Motocross Madness (1998 video game)
{{Infobox video game
| title = Motocross Madness
| image = Motocross Madness cover.jpg
| developer = Rainbow Studios
| publisher = Microsoft
| designer = Robb Rinard
| programmer = Mark DeSimone
Glenn O'Bannon
| artist = Brian Gillies
Kevin Riley
| composer = Mark Stratford
| series =
| platforms = Microsoft Windows
| released = {{vgrelease|NA|August 18, 1998{{cite web | author=GameSpot staff | date=August 18, 1998 | url=https://www.gamespot.com/articles/todays-releases/1100-2464151/ | title=Today's Releases [date mislabeled as "April 28, 2000"] | website=GameSpot | publisher=Fandom | archive-url=https://web.archive.org/web/20000605092518/http://headline.gamespot.com/news/98_08/18_new/index.html | archive-date=June 5, 2000 | url-status=live | access-date=March 29, 2021}}|EU|August 1998{{Cite news |date=August 29, 1998 |title=Battle it out with new Tekken |url=https://www.newspapers.com/image/1054513589 |work=The Bolton News |pages=24 |quote=Motocross Madness - Out now.}}}}
| genre = Racing
| modes = Single-player, multiplayer
}}
Motocross Madness is a motocross racing video game developed by Rainbow Studios{{cite web | author=Walker, Trey | date=November 7, 2001 | url=https://www.gamespot.com/articles/thq-acquires-rainbow-studios/1100-2823367/ | title=THQ acquires Rainbow Studios | website=GameSpot | publisher=Fandom | access-date=February 10, 2016 | archive-date=January 26, 2019 | archive-url=https://web.archive.org/web/20190126164327/https://www.gamespot.com/articles/thq-acquires-rainbow-studios/1100-2823367/ | url-status=live }} and published by Microsoft.
A sequel, Motocross Madness 2, was released in 2000. In 2013, a sequel for Xbox 360 was released, titled Motocross Madness. In the game, one can earn money by utilizing "career mode", but play for fun in Baja, Stunts, Enduro, Supercross, and National levels as well.
Gameplay
File:Motocross Madness capture.png
The game is known for its realism, including terrain, audio, and "bone-chilling" motorcycle wrecks. If the player is in Stunt mode and goes out of bounds after climbing a large cliff, an "invisible slingshot" will cause the player and the bike fly across the map while a funny sound plays until both objects hit the ground.{{cite web | url=http://pc.gamespy.com/pc/motocross-madness/ | title=Motocross Madness | website=GameSpy | publisher=IGN Entertainment | access-date=February 10, 2016 | archive-date=March 3, 2016 | archive-url=https://web.archive.org/web/20160303211915/http://pc.gamespy.com/pc/motocross-madness/ | url-status=live }} The "invisible slingshot" effect was also used in the game ATV Offroad Fury, also created by Rainbow Studios.{{cite web | author=Contritus | date=June 19, 2013 | url=https://www.youtube.com/watch?v=Bwlw3M2nbZs | title=ATV Offroad Fury Funny Crashes | website=YouTube | archive-url=https://ghostarchive.org/varchive/youtube/20211219/Bwlw3M2nbZs | archive-date=December 19, 2021 | url-status=live | access-date=September 20, 2019}}{{cbignore}}
Development
Reception
{{Video game reviews
| GR = 87%{{cite web | url=https://www.gamerankings.com/pc/90397-motocross-madness/index.html | title=Motocross Madness for PC | website=GameRankings | publisher=CBS Interactive | archive-url=https://web.archive.org/web/20190521223002/https://www.gamerankings.com/pc/90397-motocross-madness/index.html | archive-date=May 21, 2019 | url-status=dead | access-date=March 29, 2021}}
| Allgame = {{Rating|4.5|5}}{{cite web | author=Peters, Terry | url=http://www.allgame.com/game.php?id=14068&tab=review | title=Motocross Madness - Review | website=AllGame | publisher=All Media Network | archive-url=https://web.archive.org/web/20141114122009/http://www.allgame.com/game.php?id=14068&tab=review | archive-date=November 14, 2014 | url-status=dead | access-date=March 29, 2021}}
| CNG = 7/10{{cite web | author=Chick, Tom | date=August 25, 1998 | url=http://www.gamecenter.com/Reviews/Item/0,6,0-2037,00.html | title=Motocross Madness | website=Gamecenter | publisher=CNET | archive-url=https://web.archive.org/web/20000816215418/http://www.gamecenter.com/Reviews/Item/0,6,0-2037,00.html | archive-date=August 16, 2000 | url-status=dead | access-date=March 29, 2021}}
| CGSP = {{Rating|5|5}}{{cite web | author=Bauman, Steve | date=August 31, 1998 | url=http://www.cdmag.com/articles/014/026/motocross_madness_review.html | title=Motocross Madness | website=Computer Games Strategy Plus | publisher=Strategy Plus, Inc. | archive-url=https://web.archive.org/web/20030304180156/http://www.cdmag.com/articles/014/026/motocross_madness_review.html | archive-date=March 4, 2003 | url-status=dead | access-date=March 29, 2021}}
| CGW = {{Rating|4.5|5}}{{cite magazine | author=Fortune, Greg | url=https://www.cgwmuseum.org/galleries/issues/cgw_173.pdf | title=Mud in Your Eye! (Motocross Madness Review) | magazine=Computer Gaming World | publisher=Ziff Davis | issue=173 | date=December 1998 | page=388 | access-date=March 29, 2021 | archive-date=July 3, 2014 | archive-url=https://web.archive.org/web/20140703023947/https://www.cgwmuseum.org/galleries/issues/cgw_173.pdf | url-status=live }}
| GI = 8/10{{cite magazine | author=Bergren, Paul | title=Motocross Madness | magazine=Game Informer | publisher=FuncoLand | issue=67 | date=November 1998 | page=74}}
| IGN = 8/10{{cite web | author=Harris, Craig | date=September 2, 1998 | url=https://www.ign.com/articles/1998/09/03/motocross-madness | title=Motocross Madness | website=IGN | publisher=Ziff Davis | access-date=March 29, 2021}}
| PCA = 7/10{{cite magazine | author=Lee, Ed | url=https://archive.org/details/PCXL02Oct1998/page/n109/mode/2up | title=Motocross Madness | magazine=PC Accelerator | publisher=Imagine Media | issue=2 | date=October 1998 | page=104 | access-date=March 29, 2021}}
| PCGUS = 92%{{cite magazine | title=Motocross Madness | magazine=PC Gamer | publisher=Imagine Media | volume=5 | issue=11 | date=November 1998}}
| PCZone = 91%{{cite magazine | author=Hill, Steve | url=https://archive.org/details/PC_Zone_67_September_1998/page/n87/mode/2up | title=Motocross Madness | magazine=PC Zone | publisher=Dennis Publishing | issue=67 | date=September 1998 | pages=88–89 | access-date=March 29, 2021}}
| rev1 = The Cincinnati Enquirer
| rev1Score = {{Rating|5|5}}{{cite news | author=Bottorff, James | year=1998 | url=http://www.cincinnati.com/freetime/games/reviews/motocross_madness.html | title='Motocross' mayhem | newspaper=The Cincinnati Enquirer | publisher=Gannett Company | archive-url=https://web.archive.org/web/20000816071124/http://www.cincinnati.com/freetime/games/reviews/motocross_madness.html | archive-date=August 16, 2000 | url-status=dead | access-date=March 29, 2021}}
}}
The game received favorable reviews according to the review aggregation website GameRankings.
=Sales=
The game sold 35,922 units during 1998. These sales accounted for $1.54 million in revenue that year.{{cite magazine | author=PC Gamer staff | title=Does Award Winner = Best Seller? | magazine=PC Gamer | publisher=Imagine Media | volume=6 | issue=4 | date=April 1999 | page=50}}
=Awards=
The game won Computer Games Strategy Plus{{'}} 1998 "Racing Game of the Year" award. The staff hailed it as "perhaps the best motorcycle racing game of all time."{{cite web | author=CGSP staff | date=February 11, 1999 | url=http://www.cdmag.com/articles/017/163/racing_of_year.html | title=The Best of 1998 (Racing Game of the Year) | website=Computer Games Strategy Plus | publisher=Strategy Plus, Inc. | archive-url=https://web.archive.org/web/20050208151531/http://www.cdmag.com/articles/017/163/racing_of_year.html | archive-date=February 8, 2005 | url-status=dead | access-date=March 29, 2021}} PC Gamer US also named it the best racing game of 1998. During the 2nd Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences named Motocross Madness as a finalist for "PC Sports Game of the Year" and "Outstanding Achievement in Software Engineering", both of which were ultimately awarded to FIFA 99 and The Legend of Zelda: Ocarina of Time, respectively.{{cite web | url=http://www.interactive.org/iaa/finalists_pc.html | title=Second Interactive Achievement Awards: Personal Computer | website=Academy of Interactive Arts & Sciences | archive-url=https://web.archive.org/web/19991104003923/http://www.interactive.org/iaa/finalists_pc.html | archive-date=November 4, 1999 | url-status=dead | access-date=November 26, 2021}}{{cite web | url=http://www.interactive.org/iaa/finalists_craft.html | title=Second Interactive Achievement Awards: Craft Award | website=Academy of Interactive Arts & Sciences | archive-url=https://web.archive.org/web/19991011023932/http://www.interactive.org/iaa/finalists_craft.html | archive-date=October 11, 1999 | url-status=dead | access-date=November 24, 2021}} It also received a nomination for GameSpot{{'}}s 1998 "Driving Game of the Year" award, which ultimately went to Need for Speed III: Hot Pursuit.{{cite web | url=http://www.gamespot.com/features/awards1998/genre3b.html | title=The Best & Worst of 1998 (Driving Game of the Year) | author=GameSpot staff | year=1999 | website=GameSpot | publisher=Ziff Davis | archive-url=https://web.archive.org/web/20001003013543/http://www.gamespot.com/features/awards1998/genre3b.html | archive-date=October 3, 2000 | url-status=dead | access-date=November 24, 2021}}
{{clear}}
References
{{reflist}}
External links
- {{moby game|id=/windows/motocross-madness}}
{{Madness series}}
{{Rainbow Studios}}
Category:Extreme sports video games
Category:Motorcycle video games
Category:Multiplayer and single-player video games
Category:Off-road racing video games
Category:Rainbow Studios games