Module:Sports results
-- Module to build results cross-tables for standings in Sports
-- See documentation for details
require('strict')
local p = {}
-- Main function
function p.main(frame)
-- Get the args, stripping out blank values
local getArgs = require('Module:Arguments').getArgs
local Args = getArgs(frame, {parentFirst = true})
-- Exit early if we are using section transclusion for a different section
local tsection = frame:getParent().args['transcludesection'] or frame:getParent().args['section'] or ''
local bsection = frame.args['section'] or ''
if( tsection ~= and bsection ~= ) then
if( tsection ~= bsection ) then
return ''
end
end
-- Declare locals
local t = {}
local t_footer = {}
local t_return = {}
local team_list = {}
local notes_exist = false
local ii, ii_fw, bg_col, team_name, team_code_ii, ii_start, ii_end
-- Optional custom team header
local team_header = Args['team_header'] or 'Home \\ Away'
-- Number of legs
local legs = tonumber(Args['legs']) or 1
local multirowlegs = (Args['multirowlegs'] or 'no') ~= 'no'
-- Edit links if requested
local baselink = frame:getParent():getTitle()
if mw.title.getCurrentTitle().fullText == baselink then baselink = '' end
local template_name = Args['template_name']
or (baselink ~= '' and (':' .. baselink))
or ''
local edit_links = template_name == and
or require('Module:Navbar')._navbar({
template_name,
mini=1,
style='float:right'
})
-- Get the custom start point for the table (most will start by default at 1)
local top_pos = tonumber(Args['highest_pos']) or 1
-- Get the custom end point for the table (unrestricted if bottom_pos is < top_pos)
local bottom_pos = tonumber(Args['lowest_pos']) or 0
local N_teams = top_pos - 1 -- Default to 0 at start, but higher number needed to skip certain entries
-- Load some other modules
local p_sub = require('Module:Sports table/sub')
-- Alternative syntax for team list
if Args['team_order'] and Args['team_order'] ~= '' then
local tlist = mw.text.split(Args['team_order'], '%s*[;,]%s*')
for k, tname in ipairs(tlist) do
if tname ~= '' then
Args['team' .. k] = tname
end
end
end
if Args['team_header_note'] then
notes_exist=true
local note_string = frame:expandTemplate{ title = 'efn',
args = { group='lower-alpha', Args['team_header_note']} }
team_header = team_header .. note_string
end
-- Read in number of consecutive teams (ignore entries after skipping a spot)
ii_start = N_teams
while Args['team'..N_teams+1] ~= nil and (bottom_pos < top_pos or N_teams < bottom_pos) do
N_teams = N_teams+1
-- Sneakily add it twice to the team_list parameter, once for the actual
-- ranking, the second for position lookup in sub-tables
-- This is possible because Lua allows both numbers and strings as indices.
team_list[N_teams] = Args['team'..N_teams] -- i^th entry is team X
team_list[Args['team'..N_teams]] = N_teams -- team X entry is position i
end
ii_end = N_teams
-- Get team to show
local ii_show = team_list[Args['showteam']] -- nil if non-existant
-- Set the font size
local font_size=Args['font_size'] or '100%'
-- Create header
-- Open table
table.insert(t,'
class="wikitable plainrowheaders" style="text-align:center;font-size:'..font_size..';"\n')
-- Table title if Args['title'] then table.insert(t,'|+ ' .. Args['title'] .. '\n') end -- First column t_return.count = 0 -- Dummy parameter, using subfunction call seems best at this point because both module are intertwined t_return.tab_text = t -- Actual text t_return = p_sub.colhead(t_return,'auto', edit_links .. ' ' .. team_header) -- Other columns passed to subfunction t_return = p.header(t_return,Args,p_sub,N_teams,team_list,legs,multirowlegs) t = t_return.tab_text -- Random value used for uniqueness math.randomseed( os.clock() * 10^8 ) local rand_val = math.random() local note_string, note_id local note_id_list = {} -- Now create individual rows ii_start = tonumber(Args['highest_row']) and (tonumber(Args['highest_row']) > top_pos) and tonumber(Args['highest_row']) or top_pos ii_end = tonumber(Args['lowest_row']) and (tonumber(Args['lowest_row']) < N_teams) and tonumber(Args['lowest_row']) or N_teams for ii=ii_start,ii_end do -- Get team info team_code_ii = team_list[ii] team_name = Args['name_'..team_code_ii] or team_code_ii local ii_style = 'text-align:' .. (Args['team_align'] or 'right') .. ';' .. (ii and ii == ii_show and 'font-weight:bold;' or '') .. (Args['team_nowrap'] and 'white-space:nowrap;' or '') local team_note = Args['note_'..team_code_ii] if team_note then notes_exist = true -- Only when it exist -- First check for existence of reference for note if not Args['note_'..team_note] then -- It's the entry -- Add random end for unique ID if more tables are present on article (which might otherwise share an ID) note_id = '"table_note_'..team_code_ii..rand_val..'"' note_id_list[team_code_ii] = note_id note_string = frame:expandTemplate{ title = 'efn', args = { group='lower-alpha', name=note_id, team_note} } else -- Check for existence elsewhere local note_local_num = team_list[team_note] or ii_end + 1 if note_id_list[team_note] or ((note_local_num >= ii_start) and (note_local_num <= ii_end)) then -- It exists note_id = '"table_note_'..team_note..rand_val..'"' -- Identifier note_string = frame:extensionTag{ name = 'ref', args = { group = 'lower-alpha', name = note_id} } else -- Now define the identifier for this -- Add random end for unique ID note_id = '"table_note_'..team_note..rand_val..'"' note_id_list[team_note] = note_id note_string = frame:expandTemplate{ title = 'efn', args = { group='lower-alpha', name=note_id, Args['note_'..team_note]} } end end -- Now append this to the team_name string team_name = team_name..note_string end -- Team names table.insert(t,' |
\n') -- New row
table.insert(t,'! scope="row"'.. (multirowlegs and ' rowspan=' .. legs or '') .. 'style="'.. ii_style ..'"| '..team_name..'\n') -- Position number -- Now include note to match results if needed for jj=top_pos,N_teams do local team_code_jj = team_list[jj] if ii == jj then -- Nothing else for l=1,legs do local m = (legs == 1) and 'match_' or 'match' .. l .. '_' local match_note = Args[m ..team_code_ii..'_'..team_code_jj..'_note'] if match_note then notes_exist = true -- Only when it exist -- First check for existence of reference for note if not (Args['note_'..match_note] or Args[m ..match_note..'_note']) then -- It's the entry -- Add random end for unique ID if more tables are present on article (which might otherwise share an ID) note_id = '"table_note_'..l.."_"..team_code_ii..'_'..team_code_jj..rand_val..'"' note_id_list[team_code_ii..'_'..team_code_jj] = note_id note_string = frame:expandTemplate{ title = 'efn', args = { group='lower-alpha', name=note_id, match_note} } else -- Check for existence elsewhere local note_local_num = team_list[match_note] or ii_end + 1 if note_id_list[match_note] then -- Referencing an existing note note_id = note_id_list[match_note] -- Borrow the existing identifier note_string = frame:extensionTag{ name = 'ref', args = { group = 'lower-alpha', name = note_id} } elseif (note_local_num >= ii_start) and (note_local_num <= ii_end) then -- Referencing a player note from a match note. In this case, we remove the leg part note_id = '"table_note_'..match_note..rand_val..'"' note_string = frame:extensionTag{ name = 'ref', args = { group = 'lower-alpha', name = note_id} } else -- Referencing a different match note before its defined with its content note_id = '"table_note_'..l.."_"..match_note..rand_val..'"' note_id_list[match_note] = note_id note_string = frame:expandTemplate{ title = 'efn', args = { group='lower-alpha', name=note_id, Args['note_'..match_note]} } end end -- Now append this to the match result string Args[m..team_code_ii..'_'..team_code_jj] = (Args[m..team_code_ii..'_'..team_code_jj] or '–')..note_string end end end end -- Then individual results t = p.row(t,Args,N_teams,team_list,ii,ii_show,legs,multirowlegs) end -- Close table table.insert(t, ' |
-- Get info for footer
local update = Args['update']
or 'unknown'
local start_date = Args['start_date']
or 'unknown'
local source = Args['source']
or frame:expandTemplate{ title = 'citation needed',
args = { reason='No source parameter defined', date=os.date('%B %Y') } }
-- Create footer text
-- Date updating
if string.lower(update)=='complete' then
-- Do nothing
elseif update=='' then
-- Empty parameter
table.insert(t_footer,'Updated to match(es) played on unknown. ')
elseif string.lower(update)=='future' then
-- Future start date
table.insert(t_footer,'First match(es) will be played: '..start_date..'. ')
else
table.insert(t_footer,'Updated to match(es) played on '..update..'. ')
end
table.insert(t_footer,'Source: '..source)
if (Args['matches_style'] or '') == 'FBR' then
table.insert(t_footer, Args['team_header']
and '
Legend: Blue = left column team win; Yellow = draw; Red = top row team win.'
or '
Legend: Blue = home team win; Yellow = draw; Red = away team win.')
elseif (Args['matches_style'] or '') == 'BSR' then
table.insert(t_footer, Args['team_header']
and '
Legend: Blue = left column team win; Red = top row team win.'
or '
Legend: Blue = home team win; Red = away team win.')
end
if Args['a_note'] then
table.insert(t_footer, '
For upcoming matches, an "a" indicates there is an article about the rivalry between the two participants.')
end
if Args['ot_note'] then
table.insert(t_footer, '
Matches with lighter background shading were decided after overtime.')
end
local templatestyles = frame:extensionTag{
name = 'templatestyles', args = { src = 'Module:Sports results/styles.css' }
}
-- Add notes (if applicable)
if notes_exist then
table.insert(t_footer,'
Notes:')
t_footer = templatestyles .. '
t_footer = t_footer..frame:expandTemplate{ title = 'notelist', args = { group='lower-alpha'} }
else
t_footer = templatestyles .. '
end
-- Add footer to main text table
table.insert(t,t_footer)
-- Rewrite anchor links
for k=1,#t do
if t[k]:match('%[%[#[^%[%]]*%|') then
t[k] = mw.ustring.gsub(t[k], '(%[%[)(#[^%[%]]*%|)', '%1' .. baselink .. '%2')
end
end
return '
'end
-- Other functions
local function get_short_name(s, t, n, ss)
-- return short name if defined
if s and s ~= '' then
return s
end
-- deflag if necessary
if ss and n then
if ss == 'noflag' then
n = mw.ustring.gsub(n, '%[%Ff][Ii][Ll][Ee]:[^%[%*%]%]', '')
n = mw.ustring.gsub(n, '^%s* %s*', '')
elseif ss == 'flag' then
n = mw.ustring.gsub(n, '(%s*%[%Ff][Ii][Ll][Ee]:[^%[%*link=)[^%|%[%]]*(%]%][^<>]*)%s*%[%[([^%[%]%|]*)%|[^%[%]]*%]%]', '%1%3%2')
n = mw.ustring.gsub(n, '(%[%Ff][Ii][Ll][Ee]:[^%[%*link=)[^%|%[%]]*(%]%])%s* %s*%[%[([^%[%]%|]*)%|[^%[%]]*%]%]', '%1%3%2')
n = mw.ustring.gsub(n, '(%[%Ff][Ii][Ll][Ee]:[^%[%*link=)[^%|%[%]]*(%]%])%s*%[%[([^%[%]%|]*)%|[^%[%]]*%]%]', '%1%3%2')
n = mw.ustring.gsub(n, '.*(%s*%[%Ff][Ii][Ll][Ee]:[^%[%*%]%][^<>]*).*', '%1')
n = mw.ustring.gsub(n, '.*(%[%Ff][Ii][Ll][Ee]:[^%[%*%]%]).*', '%1')
n = mw.ustring.gsub(n, ' ()', '%1')
end
end
-- replace link text in name with team abbr if possible
if n and t and n:match('(%[%^%[%*%]%])') then
n = mw.ustring.gsub(n, '(%[%%*%|)[^%|%]]*(%]%])', '%1' .. t .. '%2')
n = mw.ustring.gsub(n, '(%[%%*)(%]%])', '%1|' .. t .. '%2')
n = mw.ustring.gsub(n, '(%[%%*%|)([A-Z][A-Z][A-Z])(%]%]) ]*>%([A-Z][A-Z][A-Z]%)', '%1%2%3')
return n
end
-- nothing worked, so just return the unlinked team abbr
return t or ''
end
local function get_score_background(s, c)
local s1, s2
-- Define the colouring
local wc, lc, tc
if c == 'level2' then
wc, lc, tc = '#CCF9FF', '#FCC', '#FFC' -- blue2, red2, yellow2
elseif c == 'level3' then
wc, lc, tc = '#DDFCFF', '#FDD', '#FFD' -- blue3, red3, yellow3
elseif c == 'level4' then
wc, lc, tc = '#EEFFFF', '#FEE', '#FFE' -- blue4, red4, yellow4
else
wc, lc, tc = '#BBF3FF', '#FBB', '#FFB' -- blue1, red1, yellow1
end
-- check for override
if s:match('^%s*]*).-$') then
local c = mw.ustring.gsub(s,'^%s*]*).-$', '%1')
return 'background: ' .. c ..';'
end
-- delink if necessary
if s:match('^%s*%[%^%[%*%|([^%[%]]*)%]%]') then
s = s:match('^%s*%[%^%[%*%|([^%[%]]*)%]%]')
end
if s:match('^%s*%^%[%]%s]*%s([^%[%*)%]') then
s = s:match('^%s*%^%[%]%s]*%s([^%[%*)%]')
end
if s:match(']*>(.-)') then
s = s:match(']*>(.-)')
end
-- get the scores
s1 = tonumber(mw.ustring.gsub( s or '',
'^%s*([%d%.]+)%s*–%s*([%d%.]+).*', '%1' ) or ) or
s2 = tonumber(mw.ustring.gsub( s or '',
'^%s*([%d%.]+)%s*–%s*([%d%.]+).*', '%2' ) or ) or
-- return colouring if possible
if s1 ~= and s2 ~= then
return (s1 > s2) and ('background: ' .. wc .. ';')
or ((s2 > s1) and ('background: ' .. lc .. ';')
or ('background: ' .. tc .. ';'))
else
return ''
end
end
local function format_score(s)
s = mw.ustring.gsub(s or '', '^%s*([%d%.]+)%s*[–−—%-]%s*([%d%.]+)', '%1–%2')
s = mw.ustring.gsub(s, '^%s*([%d%.]+)%s*&[MmNn][Dd][Aa][Ss][Hh];%s*([%d%.]+)', '%1–%2')
s = mw.ustring.gsub(s, '^%s*(%[%^%[%*%|[%d%.]+)%s*%-%s*([%d%.]+)', '%1–%2')
s = mw.ustring.gsub(s, '^%s*(%[[^%[%]%s]*%s+[%d%.]+)%s*%-%s*([%d%.]+)', '%1–%2')
s = mw.ustring.gsub(s, '^%s*(%[%^%[%*%|[%d%.]+)%s*&[MmNn][Dd][Aa][Ss][Hh];%s*([%d%.]+)', '%1–%2')
s = mw.ustring.gsub(s, '^%s*(%[[^%[%]%s]*%s+[%d%.]+)%s*&[MmNn][Dd][Aa][Ss][Hh];%s*([%d%.]+)', '%1–%2')
return s
end
function p.header(tt,Args,p_sub,N_teams,team_list,legs,multirowlegs)
local ii, team_code_ii, short_name
legs = legs or 1
-- Set match column width
local col_width = Args['match_col_width'] or '28'
-- Get some default values in case it doesn't start at 1
local top_pos = tonumber(Args['highest_pos']) or 1
for l=1,legs do
if multirowlegs and l > 1 then
break
end
for ii=top_pos,N_teams do
team_code_ii = team_list[ii]
short_name = get_short_name(Args['short_'..team_code_ii],
team_code_ii, Args['name_'..team_code_ii], Args['short_style'] or '')
local bl = legs > 1 and ii == top_pos and ' style="border-left:2px solid #aaa;"' or ''
tt = p_sub.colhead(tt,col_width .. bl,short_name)
end
end
return tt
end
function p.row(tt,Args,N_teams,team_list,ii,ii_show,legs,multirowlegs)
-- Note ii is the row number being shown
local jj, fw, bg, result, result_extra, team_code_ii, team_code_jj
legs = legs or 1
-- Set score cell style
local matches_style = Args['matches_style'] or ''
team_code_ii = team_list[ii]
-- Get some default values in case it doesn't start at 1
local top_pos = tonumber(Args['highest_pos']) or 1
for l=1,legs do
if multirowlegs and l > 1 then
table.insert(tt,'|- \n') -- New row
end
for jj=top_pos,N_teams do
team_code_jj = team_list[jj]
local m = (legs == 1) and 'match_' or 'match' .. l .. '_'
result = Args[m..team_code_ii..'_'..team_code_jj] or ''
result_extra = Args['result_'..team_code_ii..'_'..team_code_jj] or ''
local bl = legs > 1 and jj == top_pos and 'border-left:2px solid #aaa;' or ''
if ii == jj or result == 'null' then
-- Solid cell
fw = 'font-weight:' .. (ii==ii_show and 'bold' or 'normal') .. ';'
bg = ''
-- Grey background color for solid cell
if Args['solid_cell'] == 'grey' then
table.insert(tt,'| style="'..fw..bl..'background:#bbb;" |\n')
else
table.insert(tt,'| style="'..fw..bl..bg..'" | —\n')
end
else
-- Content cell
-- Set bolding and background
fw = 'font-weight:' .. ((ii==ii_show or jj == ii_show) and 'bold' or 'normal') .. ';'
bg = ''
-- Reformat dashes
if result ~= '' then
result = format_score(result)
end
-- Background coloring if enabled
if matches_style == 'FBR' and result ~= '' then
if result_extra == 'OT' then
bg = get_score_background(result,'level2')
elseif result_extra == 'PK' then
bg = get_score_background(result,'level3')
else
bg = get_score_background(result,'')
end
elseif matches_style == 'BSR' and result ~= '' then
if result_extra == 'OT' then
bg = get_score_background(result,'level3')
elseif result_extra == 'OTL' then
bg = get_score_background('0–1','level3')
elseif result_extra == 'OTW' then
bg = get_score_background('1–0','level3')
elseif result_extra == 'L' then
bg = get_score_background('0–1','')
elseif result_extra == 'W' then
bg = get_score_background('1–0','')
else
bg = get_score_background(result,'')
end
end
table.insert(tt,'| style="white-space:nowrap;'..fw..bl..bg..'" |'..result..'\n')
end
end
end
return tt
end
return p