Mike Perry (game developer)

{{short description|American video game designer and producer}}

{{Infobox person

| name = Mike Perry

| image = Michael Perry.jpg

| caption = Mike Perry in 2004

| birth_date = {{birth year and age|1969}}

| birth_place =

| death_date =

| death_place =

| employer = Maxis
Electronic Arts
Zynga

| occupation = Game designer, producer

| spouse =

}}Mike Perry (born 1969) was creative director at Maxis and Electronic Arts, where he worked on many of the Sim games. He produced and designed the award-winning title SimFarm, and both produced and programmed Yoot Saito's award-winning title SimTower. As of 2011, he is an executive producer at Zynga, managing the FarmVille game.

Biography

Perry's first game was an Astrosmash clone, which he wrote in BASIC on a Timex Sinclair 1000 at the age of 13.{{cite web|url=https://www.mikeyp.com/weblog/archived/5thingsaboutme.html|title=5 things you don't know about me|publisher=mikeyp.com|access-date=January 9, 2010|date=January 11, 2007|archive-url=https://web.archive.org/web/20180923005521/https://www.mikeyp.com/weblog/archived/5thingsaboutme.html|archive-date=September 23, 2018|url-status=dead}} He lived at Pensacola Naval Air Station, as his stepfather was an officer in the U.S. Navy. Perry was a C64 enthusiast in high school, using it to teach himself how to program games and BBS applications. His stepfather later took a job as medical professor at the University of South Alabama, which school Perry attended as well, studying music. However, he dropped out before graduating, to explore a musical career and move to California.

For the next two years he worked part-time at the videogame booth in a Toys R Us store, and played rhythm guitar for a local heavy metal band. He then decided to seek an actual career in the game industry, cold-calling various companies in the Bay Area, and finally obtaining a job as a "Game Counselor" (telephone support) at Hudson Soft. Over the next two years his duties expanded within the company, including work on such games as Bomberman 2 and Super Adventure Island.

In 1992, Perry was hired by Jeff Braun of Maxis to work as a project manager, doing what was called "Maintenance Producing," supporting updates on existing products such as SimEarth and SimCity. Perry was then given a new project, SimFarm, which he produced and co-designed with engineer Eric Albers. The game won the Codie award in 1993 from the Software Publishers Association as "Best Secondary Education Program." The following year, Perry produced Yoot Saito's SimTower, which won the CODiE for Best Simulation Program.{{cite web|url=http://www.siia.net/codies/2009/pw_1995.asp |title=1995 CODiE award winners |access-date=January 9, 2010 |publisher=Software and Information Industry Association |url-status=dead |archive-url=https://web.archive.org/web/20091015120544/http://www.siia.net/codies/2009/pw_1995.asp |archive-date=October 15, 2009 }}{{cite web|url=http://www.mobygames.com/game/simtower-the-vertical-empire|title=SimTower credits|publisher=mobygames.com|access-date=January 9, 2010}} He was one of the employees who stayed with the company when it was acquired by Electronic Arts in 1997.{{cite news|url=https://www.gamedeveloper.com/business/not-a-departure-the-genesis-of-i-darkspore-i- |title=Not a Departure: The Genesis of Darkspore|author=Remo, Chris|date=September 6, 2010|publisher=Gamasutra|access-date=August 15, 2011}}

He has given talks at the Game Developers Conference, and in 2003, published a series of "Designer Diaries", documenting the development of the console version of The Sims.{{cite web|url=http://www.gamespot.com/gamecube/strategy/thesimsbustinout/news.html?sid=6074212 |title=Designer Diary #1 The Sims Bustin Out|publisher=GameSpot|date=August 28, 2003|access-date=January 9, 2010}}

In 2011, Perry left Maxis/EA, and as of July 2011 is working at Zynga, where he is executive producer of FarmVille.{{cite web|url=http://www.linkedin.com/in/mikemakesgames|title=Mike Perry bio|access-date=August 15, 2011|publisher=LinkedIn}}

Works

class="wikitable"

! Year !! Title !! Role !! {{refh}}

colspan=4 | Maxis
1993SimFarmProducer and designer
1994SimTowerProducer
1994SimHealthProducer
1994Klik & PlayProducer with Europress
1995SimCity ClassicProducer and programmer
1996SimCity 2000 Network EditionProducer and designer
1996SimCopterProgrammer
1997Streets of SimCityDesigner
colspan=4 | Electronic Arts
2000The SimsDesigner
2000SimCity 3000 UnlimitedProgrammer
2002The Sims OnlineProgrammer
2003The Sims: Bustin' OutDesigner
2003SimCity 4: Rush HourTester
2004The Urbz: Sims in the CityDesigner
2006The Godfather: The GameCreative director{{cite web|url=https://www.ign.com/articles/2006/08/16/the-godfathers-living-world |title=The Godfather's Living World: Michael Perry dishes out the details on 360 improvements|author=Brudvig, Erik|date=August 16, 2006|access-date=January 9, 2010|website=IGN}}
2009The Godfather IICreative director
2011DarksporeExecutive producer
colspan=4 | Zynga
2011FarmVilleExecutive producer

References

{{reflist}}