/ |url-status=live |archive-url=https://web.archive.org/web/20120630195506/http://www.computerandvideogames.com/95708/exclusive-metroid-designer-yoshio-sakamoto-speaks/ |archive-date=June 30, 2012 |access-date=July 1, 2009 |publisher=ComputerAndVideoGames.com}} which was considered a major difference from previous Metroid games. Short cutscenes appear before important battles, and a scanner in the heads-up display extracts backstory-related information from objects. The Prime trilogy is set between the events of Metroid and Metroid II.{{Cite web |last=McLaughlin |first=Rus |date=August 24, 2007 |title=IGN Presents The History of Metroid |url=http://www.ign.com/articles/2008/08/15/ign-presents-the-history-of-metroid?page=3 |url-status=live |archive-url=https://web.archive.org/web/20140407063850/http://www.ign.com/articles/2008/08/15/ign-presents-the-history-of-metroid?page=3 |archive-date=April 7, 2014 |access-date=February 17, 2008 |publisher=IGN}}
The game takes place on the planet Tallon IV, formerly inhabited by the Chozo race.{{Cite video game |title=Metroid Prime 3: Corruption |developer=Retro Studios |publisher=Nintendo |platform=Wii |level=GFS Valhalla - Stairwell |date=August 27, 2007 |quote=Logbook - "Tallon IV Incident": Planet Tallon IV, formerly a Chozo colony, was struck by a stellar object 50 years ago. The object was later determined to contain large quantities of Phazon. The Chozo were able to stave off the spread of Phazon, at the cost of many Chozo lives. The survivors abandoned the planet, fleeing to an unknown location. Decades later, Hunter Samus Aran responded to a distress call in the sector and discovered a Space Pirate Phazon mining station there. Aran eliminated both the pirate and Phazon threat from the planet, though not without cost.}} Five decades ago, the Chozo race fell after a meteor impacted on Tallon IV. The meteor contaminated the planet with a corruptive, mutagenic substance that the Space Pirates later named Phazon,{{Cite video game |title=Metroid Prime |developer=Retro Studios |platform=GameCube |level=Chozo Ruins - Watery Hall |date=November 17, 2002 |quote=Chozo Lore - "Meteor Strike": A meteor came, casting a dark shadow of debris over the land with the violence of its impact. Though we perceived this from beyond space and time, it was but a curiosity: a brief flare in the universe. But the meteor brought with it corruption. A Great Poison burst forth into the land, clawing at life with such violence that we were ripped from our peaceful state and find ourselves wandering as shadows of the mortal forms we left behind, searching for why we are here.}} and also brought with it a creature known to the Chozo as "The Worm".{{Cite video game |title=Metroid Prime |developer=Retro Studios |platform=GameCube |level=Chozo Ruins - Crossway |date=November 17, 2002 |quote=Chozo Lore - "Worm": The prophecies tell of the coming of the Worm. Born from parasites, nurtured in a poisoned womb, the Worm grows, devouring from within, until the world begins to rot. The words of the seers have come to pass, for there, in the depths of the world, the ravenous Worm lurks and feeds. From the stars it came, blighting Tallon with its Great Poison.}} A large containment field emitter of the Artifact Temple in the Tallon Overworld area was built as a seal to the meteor's energies and influence within the crater where it landed,{{Cite video game |title=Metroid Prime |developer=Retro Studios |platform=GameCube |level=Tallon Overworld - Artifact Temple |date=November 17, 2002 |quote=Chozo Lore - "Contain": And so, before it is too late, we now make our last stand. We have begun to build a temple to contain this darkness: at its heart we will place a Cipher, a mystical lock powered by twelve Artifacts and filled with as much power as we Chozo can harness in our ethereal states. Even when we are done, it may be too late.}} which the Space Pirates attempt to disable or bypass in order to gain better access to extract the Phazon.{{Cite video game |title=Metroid Prime |developer=Retro Studios |platform=GameCube |level=Tallon Overworld - Temple Security Station |date=November 17, 2002 |quote=Pirate Data - "Artifact Site": Field team reports are in on an aged structure of alien design built on the surface of Tallon IV. Studies show this structure projects a containment field. This field bars access to a prime source of energy within a deep crater. Science Team believes the field is powered by a number of strange Chozo Artifacts. We have found some of these relics and studies on them have begun. As this field could hinder future energy production operations on Tallon IV, we must dismantle it as soon as possible. If this means the destruction of the Chozo Artifacts, it will be done.}} The containment field is controlled by twelve Chozo artifacts that are scattered around the planet.{{Cite video game |title=Metroid Prime |developer=Retro Studios |platform=GameCube |level=Tallon Overworld - Artifact Temple |date=November 17, 2002 |quote=Chozo Lore - "Binding": The congregation of Artifacts that hold the Great Poison at bay still hold strong. Fearful of the potential within the Artifact Temple, the invaders known as Space Pirates tried to destroy it, only to fail in every attempt. We scattered the Artifacts across the planet for their protection, and only a few have fallen into invader hands. Failing to understand them, they now seek to unmake them. Again, they fail. They are right to fear these things. Great power sleeps inside them. Prophecy calls for their union, come the day that the unholy Worm is met by the great Defender. We can only hope the Artifacts are not destroyed by the invader, for then all will be lost. So, we do what we can to preserve the Artifacts, and to guide the Newborn to them.}}
= Story =
Samus Aran intercepts a distress signal from the Space Pirate frigate Orpheon, whose crew have been slaughtered by the Pirates' own genetically modified, experimental subjects, using a mysterious radioactive substance called Phazon. At the ship's core, she battles with the Parasite Queen, a giant version of the tiny parasites aboard the ship. The Parasite Queen is defeated and falls into the ship's reactor core, initiating the destruction of the ship. While Samus is escaping from the frigate, she encounters a cybernetic version of Ridley called Meta Ridley, who also escapes. During her escape, an explosion damages Samus' suit, causing some of her abilities to malfunction. Samus escapes the frigate and chases Ridley in her gunship towards the nearby planet Tallon IV.{{Cite web |last=Michael |first=Bobby |date=June 29, 2003 |title=Metroid Prime Walkthrough |url=http://www.gamespot.com/articles/metroid-prime-walkthrough/1100-6030712/ |url-status=live |archive-url=https://web.archive.org/web/20151008041728/http://www.gamespot.com/articles/metroid-prime-walkthrough/1100-6030712/ |archive-date=October 8, 2015 |access-date=October 21, 2015 |website=GameSpot |publisher=CBS Interactive}}{{Cite video game |title=Metroid Prime |developer=Retro Studios |publisher=Nintendo |platform=GameCube |date=November 17, 2002}}
After landing in the Tallon Overworld, Samus explores nearby areas of Tallon IV and discovers ruins of an ancient Chozo settlement. As she explores the ruins, she learns that the Chozo on the planet had been killed off by the Phazon infesting the planet, which originated from a meteor that impacted on the planet many years ago. After regaining her lost abilities in the ruins, as well as defeating a mutated plant creature that was poisoning the local water supply, Samus finds her way to the Magmoor Caverns, a series of magma-filled tunnels, which are used by the Space Pirates as a source of geothermal power. Following the tunnels, Samus travels to the Phendrana Drifts, a cold, mountainous region which is home to another ancient Chozo ruin and a Space Pirate research laboratory used to study the Metroids. After obtaining new abilities, Samus explores the wreckage of the crashed Orpheon and then infiltrates the Phazon Mines, where she learns the outcome of the Phazon experimentation project, including the Metroid Prime, a creature that had come to Tallon IV with the meteor. Advancing deeper into the mines, Samus fights her way through the Phazon-enhanced Space Pirates and obtains the Phazon Suit after defeating the monstrous Omega Pirate.
At some point, Samus discovers the Artifact Temple that the Chozo built to contain the Metroid Prime and to stop the Phazon from spreading over the planet. To gain access to the meteor's Impact Crater, Samus must collect and unite the twelve Chozo artifacts. As Samus returns to the temple with the artifacts, Meta Ridley appears and attacks her. Samus defeats Ridley and enters the Impact Crater, where she finds the Metroid Prime. After she defeats it, the Metroid Prime absorbs Samus' Phazon Suit and explodes. Samus escapes the collapsing crater and leaves Tallon IV in her ship.
If the player completes the game with all of the items obtained, Metroid Prime reconstructs itself into a body resembling Samus.{{Cite video game |title=Metroid Prime |developer=Retro Studios |publisher=Nintendo |platform=GameCube |scene=Ending (100% items collected) |date=November 17, 2002}}
Development
{{further|Retro Studios#1998–2002: Creation and Metroid Prime}}
Image:Crater style guide color.jpgwork of the Impact Crater|alt=A series of drawings of a cave complex filled with root-like structures. On the upper right corner are drawings of larva-like creatures.]]
According to producer Shigeru Miyamoto, Nintendo did not develop a Metroid game for the Nintendo 64 as the company "couldn't come out with any concrete ideas".{{Cite web |date=November 15, 2002 |title=Metroid Prime Roundtable QA |url=http://www.ign.com/articles/2002/11/15/metroid-prime-roundtable-qa?page=2 |url-status=live |archive-url=https://web.archive.org/web/20121212170301/http://www.ign.com/articles/2002/11/15/metroid-prime-roundtable-qa?page=2 |archive-date=December 12, 2012 |access-date=February 20, 2008 |publisher=IGN}} Metroid co-creator Yoshio Sakamoto said he could not imagine how the Nintendo 64 controller could be used to control Samus. Nintendo approached another company to make Metroid for Nintendo 64, but the offer was declined, supposedly because the developers thought they could not equal Super Metroid.{{Cite magazine |date=August 2010 |title=Yoshio Sakamoto discusses Metroid 64, Metroid Dread and the 3DS |magazine=GamesTM |publisher=Imagine Publishing |issue=100}}
Metroid Prime was a collaboration between Nintendo EAD and R&D1 and the American company Retro Studios. Retro was created in 1998 by an alliance between Nintendo and Iguana Entertainment founder Jeff Spangenberg. The studio would create games for the forthcoming GameCube targeted at a mature demographic.{{Cite web |last=Varney |first=Allen |date=April 6, 2006 |title=Metroid Primed |url=http://www.escapistmagazine.com/articles/view/issues/issue_39/235-Metroid-Primed |url-status=live |archive-url=https://web.archive.org/web/20070916040041/http://www.escapistmagazine.com/articles/view/issues/issue_39/235-Metroid-Primed |archive-date=September 16, 2007 |access-date=September 16, 2007 |publisher=The Escapist}} After establishing its offices in Austin, Texas in 1999, Retro worked on four GameCube projects. When Miyamoto visited Retro in 2000, he suggested a new Metroid game after seeing their prototype first-person shooter engine.{{Cite web |last=Casamassina, Matt |author-link=Matt Casamassina |date=August 28, 2009 |title=A Space Bounty Hunter in Texas |url=http://www.ign.com/articles/2009/08/29/a-space-bounty-hunter-in-texas |url-status=live |archive-url=https://web.archive.org/web/20120928091257/http://www.ign.com/articles/2009/08/29/a-space-bounty-hunter-in-texas |archive-date=September 28, 2012 |access-date=April 28, 2010 |publisher=IGN}} In 2000 and early 2001, four games in development at Retro were canceled,{{Cite web |last=Wade |first=Kenneth Kyle |date=December 17, 2004 |title=A Retrospective: The Story of Retro Studios |url=http://www.n-sider.com/contentview.php?contentid=267&page=1 |url-status=live |archive-url=https://web.archive.org/web/20090108184220/http://www.n-sider.com/contentview.php?contentid=267&page=1 |archive-date=January 8, 2009 |access-date=July 19, 2007 |publisher=N-sider}} including an RPG, Raven Blade, leaving Prime the only game in development.{{Cite web |last=IGN Staff |date=July 19, 2001 |title=Raven Blade Killed, Retro Lays off 26 |url=http://www.ign.com/articles/2001/07/19/raven-blade-killed-retro-lays-off-26 |url-status=live |archive-url=https://web.archive.org/web/20120930033006/http://www.ign.com/articles/2001/07/19/raven-blade-killed-retro-lays-off-26 |archive-date=September 30, 2012 |access-date=December 25, 2010 |publisher=IGN}} During the last nine months of development, Retro's staff worked 80- to 100-hour weeks to reach Nintendo's deadline. According to senior artist James Dargie, it took them almost six months to do the first level that Nintendo approved, and then they had less than a year to do the rest of the game.{{Cite web |last=Hester, Blake |date=May 29, 2018 |title=The rocky story of Retro Studios before Metroid Prime |url=https://www.polygon.com/2018/5/29/17386066/the-rocky-story-of-retro-studios-before-metroid-prime |url-status=live |archive-url=https://web.archive.org/web/20181209123534/https://www.polygon.com/2018/5/29/17386066/the-rocky-story-of-retro-studios-before-metroid-prime |archive-date=December 9, 2018 |access-date=May 29, 2019 |website=Polygon}} Concept artist Android Jones, a lifelong fan of the series whose work included Samus's Varia Suit and most of the art in the Scan Visor, would sleep in the office and resume working when he woke up.{{Cite web |last=Murphy, L.D. |date=18 November 2022 |title=The Story Of Retro Studios' Secret Weapon In The Development Of Metroid Prime |url=https://www.timeextension.com/features/the-story-of-retro-studios-secret-weapon-in-the-development-of-metroid-prime |url-status=live |archive-url=https://web.archive.org/web/20221201044731/https://www.timeextension.com/features/the-story-of-retro-studios-secret-weapon-in-the-development-of-metroid-prime?mc_cid=af6d7caca4&mc_eid=5e8f8e3549 |archive-date=December 1, 2022 |access-date=1 December 2022 |website=www.timeextension.com}}
{{quote box|width =33%|quote=We didn't want to make just another first person shooter. ... Making a first person shooter would have been a cheap and easy way to go. But making sure the themes and concepts in Metroid were kept was something that we wanted to do. And translating those things into 3D was a real challenge. For example, translating the morph ball was one of the hardest things to do.|source=—Michael Kelbaugh, Retro Studios president since 2003}}
Nintendo created the music, Retro handled art and engineering, and both teams worked on the overall design.{{Cite web |last=Padilla |first=Raymond |date=November 12, 2002 |title=The Road to Metroid Prime |url=http://archive.gamespy.com/articles/november02/metroidconf/index.shtml |archive-url=https://web.archive.org/web/20041217081949/http://archive.gamespy.com/articles/november02/metroidconf/index.shtml |archive-date=December 17, 2004 |access-date=October 5, 2012 |publisher=GameSpy}} The Japanese crew, which included producers Miyamoto, Kensuke Tanabe, Kenji Miki, and designer and Metroid co-creator Sakamoto, communicated with Retro through e-mails, telephone conferences and personal gatherings. The game was planned to use a third-person perspective, but after Miyamoto intervened this was changed to first-person perspective and almost everything already developed was scrapped. The change was prompted by camera problems experienced by Rare, which was developing the Nintendo 64 game Jet Force Gemini. According to director Mark Pacini, Miyamoto believed that "shooting in third person was not very intuitive"; Pacini also said that exploration is easier using first-person.{{Cite web |last1=Kumar |first1=Mathew |last2=Leigh Alexander |date=November 27, 2007 |title=MIGS 2007: Retro Studios On The Journey Of Metroid Prime |url=http://www.gamasutra.com/php-bin/news_index.php?story=16389 |url-status=dead |archive-url=https://web.archive.org/web/20071129191427/http://www.gamasutra.com/php-bin/news_index.php?story=16389 |archive-date=November 29, 2007 |access-date=December 3, 2007 |publisher=Gamasutra}} Pacini said that after picking that perspective, the crew decided not to make a traditional first-person shooter, instead they had to break down the stereotypes of what a first-person game is and make a fun Metroid game.
Pacini said that Retro tried to design the game so that the only difficult parts would be boss battles and players would not be afraid to explore because "the challenge of the game was finding your way around".{{Cite web |date=December 26, 2007 |title=INTERVIEW: Retro Studios |url=http://www.edge-online.com/features/interview-retro-studios/ |url-status=live |archive-url=https://web.archive.org/web/20120426181922/http://www.edge-online.com/features/interview-retro-studios |archive-date=April 26, 2012 |access-date=January 27, 2008 |publisher=Edge}} Senior designer Mike Wikan said that the focus on exploration led the team to spend time making the platform jumping "approachable to the player", and to ensure the gameplay had "shooting [as] a very important, though secondary, consideration".{{Cite web |last=Totilo |first=Stephen |date=September 21, 2009 |title=Metroid Prime Team Discusses Their Decade Of Samus, Ponders Series' Future |url=http://kotaku.com/#!5363971/metroid-prime-team-discusses-their-decade-of-samus-ponders-series-future |url-status=live |archive-url=https://web.archive.org/web/20101106085901/http://kotaku.com/ |archive-date=November 6, 2010 |access-date=March 23, 2011 |publisher=Kotaku}} Retro developed the storyline under the supervision of Yoshio Sakamoto, who verified that the ideas were consistent with the earlier games. The developers intended that Kraid, a boss from Metroid and Super Metroid, would appear in Metroid Prime, and designer Gene Kohler modeled and skinned him for that purpose, but he was cut for time reasons.{{Cite web |last=Wade |first=Kenneth Kyle |date=June 12, 2004 |title=Team Metroid Prime |url=http://www.n-sider.com/contentview.php?contentid=245&page=3 |url-status=live |archive-url=https://web.archive.org/web/20121003053406/http://www.n-sider.com/contentview.php?contentid=245&page=3 |archive-date=October 3, 2012 |access-date=March 18, 2011 |publisher=N-sider}} The team considered implementing the Speed Booster power-up from Super Metroid but concluded it would not work well because of the first-person perspective and the limitations imposed by the scale of game's environment.
The first public appearance of the game was a ten-second video at Space World 2000.{{Cite web |title=Metroid Prime development |url=http://www.n-sider.com/gameview.php?gameid=153&view=dev |url-status=dead |archive-url=https://web.archive.org/web/20080228173858/http://www.n-sider.com/gameview.php?gameid=153&view=dev |archive-date=February 28, 2008 |access-date=February 20, 2008 |publisher=N-sider |df=mdy-all}} In November of the same year, Retro Studios confirmed its involvement with the game in the "job application" part of its website.{{Cite web |last=IGN Staff |date=November 21, 2000 |title=Retro Inadvertently Confirms Metroid |url=http://www.ign.com/articles/2000/11/22/retro-inadvertently-confirms-metroid |url-status=live |archive-url=https://web.archive.org/web/20121102214109/http://www.ign.com/articles/2000/11/22/retro-inadvertently-confirms-metroid |archive-date=November 2, 2012 |access-date=July 25, 2011 |publisher=IGN}} In February 2001, the game was confirmed by Nintendo, which also announced that because of its emphasis on exploration and despite the first-person perspective, Metroid Prime would be a first-person adventure rather than a first-person shooter. The game was showcased at E3 2001 in May, with its title confirmed as Metroid Prime.{{Cite web |last=Fielder |first=Joe |date=May 17, 2001 |title=E3 2001: First look at Metroid Prime |url=http://www.gamespot.com/articles/e3-2001-first-look-at-metroid-prime/1100-2761435/ |url-status=live |archive-url=https://web.archive.org/web/20170707205902/https://www.gamespot.com/articles/e3-2001-first-look-at-metroid-prime/1100-2761435/ |archive-date=July 7, 2017 |access-date=July 25, 2011 |publisher=GameSpot}}
= Audio =
Kenji Yamamoto, assisted by Kouichi Kyuma, composed the music for Prime.{{Cite video game |title=Metroid Prime |developer=Retro Studios |publisher=Nintendo of America |platform=GameCube |scene=Staff credits |date=November 17, 2002 |quote=MUSIC: Kenji Yamamoto / MUSIC (ASSISTANT): Kouichi Kyuma}} The soundtrack contains arrangements of tracks from previous games in the series because Yamamoto wanted to satisfy old Metroid fans.{{Cite web |date=October 5, 2007 |title=Interview with Metroid Prime 3: Corruption Sound Team at Retro Studios and Composer Kenji Yamamoto |url=http://www.music4games.net/Features_Display.aspx?id=174 |archive-url=https://web.archive.org/web/20080111005406/http://www.music4games.net/Features_Display.aspx?id=174 |archive-date=January 11, 2008 |access-date=January 27, 2008 |publisher=Music4Games}} The initial Tallon Overworld theme is a reinterpretation of Metroid{{'}}s Brinstar theme, the music heard in Magmoor Caverns is a new version of the music from Super Metroid{{'}}s Lower Norfair area, and the music heard during the fight with Meta Ridley is a fast-paced reimagining of the Ridley boss music first featured in Super Metroid, which has reappeared in most Metroid games since. Early in development, the English electronic duo Autechre were asked by Retro Studios to compose the soundtrack, but this was halted by Nintendo.{{Cite web |title=Autechre were supposed to score Nintendo's Metroid Prime, says Sean Booth |url=https://mixmag.net/read/autechre-nintendo-metroid-prime-video-game-soundtrack-score-news |access-date=2024-05-22 |website=Mixmag |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817143439/https://mixmag.net/read/autechre-nintendo-metroid-prime-video-game-soundtrack-score-news |url-status=live}} Tommy Tallarico Studios initially provided sound effects,{{Cite web |last=Tallarico |first=Tommy |author-link=Tommy Tallarico |title=Metroid Prime |url=http://www.tallarico.com/index.php?s=metroidprime |url-status=dead |archive-url=https://web.archive.org/web/20150415054334/http://www.tallarico.com/index.php?s=metroidprime |archive-date=April 15, 2015 |access-date=September 17, 2007 |df=mdy-all}} but Miyamoto deemed them not good enough for an extended presentation at Space World 2001.{{Cite web |last=IGN Staff |date=August 22, 2001 |title=Spaceworld 2001: Metroid Prime Progress Report |url=http://www.ign.com/articles/2001/08/22/spaceworld-2001-metroid-prime-progress-report |url-status=live |archive-url=https://web.archive.org/web/20121109205852/http://www.ign.com/articles/2001/08/22/spaceworld-2001-metroid-prime-progress-report |archive-date=November 9, 2012 |access-date=February 9, 2010 |publisher=IGN}} The game supports Dolby Pro Logic II setups and can be played in surround sound. A soundtrack album, Metroid Prime & Fusion Original Soundtracks, was published by Scitron on June 18, 2003.{{Cite web |title=Metroid Prime & Fusion Original Soundtracks |url=http://www.squareenixmusic.com/albums/m/metroidprime.shtml |url-status=dead |archive-url=https://web.archive.org/web/20101119085801/http://www.squareenixmusic.com/albums/m/metroidprime.shtml |archive-date=November 19, 2010 |access-date=October 10, 2015 |website=Square Enix Music Online}}
Release
Metroid Prime was released for the GameCube in North America on November 18, 2002. In 2003, the game arrived in Japan on February 28, and Europe on March 21.{{Citation |title=Get Primed! - IGN |date=October 31, 2002 |url=https://www.ign.com/articles/2002/10/31/get-primed |access-date=2021-11-19 |archive-url=https://web.archive.org/web/20211119032301/https://www.ign.com/articles/2002/10/31/get-primed |url-status=live |language=en |archive-date=November 19, 2021}}{{Cite web |date=2002-10-21 |title=First-person games |url=http://www.nintendo.com/games/specific_category.jsp?genreId=11 |archive-url=https://web.archive.org/web/20021021081008/http://www.nintendo.com/games/specific_category.jsp?genreId=11 |archive-date=October 21, 2002 |access-date=2021-11-19}}{{Cite web |title=Metroid Prime Related Games |url=http://uk.gamespot.com/metroid-prime/related/release/platform/gamecube/ |url-status=dead |archive-url=https://archive.today/20130124131254/http://uk.gamespot.com/metroid-prime/related/release/platform/gamecube/ |archive-date=January 24, 2013 |access-date=November 13, 2012 |website=GameSpot |publisher=CBS Interactive}}{{Cite web |date=January 28, 2003 |title=Metroid Prime Release Date Revealed! |url=http://palgn.com.au/gamecube/4/metroid-prime-release-date-revealed/ |url-status=dead |archive-url=https://web.archive.org/web/20111028074204/http://palgn.com.au/gamecube/4/metroid-prime-release-date-revealed/ |archive-date=October 28, 2011 |access-date=August 9, 2009 |website=PALGN}} In 2004, Nintendo released a Metroid Prime GameCube bundle, including a second disc featuring a trailer and a demo for Metroid Prime 2: Echoes, a timeline of Metroid games, and an art gallery.{{Cite web |date=August 4, 2004 |title=Metroid Prime 2 demo bundled with GameCube |url=http://www.gamespot.com/articles/metroid-prime-2-demo-bundled-with-gamecube/1100-6104089/ |url-status=live |archive-url=https://web.archive.org/web/20140520042912/http://www.gamespot.com/articles/metroid-prime-2-demo-bundled-with-gamecube/1100-6104089/ |archive-date=May 20, 2014 |access-date=March 29, 2015 |website=GameSpot}}{{Cite web |date=August 4, 2004 |title=Metroid Prime Bundle Announced |url=http://cube.gamespy.com/gamecube/metroid-prime/535883p1.html |url-status=live |archive-url=https://web.archive.org/web/20150510044939/http://cube.gamespy.com/gamecube/metroid-prime/535883p1.html |archive-date=May 10, 2015 |access-date=March 29, 2016 |website=GameSpy |df=mdy-all}}
Metroid Prime was re-released in Japan in 2009 for the Wii as part of the New Play Control! series. It has improved controls that use the Wii Remote's pointing functionality, bonus content and the ability to take screenshots of gameplay.{{Cite web |last=Harris |first=Craig |date=February 20, 2009 |title=New Play Control Metroid Prime Hands-on |url=http://www.ign.com/articles/2009/02/20/new-play-control-metroid-prime-hands-on |url-status=live |archive-url=https://web.archive.org/web/20121106072929/http://www.ign.com/articles/2009/02/20/new-play-control-metroid-prime-hands-on |archive-date=November 6, 2012 |access-date=October 2, 2008 |publisher=IGN}} In other countries, this version was released in the Wii compilation Metroid Prime: Trilogy.{{Cite web |last=Harris |first=Craig |date=May 22, 2009 |title=Metroid Prime Trilogy Hands-on |url=http://www.ign.com/articles/2009/05/22/metroid-prime-trilogy-hands-on |url-status=live |archive-url=https://web.archive.org/web/20121024212201/http://www.ign.com/articles/2009/05/22/metroid-prime-trilogy-hands-on |archive-date=October 24, 2012 |access-date=May 22, 2009 |publisher=IGN}} The compilation became available for download from the Wii U's Nintendo eShop in January 2015.{{Cite web |last=Phillips |first=Tom |date=January 14, 2015 |title=Mario Galaxy 2, Metroid Prime Trilogy headed to Wii U eShop |url=http://www.eurogamer.net/articles/2015-01-14-mario-galaxy-2-metroid-prime-trilogy-headed-to-wii-u-eshop |url-status=live |archive-url=https://web.archive.org/web/20150120234559/http://www.eurogamer.net/articles/2015-01-14-mario-galaxy-2-metroid-prime-trilogy-headed-to-wii-u-eshop |archive-date=January 20, 2015 |access-date=January 14, 2015 |website=Eurogamer |publisher=Gamer Network}}{{Cite web |last=Otero |first=Jose |date=January 14, 2015 |title=Super Mario Galaxy 2, Metroid Prime Trilogy Coming to Wii U |url=http://ie.ign.com/articles/2015/01/14/super-mario-galaxy-2-metroid-prime-trilogy-coming-to-wii-u |url-status=live |archive-url=https://web.archive.org/web/20210709082317/https://www.ign.com/articles/2015/01/14/super-mario-galaxy-2-metroid-prime-trilogy-coming-to-wii-u |archive-date=July 9, 2021 |access-date=January 14, 2015 |website=IGN |publisher=Ziff Davis}}
= ''Metroid Prime Remastered'' =
{{Infobox video game
| title = Metroid Prime
Remastered
| image =
| caption =
| alt =
| developer = Retro Studios{{efn|Additional work by Iron Galaxy Studios, Airship Images Limited, Atomhawk Design, CGBot, Gamesim Inc, Liquid Development, Original Force LTD, Shanghai Mineloader Digital Technology, and Zombot Studio.{{Cite web |last=Ronaghan |first=Neal |title=Iron Galaxy Studios Assisted with Metroid Prime Remastered Development |url=https://www.nintendoworldreport.com/news/62825/iron-galaxy-studios-assisted-with-metroid-prime-remastered-development |url-status=live |archive-url=https://web.archive.org/web/20230209173947/https://www.nintendoworldreport.com/news/62825/iron-galaxy-studios-assisted-with-metroid-prime-remastered-development |archive-date=February 9, 2023 |access-date=9 February 2023 |website=NintendoWorldReport}}}}
| publisher = Nintendo
| director = Dylan Jobe
| producer = {{Unbulleted list
| Marisa Palumbo
| Alex Chatfield
}}
| designer =
| programmer = {{Unbulleted list
| Ryan Cornelius
| Bharathwaj Nandakumar
}}
| artist = {{Unbulleted list
| Jhony Ljungstedt
| Joseph Harford
| Chad Newhouse
}}
| writer =
| composer =
| platforms = Nintendo Switch
| released = {{Video game release|WW|February 9, 2023}}
}}
Metroid Prime Remastered, a high-definition remaster for the Nintendo Switch,{{Cite web |last=Bailey |first=Kat |date=February 8, 2023 |title=Metroid Prime: Switch Remaster Getting Shadow Drop on Nintendo eShop |url=https://www.ign.com/articles/metroid-prime-remaster-switch-revealed |url-status=live |archive-url=https://web.archive.org/web/20230208223954/https://www.ign.com/articles/metroid-prime-remaster-switch-revealed |archive-date=February 8, 2023 |access-date=February 8, 2023 |website=IGN}} was released digitally on February 9, 2023, with a physical release on February 22 in North America and March 3 in Europe and Japan.{{Cite web |date=February 8, 2023 |title=Metroid Prime Remastered Rolled out in Latest Nintendo Direct, Available Now for Nintendo Switch |url=https://www.businesswire.com/news/home/20230208005930/en/5386165/Metroid-Prime-Remastered-Rolled-out-in-Latest-Nintendo-Direct-Available-Now-for-Nintendo-Switch |url-status=live |archive-url=https://web.archive.org/web/20230209010317/https://www.businesswire.com/news/home/20230208005930/en/5386165/Metroid-Prime-Remastered-Rolled-out-in-Latest-Nintendo-Direct-Available-Now-for-Nintendo-Switch |archive-date=February 9, 2023 |access-date=February 8, 2023 |website=Business Wire}}{{Cite web |last=Romano |first=Sal |date=2023-02-08 |title=Metroid Prime Remastered announced for Switch, now available |url=https://www.gematsu.com/2023/02/metroid-prime-remastered-announced-for-switch-now-available |url-status=live |archive-url=https://web.archive.org/web/20230209073653/https://www.gematsu.com/2023/02/metroid-prime-remastered-announced-for-switch-now-available |archive-date=2023-02-09 |access-date=2023-02-09 |website=Gematsu |language=en-US}} The remaster was developed by Retro Studios with assistance from developers including Iron Galaxy Studios.{{Cite web |last=Doolan |first=Liam |date=2023-02-10 |title=Retro Studios Wasn't The Only Dev Working On Metroid Prime Remastered |url=https://www.nintendolife.com/news/2023/02/retro-studios-wasnt-the-only-dev-working-on-metroid-prime-remastered |url-status=live |archive-url=https://web.archive.org/web/20230212145955/https://www.nintendolife.com/news/2023/02/retro-studios-wasnt-the-only-dev-working-on-metroid-prime-remastered |archive-date=February 12, 2023 |access-date=2023-02-12 |website=Nintendo Life |language=en-GB}} It features new visuals, updated control schemes (including an option for dual-stick controls) and unlockable art.{{Cite web |title=Step back into the suit |url=https://www.nintendo.co.uk/Games/Nintendo-Switch-games/Metroid-Prime-Remastered-2341668.html |access-date=2023-02-17 |website=Nintendo of Europe GmbH |language=en-GB |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817143523/https://www.nintendo.com/en-gb/Games/Nintendo-Switch-games/Metroid-Prime-Remastered-2341668.html |url-status=live}}
Metroid Prime Remastered was acclaimed.{{Cite web |title=Metroid Prime Remastered |url=https://www.metacritic.com/game/metroid-prime-remastered/critic-reviews/?platform=nintendo-switch |url-status=live |archive-url=https://web.archive.org/web/20230212192710/https://www.metacritic.com/game/switch/metroid-prime-remastered |archive-date=February 12, 2023 |access-date=2023-02-15 |website=Metacritic |language=en}} Samuel Claiborn of IGN described it as "a perfect example of how to both honor a lauded classic and bring it up to code". It was criticized for not crediting the developers of previous versions of Metroid Prime by name, instead crediting them as "original Nintendo GameCube and Wii version development staff".{{Cite web |last=Doolan |first=Liam |date=2023-02-14 |title=Metroid Prime Engineer "Let Down" By Exclusion Of Original Credits In Remaster |url=https://www.nintendolife.com/news/2023/02/metroid-prime-engineer-let-down-by-exclusion-of-original-credits-in-remaster |url-status=live |archive-url=https://web.archive.org/web/20230217144717/https://www.nintendolife.com/news/2023/02/metroid-prime-engineer-let-down-by-exclusion-of-original-credits-in-remaster |archive-date=February 17, 2023 |access-date=2023-02-17 |website=Nintendo Life |language=en-GB}}{{Cite web |last=Jiang |first=Sisi |date=2023-02-13 |title=Original Metroid Prime Dev Calls Remaster Credit Snub 'Shameful' |url=https://kotaku.com/metroid-prime-remaster-nintendo-switch-credits-1850108085 |url-status=live |archive-url=https://web.archive.org/web/20230217144718/https://kotaku.com/metroid-prime-remaster-nintendo-switch-credits-1850108085 |archive-date=February 17, 2023 |access-date=2023-02-17 |website=Kotaku |language=en}} As of March 2023, Metroid Prime Remastered had sold 1.09 million copies.{{cite web |title=Financial Results Explanatory Material |url=https://www.nintendo.co.jp/ir/pdf/2023/230509_3e.pdf |website=Nintendo |access-date=9 May 2023 |archive-date=May 9, 2023 |archive-url=https://web.archive.org/web/20230509154008/https://www.nintendo.co.jp/ir/pdf/2023/230509_3e.pdf |url-status=live}}
Reception
{{Video game reviews
Remastered
| Allgame = 4.5/5{{Cite web |last=Marriott, Scott Alan |title=Metroid Prime - Review |url=http://www.allgame.com/game.php?id=35018&tab=review |archive-url=https://web.archive.org/web/20141211232607/http://www.allgame.com/game.php?id=35018&tab=review |archive-date=December 11, 2014 |access-date=March 21, 2017 |publisher=AllGame}}
| Edge = 9/10{{Cite magazine |date=November 15, 2002 |title=Metroid Prime review |magazine=Edge |issue=115}}
| IGN = 9.8/10
10/10 (Remastered){{Cite web |last=Claiborn |first=Samuel |date=February 17, 2023 |title=Metroid Prime Remastered Review |url=https://www.ign.com/articles/metroid-prime-remastered-review |url-status=live |archive-url=https://web.archive.org/web/20230222000406/https://www.ign.com/articles/metroid-prime-remastered-review |archive-date=February 22, 2023 |access-date=February 22, 2023 |website=IGN}}
| award1Pub = IGN
| award1 = Editor's Choice,
2002 Best GameCube Game{{Cite web |date=January 17, 2003 |title=Best GameCube Game of 2002 |url=http://cube.ign.com/articles/383/383146p1.html |url-status=dead |archive-url=https://web.archive.org/web/20060616234150/http://cube.ign.com/articles/383/383146p1.html |archive-date=June 16, 2006 |access-date=March 27, 2007 |publisher=IGN}}
2002 Game of the Year runner-up{{Cite web |date=January 23, 2003 |title=2002 Overall Game of the Year |url=http://www.ign.com/articles/2003/01/24/2002-overall-game-of-the-year?page=2 |url-status=live |archive-url=https://web.archive.org/web/20150619204145/http://www.ign.com/articles/2003/01/24/2002-overall-game-of-the-year?page=2 |archive-date=June 19, 2015 |access-date=March 27, 2007 |publisher=IGN}}
| award2Pub = GameSpot
| award2 = Editor's Choice,
2002 Game of the Year{{Cite web |title=GameSpot's Best and Worst of 2002: Game of the Year |url=http://www.gamespot.com/gamespot/features/all/bestof2002/general2.html |archive-url=https://web.archive.org/web/20030207154432/http://gamespot.com/gamespot/features/all/bestof2002/general2.html |archive-date=February 7, 2003 |access-date=March 29, 2016 |publisher=GameSpot}}
| award3Pub = GameSpy
| award3 = 2002 Game of the Year{{Cite web |title=Game of the Year 2002 |url=http://archive.gamespy.com/goty2002/overall |archive-url=https://web.archive.org/web/20110525205238/http://archive.gamespy.com/goty2002/overall/ |archive-date=May 25, 2011 |access-date=July 19, 2007 |publisher=GameSpy}}
| award4Pub = Electronic Gaming Monthly
| award4 = Platinum Award,
Game of the Year (2002){{Cite web |date=March 5, 2003 |title=METROID PRIME TOPPLES GRAND THEFT AUTO: VICE CITY FOR ELECTRONIC GAMING MONTHLY'S "GAME OF THE YEAR AWARD" |url=http://www.prnewswire.com/news-releases/metroid-prime-topples-grand-theft-auto-vice-city-for-electronic-gaming-monthlys-game-of-the-year-award-74562572.html |url-status=live |archive-url=https://web.archive.org/web/20150506110228/http://www.prnewswire.com/news-releases/metroid-prime-topples-grand-theft-auto-vice-city-for-electronic-gaming-monthlys-game-of-the-year-award-74562572.html |archive-date=May 6, 2015 |access-date=July 19, 2009 |publisher=Ziff Davis Media}}
| award5Pub = Nintendo Power
| award5 = Game of the Year (2002){{Cite magazine |date=April 2003 |title=Nintendo Power's Best of 2002 |magazine=Nintendo Power |issue=167}}
| award6Pub = Edge
| award6 = Editor's Choice,
2002 Game of the Year{{Cite news |date=April 26, 2003 |title=Awards boost for Nintendo |publisher=BBC |url=http://news.bbc.co.uk/2/hi/technology/2975817.stm |url-status=live |access-date=July 19, 2009 |archive-url=https://web.archive.org/web/20090124175635/http://news.bbc.co.uk/2/hi/technology/2975817.stm |archive-date=January 24, 2009}}
| award7Pub = 6th Annual Interactive Achievement Awards
| award7 = Console First-Person Action Game of the Year{{Cite web |title=6th Annual Interactive Achievement Awards |url=http://www.interactive.org/awards/2003_6th_awards.asp |url-status=live |archive-url=https://web.archive.org/web/20101023023559/http://www.interactive.org/awards/2003_6th_awards.asp |archive-date=October 23, 2010 |access-date=October 21, 2010 |publisher=Academy of Interactive Arts & Sciences}}
| award8Pub = Game Developers Choice Awards
| award8 = Game of the Year,
Excellence in Level Design (2003){{Cite web |title=3rd Annual Game Developers Choice Awards |url=http://www.gamechoiceawards.com/archive/gdca_3rd.html |url-status=live |archive-url=https://web.archive.org/web/20101023162734/http://www.gamechoiceawards.com/archive/gdca_3rd.html |archive-date=October 23, 2010 |access-date=July 19, 2009 |publisher=Game Developers Conference}}
| award9Pub = The Michigan Daily
| award9 = Best Video Game of 2002{{Cite news |last=Dickerson |first=Jeff |date=10 December 2002 |title=The 10 best video games of 2002 |work=The Michigan Daily |url=https://www.michigandaily.com/uncategorized/10-best-video-games-2002/ |url-status=live |access-date=2 November 2021 |archive-url=https://web.archive.org/web/20211102174604/https://www.michigandaily.com/uncategorized/10-best-video-games-2002/ |archive-date=November 2, 2021}}
}}
Metroid Prime became one of the best-selling games on the GameCube. It was the second-best-selling game of November 2002 in North America, behind Grand Theft Auto: Vice City;{{Cite web |last=Calvert |first=Justin |date=December 17, 2002 |title=November video game sales |url=http://www.gamespot.com/news/november-video-game-sales-2901969 |archive-url=https://web.archive.org/web/20130922193705/http://www.gamespot.com/news/november-video-game-sales-2901969 |archive-date=September 22, 2013 |access-date=April 27, 2004 |publisher=GameSpot}} 250,000 units were sold in the first week of its release.{{Cite press release |title=Metroid Sales Hit Quarter Million Mark |date=November 27, 2002 |publisher=Nintendo of America |url=http://games.ign.com/articles/378/378916p1.html |access-date=July 5, 2010 |url-status=dead |archive-url=https://web.archive.org/web/20110629143019/http://games.ign.com/articles/378/378916p1.html |archive-date=June 29, 2011}} As of July 2006, the game had sold more than 1.49 million copies in the U.S. alone,{{Cite web |title=US Platinum Videogame Chart |url=http://www.the-magicbox.com/Chart-USPlatinum.shtml |url-status=dead |archive-url=https://web.archive.org/web/20070421003854/http://www.the-magicbox.com/Chart-USPlatinum.shtml |archive-date=April 21, 2007 |access-date=August 13, 2005 |publisher=The Magic Box}} and had earned more than {{US$|50 million}}.{{Cite web |last1=Campbell |first1=Colin |last2=Joe Keiser |date=July 29, 2006 |title=The Top 100 Games of the 21st Century: 39–30 |url=http://www.edge-online.com/features/top-100-games-21st-century/8/ |url-status=live |archive-url=https://web.archive.org/web/20130116150150/http://www.edge-online.com/features/top-100-games-21st-century/8/ |archive-date=January 16, 2013 |access-date=October 22, 2007 |publisher=Next-gen.biz}} It was also the eighth-bestselling GameCube game in Australia.{{Cite web |date=October 16, 2006 |title=Australia's Choice |url=http://www.vooks.net/the-best-selling-gamecube-games-australias-choice/ |url-status=live |archive-url=https://web.archive.org/web/20120507204545/http://www.vooks.net/the-best-selling-gamecube-games-australias-choice/ |archive-date=May 7, 2012 |access-date=March 30, 2007 |publisher=Vooks}} More than 78,000 copies were sold in Japan,{{Cite web |title=GID 1215 - Metroid Prime - GCN - Garaph |url=http://garaph.info/softwareindividual.php//gid/1215 |url-status=live |archive-url=https://web.archive.org/web/20130801064210/http://garaph.info/softwareindividual.php//gid/1215 |archive-date=August 1, 2013 |access-date=December 3, 2007 |publisher=Media Create}} and Nintendo added the game to its Player's Choice line in the PAL region.{{Cite press release |title=New titles added to Nintendo GameCube Players Choice Range |date=October 3, 2003 |publisher=Nintendo of Europe |url=http://www.gamezone.com/news/new_titles_added_to_nintendo_gamecube_player_s_choice_range |access-date=March 30, 2007 |url-status=live |archive-url=https://web.archive.org/web/20150924042925/http://www.gamezone.com/news/new_titles_added_to_nintendo_gamecube_player_s_choice_range |archive-date=September 24, 2015}} It sold 2.84 million copies worldwide{{Cite book |title=2020CESAゲーム白書 (2020 CESA Games White Papers) |publisher=Computer Entertainment Supplier's Association |year=2020 |isbn=978-4-902346-42-8 |page=241}} and was the best-selling Metroid game until Metroid Dread (2021).{{Cite web |last=Lane |first=Gavin |date=2022-05-10 |title=It's Official, Metroid Dread Is The Best-Selling Game In The Metroid Series |url=https://www.nintendolife.com/news/2022/05/its-official-metroid-dread-is-the-best-selling-game-in-the-metroid-series |url-status=live |archive-url=https://web.archive.org/web/20220510110044/https://www.nintendolife.com/news/2022/05/its-official-metroid-dread-is-the-best-selling-game-in-the-metroid-series |archive-date=2022-05-10 |access-date=2022-12-19 |website=Nintendo Life |language=en-GB}}
Metroid Prime received "universal acclaim", according to Metacritic. Electronic Gaming Monthly awarded it a perfect score.{{Cite magazine |date=January 2003 |title=Metroid Prime |magazine=Electronic Gaming Monthly |issue=162 |page=184}} It won numerous Game of the Year awards and was praised for its detailed graphics, special effects, varied environments,{{Cite web |last=Castro |first=Juan |date=April 29, 2005 |title=The Top Ten Best-Looking GameCube Games |url=http://www.ign.com/articles/2005/04/29/top-ten-best-looking-gamecube-games |url-status=live |archive-url=https://web.archive.org/web/20120926013232/http://www.ign.com/articles/2005/04/29/top-ten-best-looking-gamecube-games |archive-date=September 26, 2012 |access-date=September 16, 2007 |publisher=IGN}} moody soundtrack and sound effects, level design,{{Cite web |last=Reed |first=Kristan |date=March 21, 2003 |title=Metroid Prime review |url=http://www.eurogamer.net/articles/r_metroidprime_gc |url-status=live |archive-url=https://web.archive.org/web/20090217074101/http://www.eurogamer.net/articles/r_metroidprime_gc |archive-date=February 17, 2009 |access-date=October 3, 2007 |publisher=Eurogamer}} immersive atmosphere and innovative gameplay centered on exploration in contrast with action games such as Halo,{{Cite web |title=Game Rankings review |url=http://www.gamerankings.com/htmlpages3/447244.asp |archive-url=https://web.archive.org/web/20040103233511/http://www.gamerankings.com/htmlpages3/447244.asp |archive-date=January 3, 2004 |access-date=March 27, 2007 |publisher=GameRankings}} while staying faithful to the Metroid formula.{{Cite web |title=Entertainment Gaming Monthly reviews |url=http://www.1up.com/reviews/metroid-prime-gamecube |url-status=dead |archive-url=https://web.archive.org/web/20150505233115/http://www.1up.com/reviews/metroid-prime-gamecube |archive-date=May 5, 2015 |access-date=February 24, 2007 |publisher=1UP.com}} Criticisms included the unusual control scheme, lack of focus on the story, and repetitive backtracking. Game Informer considered the control scheme awkward,{{Cite magazine |last=Reiner |first=Andrew |date=January 2003 |title=Metroid Prime review |url=http://www.gameinformer.com/Games/Review/200301/R03.0730.1556.03467.htm?CS_pid=220081 |magazine=Game Informer |issue=117 |page=98 |url-status=dead |archive-url=https://web.archive.org/web/20080216072058/http://www.gameinformer.com/Games/Review/200301/R03.0730.1556.03467.htm?CS_pid=220081 |archive-date=February 16, 2008}} Entertainment Weekly compared the game to a "1990s arcade game, filled with over the top battle sequences, spectacular visual effects{{mdash}}and a pretty weak plot",{{Cite web |last=Keighley |first=Geoff |date=November 22, 2002 |title=Space Craft |url=https://ew.com/article/2002/11/22/metroid-prime/ |url-status=live |archive-url=https://web.archive.org/web/20071023064243/http://www.ew.com/ew/article/0%2C%2C390647%2C00.html |archive-date=October 23, 2007 |access-date=October 14, 2007 |publisher=Entertainment Weekly}} and GamePro wrote that inexperienced players "might find it exhausting to keep revisiting the same old places over and over and over".{{Cite web |date=November 15, 2002 |title=Review: Metroid Prime |url=http://www.gamepro.com/article/reviews/27117/metroid-prime/ |url-status=dead |archive-url=https://web.archive.org/web/20111203233955/http://www.gamepro.com/article/reviews/27117/metroid-prime/ |archive-date=December 3, 2011 |access-date=October 15, 2007 |publisher=GamePro |df=mdy-all}} In 2004, the video game countdown show Filter said Metroid Prime had the best graphics of all time.{{Cite episode |title=Best Console Graphics |series=Filter |network=G4 |date=May 13, 2004 |season=3 |number=9}}
During the 6th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences awarded Metroid Prime with "Console First-Person Action Game of the Year"; it also received nominations for "Game of the Year", "Console Game of the Year", "Outstanding Innovation in Console Gaming", and outstanding achievement in "Art Direction", "Game Design", "Gameplay Engineering", "Original Music Composition", "Sound Design", and "Visual Engineering". It was the most nominated game at the awards ceremony.{{cite web |url=http://interactive.org/awards/IAA-6/winners.asp |archive-url=https://web.archive.org/web/20050205041937/http://interactive.org/awards/IAA-6/winners.asp |url-status=dead |archive-date=2005-02-05 |title=6th Annual Interactive Achievement Awards |publisher=Academy of Interactive Arts & Sciences |access-date=17 July 2023}}
Metroid Prime appeared on several lists of best games; it was ranked 23rd in IGN{{'}}s Top 100,{{Cite web |title=IGN's top 100 games of all time |url=http://top100.ign.com/2003/21-30.html |url-status=dead |archive-url=https://web.archive.org/web/20120204175126/http://top100.ign.com/2003/21-30.html |archive-date=February 4, 2012 |access-date=October 28, 2006 |publisher=IGN}} 29th in a 100-game list chosen by GameFAQs users,{{Cite web |title=10-Year Anniversary Contest — The 10 Best Games Ever |url=http://www.gamefaqs.com/features/contest/top10 |url-status=dead |archive-url=https://web.archive.org/web/20150716111618/http://www.gamefaqs.com/features/contest/top10 |archive-date=July 16, 2015 |access-date=October 4, 2006 |publisher=GameFAQs}} 18th in Official Nintendo Magazine{{'}}s 2009 list of greatest Nintendo games{{Cite web |last=East, Tom |date=February 25, 2009 |title=100 Best Nintendo Games: Part 5 |url=http://www.officialnintendomagazine.co.uk/article.php?id=7297 |url-status=dead |archive-url=https://web.archive.org/web/20090228105305/http://www.officialnintendomagazine.co.uk/article.php?id=7297 |archive-date=February 28, 2009 |access-date=September 9, 2022 |website=Official Nintendo Magazine |publisher=Future plc}} and 10th in Nintendo Power{{'}}s "Top 200 Nintendo Games Ever".{{Cite magazine |date=February 2006 |title=NP Top 200 |magazine=Nintendo Power |volume=200 |page=63}} IGN named Metroid Prime the best GameCube game,{{Cite web |date=March 16, 2007 |title=The Top 25 GameCube Games of All Time |url=http://www.ign.com/articles/2007/03/16/the-top-25-gamecube-games-of-all-time?page=5 |url-status=live |archive-url=https://web.archive.org/web/20120830193430/http://www.ign.com/articles/2007/03/16/the-top-25-gamecube-games-of-all-time?page=5 |archive-date=August 30, 2012 |access-date=September 13, 2007 |publisher=IGN}} while GameSpy ranked it third in a similar list, behind The Legend of Zelda: The Wind Waker and Resident Evil 4.{{Cite web |date=August 12, 2005 |title=Top 25 GameCube Games of All-Time - #3: Metroid Prime |url=http://cube.gamespy.com/articles/639/639689p24.html |url-status=live |archive-url=https://web.archive.org/web/20071012054746/http://cube.gamespy.com/articles/639/639689p24.html |archive-date=October 12, 2007 |access-date=September 13, 2007 |publisher=GameSpy}} Nintendo Power also ranked Metroid Prime as the sixth-best game of the 2000s.{{Cite magazine |date=March 2010 |title=The Best of the Decade |magazine=Nintendo Power |issue=252}} Wired ranked the game 10th in its list of "The 15 Most Influential Games of the Decade" for popularizing "exploration, puzzle-solving, platforming and story" among first-person shooters, saying that the game was "breaking the genre free from the clutches of Doom". Wired{{'}}s writer continued that Metroid Prime took a massive stride forward for first-person games.{{Cite magazine |last=Kohler |first=Chris |date=December 24, 2009 |title=The 15 Most Influential Games of the Decade |url=https://www.wired.com/gamelife/2009/12/the-15-most-influential-games-of-the-decade/all/1 |url-status=live |magazine=Wired |archive-url=https://web.archive.org/web/20110908015101/http://www.wired.com/gamelife/2009/12/the-15-most-influential-games-of-the-decade/all/1 |archive-date=September 8, 2011 |access-date=September 10, 2011}} Metroid Prime also became popular among players for speedrunning; specialized communities were formed to share these speed runs.{{Cite web |date=January 1, 2003 |title=Metroid Prime |url=http://speeddemosarchive.com/MetroidPrime.html |url-status=live |archive-url=https://web.archive.org/web/20080213183508/http://speeddemosarchive.com/MetroidPrime.html |archive-date=February 13, 2008 |access-date=February 20, 2008 |publisher=Speed Demos Archive}}
Legacy
Metroid Prime was followed by Metroid Prime 2: Echoes (2004) on the GameCube{{Cite web |last=Casamassina |first=Matt |date=2004-11-12 |title=Metroid Prime 2 Echoes Review |url=https://www.ign.com/articles/2004/11/12/metroid-prime-2-echoes-2 |access-date=2024-06-27 |website=IGN |language=en |archive-date=June 27, 2024 |archive-url=https://web.archive.org/web/20240627183039/https://www.ign.com/articles/2004/11/12/metroid-prime-2-echoes-2 |url-status=live}} and Metroid Prime 3: Corruption (2007) on the Wii.{{Cite web |last=Casamassina |first=Matt |date=2007-08-27 |title=Metroid Prime 3: Corruption Review |url=https://www.ign.com/articles/2007/08/27/metroid-prime-3-corruption-review |access-date=2024-06-27 |website=IGN |language=en |archive-date=October 11, 2007 |archive-url=https://web.archive.org/web/20071011050854/http://wii.ign.com/articles/815/815424p4.html |url-status=live}} The first two games were re-released on Wii as part of the New Play Control! series in Japan, and as part of the Wii compilation Metroid Prime: Trilogy (2009).{{Cite web |last=Tanaka |first=John |date=2008-10-02 |title=First Look: Wii de Asobu Pikmin |url=https://www.ign.com/articles/2008/10/02/first-look-wii-de-asobu-pikmin |access-date=2024-06-27 |website=IGN |language=en |archive-date=February 2, 2021 |archive-url=https://web.archive.org/web/20210202230404/https://www.ign.com/articles/2008/10/02/first-look-wii-de-asobu-pikmin |url-status=live}}{{Cite web |last=Casamassina |first=Matt |date=2009-08-21 |title=Metroid Prime Trilogy Review |url=https://www.ign.com/articles/2009/08/21/metroid-prime-trilogy-review |access-date=2024-06-27 |website=IGN |language=en |archive-date=January 28, 2021 |archive-url=https://web.archive.org/web/20210128023452/https://www.ign.com/articles/2009/08/21/metroid-prime-trilogy-review |url-status=live}}{{Cite news |last=Reed |first=Kristan |date=2009-09-08 |title=Metroid Prime Trilogy |url=https://www.eurogamer.net/metroid-prime-trilogy-review |access-date=2024-06-27 |work=Eurogamer.net |language=en |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817143419/https://www.eurogamer.net/metroid-prime-trilogy-review |url-status=live}} A pinball game, Metroid Prime Pinball (2005),{{Cite web |last=Kasavin |first=Greg |date=October 21, 2005 |title=Metroid Prime Pinball Review |url=https://www.gamespot.com/reviews/metroid-prime-pinball-review/1900-6136293/ |access-date=2024-06-27 |website=GameSpot |language=en-US |archive-date=August 17, 2024 |archive-url=https://web.archive.org/web/20240817143437/https://www.gamespot.com/reviews/metroid-prime-pinball-review/1900-6136293/ |url-status=live}} and the action spin-offs Metroid Prime Hunters (2006){{Cite web |last=Colayco |first=Bob |date=March 23, 2006 |title=Metroid Prime Hunters review |url=http://www.gamespot.com/reviews/metroid-prime-hunters-review/1900-6146423/ |url-status=live |archive-url=https://web.archive.org/web/20150725010856/http://www.gamespot.com/reviews/metroid-prime-hunters-review/1900-6146423/ |archive-date=July 25, 2015 |access-date=March 29, 2016 |website=GameSpot |df=mdy-all}} were released for the handheld Nintendo DS console, and Metroid Prime: Federation Force (2016) for the Nintendo 3DS.{{Cite web |last=Otero |first=Jose |date=2016-08-19 |title=Metroid Prime: Federation Force Review |url=https://www.ign.com/articles/2016/08/19/metroid-prime-federation-force-review |access-date=2024-06-27 |website=IGN |language=en |archive-date=June 27, 2024 |archive-url=https://web.archive.org/web/20240627183040/https://www.ign.com/articles/2016/08/19/metroid-prime-federation-force-review |url-status=live}} Metroid Prime 4: Beyond is planned for release in 2025 for the Nintendo Switch and Nintendo Switch 2.{{Cite AV media |url=https://www.youtube.com/watch?v=kX3BkD5PVUM |title=Nintendo Direct 6.18.2024 – Nintendo Switch |date=2024-06-18 |last=Nintendo of America |access-date=2024-06-18 |via=YouTube |archive-date=July 12, 2024 |archive-url=https://web.archive.org/web/20240712064147/https://www.youtube.com/watch?v=kX3BkD5PVUM |url-status=live}}{{Cite web |last=Valentine |first=Rebekah |date=2025-04-02 |title=Some Nintendo Switch games are getting Nintendo Switch 2 upgrades, including Breath of the Wild and Metroid Prime 4 |url=https://www.ign.com/articles/some-nintendo-switch-games-are-getting-nintendo-switch-2-upgrades-including-breath-of-the-wild-and-metroid-prime-4 |access-date=2025-04-02 |website=IGN |language=en}}
Characters and stages from Metroid Prime have frequently appeared in other Nintendo games such as the Super Smash Bros series, in which the Frigate Orpheon is a playable stage, with the Parasite Queen in the background and music from Metroid Prime.{{Cite web |date=December 18, 2007 |title=Frigate Orpheon |url=http://www.smashbros.com/en_us/stages/stage20.html |url-status=dead |archive-url=https://web.archive.org/web/20071219121709/http://www.smashbros.com/en_us/stages/stage20.html |archive-date=December 19, 2007 |access-date=December 18, 2007 |publisher=Nintendo/HAL Laboratory}}{{Cite web |date=January 29, 2008 |title=First Songs in My Music |url=http://www.smashbros.com/en_us/music/music22_list.html |url-status=dead |archive-url=https://web.archive.org/web/20080316054025/http://www.smashbros.com/en_us/music/music22_list.html |archive-date=March 16, 2008 |access-date=March 19, 2008 |publisher=Nintendo/HAL Laboratory}} Metroid Prime{{'}}s gameplay and HUD have influenced other first-person shooters such as Geist{{Cite web |date=August 15, 2005 |title=Gamespy Geist interview |url=http://cube.gamespy.com/gamecube/geist/641298p3.html |url-status=live |archive-url=https://web.archive.org/web/20080131221315/http://cube.gamespy.com/gamecube/geist/641298p3.html |archive-date=January 31, 2008 |access-date=October 21, 2007 |publisher=GameSpy}} and Star Wars: Republic Commando.{{Cite web |last=Colayco |first=Bob |date=February 25, 2005 |title=Star Wars: Republic Commando. Review |url=http://www.gamespot.com/reviews/star-wars-republic-commando-review/1900-6119250/ |url-status=live |archive-url=https://web.archive.org/web/20131104035749/http://www.gamespot.com/reviews/star-wars-republic-commando-review/1900-6119250/ |archive-date=November 4, 2013 |access-date=March 29, 2016 |website=GameSpot}}
=Unofficial versions=
A branch of the Dolphin emulator entitled Primehack was released unofficially in 2019. Primehack modifies the game, adding new high resolution textures, 4K and 60fps support, improved lighting and keyboard and mouse controls.{{cite web |title=A fan-made Metroid Prime remaster mod lets you play in 4K60 with new textures and lighting |url=https://www.videogameschronicle.com/news/a-fan-made-metroid-prime-remaster-mod-lets-you-play-in-4k60-with-new-textures-and-lighting/ |website=VGC |date=18 April 2022}} The project was brought to Steam Deck in 2022 via Emudeck.{{cite web |last1=Faulkner |first1=Cameron |title=Playing Metroid Prime on a Steam Deck shouldn't feel this good |url=https://www.theverge.com/2022/12/25/23518873/metroid-prime-trilogy-valve-steam-deck-primehack-emudeck-emulation |website=The Verge |date=25 December 2022}}
A demo of a 2D fangame version of Metroid Prime was released in April 2021.{{Cite web |last=Doolan |first=Liam |date=4 April 2021 |title=Demo For Stunning Fan-Made 2D Metroid Prime Game Released |url=https://www.nintendolife.com/news/2021/04/demo_for_stunning_fan-made_2d_metroid_prime_game_released |url-status=live |archive-url=https://web.archive.org/web/20221229142525/https://www.nintendolife.com/news/2021/04/demo_for_stunning_fan-made_2d_metroid_prime_game_released |archive-date=December 29, 2022 |access-date=29 December 2022 |website=Nintendo Life |publisher=Hookshot Media}} The development was forced to end via a cease and desist from Nintendo by that August.{{Cite web |last=Doolan |first=Liam |date=27 August 2021 |title=The Fan-Made 2D Metroid Prime Game Has Been Forced To Shut Down |url=https://www.nintendolife.com/news/2021/08/the_fan-made_2d_metroid_prime_game_has_been_forced_to_shut_down |url-status=live |archive-url=https://web.archive.org/web/20221229142531/https://www.nintendolife.com/news/2021/08/the_fan-made_2d_metroid_prime_game_has_been_forced_to_shut_down |archive-date=December 29, 2022 |access-date=29 December 2022 |website=Nintendo Life |publisher=Hookshot Media}}
Notes
{{Notelist}}
References
{{Reflist}}
External links
- {{MusicBrainz release group|id=b35274ba-b688-3cd6-8e94-0a78b68941e5|name=Metroid Prime & Fusion Original Soundtracks}}
{{Metroid series}}
{{Retro Studios}}
{{GDCA GOTY}}
{{Portal bar|2000s|Video games|Space|Speculative fiction}}
{{Featured article}}
Category:BAFTA winners (video games)
Category:First-person adventure games
Category:First-person shooters
Category:Game Developers Choice Award for Game of the Year winners
Category:Games with GameCube-GBA connectivity
Category:Video games about genetic engineering
Category:Experimental medical treatments in fiction
Category:New Play Control! games
Category:Nintendo Switch games
Category:Single-player video games
Category:Video game interquels
Category:Video games featuring female protagonists
Category:Video games produced by Kensuke Tanabe
Category:Video games produced by Shigeru Miyamoto
Category:Video games developed in the United States
Category:Video games scored by Kenji Yamamoto (composer, born 1964)
Category:Video games set on fictional planets