Moai (software)

{{Short description|Free game development engine}}

{{about|the game development platform|other uses|Moai (disambiguation)}}

{{Use dmy dates|date=April 2022}}

{{Infobox software

| name = Moai

| screenshot =

| developer = Zipline Games

| programming_language = Lua, C++

| genre = Game engine, Cloud computing

| license = Common Public Attribution License, Proprietary

| website = {{URL|http://getmoai.com/}} (down since 2018)

}}

Moai is a development and deployment platform designed for the creation of mobile games on iOS and Android smartphones. The Moai platform consists of Moai SDK, an open source game engine, and Moai Cloud, a cloud platform as a service (PaaS) for the hosting and deployment of game services. Moai developers use Lua, C++ and OpenGL, to build mobile games that span smartphones and cloud. Several commercial games have been built with Moai, including Crimson: Steam Pirates, Invisible, Inc.,{{Cite web |last=Wawro |first=Alex |date=17 February 2015 |title=Road to the IGF: Klei Entertainment's Invisible, Inc. |url=https://www.gamedeveloper.com/design/road-to-the-igf-klei-entertainment-s-i-invisible-inc-i- |access-date=2016-12-31 |website=Game Developer}} and Broken Age. Moai integrates third-party game analytics and monetization services such as Apsalar and Tapjoy.

History

A public beta of Moai was launched in July 2011.{{Cite web |last=Orland |first=Kyle |date=2011-07-06 |title=Moai Mobile Game Development Platform Launches Open Beta |url=https://www.gamedeveloper.com/programming/moai-mobile-game-development-platform-launches-open-beta |website=Game Developer}} The first Moai game to ship was Crimson: Steam Pirates, developed by Jordan Weisman and published by Bungie Aerospace in September 2011. The 1.0 release of Moai was announced in March 2012.{{Cite web |last=Takahashi |first=Dean |date=2012-03-23 |title=With 6,000 followers, Zipline launches Moai game-dev platform |url=https://venturebeat.com/2012/03/23/with-6000-followers-zipline-games-launches-its-moai-game-development-platform/ |website=VentureBeat}}. As of 2017, the platform is no longer supported.{{Citation |last=Meehan |first=Patrick |title=Commit changing repository readme to reflect no support |date=18 November 2017 |url=https://github.com/moai/moai-dev/commit/c86fcfbe77377490999d5b6e4286f439b21ed2bf |place=GitHub}}.

Notable games

class="wikitable"

! Year !! Title !! Developer !! {{refh}}

2011Crimson: Steam PiratesHarebrained Schemes{{Cite web |last=Woodward |first=Curt |date=2011-06-06 |title=Zipline's Moai Powering 'Crimson', the First Mobile Game Release through Bungie Aerospace |url=http://www.xconomy.com/seattle/2011/07/06/ziplines-moai-powering-crimson-the-first-mobile-game-release-through-bungie-aerospace/ |url-status=dead |archive-url=https://web.archive.org/web/20110709211536/http://www.xconomy.com/seattle/2011/07/06/ziplines-moai-powering-crimson-the-first-mobile-game-release-through-bungie-aerospace/ |archive-date=2011-07-09 |website=Xconomy}}.{{Cite web |last=Bolden |first=Aljernon |date=2011-09-26 |title=How Crimson: Steam Pirates (#1 game on iPad) Was Built in just 12 Weeks. |url=https://www.gamedeveloper.com/programming/how-crimson-steam-pirates-1-game-on-ipad-was-built-in-just-12-weeks- |website=Game Developer}}.
2011Wolf TossZipline Games{{Cite web |last=Takahashi |first=Dean |date=8 December 2011 |title=Zipline Games launches its first Moai-based mobile game Wolf Toss |url=https://venturebeat.com/games/zipline-games-moai-wolf-toss/ |website=VentureBeat}}{{Cite web |last=Woodward |first=Curt |date=2011-12-08 |title=Zipline's Wolf Toss Game Goes for Hat Trick Debut on iOS, Android, Chrome |url=http://www.xconomy.com/seattle/2011/12/08/ziplines-wolf-toss-game-goes-for-hat-trick-debut-on-ios-android-chrome/ |url-status=dead |archive-url=https://web.archive.org/web/20120114152252/http://www.xconomy.com/seattle/2011/12/08/ziplines-wolf-toss-game-goes-for-hat-trick-debut-on-ios-android-chrome/ |archive-date=2012-01-14 |website=Xconomy}}.
2014-2015Broken AgeDouble Fine{{Cite web |date=2 May 2012 |title=Video: Double Fine Adventure built with Moai |url=https://mcvuk.com/development-news/video-double-fine-adventure-built-with-moai/ |website=MCVUK}}
2014Spacebase DF-9Double Fine
2015Invisible, Inc.Klei Entertainment
2017The Franz Kafka VideogameDenis Galanin
2021EastwardPixpil

References

{{Reflist}}

Further reading

  • {{Cite web |last=Maczewski |first=Pawel 'Kender' |date=2 April 2013 |title=How To Make a Simple Game with Moai |url=https://www.kodeco.com/2928-how-to-make-a-simple-game-with-moai |website=Kodeco}}

{{Video game engines}}

Category:2011 software

Category:Cloud platforms

Category:Lua (programming language)-scriptable game engines

Category:Video game engines